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[RELEASE] SUPER TOURING WORLD 2.23
Page 4 of 19
Page 4 of 19 • 1, 2, 3, 4, 5 ... 11 ... 19
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this link.] wrote:It's any GDB with more than 8 Special Classes. So that's: ASTC, BTCC, CIVT, STCC, STW, Single Events & Single Makes. Even the default GT Single Makes & Specials are affected.
What's your screen resolution / orientation? Asked other users and they've not reported it.
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this image.]
Same thing here. it happens with every gdb but it's not a big deal. Just add extra class to gdb and you will see all classes.
[You must be registered and logged in to see this image.]
Same thing here. it happens with every gdb but it's not a big deal. Just add extra class to gdb and you will see all classes.
[You must be registered and logged in to see this image.]
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Sami Tihtonen
suti- Posts : 387
Join date : 2016-04-26
Age : 31
Location : Finland
Re: [RELEASE] SUPER TOURING WORLD 2.23
This was a known problem with the updated UI mod by Ducfreak and he released a fix [You must be registered and logged in to see this link.]
- Code:
CHANGELOG:
(v1.2 - 07/June/2015)
- Fixed bug issues with checkboxes. In the class selection screen, the last class/car would not be visible/selectable (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to fit the checkboxes bug fixes.
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 584
Join date : 2013-04-17
Age : 34
Location : UK
Re: [RELEASE] SUPER TOURING WORLD 2.23
I was remembering this had been fixed before, but I wasn't sure.
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Sami Tihtonen
suti- Posts : 387
Join date : 2016-04-26
Age : 31
Location : Finland
Re: [RELEASE] SUPER TOURING WORLD 2.23
For some reason when I pick Audi from FFSA 1993 my game crashes.
Edit: Seat Toledo ffsa 1993 crashes too
Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.
Edit: Seat Toledo ffsa 1993 crashes too
Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.
Getrag- Posts : 11
Join date : 2017-08-17
Location : Croatia
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this link.] wrote:This was a known problem with the updated UI mod by Ducfreak and he released a fix [You must be registered and logged in to see this link.]
- Code:
CHANGELOG:
(v1.2 - 07/June/2015)
- Fixed bug issues with checkboxes. In the class selection screen, the last class/car would not be visible/selectable (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to fit the checkboxes bug fixes.
THanks, will add to next update.
[You must be registered and logged in to see this link.] wrote:For some reason when I pick Audi from FFSA 1993 my game crashes.
Edit: Seat Toledo ffsa 1993 crashes too
Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.
Aware of Audi issue, checking SEAT and BMW.
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
For those who know about physics/AI in GTR2 have you heard of "VonDutch's AI Tutorial" & are the edits etc in this mod?
jr82- Posts : 129
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
Some aspects of that mod were in my version but a lot of the things that make the real difference with that mod are in the PLR file.
I tried various changed in the HDC file with Torquestab,damper, spring rate etc as mentioned in the tutorial but there was little noticeable difference in the realism racing door to door or making the AI feel less like tanks.
I tried various changed in the HDC file with Torquestab,damper, spring rate etc as mentioned in the tutorial but there was little noticeable difference in the realism racing door to door or making the AI feel less like tanks.
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 584
Join date : 2013-04-17
Age : 34
Location : UK
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thanks for this despite I can't play this due the fried motherboard..
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Arnold Triyudho
ernie2492- Posts : 262
Join date : 2015-03-07
Age : 28
Location : Surabaya, Indonesia
Re: [RELEASE] SUPER TOURING WORLD 2.23
Great job, big props for all the work on the UI stuff
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Jon Grabowski
grobo- Posts : 17
Join date : 2016-11-10
Re: [RELEASE] SUPER TOURING WORLD 2.23
A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]
And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.
[You must be registered and logged in to see this image.]
And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.
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Chris Pimm
pimmy- Posts : 75
Join date : 2015-06-10
Re: [RELEASE] SUPER TOURING WORLD 2.23
Noticed same thing about limiters.
Getrag- Posts : 11
Join date : 2017-08-17
Location : Croatia
Black windscreen?
Hi!
Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.
Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.
Is this a common thing?
Thankful for any help!
Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.
Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.
Is this a common thing?
Thankful for any help!
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Robert Lidström - Sweden
RobertLidstroem- Posts : 16
Join date : 2016-04-05
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this link.] wrote:Hi!
Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.
Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.
Is this a common thing?
Thankful for any help!
I had this,
Find any dirtscreen textures in the teams folder and delete them.
bazwaterboy- Posts : 21
Join date : 2018-01-21
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thank you!
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Robert Lidström - Sweden
RobertLidstroem- Posts : 16
Join date : 2016-04-05
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.] wrote:Hi!
Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.
Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.
Is this a common thing?
Thankful for any help!
I had this,
Find any dirtscreen textures in the teams folder and delete them.
Sorrry i couldnt find any files named dirt or dirtscreen?
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Robert Lidström - Sweden
RobertLidstroem- Posts : 16
Join date : 2016-04-05
Re: [RELEASE] SUPER TOURING WORLD 2.23
Damn Im sure thats what I did. Can anybody else shed some light?
Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
bazwaterboy- Posts : 21
Join date : 2018-01-21
Re: [RELEASE] SUPER TOURING WORLD 2.23
thanks for the update, can't wait to try it out
wit4- Posts : 25
Join date : 2016-03-12
Re: [RELEASE] SUPER TOURING WORLD 2.23
Try looking for any screendirt DDS textures that are lose within the entire GTR2 folder as it may be this.
I can't think what else it would be as this mod has all required files contained within the shared files that are released with it and does not use the standard files.
I can't think what else it would be as this mod has all required files contained within the shared files that are released with it and does not use the standard files.
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 584
Join date : 2013-04-17
Age : 34
Location : UK
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this link.] wrote:A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]
And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.
Do you have autopit switched on?
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 584
Join date : 2013-04-17
Age : 34
Location : UK
Re: [RELEASE] SUPER TOURING WORLD 2.23
Very nice thank you
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Guy Reppert
repaban- Posts : 745
Join date : 2016-09-02
Age : 63
Location : France
Re: [RELEASE] SUPER TOURING WORLD 2.23
I've tried with autopit set to 0 and 1 in the PLR file, and I've also toggled the pit lane control system on and off. Nothing makes a difference. It's not a big deal though, I'll just have to mind my speed.[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.] wrote:A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]
And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.
Do you have autopit switched on?
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Chris Pimm
pimmy- Posts : 75
Join date : 2015-06-10
Re: [RELEASE] SUPER TOURING WORLD 2.23
I put the rear anti roll bar at zero, seems to have fixed the issue.[You must be registered and logged in to see this link.] wrote:Damn Im sure thats what I did. Can anybody else shed some light?
Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
jr82- Posts : 129
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
[You must be registered and logged in to see this link.] wrote:I put the rear anti roll bar at zero, seems to have fixed the issue.[You must be registered and logged in to see this link.] wrote:Damn Im sure thats what I did. Can anybody else shed some light?
Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
Good find! That’s definitely a lot better in terms of handling. The FWD’s still slide a little but not to the extent where they’d overheat the tyres. Thanks for the setup tip.

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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1716
Join date : 2012-05-16
Age : 26
Location : Devon, England
Re: [RELEASE] SUPER TOURING WORLD 2.23
Nice work everyone, will take me a while to work through all the series
Just a note, I painted a few of the SEATCZC cars from the earlier seasons if it would be possible to be credited for them? Thanks

Just a note, I painted a few of the SEATCZC cars from the earlier seasons if it would be possible to be credited for them? Thanks

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Alessio Campigotto
Alessio_F1- Posts : 24
Join date : 2014-04-21
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