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Super Touring Mod OLD VERSION NO LONGER AVAILABLE
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33 posters
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Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Currently its like this:
FWD:
AITorqueStab=(1.25, 1.25, 1.25) // torque adjustment to keep AI stable
4WD
AITorqueStab=(1.20, 1.20, 1.20) // torque adjustment to keep AI stable
RWD
AITorqueStab=(1.20, 1.25, 1.00) // torque adjustment to keep AI stable
But currently I'm still getting other things sorted. I now have the RWD and FWD performing how I want albeit with the BMWS having a slightly more powerful engine to make it that way.
I still need to test 4WD properly against other AI but when its close to what I want that will be it, I can't try to please everyone
FWD:
AITorqueStab=(1.25, 1.25, 1.25) // torque adjustment to keep AI stable
4WD
AITorqueStab=(1.20, 1.20, 1.20) // torque adjustment to keep AI stable
RWD
AITorqueStab=(1.20, 1.25, 1.00) // torque adjustment to keep AI stable
But currently I'm still getting other things sorted. I now have the RWD and FWD performing how I want albeit with the BMWS having a slightly more powerful engine to make it that way.
I still need to test 4WD properly against other AI but when its close to what I want that will be it, I can't try to please everyone
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
DId Simbins programmers go to sleep doing Donington GP AIW? Cars braking hard and spinning themselves in the craners? :
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
I think part of it is those two settings in the RCD
CorneringAdd=
CorneringMult=
Running without RCD files during testing at Donnington right now and they behave much better than with them. That's is why I thought using these settings instead has improved things.
CorneringAdd=1.0
CorneringMult=0.965
CorneringAdd=
CorneringMult=
Running without RCD files during testing at Donnington right now and they behave much better than with them. That's is why I thought using these settings instead has improved things.
CorneringAdd=1.0
CorneringMult=0.965
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
simspeed_racing wrote:I think part of it is those two settings in the RCD
CorneringAdd=
CorneringMult=
Running without RCD files during testing at Donnington right now and they behave much better than with them. That's is why I thought using these settings instead has improved things.
CorneringAdd=1.0
CorneringMult=0.965
Maybe, but it is only on this track.The AIW looks different as well.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
simspeed_racing wrote:I have made a lot of changes already with the tyres, engines and handling of the cars so your tests are in some ways irrelevant to the new version that is coming. However I will increase the radius and match it for all tyres. If its too low or high the tyres will appear to float or be sunken in the ground
The FWD tyre in version 6.4 uses slip curves from a GT car - the only reason I included it was because some people didn't like the handling of the soft tyre. It has too much grip and I never use it.
The problem with the RWD was getting a (soft) tyre that both handled well and worked well with the AI. I think I have now solved that problem.
I am considering just using a set of tyres that I know work well but only have a slick and a wet compound.
The 4WD has had a complete overhaul and it now handles more like it should, much less understeer and if you give it too much power you can get the back end out. Inertia settings have also been changes for all drivetrains.
Is it possible to flow a car like a boat with the radius ?
When I have work on tyre, I have see the width isn't real because it is 240. With FWD I have test with 210 for front and 180 for rear because in real, rear are very small but I haven't see big change. Where is the difference ? In graphical or in handling ?
I have another question, when I play at Le mans with super touring, it's possible to change a things for AI change alone the setup of gearbox for having a best topspeed ?
When I play at Paul Ricard proto version, AI brake very strong at the first corner when I pass the curve without breaking and I win 1sec. It's possible to change that ?
Think you one day EEC organize one or two online race with this super touring mod ?
Jarodparker- Posts : 257
Join date : 2015-08-16
Age : 39
Location : France
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Not sure how, but you can give AI track specific set ups. And I would join online racing for sureJarodparker wrote:simspeed_racing wrote:I have made a lot of changes already with the tyres, engines and handling of the cars so your tests are in some ways irrelevant to the new version that is coming. However I will increase the radius and match it for all tyres. If its too low or high the tyres will appear to float or be sunken in the ground
The FWD tyre in version 6.4 uses slip curves from a GT car - the only reason I included it was because some people didn't like the handling of the soft tyre. It has too much grip and I never use it.
The problem with the RWD was getting a (soft) tyre that both handled well and worked well with the AI. I think I have now solved that problem.
I am considering just using a set of tyres that I know work well but only have a slick and a wet compound.
The 4WD has had a complete overhaul and it now handles more like it should, much less understeer and if you give it too much power you can get the back end out. Inertia settings have also been changes for all drivetrains.
Is it possible to flow a car like a boat with the radius ?
When I have work on tyre, I have see the width isn't real because it is 240. With FWD I have test with 210 for front and 180 for rear because in real, rear are very small but I haven't see big change. Where is the difference ? In graphical or in handling ?
I have another question, when I play at Le mans with super touring, it's possible to change a things for AI change alone the setup of gearbox for having a best topspeed ?
When I play at Paul Ricard proto version, AI brake very strong at the first corner when I pass the curve without breaking and I win 1sec. It's possible to change that ?
Think you one day EEC organize one or two online race with this super touring mod ?
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
The radius will make it graphically appear to float if its too high I think.
The width is probably too wide for super touring cars but 240 is what Race07 WTCC cars use so I just kept it at that. I've not tested how it affects the cars.
For AI track setups there is a line in the track .GDB SettingsAI= Trackname.svm Make a setup name it Trackname and place it in the teams folder, I think that's how it works.
For the Paul Ricard problem it sounds more like a track AIW problem.
The width is probably too wide for super touring cars but 240 is what Race07 WTCC cars use so I just kept it at that. I've not tested how it affects the cars.
For AI track setups there is a line in the track .GDB SettingsAI= Trackname.svm Make a setup name it Trackname and place it in the teams folder, I think that's how it works.
For the Paul Ricard problem it sounds more like a track AIW problem.
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Ok, thanks Simon for your answer. It help me for AI setup
I don't understang the AIW, it was difficult.
Alex we are two, now waiting for a complete grid
I have ask for online race because I have see a video on youtube from a Belgian guy who walk of this mod and he say in French "I have search online race but I haven't find. Nothing play this mod in online".
I don't understang the AIW, it was difficult.
Alex we are two, now waiting for a complete grid
I have ask for online race because I have see a video on youtube from a Belgian guy who walk of this mod and he say in French "I have search online race but I haven't find. Nothing play this mod in online".
Jarodparker- Posts : 257
Join date : 2015-08-16
Age : 39
Location : France
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Great to hear that physics are still being worked on.
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Nenad Kasapov
Touring car fanatic [You must be registered and logged in to see this image.]
My YT channel
theravenousbeast- Posts : 213
Join date : 2014-06-13
Age : 31
Location : Macedonia
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Well its getting there, I think I have the final physics sorted for all drivetrains now. The RWD tyres that I could never get to work are now performing as they should but I had to abandon the improved tyre heating. I've made the default setup for RWD to be more stable too.
With FWD there isn't a huge difference in handling but before on default setup some cars were very stable whilst some were very tail happy, this was down to cars having default anti roll bar settings at complete opposites. Now they are all identical but the anti roll will need some tweaking to get it to your liking.
The engines are being scaled so that they get more powerful through the decade. Still got a few to do - there are 106 HDC files and nearly as many ENG files
With FWD there isn't a huge difference in handling but before on default setup some cars were very stable whilst some were very tail happy, this was down to cars having default anti roll bar settings at complete opposites. Now they are all identical but the anti roll will need some tweaking to get it to your liking.
The engines are being scaled so that they get more powerful through the decade. Still got a few to do - there are 106 HDC files and nearly as many ENG files
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Okay so Track Pack progress:
FINISHED (LOD's AND / OR TEXTURES)
Donington / Knockhill / Silverstone / Snetterton / Mondello / Rockingham
WIP
Thruxton / Brands / Oulton
FINISHED (LOD's AND / OR TEXTURES)
Donington / Knockhill / Silverstone / Snetterton / Mondello / Rockingham
WIP
Thruxton / Brands / Oulton
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
GTP_furinkazen wrote:Okay so Track Pack progress:
FINISHED (LOD's AND / OR TEXTURES)
Donington / Knockhill / Silverstone / Snetterton / Mondello / Rockingham
WIP
Thruxton / Brands / Oulton
Cool ! I have a question, have you change the number of pit for having more car on the track ?
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Lionel OCHE/FRA
Jarodparker- Posts : 257
Join date : 2015-08-16
Age : 39
Location : France
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Jarodparker wrote:GTP_furinkazen wrote:Okay so Track Pack progress:
FINISHED (LOD's AND / OR TEXTURES)
Donington / Knockhill / Silverstone / Snetterton / Mondello / Rockingham
WIP
Thruxton / Brands / Oulton
Cool ! I have a question, have you change the number of pit for having more car on the track ?
I don't know how to adjust AIW to add more pit garages, but can adjust the adjust existing GDB's to see how many cars can fit on track for sure.
Looking at releasing the pack in 4 weeks time, i'm at the BTCC race at Oulton park on 3/4/5 June, and with my camera might try get some textures and reference material of my own first-hand.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Hi all, recently began working on the 1996 South East Asia Touring Car Zone Championship (SEATCZC) and so far have begun on the Toyota Team Thailand cars of Saksirivetkul Kajohnsak and Man Manit. I doubt there are many places around, but if anyone has any sources available for this championship outside of the Super Touring Register it would be great if it can be sent by PM
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Alessio Campigotto
Alessio_F1- Posts : 74
Join date : 2014-04-21
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Alessio_F1 wrote:Hi all, recently began working on the 1996 South East Asia Touring Car Zone Championship (SEATCZC) and so far have begun on the Toyota Team Thailand cars of Saksirivetkul Kajohnsak and Man Manit. I doubt there are many places around, but if anyone has any sources available for this championship outside of the Super Touring Register it would be great if it can be sent by PM
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Great to see this, i have a couple of pictures outside of the st reg and i also have the green 3 crowns bmw skin made by zumlee, i'll pack everything up and pm you.
Great to see more people making skinpacks for this mod!!
Markano97- Posts : 1381
Join date : 2015-06-02
Age : 27
Location : Athens,Greece
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
I've not yet reached the post count to send PMs, so I'll reply here with my thank you the majority of the important cars have now been covered together with yours and ST Registers images
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Alessio Campigotto
Alessio_F1- Posts : 74
Join date : 2014-04-21
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Alessio_F1 wrote:I've not yet reached the post count to send PMs, so I'll reply here with my thank you the majority of the important cars have now been covered together with yours and ST Registers images
Glad i could help The other two seasons of the series though have very little content but there were some odd entries.For instance the 1997 seatczc season featured a pink peugeot 405
Markano97- Posts : 1381
Join date : 2015-06-02
Age : 27
Location : Athens,Greece
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Here are some random pics
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unknown touring series in Thailand '90
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maybe South East Asian Touring Car Zone Championship '98
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unknown series, year '96-'97
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driver henry lee in hong kong
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1994 southeast asian touring car championship division 3
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driver peggen andersson
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toyota team thailand
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macau
------
the rest are from thailand, no further info
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unknown touring series in Thailand '90
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maybe South East Asian Touring Car Zone Championship '98
[You must be registered and logged in to see this image.]
unknown series, year '96-'97
[You must be registered and logged in to see this image.]
driver henry lee in hong kong
[You must be registered and logged in to see this image.]
1994 southeast asian touring car championship division 3
[You must be registered and logged in to see this image.]
driver peggen andersson
[You must be registered and logged in to see this image.]
toyota team thailand
[You must be registered and logged in to see this image.]
macau
------
the rest are from thailand, no further info
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Guest- Guest
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
The Honda Accord and the nissan primera are from the 1997 season.In 1998 the primera had a blue(calsonic style) livery.The #15 civic ferio is from the 1996 season.Thanks for sharing the pics,some nice finds there
Markano97- Posts : 1381
Join date : 2015-06-02
Age : 27
Location : Athens,Greece
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
GTP_furinkazen wrote:Jarodparker wrote:GTP_furinkazen wrote:Okay so Track Pack progress:
FINISHED (LOD's AND / OR TEXTURES)
Donington / Knockhill / Silverstone / Snetterton / Mondello / Rockingham
WIP
Thruxton / Brands / Oulton
Cool ! I have a question, have you change the number of pit for having more car on the track ?
I don't know how to adjust AIW to add more pit garages, but can adjust the adjust existing GDB's to see how many cars can fit on track for sure.
Looking at releasing the pack in 4 weeks time, i'm at the BTCC race at Oulton park on 3/4/5 June, and with my camera might try get some textures and reference material of my own first-hand.
Yes, I play with the GDB. For exemple, at donington the max of car is 36 but I have changed for 45 because the game bug and crash after 45 car in this track. But when I give 45 of Donington, 5-7 cars doen't work in qualification because not place in the pit and the other problem is when I do the qualification and multiple car doen't work, the grid is "random". I take the pole position but I start random on the grid. I have this problem in multiple track.
In my own supertouring championship, I play with 46 cars from the best team of any cars, any years and I search a solution for add pit on track or solve the problem of "random" grid.
If I have understand (because I'm french and french people isn't good in english ...), at the beginning of June, you see BTCC in the real at Oulton park and you want to take the most of pictures and videos for creating BTCC 2016 mod ?
______________________________________________________________________________________________________________________
Lionel OCHE/FRA
Jarodparker- Posts : 257
Join date : 2015-08-16
Age : 39
Location : France
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
I think you need to use the AI editor to add garage spots and grid positions, just increasing the max vehicles won't work if the game doesn't know where to put them.
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
On a separate note I am almost finished with the physics editing for the new version.
Testing at Donington, Silverstone and Eastern Creek has mostly produced the results I wanted in terms of competitiveness of the different drivetrains and the expected faster cars being at the front, Audis and BMWs show well against the FWD whilst the slower cars are down the back (Hyundai for example)
However it hasn't worked this way at every track. Testing at Imola, Spa, Laguna Seca and Brno the 4WDs are a second or 2 off the pace. I can get them to be quicker here but you then find they are much too fast at other tracks such as Silverstone.
Testing has mostly been done without the talent files and these may help a bit but there is no way it will be perfect at every track type.
Testing at Donington, Silverstone and Eastern Creek has mostly produced the results I wanted in terms of competitiveness of the different drivetrains and the expected faster cars being at the front, Audis and BMWs show well against the FWD whilst the slower cars are down the back (Hyundai for example)
However it hasn't worked this way at every track. Testing at Imola, Spa, Laguna Seca and Brno the 4WDs are a second or 2 off the pace. I can get them to be quicker here but you then find they are much too fast at other tracks such as Silverstone.
Testing has mostly been done without the talent files and these may help a bit but there is no way it will be perfect at every track type.
______________________________________________________________________________________________________________________
[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
Simon, in the next update, will there be a stock rearwing option for the Toledo and the VW Vento? Because i've almost finished with the 94 french season, and those cars have that. And also in other series too.
I've made stock wings for both cars, may i send them over to you?
I've made stock wings for both cars, may i send them over to you?
baika- Posts : 70
Join date : 2016-03-12
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
I've done one for the Toledo but don't have one for the Vento.
I've made different physics for the 1994 cars too that have less aero and non adjustable rear wings.
I've made different physics for the 1994 cars too that have less aero and non adjustable rear wings.
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[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Super Touring Mod OLD VERSION NO LONGER AVAILABLE
simspeed_racing wrote:On a separate note I am almost finished with the physics editing for the new version.
Testing at Donington, Silverstone and Eastern Creek has mostly produced the results I wanted in terms of competitiveness of the different drivetrains and the expected faster cars being at the front, Audis and BMWs show well against the FWD whilst the slower cars are down the back (Hyundai for example)
However it hasn't worked this way at every track. Testing at Imola, Spa, Laguna Seca and Brno the 4WDs are a second or 2 off the pace. I can get them to be quicker here but you then find they are much too fast at other tracks such as Silverstone.
Testing has mostly been done without the talent files and these may help a bit but there is no way it will be perfect at every track type.
I see tomorrow for AI editor but I don't know if I understand all things because I'm not the best in english ...
For 4WD I think the best you can do is to having 4WD are best of other cars on low speed track as such Donington or Valencia and lowest of other cars on high speed track as such Spa.
I take for example this 2 videos :
If it's possible, I think with wetlatlong in .tyr, in wet condition 4WD is fastest of other cars and I take this video for example :
______________________________________________________________________________________________________________________
Lionel OCHE/FRA
Jarodparker- Posts : 257
Join date : 2015-08-16
Age : 39
Location : France
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