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GRID Mod 6.0 / 5.X and GRID GT
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Page 7 of 40
Page 7 of 40 • 1 ... 6, 7, 8 ... 23 ... 40
Re: GRID Mod 6.0 / 5.X and GRID GT
marneus_the_boss wrote:If some skinners want to make some 2013 SKins or 2013 3d spec, I made nearly 1000 pics of this week-end^^.
for what ? lemans ? wec ?
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Marco S. [You must be registered and logged in to see this image.]
GeForce06- Posts : 603
Join date : 2012-05-22
Age : 35
Location : Near the Nordschleife ;)
Re: GRID Mod 6.0 / 5.X and GRID GT
Le Mans, I don't care WEC.
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Pierre-Antoine PETIT [You must be registered and logged in to see this image.]
marneus_the_boss- Posts : 382
Join date : 2012-05-05
Age : 31
Location : Le Mans
Re: GRID Mod 6.0 / 5.X and GRID GT
I am pretty sure there will come several cars
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Marco S. [You must be registered and logged in to see this image.]
GeForce06- Posts : 603
Join date : 2012-05-22
Age : 35
Location : Near the Nordschleife ;)
Re: GRID Mod 6.0 / 5.X and GRID GT
If you have, I'm in need of some Rebellion, Praga, and HVM Status pics from LM. Did they have the Art car there?
Thanks!
Thanks!
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Cameron Sansano
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2016-2017 EEC GT Series - #9 Ford Chip Ganassi Racing - Ford GT GT3 - 2nd Overall [You must be registered and logged in to see this image.]
2016-2017 EEC Le Mans Series - #9 Ford Chip Ganassi Racing - Ford GT - 1st in GTE [You must be registered and logged in to see this image.]
Re: GRID Mod 6.0 / 5.X and GRID GT
I don't have the OAK art car in shot sorry. But for the other I think I have some.
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Pierre-Antoine PETIT [You must be registered and logged in to see this image.]
marneus_the_boss- Posts : 382
Join date : 2012-05-05
Age : 31
Location : Le Mans
Re: GRID Mod 6.0 / 5.X and GRID GT
You can check the official site for some (HQ?) pictures of the car..CS21476895 wrote:If you have, I'm in need of some Rebellion, Praga, and HVM Status pics from LM. Did they have the Art car there?
Thanks!
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ぜんにほんジーティーせんしゅけん
ChaosZero- Posts : 1198
Join date : 2012-05-04
Location : Italy
Re: GRID Mod 6.0 / 5.X and GRID GT
wait so! The car is made of metal on top of the Carbon Fibre Body!?
why thats just like saying im not guna win i no that!
then why race?
why thats just like saying im not guna win i no that!
then why race?
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Vist my Flickr page for weekly updated racing photo's
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Peter Rez
EEC GT Open| Result 2nd
EEC WTCC | Result 2nd
EEC TCC 2 | Winner Golf TDi
EEC LDC | Winner Scirocco GT24
EEC GTS | 5TH Place Molser
Peter2012- Posts : 1019
Join date : 2012-06-14
Age : 34
Re: GRID Mod 6.0 / 5.X and GRID GT
wow! they will get a really hard downforce when they are driving faster then 200 kph
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Chubowerpower
99pro- Posts : 1613
Join date : 2013-01-23
Location : some where its sunny!
Re: GRID Mod 6.0 / 5.X and GRID GT
It's just the show car who is recover by the metal plates, the real one will have this livery with vinyl like all the cars.
This is an old spec Pescarolo-Oak.
This is an old spec Pescarolo-Oak.
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Pierre-Antoine PETIT [You must be registered and logged in to see this image.]
marneus_the_boss- Posts : 382
Join date : 2012-05-05
Age : 31
Location : Le Mans
Re: GRID Mod 6.0 / 5.X and GRID GT
any solutions please?
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 997 GT3 RSR EVO TEAMS\IMSA PERFORMANCE MATMUT\..\NFS997.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file NFS997_EXTRA_LIGHTS_STYLED.GMT to memory
grtz
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 997 GT3 RSR EVO TEAMS\IMSA PERFORMANCE MATMUT\..\NFS997.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file NFS997_EXTRA_LIGHTS_STYLED.GMT to memory
grtz
Guest- Guest
Re: GRID Mod 6.0 / 5.X and GRID GT
I search the Porsche from the ALMS 2007 and 2008. I cant finde these cars/skins
Guest- Guest
Re: GRID Mod 6.0 / 5.X and GRID GT
Thanks, some great addons there, now time to race. Ps. Quick question, to race the wec 2013 gt addon do I need the cars and the base mod installed so like grid6 and Ferrari,aston etc
Guest- Guest
Re: GRID Mod 6.0 / 5.X and GRID GT
Is there manthey porsche with extra front lights?
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Pavle Dokic [You must be registered and logged in to see this image.]
paki-dti- Posts : 235
Join date : 2012-05-25
Age : 34
Location : Belgrade, Serbia
Re: GRID Mod 6.0 / 5.X and GRID GT
aki-dti wrote:Is there manthey porsche with extra front lights?
no this model isnt available
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Marco S. [You must be registered and logged in to see this image.]
GeForce06- Posts : 603
Join date : 2012-05-22
Age : 35
Location : Near the Nordschleife ;)
Re: GRID Mod 6.0 / 5.X and GRID GT
lemans4ever wrote:any solutions please?
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 997 GT3 RSR EVO TEAMS\IMSA PERFORMANCE MATMUT\..\NFS997.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file NFS997_EXTRA_LIGHTS_STYLED.GMT to memory
grtz
the same occurred with 911 model too!!!
slot.cpp 284: Entered Slot::Init()
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 911 GT3 RSR TEAMS\IMSA PERFORMANCE MATMUT\..\911RSR.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file 911RSR_EXTRA_LIGHTS_STYLE4.GMT to memory
vehgfx.cpp 2684: Could not find instance "SLOT026"
I changed to 4 number into cas file and worked but lost extra lights
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Sérgio Carvalho
srcarvalho- Posts : 618
Join date : 2012-10-04
Age : 57
Location : Brazil
Re: GRID Mod 6.0 / 5.X and GRID GT
srcarvalho wrote:lemans4ever wrote:any solutions please?
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 997 GT3 RSR EVO TEAMS\IMSA PERFORMANCE MATMUT\..\NFS997.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file NFS997_EXTRA_LIGHTS_STYLED.GMT to memory
grtz
the same occurred with 911 model too!!!
slot.cpp 284: Entered Slot::Init()
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 911 GT3 RSR TEAMS\IMSA PERFORMANCE MATMUT\..\911RSR.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file 911RSR_EXTRA_LIGHTS_STYLE4.GMT to memory
vehgfx.cpp 2684: Could not find instance "SLOT026"
I changed to 4 number into cas file and worked but lost extra lights
Errors with the lights usually mean you are missing the light texture that goes with the lights.
I'm not at home but if I recall the cas file tells you what the light texture is.
A good chance you might have it for another car and can just copy it over to the RSR teams directory.
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Kevin Hauer
khan1670- Posts : 599
Join date : 2012-10-08
Age : 54
Location : Toronto
Re: GRID Mod 6.0 / 5.X and GRID GT
Got a few problems wonder does any have a fix?
1st: Dome S102, the mirrors float in the cockpit, they arnt attached to the car,
2nd: On the Oreca FLM09 model the mirrors do not have mirrors. In the Cockpit view.
3rd: The porches RS spyder has a rendering issue on the vent above the front wheels on the bodywork, once again only from cockpit view
4th: On the audi r10's....you guessed it cockpit view, the drivers hands clip through the side of the cockpit.
5th: On the Vette ZR1.CR.6 2012 model i've found that the AI car's lack the back bumper of their cars, appears to only be the AI tho when i drive them they are fine, very strange.
These are the 5 ones i've found so far anyway, anyone experienced these before?
1st: Dome S102, the mirrors float in the cockpit, they arnt attached to the car,
2nd: On the Oreca FLM09 model the mirrors do not have mirrors. In the Cockpit view.
3rd: The porches RS spyder has a rendering issue on the vent above the front wheels on the bodywork, once again only from cockpit view
4th: On the audi r10's....you guessed it cockpit view, the drivers hands clip through the side of the cockpit.
5th: On the Vette ZR1.CR.6 2012 model i've found that the AI car's lack the back bumper of their cars, appears to only be the AI tho when i drive them they are fine, very strange.
These are the 5 ones i've found so far anyway, anyone experienced these before?
Guest- Guest
Re: GRID Mod 6.0 / 5.X and GRID GT
i can tell u much more errors after build our league mod -.-
but this happens when u work on 5 different models at same time and when u have a community whyt dont give feedback
but this happens when u work on 5 different models at same time and when u have a community whyt dont give feedback
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[You must be registered and logged in to see this image.] Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: GRID Mod 6.0 / 5.X and GRID GT
khan1670 wrote:srcarvalho wrote:lemans4ever wrote:any solutions please?
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 997 GT3 RSR EVO TEAMS\IMSA PERFORMANCE MATMUT\..\NFS997.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file NFS997_EXTRA_LIGHTS_STYLED.GMT to memory
grtz
the same occurred with 911 model too!!!
slot.cpp 284: Entered Slot::Init()
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 911 GT3 RSR TEAMS\IMSA PERFORMANCE MATMUT\..\911RSR.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file 911RSR_EXTRA_LIGHTS_STYLE4.GMT to memory
vehgfx.cpp 2684: Could not find instance "SLOT026"
I changed to 4 number into cas file and worked but lost extra lights
Errors with the lights usually mean you are missing the light texture that goes with the lights.
I'm not at home but if I recall the cas file tells you what the light texture is.
A good chance you might have it for another car and can just copy it over to the RSR teams directory.
Hi sorry but i can't find it seperately... Do you think its the same for every car? now i also got it for the Z4GTE and it worked before? can you maybe send me your working file or something
grtz
Guest- Guest
Re: GRID Mod 6.0 / 5.X and GRID GT
My apologies, I thought it was the headlights but it's the extra lights on the car.
I'm not sure why you're crashing because the cars don't crash for me.
I think you've actually got a bad install or old version of the mod installed but new versions of the cars.
You are probably missing the objects shown in the trace so the cars crash your game.
I'm not sure why you're crashing because the cars don't crash for me.
I think you've actually got a bad install or old version of the mod installed but new versions of the cars.
You are probably missing the objects shown in the trace so the cars crash your game.
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Kevin Hauer
khan1670- Posts : 599
Join date : 2012-10-08
Age : 54
Location : Toronto
Re: GRID Mod 6.0 / 5.X and GRID GT
Is my imagination, or this year the dictator is being "late" with LM13 skins? Usually he's always the 1st to announce and release everything, even wrong and bad made..
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ぜんにほんジーティーせんしゅけん
ChaosZero- Posts : 1198
Join date : 2012-05-04
Location : Italy
Re: GRID Mod 6.0 / 5.X and GRID GT
khan1670 wrote:My apologies, I thought it was the headlights but it's the extra lights on the car.
I'm not sure why you're crashing because the cars don't crash for me.
I think you've actually got a bad install or old version of the mod installed but new versions of the cars.
You are probably missing the objects shown in the trace so the cars crash your game.
sometimes there are doubled cars!!!
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Sérgio Carvalho
srcarvalho- Posts : 618
Join date : 2012-10-04
Age : 57
Location : Brazil
Re: GRID Mod 6.0 / 5.X and GRID GT
ChaosZero wrote:Is my imagination, or this year the dictator is being "late" with LM13 skins? Usually he's always the 1st to announce and release everything, even wrong and bad made..
Including Emre "i do not prefer to use shading" stuff.
Guest- Guest
Re: GRID Mod 6.0 / 5.X and GRID GT
New Ferrari 458 coming but maybe not very useful since the league uses the TopGun car...
Anyway, regarding GTE cars I'm waiting for the new Scorpyo versions... Might take long but will definitely be worth it. Even gpfan is working on his own 458 together with a TopGun conversion to rFactor.
Anyway, regarding GTE cars I'm waiting for the new Scorpyo versions... Might take long but will definitely be worth it. Even gpfan is working on his own 458 together with a TopGun conversion to rFactor.
Guest- Guest
Page 7 of 40 • 1 ... 6, 7, 8 ... 23 ... 40
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