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AMS track updates by Climax F1
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34 posters
Page 10 of 14
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Re: AMS track updates by Climax F1
Before or after the Hungaroring Update?
https://www.racedepartment.com/threads/hungaroring-grand-prix-circuit.146188/
I am really looking forward to AMS update verssion.
https://www.racedepartment.com/threads/hungaroring-grand-prix-circuit.146188/
I am really looking forward to AMS update verssion.
______________________________________________________________________________________________________________________
________
Greetings
Gerald Lechner
(...need one cup of coffee more!)
Re: AMS track updates by Climax F1
gle wrote:Before or after the Hungaroring Update?
https://www.racedepartment.com/threads/hungaroring-grand-prix-circuit.146188/
I am really looking forward to AMS update verssion.
Doing some testing with different types of tarmac and lighting, then the track will be ready.
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
AMS Renault Complex
Hi guys
Here it is, finally finished.
Not going to list all texture updates, just about everything has being replaced, redesigned, upscaled or reworked.
This is a fictional track so I've changed several textures to my own liking whilst still keeping the flow of the track.
Skies and new rgb track and fog colors with several other tweaks have being done.
Enjoy
Download here:
https://drive.google.com/open?id=1rPAeAR_C3VuWuJfGx0JnKEWHKjNT9lo3
Small update, just add the textures to the tracks game file.
Update details:
- Darker scenery with some color adjustments
- Renault truck added
https://drive.google.com/open?id=1MN2_52CziSxmX4EvGXGvxWkypzGEXG3z
Here it is, finally finished.
Not going to list all texture updates, just about everything has being replaced, redesigned, upscaled or reworked.
This is a fictional track so I've changed several textures to my own liking whilst still keeping the flow of the track.
Skies and new rgb track and fog colors with several other tweaks have being done.
Enjoy
Download here:
https://drive.google.com/open?id=1rPAeAR_C3VuWuJfGx0JnKEWHKjNT9lo3
Small update, just add the textures to the tracks game file.
Update details:
- Darker scenery with some color adjustments
- Renault truck added
https://drive.google.com/open?id=1MN2_52CziSxmX4EvGXGvxWkypzGEXG3z
Last edited by ClimaxF1 on 8/9/2019, 18:59; edited 1 time in total
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: AMS track updates by Climax F1
Good to see you back. Hope your stress is over.
Nice work. Nice flow. Thanks again.
Nice work. Nice flow. Thanks again.
______________________________________________________________________________________________________________________
________
Greetings
Gerald Lechner
(...need one cup of coffee more!)
Re: AMS track updates by Climax F1
Glad you are still there, thank you so much for "both".
Your work is always a pleasure!
Your work is always a pleasure!
______________________________________________________________________________________________________________________
Juergen Langecker , Germany
GTR2-Freak- Posts : 137
Join date : 2017-11-27
Age : 44
Location : Germany
AMS Renault Complex texture update
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: AMS track updates by Climax F1
...many thanks !
______________________________________________________________________________________________________________________
Juergen Langecker , Germany
GTR2-Freak- Posts : 137
Join date : 2017-11-27
Age : 44
Location : Germany
Re: AMS track updates by Climax F1
Nice thank you
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Guy Reppert
repaban- Posts : 949
Join date : 2016-09-02
Age : 67
Location : France
Renault test track
It's to bad this track has a Mas error on loading, Cause I have it on another sim and its a really fun track.
apex eatr- Posts : 12
Join date : 2018-09-03
Re: AMS track updates by Climax F1
Try reinstalling the track, there's nothing wrong with the track, works fine for everybody else.
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ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: AMS track updates by Climax F1
Hi Climax. Any news for the new tracks ?
______________________________________________________________________________________________________________________
Matthieu"Matt"Elisabeth
skylineforever- Posts : 163
Join date : 2014-05-23
Age : 32
Location : French Guyana
Re: AMS track updates by Climax F1
skylineforever wrote:Hi Climax. Any news for the new tracks ?
At this no plans, work is more important at this stage and leaves me very little time.
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: AMS track updates by Climax F1
Hi ClimaxF1, thanks for these. Quite late seeing these, but is there a chance to be able to download the other tracks no longer available in google drive (ex. Toban, Tormo, etc)? Thanks just the same.
Guest- Guest
Re: AMS track updates by Climax F1
sherpa wrote:Hi ClimaxF1, thanks for these. Quite late seeing these, but is there a chance to be able to download the other tracks no longer available in google drive (ex. Toban, Tormo, etc)? Thanks just the same.
Files are still in Google drive, I never delete them unless there is a new version which I would post the link.
Not sure why those two aren't working but here's the link.
https://drive.google.com/open?id=1DlPHoCbMNorTB_Qex9LQeKJfaCCJQ6Wg
https://drive.google.com/open?id=1FF-OI7LWGXS8G0E50aezXOrimhSoYInO
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Kyalami WIP
Hi Guys
As mentioned I started some tracks and slowly started working on them again.
Now that December is here I have a lot of free time and will start uploading as I go.
Kyalami WIP
One track that I updated already I decided to redo completely.
Bare in mind that the track model is a bit old but with a complete texture update it's starting to take form.
Just about every single texture is new and this takes time, hopefully by the weekend I can upload the first version.
Here are some pics of the buildings that are already finished, all scratch made and the results are really nice in game.
So far there are 211 new textures and more to come
Will keep you guys updated...
As mentioned I started some tracks and slowly started working on them again.
Now that December is here I have a lot of free time and will start uploading as I go.
Kyalami WIP
One track that I updated already I decided to redo completely.
Bare in mind that the track model is a bit old but with a complete texture update it's starting to take form.
Just about every single texture is new and this takes time, hopefully by the weekend I can upload the first version.
Here are some pics of the buildings that are already finished, all scratch made and the results are really nice in game.
So far there are 211 new textures and more to come
Will keep you guys updated...
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re:Kyalami WIP
Sounds good, looking forward to it!
______________________________________________________________________________________________________________________
Juergen Langecker , Germany
GTR2-Freak- Posts : 137
Join date : 2017-11-27
Age : 44
Location : Germany
Kyalami 9 Hour
Hi Guys
Finally Kyalami is ready for upload.
I am aware that Assetto has quite the nice version but as is with all Assetto tracks, none have being converted to AMS.
Besides having fun I really wanted to see the end result through.
This is basically a complete texture replacement, the usual AMS skies with accurate light simulation for day/night cycle have being added.
RGB track colors set with new atmosphere are the standard.
There are several hundred new textures, all scratch made, including several new buildings, all track and safety walls are new, all track surfaces, fences, banners, just about everything is new.
The few textures that were usable have being upscaled and reworked.
Because I've used all existing objects all new textures have to still work with the 3d models so one has to be a bit creative to get the best possible result.
Pit building is as close as I can get it to look, the rest of the track looks really nice.
There are two tarmac's available, the Kyalami 9 Hour which is the default one and there's a reworked original version too. Simply select the one you prefer from the download and paste it into the tracks location.
Race day the track comes alive with extra crowds and banners.
It's not perfect, but looks really good on track and drives very well, enjoy!
Update details v1.4:
- Added texture to the top buildings
- New face lift for SS Telecoms and buildings to the left
- Changed BMW building to something that looks like one
- Different safety vehicle skins, they still shit, but better
Download Kyalami 9 Hour v1.4 here:
https://drive.google.com/open?id=1-lr1QKjn_Sz-44evwL7EcyO0D1RvNl08
Set track textures to full
There are some objects that are unnecessary, so
Set track objects to high, do not set to full
Update details v1.3:
- New tree's, palm tree s, tree lines, tree walls, and reworked bushes for the entire track.
- New texture for one of the smaller factory buildings
- New RGB fog color
Finally Kyalami is ready for upload.
I am aware that Assetto has quite the nice version but as is with all Assetto tracks, none have being converted to AMS.
Besides having fun I really wanted to see the end result through.
This is basically a complete texture replacement, the usual AMS skies with accurate light simulation for day/night cycle have being added.
RGB track colors set with new atmosphere are the standard.
There are several hundred new textures, all scratch made, including several new buildings, all track and safety walls are new, all track surfaces, fences, banners, just about everything is new.
The few textures that were usable have being upscaled and reworked.
Because I've used all existing objects all new textures have to still work with the 3d models so one has to be a bit creative to get the best possible result.
Pit building is as close as I can get it to look, the rest of the track looks really nice.
There are two tarmac's available, the Kyalami 9 Hour which is the default one and there's a reworked original version too. Simply select the one you prefer from the download and paste it into the tracks location.
Race day the track comes alive with extra crowds and banners.
It's not perfect, but looks really good on track and drives very well, enjoy!
Update details v1.4:
- Added texture to the top buildings
- New face lift for SS Telecoms and buildings to the left
- Changed BMW building to something that looks like one
- Different safety vehicle skins, they still shit, but better
Download Kyalami 9 Hour v1.4 here:
https://drive.google.com/open?id=1-lr1QKjn_Sz-44evwL7EcyO0D1RvNl08
Set track textures to full
There are some objects that are unnecessary, so
Set track objects to high, do not set to full
Update details v1.3:
- New tree's, palm tree s, tree lines, tree walls, and reworked bushes for the entire track.
- New texture for one of the smaller factory buildings
- New RGB fog color
Last edited by ClimaxF1 on 7/12/2019, 16:18; edited 7 times in total
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: AMS track updates by Climax F1
Thank you. Appreciated.
______________________________________________________________________________________________________________________
Richard Kost-
rich54- Posts : 824
Join date : 2012-05-17
Age : 70
Location : Pennsylvania-USA
Re: AMS track updates by Climax F1
Superb ! Thanks Climax !
______________________________________________________________________________________________________________________
Rémy Skora
Emyr27- Posts : 10
Join date : 2018-03-24
Location : France
Re: AMS track updates by Climax F1
Hi Guys
I do apologize for the quick update, some minor things that I noticed.
Small update for Kyalami.
Improved thatch buildings a bit and the building next to the BMW one.
Link above.
I do apologize for the quick update, some minor things that I noticed.
Small update for Kyalami.
Improved thatch buildings a bit and the building next to the BMW one.
Link above.
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: Kyalami 9 Hour
As always, just great, thanks a lot!
______________________________________________________________________________________________________________________
Juergen Langecker , Germany
GTR2-Freak- Posts : 137
Join date : 2017-11-27
Age : 44
Location : Germany
Re: AMS track updates by Climax F1
I noticed the garage doors remain shut, so the cars drive through the doors when they exit their pit box. Only a detail, I don't know if this is because of the update ?
______________________________________________________________________________________________________________________
Rémy Skora
Emyr27- Posts : 10
Join date : 2018-03-24
Location : France
Re: AMS track updates by Climax F1
Emyr27 wrote:I noticed the garage doors remain shut, so the cars drive through the doors when they exit their pit box. Only a detail, I don't know if this is because of the update ?
Like I mentioned above:
*****Because I've used all existing objects all new textures have to still work with the 3d models so one has to be a bit creative to get the best possible result.
Pit building is as close as I can get it to look, the rest of the track looks really nice.*****
If I were to to change the texture then all doors would be open, only way to change this is by making a new 3D model for the pit building.
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
Re: AMS track updates by Climax F1
Hi Guys
This should be the last of the textures for the Kyalami 9 Hour track.
Wasn't happy with the reworked building textures on the right of the Motorsport South Africa so I made new one's.
Then several other textures have being reworked again and some new one's added.
Kyalami 9 Hour tarmac is the default one now.
Download Kyalami 9 Hour v1.3 here:
https://drive.google.com/open?id=1wgMlC5nmgMaXjp3Arfz6m08D1h-gt_M1
Set track textures to full
There are some objects that are unnecessary, so
Set track objects to high, do not set to full
This should be the last of the textures for the Kyalami 9 Hour track.
Wasn't happy with the reworked building textures on the right of the Motorsport South Africa so I made new one's.
Then several other textures have being reworked again and some new one's added.
Kyalami 9 Hour tarmac is the default one now.
Download Kyalami 9 Hour v1.3 here:
https://drive.google.com/open?id=1wgMlC5nmgMaXjp3Arfz6m08D1h-gt_M1
Set track textures to full
There are some objects that are unnecessary, so
Set track objects to high, do not set to full
Last edited by ClimaxF1 on 5/12/2019, 21:36; edited 2 times in total
______________________________________________________________________________________________________________________
ClimaxF1- Posts : 297
Join date : 2017-12-04
Age : 46
Location : Switzerland & South Africa
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