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[RELEASE] SUPER TOURING WORLD 2.23
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Re: [RELEASE] SUPER TOURING WORLD 2.23
Incredible work thanks a lot.
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Guy Reppert
repaban- Posts : 950
Join date : 2016-09-02
Age : 67
Location : France
Re: [RELEASE] SUPER TOURING WORLD 2.23
there is an over 1 hour montage of BTCC 1995 onboard
see footage and the steering wheel, the driver don't have to fight and correct brutaly just very small corrections about forward direction , it looks quite easy to drive and rear very stable , even the BMW
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that's why ingame should be a little bit more grippy than real as you don't have the extra senses and should be fun
see footage and the steering wheel, the driver don't have to fight and correct brutaly just very small corrections about forward direction , it looks quite easy to drive and rear very stable , even the BMW
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that's why ingame should be a little bit more grippy than real as you don't have the extra senses and should be fun
intelpower- Posts : 903
Join date : 2016-02-09
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thank you very much for this amazingly immersive mod. Top notch. Just have a question regarding physics:
Does this mean that every car has unique physics?
GTP_furinkazen wrote:
>Completely overhauled physics and HDC files on every single car, to go with new talent files. Data sourced from across the internet. Some cars are intentionally heavier than others to reflect “Independent” entries or to slow them up, this is due to limitations of the GTR2 physics engine. This includes engine power, specific RPM, re-done gearing, aero, spring rates, dampers, anti-roll, roe, camber, weight distribution, brake power, brake bias, weight, fuel consumption, tank capacity, tyre grip, aerodynamic spoiler effects.
Does this mean that every car has unique physics?
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Jacob Fredriksson says hi
Cheeveer- Posts : 286
Join date : 2014-11-13
Age : 35
Location : Sweden
Re: [RELEASE] SUPER TOURING WORLD 2.23
No crash sounds & chronic oversteer here. the UI etc looks fantastic.
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
regarding the cronic overstear on some other mods (in RF) disocvered the reason for it was not physics or tires but too much Engine brake torque which resulted in a "handbrake" effect which caused snap overstear
intelpower- Posts : 903
Join date : 2016-02-09
Re: [RELEASE] SUPER TOURING WORLD 2.23
this is more turn in & rear end just goes. i noticed there is a "oversteer/understeer" slide on main page in a session/garage, am yet to play with it but that could solve the issue.intelpower wrote:regarding the cronic overstear on some other mods disocvered the reason for it was not physics or tires but too much Engine brake torque which resulted in a "handbrake" effect which caused snap overstear
A question regarding the Drafting lines for the BTCC carsets with the drafting lines as follows -
Drafting
{
BaseDropoff=0.15
LeadingExponent=5.0
FollowingExponent=5.0
having played around with that a fair bit with previous versions of the mod i am just curious as to what u guys found when running those #'s as i had never got that high with the leading/following lines. (i also notice the other carsets i have checked are around the default values.)
jr82- Posts : 145
Join date : 2016-11-22
Re: [RELEASE] SUPER TOURING WORLD 2.23
The problem with the oversteer is the tyre pressures. Something, is making particularly the Rear tyres very hot in some corners, making the car slide. I also checked it on XD, the middle temps of the tyres are way hotter than the inside/outside edges of the tyre. On one occasion it was at something like, 99 130 110. Which also isn’t right as there’s meant to be, on average, a 10 degree spread on average between the two edges. With the middle in between that. (E.G. 95 100 105)
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1761
Join date : 2012-05-16
Age : 29
Location : Devon, England
Re: [RELEASE] SUPER TOURING WORLD 2.23
UI sounds - a packing error on my part.
Oversteer - tire pressures being affected by the spring rates, affecting the road holding ability of the car and thus the contact with the track (fixed now)
GDB drafting - much more aggressive values with the BTCC one. Quite interested to see what people think as I will roll these values out across to other series if they are well-received.
Oversteer - tire pressures being affected by the spring rates, affecting the road holding ability of the car and thus the contact with the track (fixed now)
GDB drafting - much more aggressive values with the BTCC one. Quite interested to see what people think as I will roll these values out across to other series if they are well-received.
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thank you for this BIG- Great mod.
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Soporan Vlad
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sopgt7- Posts : 603
Join date : 2012-07-15
Age : 41
Location : Romania, Brasov
UPDATE V2.01
Apologies for earlier issues, was an error with the physics model and spring rates that was causing some "weird" handling effects. V2.01 also addresses a few other small bugs and issues and updates Production cars.
NOTES / INSTALLATION:
>Before installation, delete the following folders from your SUPER TOURING WORLD 2.0 install:
“Gamedata\SIM_ST_Bathurst.gdb” (if you downloaded earlier V2.01 patch)
“Gamedata\Sounds\Supertouring\Generic” (if you downloaded earlier V2.01 patch)
“Gamedata\Sounds\PIT”
"Gamedata\Teams\Production Class”
"Gamedata\Teams\S2000\Alfa Romeo 156 S2000”
"Gamedata\Teams\S2000\Opel Astra”
"Gamedata\Teams\S2000\SEAT Toledo Cupra”
“Gamedata\Teams\Supertouring\Ford Sierra RS500”
“Gamedata\Teams\Supertouring\Opel Astra\CRTCC 1996”
“GameData\Teams\Supertouring\Toyota Carina\BTCC 2000 GKS”
“GameData\Teams\Supertouring\Nissan Primera P11\BTCC 2000 Team Dynamics”
WHAT'S NEW / CHANGES:
>Removal of S2000 cars (inserted by mistake).
>Removal of Bathurst GDB (inserted by mistake).
>New physics for Production cars implemented, Thanks to PugSport Racing for information.
>Removal of old GTR2 menu soundtrack.
>Original audio from “ToCA2 Touring Cars” for UI, pit crew radio and effects – no more clashes with old “vanilla” GTR2 sounds.
>Fix glitch with clashing BMW sound file resulting in clunking sounds under braking, cars now have fully working backfire.
>Spring Rate adjustment on the rear of FWD & 4WD cars, fixes instability issue from V2.0.
>Fixed mistake with Sierra RS HDC’s – 3D model to be updated later.
>Deleted duplicate entry of Opel Astra, CRTCC 1996.
>Fixed clashing file directory of production-class Toyota Carina, BTCC 2000.
>Deleted Nissan Primera P11 from BTCC 2000 (paint needs rework).
[You must be registered and logged in to see this link.]
NOTES / INSTALLATION:
>Before installation, delete the following folders from your SUPER TOURING WORLD 2.0 install:
“Gamedata\SIM_ST_Bathurst.gdb” (if you downloaded earlier V2.01 patch)
“Gamedata\Sounds\Supertouring\Generic” (if you downloaded earlier V2.01 patch)
“Gamedata\Sounds\PIT”
"Gamedata\Teams\Production Class”
"Gamedata\Teams\S2000\Alfa Romeo 156 S2000”
"Gamedata\Teams\S2000\Opel Astra”
"Gamedata\Teams\S2000\SEAT Toledo Cupra”
“Gamedata\Teams\Supertouring\Ford Sierra RS500”
“Gamedata\Teams\Supertouring\Opel Astra\CRTCC 1996”
“GameData\Teams\Supertouring\Toyota Carina\BTCC 2000 GKS”
“GameData\Teams\Supertouring\Nissan Primera P11\BTCC 2000 Team Dynamics”
WHAT'S NEW / CHANGES:
>Removal of S2000 cars (inserted by mistake).
>Removal of Bathurst GDB (inserted by mistake).
>New physics for Production cars implemented, Thanks to PugSport Racing for information.
>Removal of old GTR2 menu soundtrack.
>Original audio from “ToCA2 Touring Cars” for UI, pit crew radio and effects – no more clashes with old “vanilla” GTR2 sounds.
>Fix glitch with clashing BMW sound file resulting in clunking sounds under braking, cars now have fully working backfire.
>Spring Rate adjustment on the rear of FWD & 4WD cars, fixes instability issue from V2.0.
>Fixed mistake with Sierra RS HDC’s – 3D model to be updated later.
>Deleted duplicate entry of Opel Astra, CRTCC 1996.
>Fixed clashing file directory of production-class Toyota Carina, BTCC 2000.
>Deleted Nissan Primera P11 from BTCC 2000 (paint needs rework).
[You must be registered and logged in to see this link.]
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thank you very much for your work, is stunning!!
A small personal request: is possible to put the most recent fixes in the 1st post?
A small personal request: is possible to put the most recent fixes in the 1st post?
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Marco Folli, from Italy
bernie91- Posts : 102
Join date : 2015-02-23
Age : 33
Location : Milano, Italy
Re: [RELEASE] SUPER TOURING WORLD 2.23
Production Class Carina (2000) has no physics. References a hdc file the game can't find.
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1761
Join date : 2012-05-16
Age : 29
Location : Devon, England
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thanks for the update!
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João Anaquim [You must be registered and logged in to see this image.]
GTR2 fan
miuqana- Posts : 718
Join date : 2013-02-21
Age : 35
Location : Portugal
Re: [RELEASE] SUPER TOURING WORLD 2.23
The fuel issue persists as well, although it is better than it used to be.
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Chris Pimm
pimmy- Posts : 83
Join date : 2015-06-10
Re: [RELEASE] SUPER TOURING WORLD 2.23
Did a bit more driving. I think all the cars could use higher diff lock option, the FWD especially lose speed spinning their inner front really easily. The new physics otherwise remind me of RaceRoom's WTCC cars which had the power setting at 12.5% intervals with 75% max IIRC, maybe a starting point?
The over/understeer seems tweakable with the anti roll bars. Can't add much to the tyre pressures discussion.
Liking the feel so far, cars feel stiff and darty but heavy. Default brake bias is far too much forward IMO, maybe good for a pad but 62-38 is more than enough for a wheel setup.
The over/understeer seems tweakable with the anti roll bars. Can't add much to the tyre pressures discussion.
Liking the feel so far, cars feel stiff and darty but heavy. Default brake bias is far too much forward IMO, maybe good for a pad but 62-38 is more than enough for a wheel setup.
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Nenad Kasapov
Touring car fanatic [You must be registered and logged in to see this image.]
My YT channel
theravenousbeast- Posts : 213
Join date : 2014-06-13
Age : 31
Location : Macedonia
Re: [RELEASE] SUPER TOURING WORLD 2.23
thanks for this great mod, wish i had the time to check out all cars...
skeno- Posts : 138
Join date : 2014-11-01
Age : 37
Location : Berlin
Re: [RELEASE] SUPER TOURING WORLD 2.23
Brilliant mod, menu sounds are wonderful. So far I have driven only production class integra and it feels great. Here's my first skin for ST mod 2.0. It is Doug Newmans integra from 2006 and 2007 VLN seasons. I hope it's ok to share link in this thread? [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]
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Sami Tihtonen
suti- Posts : 414
Join date : 2016-04-26
Age : 35
Location : Finland
Re: [RELEASE] SUPER TOURING WORLD 2.23
Thank You
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Peter Krahe - Sydney, AUSTRALIA
DurgeDriven "DD"
Durge Driven- Posts : 26
Join date : 2016-08-19
Re: [RELEASE] SUPER TOURING WORLD 2.23
bernie91 wrote:Thank you very much for your work, is stunning!!
A small personal request: is possible to put the most recent fixes in the 1st post?
Will do.
Crimson764 wrote:Production Class Carina (2000) has no physics. References a hdc file the game can't find.
Will double check, thanks.
pimmy wrote:The fuel issue persists as well, although it is better than it used to be.
What fuel issue?
theravenousbeast wrote:Did a bit more driving. I think all the cars could use higher diff lock option, the FWD especially lose speed spinning their inner front really easily. The new physics otherwise remind me of RaceRoom's WTCC cars which had the power setting at 12.5% intervals with 75% max IIRC, maybe a starting point?
The over/understeer seems tweakable with the anti roll bars. Can't add much to the tyre pressures discussion.
Liking the feel so far, cars feel stiff and darty but heavy. Default brake bias is far too much forward IMO, maybe good for a pad but 62-38 is more than enough for a wheel setup.
Unfortunately, if I change bias to more realistic settings the AI starts acting funny (spinning uncontrollably)
suti wrote:Brilliant mod, menu sounds are wonderful. So far I have driven only production class integra and it feels great. Here's my first skin for ST mod 2.0. It is Doug Newmans integra from 2006 and 2007 VLN seasons. I hope it's ok to share link in this thread? [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
Sure
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
Is it just me or my cars dont have usable mirrors in interior? And I agree even fwd cars tend to "lose" the back in the corner.
Guest- Guest
Re: [RELEASE] SUPER TOURING WORLD 2.23
Getrag wrote:Is it just me or my cars dont have usable mirrors in interior? And I agree even fwd cars tend to "lose" the back in the corner.
Have you got mirrors switched on? Might have turned them off.
Seems to be reports that tire pressure in outside rear tyre starts climbing and overheating, attempting to find a fix but would need more data and information.
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: [RELEASE] SUPER TOURING WORLD 2.23
Yeah its best that physics and grip part doesnt end up being overdone by that I mean that cars end up being easy to drive. Because lets face it they werent easy to drive even in some interviews drivers say that they were twitchy and they could bite you hard if you mistreated them. Especially Mondeos in Rouse team since he built his cars without power steering or prefered it when most teams had power steering(not sure if in all seasons).
Guest- Guest
Re: [RELEASE] SUPER TOURING WORLD 2.23
I think the fuel issue is when AI goes in pit before the race is ended. That come from of "fuel estimate" in .eng
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Lionel OCHE/FRA
Jarodparker- Posts : 257
Join date : 2015-08-16
Age : 39
Location : France
Re: [RELEASE] SUPER TOURING WORLD 2.23
If you like once the Championship files are released i can test them if you like, i could try with existing ones but it says on the 2.0 mod they may not work?GTP_furinkazen wrote:UI sounds - a packing error on my part.
Oversteer - tire pressures being affected by the spring rates, affecting the road holding ability of the car and thus the contact with the track (fixed now)
GDB drafting - much more aggressive values with the BTCC one. Quite interested to see what people think as I will roll these values out across to other series if they are well-received.
jr82- Posts : 145
Join date : 2016-11-22
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