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» Help finding/converting GRID tracks, Washington, Chicago, etc
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitimeYesterday at 19:25 by randomly21

» Hello from Germany
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime19/11/2024, 21:38 by Staabi70

» Hi every one!
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime19/11/2024, 14:31 by max1977

» Hello from Poland!
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime24/10/2024, 21:16 by Chronskic

» BMW M4 GT4 G82 beta versions
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime19/10/2024, 23:17 by vitstalker

» GTWC Mod for gtr2 and motec display
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime11/10/2024, 12:40 by Stoner

» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime4/10/2024, 22:08 by shovas

» [MOD] Real Weather for Crew Chief GTR2 Enhancements Plugin
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime4/10/2024, 22:01 by shovas

» RELEASE: THE STADIUM for GTR2 and POWER & GLORY
[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 I_icon_minitime3/10/2024, 12:56 by Jim Clark


[RELEASE] SUPER TOURING WORLD 2.23

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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen 1/2/2018, 03:37

pimmy wrote:It's any GDB with more than 8 Special Classes. So that's: ASTC, BTCC, CIVT, STCC, STW, Single Events & Single Makes. Even the default GT Single Makes & Specials are affected.

What's your screen resolution / orientation? Asked other users and they've not reported it.

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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  suti 1/2/2018, 12:28

[You must be registered and logged in to see this image.]
Same thing here. it happens with every gdb but it's not a big deal. Just add extra class to gdb and you will see all classes.
[You must be registered and logged in to see this image.]

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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing 1/2/2018, 14:15

This was a known problem with the updated UI mod by Ducfreak and he released a fix [You must be registered and logged in to see this link.]

Code:
CHANGELOG:

(v1.2 - 07/June/2015)
- Fixed bug issues with checkboxes. In the class selection screen, the last class/car would not be visible/selectable (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to fit the checkboxes bug fixes.

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Post  suti 1/2/2018, 14:26

I was remembering this had been fixed before, but I wasn't sure.

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Sami Tihtonen
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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Guest 1/2/2018, 20:30

For some reason when I pick Audi from FFSA 1993 my game crashes.
Edit: Seat Toledo ffsa 1993 crashes too
Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.

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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen 1/2/2018, 22:40

simspeed_racing wrote:This was a known problem with the updated UI mod by Ducfreak and he released a fix [You must be registered and logged in to see this link.]

Code:
CHANGELOG:

(v1.2 - 07/June/2015)
- Fixed bug issues with checkboxes. In the class selection screen, the last class/car would not be visible/selectable (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to fit the checkboxes bug fixes.

THanks, will add to next update.

Getrag wrote:For some reason when I pick Audi from FFSA 1993 my game crashes.
Edit: Seat Toledo ffsa 1993 crashes too
        Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.

Aware of Audi issue, checking SEAT and BMW.

______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 2/2/2018, 04:08

For those who know about physics/AI in GTR2 have you heard of "VonDutch's AI Tutorial" & are the edits etc in this mod?

jr82

Posts : 145
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Post  simspeed_racing 2/2/2018, 09:57

Some aspects of that mod were in my version but a lot of the things that make the real difference with that mod are in the PLR file.
I tried various changed in the HDC file with Torquestab,damper, spring rate etc as mentioned in the tutorial but there was little noticeable difference in the realism racing door to door or making the AI feel less like tanks.

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Post  ernie2492 2/2/2018, 11:12

Thanks for this despite I can't play this due the fried motherboard..

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Post  Guest 2/2/2018, 16:13

Great job, big props for all the work on the UI stuff

Guest
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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  pimmy 2/2/2018, 18:03

A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]

And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.

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Post  Guest 2/2/2018, 19:11

Noticed same thing about limiters.

Guest
Guest


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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Black windscreen?

Post  Guest 4/2/2018, 11:57

Hi!

Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.

Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.

Is this a common thing?

Thankful for any help!

Guest
Guest


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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Guest 4/2/2018, 12:16

RobertLidstroem wrote:Hi!

Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.

Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.

Is this a common thing?

Thankful for any help!

I had this,

Find any dirtscreen textures in the teams folder and delete them.

Guest
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Post  Guest 4/2/2018, 12:20

Thank you!

Guest
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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Guest 4/2/2018, 13:40

bazwaterboy wrote:
RobertLidstroem wrote:Hi!

Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.

Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.

Is this a common thing?

Thankful for any help!

I had this,

Find any dirtscreen textures in the teams folder and delete them.

Sorrry i couldnt find any files named dirt or dirtscreen?

Guest
Guest


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Post  Guest 4/2/2018, 14:01

Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(

Guest
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Post  Guest 4/2/2018, 18:04

thanks for the update, can't wait to try it out

Guest
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Post  simspeed_racing 4/2/2018, 18:16

Try looking for any screendirt DDS textures that are lose within the entire GTR2 folder as it may be this.
I can't think what else it would be as this mod has all required files contained within the shared files that are released with it and does not use the standard files.

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Post  simspeed_racing 4/2/2018, 18:17

pimmy wrote:A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]

And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.

Do you have autopit switched on?

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[You must be registered and logged in to see this image.] Simon Gardner
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Post  repaban 4/2/2018, 18:18

Very nice thank you

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Post  pimmy 4/2/2018, 20:53

simspeed_racing wrote:
pimmy wrote:A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]

And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.

Do you have autopit switched on?
I've tried with autopit set to 0 and 1 in the PLR file, and I've also toggled the pit lane control system on and off. Nothing makes a difference. It's not a big deal though, I'll just have to mind my speed.

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[RELEASE] SUPER TOURING WORLD 2.23 - Page 4 Empty Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 5/2/2018, 08:29

bazwaterboy wrote:Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
I put the rear anti roll bar at zero, seems to have fixed the issue.

jr82

Posts : 145
Join date : 2016-11-22

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Post  Crimson764 5/2/2018, 16:13

jr82 wrote:
bazwaterboy wrote:Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
I put the rear anti roll bar at zero, seems to have fixed the issue.

Good find! That’s definitely a lot better in terms of handling. The FWD’s still slide a little but not to the extent where they’d overheat the tyres. Thanks for the setup tip. thumps up

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Post  Alessio_F1 5/2/2018, 22:17

Nice work everyone, will take me a while to work through all the series cheers

Just a note, I painted a few of the SEATCZC cars from the earlier seasons if it would be possible to be credited for them? Thanks Smile

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