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AMS track updates by Climax F1

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Post  gle 4/12/2019, 05:34

Great! Thanks a lot.

I saw a modern Kyalami at my friends at GTPla... for AssettoCorsa, and I was hoping for a little bit better version for my fav game AMS.

Thanks again.

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Post  ClimaxF1 4/12/2019, 09:30

Assetto does have a really nice version but as is with all Assetto tracks, none are available.

This was one of the reasons I tried to recreate the 9 Hour version to the best of my ability using the 2014 track as a base.
This is also the first time that I've tried to make several buildings from scratch, have had some good practice so the time was right.
A year or two ago there was no way I could achieve what I did with the track now.
It's not perfect but looks really nice on track and I have always liked tracks with elevation, good scenery and fast flowing corners.
Have fun Smile

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Post  6:11:13 5/12/2019, 16:24

Thank you very much, solid work as we know it from you. Earlier in this thread you wrote of a revised Sachsenring. Is that still in work?
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Post  Emyr27 5/12/2019, 18:12

ClimaxF1 wrote:
Emyr27 wrote:I noticed the garage doors remain shut, so the cars drive through the doors when they exit their pit box. Only a detail, I don't know if this is because of the update ?

Like I mentioned above:

*****Because I've used all existing objects all new textures have to still work with the 3d models so one has to be a bit creative to get the best possible result.

Pit building is as close as I can get it to look, the rest of the track looks really nice.*****


If I were to to change the texture then all doors would be open, only way to change this is by making a new 3D model for the pit building.

Ooops ! I had not made the link between this and the garage doors, sorry. Anyway, as I said, it's only a detail.

You did a great work, as always, of course it cannot be perfect but it is very enjoyable ! Your updates give to these "old" rfactor tracks a new life Smile Thanks a lot, especially since you do not have much time for it !

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Post  ClimaxF1 5/12/2019, 19:15

Hi Guys

Here are some more new textures for Kyalami.

Update details v1.3:

- New tree's, palm tree s, tree lines, tree walls, and reworked bushes for the entire track.
- New texture for one of the smaller factory buildings
- Fixed gravel edges distortion
- New RGB fog color


***See main post a bit further back for all updates***

Download Kyalami 9 Hour v1.3 here:

https://drive.google.com/open?id=1wgMlC5nmgMaXjp3Arfz6m08D1h-gt_M1


Last edited by ClimaxF1 on 5/12/2019, 22:16; edited 1 time in total

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Post  GTR2-Freak 5/12/2019, 21:58

Just driven a few test laps, great fun to drive indeed.
The track was great before already but the updates are a kind of "i-point", looks really amazing!!
Many thanks again! thumbs

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Post  gle 6/12/2019, 10:47

Just a short feedback - more detail at sunday or monday...

There are many flickering textures, and many semitransparent and throughshining trees in the foregrund.

Not a big deal - just for info.

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Post  ClimaxF1 6/12/2019, 13:31

gle wrote:Just a short feedback - more detail at sunday or monday...

There are many flickering textures, and many semitransparent and throughshining trees in the foregrund.

Not a big deal - just for info.

I'm assuming it's the Kyalami track you are talking about.

Have tried the same download for about 30 minutes on max settings and high and looked at every tree or bush I could get close to and all looks normal on my side. I also have zero flickering.

If you could be more specific or send me screens so I can see what I'm looking at because I honestly cannot see anything.

Send me a pm with screens, thanks.

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Post  gle 6/12/2019, 14:47

You have a pm.

Thanks.

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Post  ClimaxF1 6/12/2019, 19:47

gle wrote:You have a pm.

Thanks.

Had a look at the vids you sent me, would have noticed the trees straight away if it was happening on my side.

With a lot of tracks I add little opacity to soften the trees, this could be the only reason that I could think the cause would be.

Add these trees to the track folder, hopefully this would solve your problem, there are some safety vehicle textures too, add them with the trees.

https://drive.google.com/open?id=11okJvdPMljWZ_YQQjyC0uPDhTaO4L4Dt

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Post  gle 6/12/2019, 20:30

Thank you. Much better.    thumps up

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Post  ClimaxF1 7/12/2019, 16:16

Hi Guys

Here are some more new textures for Kyalami.

Update details v1.4:

- Added texture to the top buildings
- New face lift for SS Telecoms and buildings to the left
- Changed BMW building to something that looks like one
- Different safety vehicle skins, they still shit, but better Smile


Download Kyalami 9 Hour v1.4 here:


https://drive.google.com/open?id=1-lr1QKjn_Sz-44evwL7EcyO0D1RvNl08



Set track textures to full

There are some objects that are unnecessary, so

Set track objects to high, do not set to full


AMS track updates by Climax F1 - Page 11 Kyalam43
AMS track updates by Climax F1 - Page 11 Kyalam44
AMS track updates by Climax F1 - Page 11 Kyalam45

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Post  gle 8/12/2019, 07:47

Thanks again for your support. thumbs My problem is finally solved now. No idea what it was. Reinstalled AMS and completely rebuilt and configured everything - all right. Now it's working. Transfered installation folder to the other network computers -> now it works there as well.

Something like that can make you really crazy! scratchin

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Post  GTR2-Freak 8/12/2019, 11:29

Nice improvements again, have had a lot fun last night with this track and your updated "F40".  Very Happy
THANK YOU!

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Post  GTR2-Freak 8/12/2019, 11:40

@gle

Short info if you use a nvidia card:
In the past with an older nvidia GTX770, i need to use this nvidia toool (tiny exe only)

AMS track updates by Climax F1 - Page 11 Nvidia10

with setting "4x supersampling everywhere". At least for AMS, GTR2 and RF1.
In my case it avoid texture flickering a lot, especially on older machines.

>   https://nvidia.custhelp.com/app/answers/detail/a_id/2624/~/is-there-a-way-to-get-full-screen-supersampling-in-release-256%3F   <

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Post  gle 8/12/2019, 11:51

Danke für den Tipp. thumps up

Thanks for the hint.

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AMS track updates by Climax F1 - Page 11 Empty Willow Springs Raceway

Post  ClimaxF1 9/12/2019, 12:03

Hi Guys

Found this conversion on the net by Team Tchacha or at least he uploaded it.

Update details v1.1:

- Reworked all track safety walls and added texture to them
- New Willow Springs white wall at the top of the track
- All buildings reworked
- Track side corner numbers and green barrels reworked
- All small track objects reworked
- New trees
- Add little texture to inland dds
- Add texture to all distance hills or mountains
- Michelin balloon added
- Changed heli skin
- Changed Team Tchacha log to Budweiser (Zepplin air ballon)
- All logo and banners reworked
- Fix pit box


Download Willow Springs Raceway v1.1 here:

https://drive.google.com/open?id=18ZOs7M7rAj4oV_zUJA7fL6uSNQu74N29

AMS track updates by Climax F1 - Page 11 Bigwil10
AMS track updates by Climax F1 - Page 11 Willow10
AMS track updates by Climax F1 - Page 11 Willow11
AMS track updates by Climax F1 - Page 11 Willow12
AMS track updates by Climax F1 - Page 11 Willow13
AMS track updates by Climax F1 - Page 11 Willow14


Last edited by ClimaxF1 on 10/12/2019, 17:41; edited 3 times in total

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Post  gle 9/12/2019, 12:20

Very nice! Thanks for the report.

Very much better than my old rFactor1 conv.

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Post  GTR2-Freak 9/12/2019, 21:51

...really a nice track, many thanks!  thumbs

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AMS track updates by Climax F1 - Page 11 Empty Willow Springs Raceway v1.1

Post  ClimaxF1 10/12/2019, 17:41

Hi Guys

Some updates for Willow Springs

Update details v1.1:

- Reworked all track safety walls and added texture to them
- New Willow Springs white wall at the top of the track
- All buildings reworked
- Track side corner numbers and green barrels reworked
- All small track objects reworked
- New trees
- Add little texture to inland dds
- Add texture to all distance hills or mountains
- Michelin balloon added
- Changed heli skin
- Changed Team Tchacha log to Budweiser (Zepplin air ballon)
- All logo and banners reworked
- Fix pit box

Download Willow Springs Raceway v1.1 here:

https://drive.google.com/open?id=18ZOs7M7rAj4oV_zUJA7fL6uSNQu74N29

AMS track updates by Climax F1 - Page 11 Willow15
AMS track updates by Climax F1 - Page 11 Willow16
AMS track updates by Climax F1 - Page 11 Willow17

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Post  gle 10/12/2019, 18:04

Update is great. Track is funny to drive.


Maybe anybody can help with this crazy AI?


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Post  Guest 10/12/2019, 18:10

Wow, the improvements are amazing!

Any chance the z-fighting/flickering in the big green Willow Springs sign can be fixed? It also affects a couple of the other trackside adverts (no surprise on such a vast open area type of track with long lie of sight distances.

Also, one tiny thing--the track map is missing from the track selection menu. I am pretty sure it was there in the first update, but I might be mistaken.

I would be more motivated to do an AIW edit/update for you if the worst aspect of it wasn't fixed. The too-short pit exit blend line--cannot be fixed without doing a completely new AIW. The rest of the racing can be tweaked, so people here let me know if this is something you care about!

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Post  gle 10/12/2019, 18:15

Marc Collins wrote:
I would be more motivated to do an AIW edit/update for you if the worst aspect of it wasn't fixed.  The too-short pit exit blend line--cannot be fixed without doing a completely new AIW.  The rest of the racing can be tweaked, so people here let me know if this is something you care about!

Smile
Any help with the AI would be very welcome. Can I do or help anything? Thank you in advance.

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Post  Guest 10/12/2019, 18:24

gle wrote:Update is great. Track is funny to drive.


Maybe anybody can help with this crazy AI?


Simple--more cars are allowed than there are pit spots. CLimaxF1 can fix that easily--it's one line missing in the GDB file.

Max Vehicles=20

There is room for many more cars, but whoever did the AI picked only 20.

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Post  Guest 10/12/2019, 18:25

gle wrote:
Marc Collins wrote:
I would be more motivated to do an AIW edit/update for you if the worst aspect of it wasn't fixed.  The too-short pit exit blend line--cannot be fixed without doing a completely new AIW.  The rest of the racing can be tweaked, so people here let me know if this is something you care about!

Smile
Any help with the AI would be very welcome. Can I do or help anything? Thank you in advance.


Can you create a new AIW from scratch using rFactor tools? If so, ping me and we can chat offline about what needs to be addressed.

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