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Super Touring World "Add-on"

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GTP_furinkazen
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Post  Jarodparker Wed 18 Jan 2017, 15:28

Hi everybody !

There is the topic "add-on" of the Super Touring World mod from Simon Gardner (SimSpeed...).

You can find the mod [You must be registered and logged in to see this link.]

You can find the WIP topic [You must be registered and logged in to see this link.]

This topic is used for doing a compilation of all modifications who are not in the base mod. All players who have doing a change in the mod is invited to share it here. It's for all works : physics, new model car, virtual skin ect ...
I don't accept a modification if it is not packed with all folders (Gamedata -> Team -> Supertouring, ect ...).
You give the link for download it and you write a little description of your works.

That is not the WIP topic !!!

For everybody who download "add-on" kept always an original version of the original mod if the add-on not please you after install !!!

List of add-on

- Pro physics by me : DOWNLOAD

Realistic laptime and drivability (tyres V2 ...) + weight fix for all RWD


- Super Touring World Base Mod 1.7 by GTP_furinkazen : DOWNLOAD

~Reworked Engine files, and tweaked HDC's.
~Integration of BMW diesel files, Atford Mondeo physics.
~New damage file.
*Update includes all previous updates and fixes included.



-BTCC 1991-2000 by Alexander Hederby, AndreasFSC, Simspeed and Markano97 : DOWNLOAD

~Reworked talent files
~Added skins by Markano (1995 Vauxhall / Gravett, 1995 Mazda / Borgudd, 1997 Ford / Neal, 2000 Honda / Leslie, 1999 Ford / Howell). To avoid duplicates these appear in an "Alternates" menu (except the Mazda and 99 Ford, which shows as 1995 / 1999 extras).
~Adjusted team names using the official team names for each team during the seasons.



- Macau Guia Pack 1994-1999 by Markano97
DOWNLOAD

A big project that took a long time to complete.Credits go to me,Dbstreet,simspeed racing for the ASTC skins,AlessioF1 for his SEATCZC skins


- 1994 Supertouring Asia(Contains 1994 ASTC,APTCC and Nissan 500 series) by Markano97 & Baika
DOWNLOAD


- 1993-1994 CNV and 1993 DTM 2000 Cup by Markano97
DOWNLOAD


Last edited by Jarodparker on Fri 09 Jun 2017, 13:36; edited 3 times in total

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Post  eurostc Wed 18 Jan 2017, 23:53

much easier to see the options available now Very Happy

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Post  Jarodparker Wed 05 Apr 2017, 09:15

simspeed_racing wrote:As for developing the mod I have not tried any update since my last release so I don't know exactly how the mod has changed, it may have gone in a way I didn't want or it may be brilliant.   As far as I'm concerned 1.6 my final version and anything else is a third part add on.

After this message from Simon, I have decided to give the link of 1.7 in this topic !

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Post  Jarodparker Tue 30 May 2017, 20:01

I have add the last skinpack of Markano97 the time Simon comme back !

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Post  sopgt7 Wed 31 May 2017, 11:33

Thank you for all the stuff.
Smile

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Post  Cheeveer Thu 01 Jun 2017, 08:13

So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

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Post  GTP_furinkazen Thu 01 Jun 2017, 17:37

Cheeveer wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

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Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  Jarodparker Thu 01 Jun 2017, 21:30

GTP_furinkazen wrote:
Cheeveer wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

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Post  GTP_furinkazen Thu 01 Jun 2017, 23:39

Jarodparker wrote:
GTP_furinkazen wrote:
Cheeveer wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

In effect more league physics then? I know 2.0 i'm working on has weight varying for BMW from 1020 to 1080.

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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  Jarodparker Mon 05 Jun 2017, 05:07

GTP_furinkazen wrote:
Jarodparker wrote:
GTP_furinkazen wrote:
Cheeveer wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

In effect more league physics then? I know 2.0 i'm working on has weight varying for BMW from 1020 to 1080.

The problem with weight is : human and AI haven't the same style of driving and that cause a lot of problem. Maybe a car is more fastest with human but lowest than other car with AI. With human driver that cause problem of heating tyre and brake, tyres consumation ect ... And less is the grip from wet sky, more problem become important.

If in reality a car have a good engine buta shit drivability, Ithink it's a best viable option to change the inertia and all the aero effect and not just the bodey drag aero.

For private car, changing the power of engine is the best option IMO

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Post  Jarodparker Fri 09 Jun 2017, 13:37

I have add the 1993-1994 CNV and 1993 DTM 2000 Cup by Markano97 skinpack

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Post  GTP_furinkazen Sat 10 Jun 2017, 10:08

Jarodparker wrote:
GTP_furinkazen wrote:
Jarodparker wrote:
GTP_furinkazen wrote:
Cheeveer wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

In effect more league physics then? I know 2.0 i'm working on has weight varying for BMW from 1020 to 1080.

The problem with weight is : human and AI haven't the same style of driving and that cause a lot of problem. Maybe a car is more fastest with human but lowest than other car with AI. With human driver that cause problem of heating tyre and brake, tyres consumation ect ... And less is the grip from wet sky, more problem become important.

If in reality a car have a good engine buta shit drivability, Ithink it's a best viable option to change the inertia and all the aero effect and not just the bodey drag aero.

For private car, changing the power of engine is the best option IMO

That's why I spent a long time testing both, AI and human.

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GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  bigbad Sat 10 Jun 2017, 20:17

Thanks so much. A lot of work and much appreciated!
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Post  yuca Tue 18 Jul 2017, 13:18

thansk for that

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Post  toto090369 Mon 24 Jul 2017, 23:22

Thank you for this great mod
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Post  guibomba Sun 16 Jun 2019, 00:11

I'm in trouble on the glass, everyone's black! not being able to play
you have the HQ screen dirt installed, delete those files - not compatible. FRM

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