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EEC GT3 Base v2.2 - Updated January 16 , 2018
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EEC GT3 Base v2.2 - Updated January 16 , 2018
EEC GT3 Base Mod Version 2.2 update by decpau
-Balance of Performance and physics update. See the readme for details.
-Single compound tire is now the base installation. Multi compound is available as an add-on at the download link below.
-Removed random service delays during pit service.
-Pace car is now included in the package - no need for separate download.
-Common/shared files are now included in the package - no need for separate download.
-See the readme for the EEC Endurance Series Mod V2.2 if you are installing both Mods.
DOWNLOAD MOD:https://mega.nz/#!z5JzRJKR!1a-Tj8SsqhV8nCy9F3nKZMcR4mHtEoHhAloZIFttaQ8
DOWNLOAD Optional Tire files if desired:https://mega.nz/#!WwY0xJhS!jEVUWeWSUyYxE1PCM5JSdovUBAkTTOpi9qL2IGC0tkk
DOWNLOAD TEMPLATES:https://mega.nz/#F!ys51RB6b!oIiqRSilblJtirUfwvQ1UA
DOWNLOAD TEMPLATES:https://mega.nz/folder/v94xTZjD#CjBUy9xFVuGobrk_m4LXDw
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eec gt3 v2.1
contains test cars for every manufacturer
just unpack and drop into your automobilista install, select ingame the gt3 mod
there can be conflicts with other gt3 mods in case of a same car naming for example what can cause in a game crash or other strange problems ingame!
be sure you also downloaded the eec safetycar and eec shared textures!!!
i dont want to see these cars on any leagues beside ours, im ok with it if you drive on a different time zone and wont conflict with our racetime which is always sundays cet 8pm as we still try to get full fields... it would be very bad to see 10 other sites hosting leagues with it and just having 5 drivers, isnt it better to run together with 30-40 people?
join our forum at https://gtr2-endurance.forumotion.org/ we run these cars in gt sprint series with 60min races and also on longer endurance events with 2h races since some years now and are mostly up to 25 drivers...
its not allowed to use these cars for any commercial use!!! i dont make money with these cars, everything is for free so same for you!!
please dont reupload this package, if you want to share it please use a link to our site and not a direct link, so others wont miss future updates...
this mod is converted from my stock car extreme mod but during the convert i updated and changed a lot things on all cars and also some more cars were added...
the updates compared to the sce mod:
new 3d tire model and ams tire material with dirt, grass, wear and flat spot (also reduced the brands to the normal ones used on gt3 cars)
new cockpit windscreen material, adjusted mirros and eyepoints on all cars
added internal windscreenbanners (its working with the normal wccarbody material and its still a kind of beta, if i get no negative feedback about it they will stay as they are now)
new backfires (3d and materials)
some model updates on several cars like nissan with new parts on front, flaps, exhaust and endulights, ferrari 458 with a bigger cockpit update, viper with new wingarms and cockpit update etc etc
new cars with audi r8 lms 2015, cadillac ats vr, ferrari 430 scuderia, lotus exige, renault rs01, ferrari 488, jaguar xkr, dodge viper cc, bmw m6
replaced the lambda fordt gt with a remodeled one
a lot texture updates with some new bump maps for example
added safety nets inside the cockpit and also for external (mostly on the newer cars and just for cars where i found good reference pictures)
all splitted materials like misc (misc, misc_plastic, misc_metal) were merged together so the game just have to load these textures just once for each car and not like before 3-4 times
on the cars cockpits i removed a lot things what you cant see from the inside like the engines, a broken hood isnt working so theres no need to keep a engine on it as you wont see it anyway (maybe it will look bad from the hood view but i dont pay attention on this view (a real simracer is using the cockpit view anyway ), sry but so i was able to reduce the cockpit size up to 1.5mb on some cars)
the main goal for this mod was to get a great package for our online races so the physic is made for it and not really adjusted for ai but i think it can work for offline racing too... on some tracks the ai has problemswhen leaving the pits, also on some sharper corners they struggling to get the corner right...
right now the physic is just an evolution of our gtr2 physic, maybe a new one will coming...
theres none car what has light flares on the rear/brake lights, on the first beta release on stock car extreme every car had them but they cause a lot problems and the game often crashed, so i removed them as i couldnt locate the problem
on every manufacturer folder theres genstringhelp.txt file, please take a look into it if you want to paint a car, theres a explain for every cars genstring options...
i told some time ago i will create new motecs for all cars, i had problems with the fonts and the motecs didnt worked right so i stopped instead of wasting more time... i will try it later again and update all cars with new motecs...
at the lms mod i added daylight on the cars, i know this would be great on the gt3 cars too but this would be a huge task because all cars together have more than 340 headlight objects and i would have to redo every single one for it, so i dont did it otherwise the mod would need another month to finish it
credits:
ilu4204 - physics, sound fixes, small talk (too bad he retired from modding )
kalinin - some physic updates and a lot testing
scorpyo - some cars from his gt3 mods loooong time ago ^^, help and tips in the past
the psy - help and teaching me when i begun with modding
shadow explorer/ dojo modding team - audi r8 2015
shadow explorer - nissan endu lights
redsnizer2 - remodeling for 2013/2014 specs (nissan, gallardo, porsche)
dm2zzion - shading layers
triebie - help and tips for gmotor modding, motecs, created some lods
gpfan - 458, fl2 parts, sounds, motecs and some lightflares from bes mod, 488 body updates, 991r, amg wingarms
basukid - help on some cars specs, new 997 windows
jorritvd - view/camera update
nobody73 - lambda ford gt rework and huracan endulights
99pro - mclaren 2013 hood
gt-imt/rildoh - car updates like 458 2013 specs
dbr93 - sound edit on all cars and all the detail pics he did what were often a big help
enduracers - driver helmet and 997 cup
patrick giranthon - help with file encryption when i started gsc modding
sms - cars and textures
turn10 - cars and textures
firemonkeys - cars and textures
isi - camaro and sounds
reiza - for its great sim and always having an eye and open ears for the community!
muhlai, speeddemon, skylinemanning, dbr93, darkspace, thataudifan, crivitz chris for helping to collect and paint the presentation liveries
someone is missing his name? please tell me
special thanks:
jens richter (jensens-agency.de) - driving instructor and race driver - using our cars for practise and thx for feedback on the cars behavior
jeff braun - race engineer level 5 motorsports - answering all our questions about race car physics, aerodynamics etc etc
our online racers who helped on testing these cars to find all the errors and bugs
used tools:
3dsimed 3.1c
photoshop cs6e
zmodeler 2
3dsmax 2014
notepad++
greets PATR10T
update readme:
eec gt3 2.1
Fixed Suspensions (they shouldn't collapse anymore now):
- Audi R8
- Bentley Continental
- BMW Alpina B6
- BMW M6
- BMW Z4 E89
- Cadillac ATS-VR
- Callaway Corvette Z06R
- Ferrari 430 Scuderia
- Ferrari 458 Italia
- Ferrari 488
- Ford GT
- Ginetta G55
- Lambda Ford GT
- Lamborghini Gallardo
- Lamborghini Huracan
- Lotus Exige
- McLaren GT 650S
- McLaren MP4-12C
- Mercedes AMG
- Mercedes ALS AMG GT3
- Nissan Nismo GTR
- Porsche 991 GT3-R
- Porsche 997 GT3 Cup
- Porsche 997 GT3-R
- Renault RS01
- SaReNi Camaro
- SRT Viper GT3-R
Adjusted BoP:
- Ferrari 430, 458 and 488: +20 kg, +10 hp
- Lamborghini Gallardo and Huracan: +40 kg
- Porsche 991 GT3-R and 997 GT3-R: +10 hp
eec gt3 v2.0
added tire compounds based on Enduracers wear rate, wear grip and percentual grip difference between tires only
changed flatspot settings to Reiza values
adjusted AI wear rates to fit tire compounds but they seem to ignore whatever setting you use anyway
adjusted AI to use player tire model (or something like that)
PLEASE REINSTALL THE SHARED TEXTURES AFTER UPDATING
eec gt3 v1.9
overall just a pitstop setting fix for 991r
this mod is final now and there wont be more updates!
unpack and drop into your ams install, if a message appears to overwrite files click on yes all!
eec gt3 v1.8
added porsche 991 gt3r (thx to simtek www.rf2.simtek.pt)
changed sorting of all test cars (instead of xxx test car its now sorted by every cars model name)
eec gt3 v1.7
adjusted tire wear
update for driver switch
eec gt3 v1.6
better lods and adjusted gen files for m6
adjusted gen files on all cars using lodc parts (i hope the mod should be lighter on high and max settings now)
eec gt3 v1.5
updated refueling to real value with 3,4l/s
update on tires
added version number on srs file
eec gt3 v1.4
mercedes amg body update (made by gpfan)
material fix on huracan steering wheel
updated some values on each cars hdv file
added low ffb boost
fixed doubled lines on 488 hdv
increased base ffb value on f430, f458 and f488
tire physic update on all cars
eec gt3 v1.3 update
again changed mirror values (i hope there no more visible car objects on them now)
some sound volume changes on all cars
aero update on all cars (theres now a bigger difference between low and high wing settings)
added some more infos into each cars veh file
changed value for driver swap on all cars hdv
added missing mercedes upgrades ini
fixed wrong entries on jaguar and ferrari veh files
eec gt3 v1.2 update
added middle lcd display on rs01 (not real but request of our online drivers)
fixed wrong material name on rs01 steering wheel (because of this a wrong material setting was loaded and caused a flipping cube map when turning)
fixed inverted windscreen banner on rs01 cockpit
fixed mapping on viper external mirrors
temporary fix for suspension error after pitstop (all cars)
changed value for mirrors to remove the visible car parts (all cars)
eec gt3 v1.15 update
fixed mp4-12c cockpit (missing alpha channel on cockpit texture)
fixed mp4-12c steering wheel (wrong material)
fixed wrong digits on m6 gen files (no more crashing when using low graphic)
fixed some sounds (r8, gallardo, huracan)
eec gt3 v1.1 update
fixed r8 lms 2015 backfire (already fixed before release, i just forgot to update the files)
fixed also some other things on r8 but they dont caused any problem
eec gt3 v1.01 update
added missing headphysics.ini
Last edited by PATR10T on 22/6/2021, 08:54; edited 17 times in total
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Hey guys, i installed the AMS GT3 mod, the mod itself + pitcrew, showroom, shared textures and the safetycar but i cant select any cars ingame, someone knows this problem? No i dont have other mods installed except for our EEC files for the Boxer Cup
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
i dropped the mod into my ams install and it worked fine
edit: headphysics are missing... its on the lms mod thats why its already on my install so i dont saw it sry... update is on way
edit: headphysics are missing... its on the lms mod thats why its already on my install so i dont saw it sry... update is on way
Last edited by PATR10T on 8/8/2016, 12:54; edited 1 time in total
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
read my edit!
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
thanks Daniel, love your work and commitment
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
its a fix on first post called update v1.01
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
i tested all cars one by one and all together on track with different light configs so overall everything should be fine (beside a missing headphysics file ^^ ) but there always can be problems with lower graphic settings for example... if someone found a problem please report it, with trace file or pic please
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Finally, just small thing I saw for now: Viper CC should have also windows textures from inside, because without side windows you can easily see to the cockpit and it doesn't look good.
______________________________________________________________________________________________________________________
Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
what?
the model dont has side windows, the file what is on the windows has just a left one and this is just the net... and of course a front window ^^
the model dont has side windows, the file what is on the windows has just a left one and this is just the net... and of course a front window ^^
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Oopsie, just i tried the pitstop, and this happened
FYI, I had no damage with the car, just did a stop and somehow the wheels went the wrong way. All wheels went strange during the stop when the car went up, but when the car went down again the other three wheels were ok again.
FYI, I had no damage with the car, just did a stop and somehow the wheels went the wrong way. All wheels went strange during the stop when the car went up, but when the car went down again the other three wheels were ok again.
Last edited by JorritVD on 8/8/2016, 14:41; edited 2 times in total
______________________________________________________________________________________________________________________
Jorrit van Dasselaar
'14 EEC GT3 Sprint Series - Champion - Grayston Engineering AMR - Team Champion - Aston Martin V12 Vantage GT3
'14 EEC TCC Season 2 - Vice-Champion - J-Tech Motorsport - Team Champion - Vauxhall Vectra
'13/'14 EEC GT Open - 3rd in GTE - SRT Motorsport - SRT Viper GTS-R - (5 of 9 races entered, 4 wins)
'13/'14 EEC WEC - LMP2 - Conquest Racing - Morgan LMP2 Nissan - (3 of 9 races enterd, 2 wins)
'12/'13 EEC GT Masters - Champion - Mamerow Racing - Audi R8 LMS ultra
'12 EEC Megane Trophy - Champion - Tech 1 Racing
JorritVD- Posts : 3032
Join date : 2012-05-11
Age : 34
Location : the Netherlands
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Awesome!!!
Really looking forward to trying them out, and thanks a lot to everyone for the hard work!!
Really looking forward to trying them out, and thanks a lot to everyone for the hard work!!
______________________________________________________________________________________________________________________
Harm Roelofs
ThatAudiFan- Posts : 1476
Join date : 2014-06-17
Age : 26
Location : The Netherlands
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Man when this stuff happens it's always scary since we have no idea how to fix, it's same physics as SCE so I don't really understand why this stuff is appearing now, hope I can reproduce this and try a few thingsJorritVD wrote:Oopsie, just i tried the pitstop, and this happened
https://i.servimg.com/u/f35/16/97/68/91/screen10.jpg
FYI, I had no damage with the car, just did a stop and somehow the wheels went the wrong way. All wheels went strange during the stop when the car went up, but when the car went down again the other three wheels were ok again.
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Awesome job PATR10T. Thank you very very much.
______________________________________________________________________________________________________________________
Simon Russell
Russo997GT3RSR- Posts : 153
Join date : 2012-06-13
Age : 36
Location : Australia
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Amazing work! Hope to race with you guys soon
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Absolutely impressive mod, thank you so much PATR10T! I quick tested all the cars and had no issues, except a small thing for the Mc Laren MP4-12 GT3 which has untextured rollcage in the cockpit view (the upper rollcage padding pieces - to be more precise).
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Hope is not a stupid question or stupid request, but it will probably be as I'm sure you've thought of the same and you're likely making it... but:
Reiza Studios made a different format of the .tga's of every pack showing the label and a car's profile example for every series in it.
I must admit I googled GT3 cars profiled to do a tga for myself but no luck
Now the stupid question: Are you planning on updating the tga?
Anyways, top notch work. Of course, the AI is not perfect BUT is supprisingly more than acceptable, they fight the position sometimes. For better AI I would reccomend to run a Qualify Session of at least 15 minutes.
Again, great work, this is 9/10, with updates and fixes will sure be 10/10. Amazing models.
Reiza Studios made a different format of the .tga's of every pack showing the label and a car's profile example for every series in it.
I must admit I googled GT3 cars profiled to do a tga for myself but no luck
Now the stupid question: Are you planning on updating the tga?
Anyways, top notch work. Of course, the AI is not perfect BUT is supprisingly more than acceptable, they fight the position sometimes. For better AI I would reccomend to run a Qualify Session of at least 15 minutes.
Again, great work, this is 9/10, with updates and fixes will sure be 10/10. Amazing models.
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
updated to v1.1
fixed the r8 backfires
fixed the r8 backfires
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
FoxtochopKun wrote:Hope is not a stupid question or stupid request, but it will probably be as I'm sure you've thought of the same and you're likely making it... but:
Reiza Studios made a different format of the .tga's of every pack showing the label and a car's profile example for every series in it.
I must admit I googled GT3 cars profiled to do a tga for myself but no luck
Now the stupid question: Are you planning on updating the tga?
Anyways, top notch work. Of course, the AI is not perfect BUT is supprisingly more than acceptable, they fight the position sometimes. For better AI I would reccomend to run a Qualify Session of at least 15 minutes.
Again, great work, this is 9/10, with updates and fixes will sure be 10/10. Amazing models.
overall sry but its a stupid request i dont really see the need for it... i liked reizas first style and i have no problem with the new one... but i prefer the one i have on my mod for my mod... if i add the silhuette of a porsche and bmw people ask why these two and if i can make it with a ferrari and audi so i use the "official" fia gt3 logo
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
As i already wrote in RD (as i forgot that i've already been registered here ^^)
.
Thanks for this "Hammer" Mod! Now with the Update 1.1. no crashes anymore.
Greets from Germany.
.
Thanks for this "Hammer" Mod! Now with the Update 1.1. no crashes anymore.
Greets from Germany.
deceda- Posts : 64
Join date : 2016-07-17
Age : 52
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
deadlok wrote:Absolutely impressive mod, thank you so much PATR10T! I quick tested all the cars and had no issues, except a small thing for the Mc Laren MP4-12 GT3 which has untextured rollcage in the cockpit view (the upper rollcage padding pieces - to be more precise).
the texture for the cockpit has no alpha channel... if its missing the game thinks its blank white so it generates such shine like chrome... will be fix in a new update
thx
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
just say .....
big thx, speechless, some first tests let us touching cars not turn around them in a second, great 4 little online mistakes happens often, really nice !
greetings Mikk8)
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Excuse me but i'm having trouble with the AMG GT3. Whenever I try to load it, (on Full and High) I just get the TEMP car. I ran a trace and found this:
vehgfx.cpp 2085: Unable to read C:\USERS\EVANSJE9\DOCUMENTS\AUTOMOBILISTA\USERDATA\LOG\VehGen963141387.scn: Error loading global material MERCEDES_AMG_CPIT_DASH
util.cpp 542: Unable to adjust texture for material: wccarbody_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25.dds, tex2=wccarbody_000.dds
util.cpp 542: Unable to adjust texture for material: wcwindow_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\window.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25window.dds, tex2=wcwindow_000.dds
util.cpp 542: Unable to adjust texture for material: wcwing_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\wing.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25wing.dds, tex2=wcwing_000.dds
util.cpp 542: Unable to adjust texture for material: wcextra0_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\extra0.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25extra0.dds, tex2=wcextra0_000.dds
util.cpp 542: Unable to adjust texture for material: wcextra1_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\extra1.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25extra1.dds, tex2=wcextra1_000.dds
vehgfx.cpp 2265: Could not find instance "SLOT000"
Do you know what could be causing this?
vehgfx.cpp 2085: Unable to read C:\USERS\EVANSJE9\DOCUMENTS\AUTOMOBILISTA\USERDATA\LOG\VehGen963141387.scn: Error loading global material MERCEDES_AMG_CPIT_DASH
util.cpp 542: Unable to adjust texture for material: wccarbody_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25.dds, tex2=wccarbody_000.dds
util.cpp 542: Unable to adjust texture for material: wcwindow_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\window.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25window.dds, tex2=wcwindow_000.dds
util.cpp 542: Unable to adjust texture for material: wcwing_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\wing.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25wing.dds, tex2=wcwing_000.dds
util.cpp 542: Unable to adjust texture for material: wcextra0_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\extra0.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25extra0.dds, tex2=wcextra0_000.dds
util.cpp 542: Unable to adjust texture for material: wcextra1_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\extra1.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25extra1.dds, tex2=wcextra1_000.dds
vehgfx.cpp 2265: Could not find instance "SLOT000"
Do you know what could be causing this?
______________________________________________________________________________________________________________________
Jameson Evans
JERACERX- Posts : 316
Join date : 2015-11-28
Age : 25
Location : Maryland, USA
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