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[RELEASE] SUPER TOURING WORLD 2.23
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Page 5 of 19
Page 5 of 19 • 1, 2, 3, 4, 5, 6 ... 12 ... 19
Re: [RELEASE] SUPER TOURING WORLD 2.23
No probs, it will get us all by until the next update.Crimson764 wrote:jr82 wrote:I put the rear anti roll bar at zero, seems to have fixed the issue.bazwaterboy wrote:Damn Im sure thats what I did. Can anybody else shed some light?
Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
Good find! That’s definitely a lot better in terms of handling. The FWD’s still slide a little but not to the extent where they’d overheat the tyres. Thanks for the setup tip.
I have always had trouble on braking too, locking the fronts, so i set the Brake bias to 53-55 to the front instead of 62 (i think that is default setting) & fixed that issue as well.
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
I'm having a similar issue, the cars keep trying to lose back end grip
Guest- Guest
Re: [RELEASE] SUPER TOURING WORLD 2.23
Hello guys.
Yup, roll-bars identified as culprit, will be adjusted and tested with FWD cars for next update. Trying to solve the inside wheel spinning issue with the differential at the moment.
Yup, roll-bars identified as culprit, will be adjusted and tested with FWD cars for next update. Trying to solve the inside wheel spinning issue with the differential at the moment.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:
Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.
I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:
Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.
I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
______________________________________________________________________________________________________________________
Nenad Kasapov
Touring car fanatic [You must be registered and logged in to see this image.]
My YT channel
theravenousbeast- Posts : 213
Join date : 2014-06-13
Age : 31
Location : Macedonia
Re: [RELEASE] SUPER TOURING WORLD 2.23
theravenousbeast wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:
Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.
I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
1) Volvo 850 used Weight distribution of 50/50, and I have read of similar, seems nuts but thats the level of engineering that went into to the cars.
2) FWD Camber is deliberate.
3) Was thinking about ducts.
4) WIll check this out thanks (BMW wing)
5) Silverstone I have not edited yet, remember new trackpack version isn't out yet.
6) What did you change wit the BMW?
Oh and can confirm with some testing to be done, I have *I think* fixed the physics, will be sending them for further testing.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
GTP_furinkazen wrote:theravenousbeast wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:
Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.
I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
1) Volvo 850 used Weight distribution of 50/50, and I have read of similar, seems nuts but thats the level of engineering that went into to the cars.
2) FWD Camber is deliberate.
3) Was thinking about ducts.
4) WIll check this out thanks (BMW wing)
5) Silverstone I have not edited yet, remember new trackpack version isn't out yet.
6) What did you change wit the BMW?
Oh and can confirm with some testing to be done, I have *I think* fixed the physics, will be sending them for further testing.
2) I meant different camber left to right rear wheel.
5) The 90s version up on nogrip, forgot that wasn't part.
6) [You must be registered and logged in to see this link.] - you can set specific values in the HDC files.
______________________________________________________________________________________________________________________
Nenad Kasapov
Touring car fanatic [You must be registered and logged in to see this image.]
My YT channel
theravenousbeast- Posts : 213
Join date : 2014-06-13
Age : 31
Location : Macedonia
Re: [RELEASE] SUPER TOURING WORLD 2.23
theravenousbeast wrote:GTP_furinkazen wrote:theravenousbeast wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:
Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.
I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
1) Volvo 850 used Weight distribution of 50/50, and I have read of similar, seems nuts but thats the level of engineering that went into to the cars.
2) FWD Camber is deliberate.
3) Was thinking about ducts.
4) WIll check this out thanks (BMW wing)
5) Silverstone I have not edited yet, remember new trackpack version isn't out yet.
6) What did you change wit the BMW?
Oh and can confirm with some testing to be done, I have *I think* fixed the physics, will be sending them for further testing.
2) I meant different camber left to right rear wheel.
5) The 90s version up on nogrip, forgot that wasn't part.
6) [You must be registered and logged in to see this link.] - you can set specific values in the HDC files.
I shall check these out. Next update will hopefully be last major physics update, with only minor alterations required from here on and 100% focus on new content possible.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
I having that issue too, i thought it was just my lead footGTP_furinkazen wrote:Hello guys.
Yup, roll-bars identified as culprit, will be adjusted and tested with FWD cars for next update. Trying to solve the inside wheel spinning issue with the differential at the moment.
P.S will the new update have the setup changes as fixes or will physics be different?
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
This might be to do with the fact the brake bias is set at around 63% towards the front, i get massive lockup issues so i set it to around 53-55% to the front & it fixes the issue.theravenousbeast wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:
Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.
I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
On some cars it’s actually set to a 72.5% bias at the front, by default. Which would destroy your front brakes and make braking for corners hard as the front brakes would lock first making you understeer off.
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1761
Join date : 2012-05-16
Age : 29
Location : Devon, England
Re: [RELEASE] SUPER TOURING WORLD 2.23
come to think of it this is the setting not 63, no wonder i kept flying off the road.Crimson764 wrote:On some cars it’s actually set to a 72.5% bias at the front, by default. Which would destroy your front brakes and make braking for corners hard as the front brakes would lock first making you understeer off.
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
Come on fellas I'm not new to simracing. I know that I can adjust the brake bias rearward - front on the BMW still go up to 600 if I'm braking properly. Plus all the RWDs are pretty much undriveable with less than 57-58 at the front, rear starts to skid very quickly. With the FWDs you can get away with 53-4 but again on tracks like Donington the fronts will heat up.
I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.
I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.
______________________________________________________________________________________________________________________
Nenad Kasapov
Touring car fanatic [You must be registered and logged in to see this image.]
My YT channel
theravenousbeast- Posts : 213
Join date : 2014-06-13
Age : 31
Location : Macedonia
Re: [RELEASE] SUPER TOURING WORLD 2.23
all good, the physics should be fixed in the next update it seems, this will get us by for the now.theravenousbeast wrote:Come on fellas I'm not new to simracing. I know that I can adjust the brake bias rearward - front on the BMW still go up to 600 if I'm braking properly. Plus all the RWDs are pretty much undriveable with less than 57-58 at the front, rear starts to skid very quickly. With the FWDs you can get away with 53-4 but again on tracks like Donington the fronts will heat up.
I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
Can confirm this.jr82 wrote:all good, the physics should be fixed in the next update it seems, this will get us by for the now.theravenousbeast wrote:Come on fellas I'm not new to simracing. I know that I can adjust the brake bias rearward - front on the BMW still go up to 600 if I'm braking properly. Plus all the RWDs are pretty much undriveable with less than 57-58 at the front, rear starts to skid very quickly. With the FWDs you can get away with 53-4 but again on tracks like Donington the fronts will heat up.
I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
Hello guys , i get this problem on every cars from that mod, someone can help to fix it ?
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Re: [RELEASE] SUPER TOURING WORLD 2.23
FrancoisB wrote:Hello guys , i get this problem on every cars from that mod, someone can help to fix it ?
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Ok i found i had to uncheck the visible windsceen in advance option
Guest- Guest
Re: [RELEASE] SUPER TOURING WORLD 2.23
You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt. (00-06)
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: [RELEASE] SUPER TOURING WORLD 2.23
simspeed_racing wrote:You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt. (00-06)
[You must be registered and logged in to see this link.] Can confirm this is more likely to be the culprit. It's obvious these conflict with something in the mod, so you just need to move them out of your GameData folder, somewhere where GTR2 can't see those files.
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1761
Join date : 2012-05-16
Age : 29
Location : Devon, England
Re: [RELEASE] SUPER TOURING WORLD 2.23
simspeed_racing wrote:You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt. (00-06)
i have SCREEN_DIRT00 to SCREEN_DIRT05 and SCREEN_DIRT06 is missing,
Guest- Guest
Re: [RELEASE] SUPER TOURING WORLD 2.23
Didn't notice this was a brand new release. Will try soon!
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Matthew from Canada | John 3:16 | SinnerSaved.ca | Simwiki.net | Simwiki.net Discord
shovas- Posts : 141
Join date : 2017-09-15
Re: [RELEASE] SUPER TOURING WORLD 2.23
FrancoisB wrote:simspeed_racing wrote:You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt. (00-06)
i have SCREEN_DIRT00 to SCREEN_DIRT05 and SCREEN_DIRT06 is missing,
No that’s right. I think simspeed_racing miscounted, it should only be from 00 to 05. Just move those files out of the GTR2/GameData folder, and place them somewhere else on your computer that isn’t readable by GTR2. Then re-enable the windscreen that you disabled previously, and the cockpits should look normal again.
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1761
Join date : 2012-05-16
Age : 29
Location : Devon, England
Re: [RELEASE] SUPER TOURING WORLD 2.23
Working on a release of update within next two weeks, anyone also ready for some new content?
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
3 STCC skins are missing or have not been done yet ?
the 97 Jens Edman Volvo 850 , which is just an edit of the 96 Nilsson skin
same year a pirvate near plain white E36 with a 94 spec big rear wing
the black Volvo 850 in 98 season again just a slight edit of the 97 skin
the 97 Jens Edman Volvo 850 , which is just an edit of the 96 Nilsson skin
same year a pirvate near plain white E36 with a 94 spec big rear wing
the black Volvo 850 in 98 season again just a slight edit of the 97 skin
intelpower- Posts : 903
Join date : 2016-02-09
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