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» Help finding/converting GRID tracks, Washington, Chicago, etc
 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitimeToday at 19:25 by randomly21

» Hello from Germany
 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime19/11/2024, 21:38 by Staabi70

» Hi every one!
 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime19/11/2024, 14:31 by max1977

» Hello from Poland!
 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime24/10/2024, 21:16 by Chronskic

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 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime19/10/2024, 23:17 by vitstalker

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 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime11/10/2024, 12:40 by Stoner

» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime4/10/2024, 22:08 by shovas

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 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime4/10/2024, 22:01 by shovas

» RELEASE: THE STADIUM for GTR2 and POWER & GLORY
 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty I_icon_minitime3/10/2024, 12:56 by Jim Clark


GTR2 New Shaders & Lighting Patch 1.5 by holacrosty

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 GTR2 New Shaders & Lighting Patch 1.5 by holacrosty Empty GTR2 New Shaders & Lighting Patch 1.5 by holacrosty

Post  holacrosty 3/3/2021, 17:50


-> Same FPS than original GFX.
-> DX7 & DX8 Capable (and still looks nice)

Hi guys.
Well.. this patch comes with 4 different Shader options:

0- Almost original:
It will not look too much better but you will not have any texture issue.

1- User(Recomended):
It will look good but +- 5% of tracks might need to be updated.

2- Modder:
If the track can handle this, it will look really good. But +-75% of tracks might need texture and shader updates. (too much brightness, oversaturated textures, white textures, etc.)

3- Developer:
Same as Modder but... this is only DX9 allowed. I think this is the way it should be. For no errors when you just finish doing your track correctly. Because of downgraded/ mixed/ wrong shaders. Who knows.
Like if you need to test with only DX9, in case of converting tracks maybe? (IDK).
This DX9 Only version gives me +- 4% more FPS sometimes.

Change log:

v1.5:
- New DX9 Shaders that force the use of SRPL shaders.
- New better lighting and fog colour for the new shaders.
- New geolocation (The best alignment and intensity that you can get with this disaster system).
- Reduced shadow flikering and overlapping.
- New Cubemaps.
- Same FPS as original GFX (Ive seen 4%more FPS with Dev. version)
- DX9 Sky set.

Credits

-Bjarne Hansen for GFX 1.70a, DX9 GMT`s Skies and support
-SimRacing.PL (K_Szczech) for SRPL shaders
-SJ Modding for GT3 mod from screenshots
-All track builders from screenshots
-skies taken from 10thMountains pack.

Note:
Well we could have 2 GTR installations. One with "User" and one with "Modder" for example.
But I think tracks need to be updated.
Then just clearify for what shader version is pointed to be. So we put in on that install.

DL link (could not upload to mediafire, it keeps restarting upload at 70% and never finish):

[You must be registered and logged in to see this link.]

here some screens:
[You must be registered and logged in to see this image.]



Last edited by holacrosty on 20/4/2021, 15:05; edited 4 times in total

holacrosty

Posts : 43
Join date : 2017-09-04
Age : 34

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Post  holacrosty 3/3/2021, 17:52

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holacrosty

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Post  holacrosty 3/3/2021, 17:54

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holacrosty

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Post  holacrosty 3/3/2021, 18:17

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holacrosty

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Post  holacrosty 3/3/2021, 21:03

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holacrosty

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