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Post  PATR10T 8/8/2016, 12:21

EEC GT3 Base v2.2 - Updated January 16 , 2018 Ams2016-08-0812-19-07-746

EEC GT3 Base Mod Version 2.2 update by decpau

-Balance of Performance and physics update.  See the readme for details.
-Single compound tire is now the base installation.  Multi compound is available as an add-on at the download link below.
-Removed random service delays during pit service.
-Pace car is now included in the package - no need for separate download.
-Common/shared files are now included in the package - no need for separate download.
-See the readme for the EEC Endurance Series Mod V2.2 if you are installing both Mods.

DOWNLOAD MOD:https://mega.nz/#!z5JzRJKR!1a-Tj8SsqhV8nCy9F3nKZMcR4mHtEoHhAloZIFttaQ8

DOWNLOAD Optional Tire files if desired:https://mega.nz/#!WwY0xJhS!jEVUWeWSUyYxE1PCM5JSdovUBAkTTOpi9qL2IGC0tkk

DOWNLOAD TEMPLATES:https://mega.nz/#F!ys51RB6b!oIiqRSilblJtirUfwvQ1UA

DOWNLOAD TEMPLATES:https://mega.nz/folder/v94xTZjD#CjBUy9xFVuGobrk_m4LXDw


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eec gt3 v2.1

contains test cars for every manufacturer

just unpack and drop into your automobilista install, select ingame the gt3 mod

there can be conflicts with other gt3 mods in case of a same car naming for example what can cause in a game crash or other strange problems ingame!

be sure you also downloaded the eec safetycar and eec shared textures!!!

i dont want to see these cars on any leagues beside ours, im ok with it if you drive on a different time zone and wont conflict with our racetime which is always sundays cet 8pm as we still try to get full fields... it would be very bad to see 10 other sites hosting leagues with it and just having 5 drivers, isnt it better to run together with 30-40 people?  
join our forum at https://gtr2-endurance.forumotion.org/ we run these cars in gt sprint series with 60min races and also on longer endurance events with 2h races since some years now and are mostly up to 25 drivers...

its not allowed to use these cars for any commercial use!!! i dont make money with these cars, everything is for free so same for you!!
please dont reupload this package, if you want to share it please use a link to our site and not a direct link, so others wont miss future updates...

this mod is converted from my stock car extreme mod but during the convert i updated and changed a lot things on all cars and also some more cars were added...
the updates compared to the sce mod:
new 3d tire model and ams tire material with dirt, grass, wear and flat spot (also reduced the brands to the normal ones used on gt3 cars)
new cockpit windscreen material, adjusted mirros and eyepoints on all cars
added internal windscreenbanners (its working with the normal wccarbody material and its still a kind of beta, if i get no negative feedback about it they will stay as they are now)
new backfires (3d and materials)
some model updates on several cars like nissan with new parts on front, flaps, exhaust and endulights, ferrari 458 with a bigger cockpit update, viper with new wingarms and cockpit update etc etc
new cars with audi r8 lms 2015, cadillac ats vr, ferrari 430 scuderia, lotus exige, renault rs01, ferrari 488, jaguar xkr, dodge viper cc, bmw m6
replaced the lambda fordt gt with a remodeled one
a lot texture updates with some new bump maps for example
added safety nets inside the cockpit and also for external (mostly on the newer cars and just for cars where i found good reference pictures)
all splitted materials like misc (misc, misc_plastic, misc_metal) were merged together so the game just have to load these textures just once for each car and not like before 3-4 times
on the cars cockpits i removed a lot things what you cant see from the inside like the engines, a broken hood isnt working so theres no need to keep a engine on it as you wont see it anyway (maybe it will look bad from the hood view but i dont pay attention on this view (a real simracer is using the cockpit view anyway  ), sry but so i was able to reduce the cockpit size up to 1.5mb on some cars)
the main goal for this mod was to get a great package for our online races so the physic is made for it and not really adjusted for ai but i think it can work for offline racing too... on some tracks the ai has problemswhen leaving the pits, also on some sharper corners they struggling to get the corner right...
right now the physic is just an evolution of our gtr2 physic, maybe a new one will coming...
theres none car what has light flares on the rear/brake lights, on the first beta release on stock car extreme every car had them but they cause a lot problems and the game often crashed, so i removed them as i couldnt locate the problem
on every manufacturer folder theres genstringhelp.txt file, please take a look into it if you want to paint a car, theres a explain for every cars genstring options...
i told some time ago i will create new motecs for all cars, i had problems with the fonts and the motecs didnt worked right so i stopped instead of wasting more time... i will try it later again and update all cars with new motecs...
at the lms mod i added daylight on the cars, i know this would be great on the gt3 cars too but this would be a huge task because all cars together have more than 340 headlight objects and i would have to redo every single one for it, so i dont did it otherwise the mod would need another month to finish it  

credits:

ilu4204 - physics, sound fixes, small talk (too bad he retired from modding  )
kalinin - some physic updates and a lot testing
scorpyo - some cars from his gt3 mods loooong time ago ^^, help and tips in the past
the psy - help and teaching me when i begun with modding
shadow explorer/ dojo modding team - audi r8 2015
shadow explorer - nissan endu lights
redsnizer2 - remodeling for 2013/2014 specs (nissan, gallardo, porsche)
dm2zzion - shading layers
triebie - help and tips for gmotor modding, motecs, created some lods
gpfan - 458, fl2 parts, sounds, motecs and some lightflares from bes mod, 488 body updates, 991r, amg wingarms
basukid - help on some cars specs, new 997 windows
jorritvd - view/camera update
nobody73 - lambda ford gt rework and huracan endulights
99pro - mclaren 2013 hood
gt-imt/rildoh - car updates like 458 2013 specs
dbr93 - sound edit on all cars and all the detail pics he did what were often a big help
enduracers - driver helmet and 997 cup
patrick giranthon - help with file encryption when i started gsc modding
sms - cars and textures
turn10 - cars and textures
firemonkeys - cars and textures
isi - camaro and sounds

reiza - for its great sim and always having an eye and open ears for the community!
muhlai, speeddemon, skylinemanning, dbr93, darkspace, thataudifan, crivitz chris for helping to collect and paint the presentation liveries
someone is missing his name? please tell me

special thanks:

jens richter (jensens-agency.de) - driving instructor and race driver - using our cars for practise and thx for feedback on the cars behavior
jeff braun - race engineer level 5 motorsports - answering all our questions about race car physics, aerodynamics etc etc
our online racers who helped on testing these cars to find all the errors and bugs

used tools:

3dsimed 3.1c
photoshop cs6e
zmodeler 2
3dsmax 2014
notepad++


greets PATR10T





update readme:
eec gt3 2.1
Fixed Suspensions (they shouldn't collapse anymore now):
- Audi R8
- Bentley Continental
- BMW Alpina B6
- BMW M6
- BMW Z4 E89
- Cadillac ATS-VR
- Callaway Corvette Z06R
- Ferrari 430 Scuderia
- Ferrari 458 Italia
- Ferrari 488
- Ford GT
- Ginetta G55
- Lambda Ford GT
- Lamborghini Gallardo
- Lamborghini Huracan
- Lotus Exige
- McLaren GT 650S
- McLaren MP4-12C
- Mercedes AMG
- Mercedes ALS AMG GT3
- Nissan Nismo GTR
- Porsche 991 GT3-R
- Porsche 997 GT3 Cup
- Porsche 997 GT3-R
- Renault RS01
- SaReNi Camaro
- SRT Viper GT3-R

Adjusted BoP:
- Ferrari 430, 458 and 488: +20 kg, +10 hp
- Lamborghini Gallardo and Huracan: +40 kg
- Porsche 991 GT3-R and 997 GT3-R: +10 hp

eec gt3 v2.0
added tire compounds based on Enduracers wear rate, wear grip and percentual grip difference between tires only
changed flatspot settings to Reiza values
adjusted AI wear rates to fit tire compounds but they seem to ignore whatever setting you use anyway
adjusted AI to use player tire model (or something like that)
PLEASE REINSTALL THE SHARED TEXTURES AFTER UPDATING


eec gt3 v1.9

overall just a pitstop setting fix for 991r
this mod is final now and there wont be more updates!


unpack and drop into your ams install, if a message appears to overwrite files click on yes all!


eec gt3 v1.8

added porsche 991 gt3r (thx to simtek www.rf2.simtek.pt)
changed sorting of all test cars (instead of xxx test car its now sorted by every cars model name)


eec gt3 v1.7

adjusted tire wear
update for driver switch


eec gt3 v1.6

better lods and adjusted gen files for m6
adjusted gen files on all cars using lodc parts (i hope the mod should be lighter on high and max settings now)


eec gt3 v1.5

updated refueling to real value with 3,4l/s
update on tires
added version number on srs file


eec gt3 v1.4

mercedes amg body update (made by gpfan)
material fix on huracan steering wheel
updated some values on each cars hdv file
added low ffb boost
fixed doubled lines on 488 hdv
increased base ffb value on f430, f458 and f488
tire physic update on all cars


eec gt3 v1.3 update

again changed mirror values (i hope there no more visible car objects on them now)
some sound volume changes on all cars
aero update on all cars (theres now a bigger difference between low and high wing settings)
added some more infos into each cars veh file
changed value for driver swap on all cars hdv
added missing mercedes upgrades ini
fixed wrong entries on jaguar and ferrari veh files


eec gt3 v1.2 update

added middle lcd display on rs01 (not real but request of our online drivers)
fixed wrong material name on rs01 steering wheel (because of this a wrong material setting was loaded and caused a flipping cube map when turning)
fixed inverted windscreen banner on rs01 cockpit
fixed mapping on viper external mirrors
temporary fix for suspension error after pitstop (all cars)
changed value for mirrors to remove the visible car parts (all cars)


eec gt3 v1.15 update

fixed mp4-12c cockpit (missing alpha channel on cockpit texture)
fixed mp4-12c steering wheel (wrong material)
fixed wrong digits on m6 gen files (no more crashing when using low graphic)
fixed some sounds (r8, gallardo, huracan)


eec gt3 v1.1 update

fixed r8 lms 2015 backfire (already fixed before release, i just forgot to update the files)
fixed also some other things on r8 but they dont caused any problem


eec gt3 v1.01 update

added missing headphysics.ini


Last edited by PATR10T on 22/6/2021, 08:54; edited 17 times in total

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
PATR10T
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Post  Guest 8/8/2016, 12:46

Hey guys, i installed the AMS GT3 mod, the mod itself + pitcrew, showroom, shared textures and the safetycar but i cant select any cars ingame, someone knows this problem? No i dont have other mods installed except for our EEC files for the Boxer Cup

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Post  PATR10T 8/8/2016, 12:50

i dropped the mod into my ams install and it worked fine

edit: headphysics are missing... its on the lms mod thats why its already on my install so i dont saw it sry... update is on way


Last edited by PATR10T on 8/8/2016, 12:54; edited 1 time in total

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
PATR10T
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Post  Guest 8/8/2016, 12:51

okay, i try to reinstall

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Post  PATR10T 8/8/2016, 12:54

read my edit!

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
PATR10T
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Post  Guest 8/8/2016, 12:55

thanks Daniel, love your work and commitment cheers

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Post  PATR10T 8/8/2016, 13:00

its a fix on first post called update v1.01 Wink

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
PATR10T
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EEC Team

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Post  Guest 8/8/2016, 13:18

Nice, it works now cheers

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Post  PATR10T 8/8/2016, 13:25

i tested all cars one by one and all together on track with different light configs so overall everything should be fine (beside a missing headphysics file ^^ ) but there always can be problems with lower graphic settings for example... if someone found a problem please report it, with trace file or pic please

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
PATR10T
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EEC Team

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Post  Maxellero 8/8/2016, 13:30

Finally, just small thing I saw for now: Viper CC should have also windows textures from inside, because without side windows you can easily see to the cockpit and it doesn't look good.
EEC GT3 Base v2.2 - Updated January 16 , 2018 201608081_apsprpa

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Lukasz Pala EEC GT3 Base v2.2 - Updated January 16 , 2018 Bezaty10
EEC GT3 Base v2.2 - Updated January 16 , 2018 1tomcoc6iogl203zg
Maxellero
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Post  PATR10T 8/8/2016, 13:55

scratch what?

the model dont has side windows, the file what is on the windows has just a left one and this is just the net... and of course a front window ^^

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
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Post  JorritVD 8/8/2016, 14:31

Oopsie, just i tried the pitstop, and this happened
EEC GT3 Base v2.2 - Updated January 16 , 2018 Screen10

FYI, I had no damage with the car, just did a stop and somehow the wheels went the wrong way. All wheels went strange during the stop when the car went up, but when the car went down again the other three wheels were ok again.


Last edited by JorritVD on 8/8/2016, 14:41; edited 2 times in total

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Jorrit van Dasselaar EEC GT3 Base v2.2 - Updated January 16 , 2018 Vlag10
'14 EEC GT3 Sprint Series - Champion - Grayston Engineering AMR - Team Champion - Aston Martin V12 Vantage GT3
'14 EEC TCC Season 2 - Vice-Champion - J-Tech Motorsport - Team Champion - Vauxhall Vectra
'13/'14 EEC GT Open - 3rd in GTE - SRT Motorsport - SRT Viper GTS-R - (5 of 9 races entered, 4 wins)
'13/'14 EEC WEC - LMP2 - Conquest Racing - Morgan LMP2 Nissan - (3 of 9 races enterd, 2 wins)
'12/'13 EEC GT Masters - Champion - Mamerow Racing - Audi R8 LMS ultra
'12 EEC Megane Trophy - Champion - Tech 1 Racing
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Post  ThatAudiFan 8/8/2016, 14:39

Awesome!!! affraid
Really looking forward to trying them out, and thanks a lot to everyone for the hard work!! cheers thumbs

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EEC GT3 Base v2.2 - Updated January 16 , 2018 Dutch_flag Harm Roelofs
EEC GT3 Base v2.2 - Updated January 16 , 2018 Sign10
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Post  Guest 8/8/2016, 15:12

JorritVD wrote:Oopsie, just i tried the pitstop, and this happened
https://i.servimg.com/u/f35/16/97/68/91/screen10.jpg

FYI, I had no damage with the car, just did a stop and somehow the wheels went the wrong way. All wheels went strange during the stop when the car went up, but when the car went down again the other three wheels were ok again.
Man when this stuff happens it's always scary since we have no idea how to fix, it's same physics as SCE so I don't really understand why this stuff is appearing now, hope I can reproduce this and try a few things

Guest
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Post  Guest 8/8/2016, 15:18

AWESOME thank you cheers cheers

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Post  Russo997GT3RSR 8/8/2016, 15:26

Awesome job PATR10T. Thank you very very much.
Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy cheers cheers cheers cheers cheers cheers cheers

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Simon Russell EEC GT3 Base v2.2 - Updated January 16 , 2018 Austra11
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Post  Guest 8/8/2016, 15:52

Amazing work! Hope to race with you guys soon

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Post  Guest 8/8/2016, 19:37

Absolutely impressive mod, thank you so much PATR10T! I quick tested all the cars and had no issues, except a small thing for the Mc Laren MP4-12 GT3 which has untextured  rollcage in the cockpit view (the upper rollcage padding pieces - to be more precise).

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Post  Guest 8/8/2016, 19:44

Hope is not a stupid question or stupid request, but it will probably be as I'm sure you've thought of the same and you're likely making it... but:

Reiza Studios made a different format of the .tga's of every pack showing the label and a car's profile example for every series in it.
I must admit I googled GT3 cars profiled to do a tga for myself but no luck Sad

Now the stupid question: Are you planning on updating the tga?


Anyways, top notch work. Of course, the AI is not perfect BUT is supprisingly more than acceptable, they fight the position sometimes. For better AI I would reccomend to run a Qualify Session of at least 15 minutes.
Again, great work, this is 9/10, with updates and fixes will sure be 10/10. Amazing models.

Guest
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Post  PATR10T 8/8/2016, 19:49

updated to v1.1

fixed the r8 backfires

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
PATR10T
PATR10T
EEC Team

Posts : 9024
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Post  PATR10T 8/8/2016, 19:59

FoxtochopKun wrote:Hope is not a stupid question or stupid request, but it will probably be as I'm sure you've thought of the same and you're likely making it... but:

Reiza Studios made a different format of the .tga's of every pack showing the label and a car's profile example for every series in it.
I must admit I googled GT3 cars profiled to do a tga for myself but no luck Sad

Now the stupid question: Are you planning on updating the tga?


Anyways, top notch work. Of course, the AI is not perfect BUT is supprisingly more than acceptable, they fight the position sometimes. For better AI I would reccomend to run a Qualify Session of at least 15 minutes.
Again, great work, this is 9/10, with updates and fixes will sure be 10/10. Amazing models.

overall sry but its a stupid request Very Happy i dont really see the need for it... i liked reizas first style and i have no problem with the new one... but i prefer the one i have on my mod for my mod... if i add the silhuette of a porsche and bmw people ask why these two and if i can make it with a ferrari and audi Wink so i use the "official" fia gt3 logo Wink

______________________________________________________________________________________________________________________
EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
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EEC Team

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Post  deceda 8/8/2016, 20:24

As i already wrote in RD (as i forgot that i've already been registered here ^^)
.
Thanks for this "Hammer" Mod! Now with the Update 1.1. no crashes anymore.

Greets from Germany. cheers
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Post  PATR10T 8/8/2016, 21:07

deadlok wrote:Absolutely impressive mod, thank you so much PATR10T! I quick tested all the cars and had no issues, except a small thing for the Mc Laren MP4-12 GT3 which has untextured  rollcage in the cockpit view (the upper rollcage padding pieces - to be more precise).

the texture for the cockpit has no alpha channel... if its missing the game thinks its blank white so it generates such shine like chrome... will be fix in a new update Wink

thx

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EEC GT3 Base v2.2 - Updated January 16 , 2018 V1
EEC GT3 Base v2.2 - Updated January 16 , 2018 Unbena12 Daniel Ludwig
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Post  Guest 8/8/2016, 21:18

bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce

big thx, speechless, some first tests let us touching cars not turn around them in a second, great 4 little online mistakes happens often, really nice !

greetings Mikk8)

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EEC GT3 Base v2.2 - Updated January 16 , 2018 Empty Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  JERACERX 8/8/2016, 21:29

Excuse me but i'm having trouble with the AMG GT3. Whenever I try to load it, (on Full and High) I just get the TEMP car. I ran a trace and found this:

vehgfx.cpp   2085: Unable to read C:\USERS\EVANSJE9\DOCUMENTS\AUTOMOBILISTA\USERDATA\LOG\VehGen963141387.scn: Error loading global material MERCEDES_AMG_CPIT_DASH
util.cpp      542: Unable to adjust texture for material: wccarbody_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25.dds, tex2=wccarbody_000.dds
util.cpp      542: Unable to adjust texture for material: wcwindow_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\window.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25window.dds, tex2=wcwindow_000.dds
util.cpp      542: Unable to adjust texture for material: wcwing_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\wing.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25wing.dds, tex2=wcwing_000.dds
util.cpp      542: Unable to adjust texture for material: wcextra0_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\extra0.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25extra0.dds, tex2=wcextra0_000.dds
util.cpp      542: Unable to adjust texture for material: wcextra1_000, tex0=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Misc\extra1.dds, tex1=GAMEDATA\VEHICLES\EEC_GT3\MERCEDES_AMG\TEST CAR\Mercedes25extra1.dds, tex2=wcextra1_000.dds
vehgfx.cpp   2265: Could not find instance "SLOT000"


Do  you know what could be causing this?

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