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» Hello from Poland!
My "Lighting Patch" screenshots I_icon_minitime24/10/2024, 21:16 by Chronskic

» BMW M4 GT4 G82 beta versions
My "Lighting Patch" screenshots I_icon_minitime19/10/2024, 23:17 by vitstalker

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My "Lighting Patch" screenshots I_icon_minitime11/10/2024, 12:40 by Stoner

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My "Lighting Patch" screenshots I_icon_minitime4/10/2024, 22:01 by shovas

» RELEASE: THE STADIUM for GTR2 and POWER & GLORY
My "Lighting Patch" screenshots I_icon_minitime3/10/2024, 12:56 by Jim Clark

» Hello From italy !!!!
My "Lighting Patch" screenshots I_icon_minitime28/9/2024, 18:46 by Onofrio

» Argo JM16
My "Lighting Patch" screenshots I_icon_minitime24/9/2024, 18:39 by Vonbakker

» NASCAR 2005 (2004) Mod Question
My "Lighting Patch" screenshots I_icon_minitime22/9/2024, 08:20 by Jonny6833


My "Lighting Patch" screenshots

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My "Lighting Patch" screenshots Empty My "Lighting Patch" screenshots

Post  holacrosty 9/12/2020, 15:03

Hi. From argentina.
I have done my presentation before. But I still need more reputation to post. BTW Iam rewriting all because lost internet conection. Sorry my english.

Well, since I meet GTR2(years ago) I have always been wondered if it could be graphically improved with the minimum hit on FPS.

So for the last year or so, I have been taken the time to work on a project I called the "Holacrosty Lighting Patch".

The main goal is to enjoy and to set a standard for track/car builders so they can really know how their work looks under the correct circumstances for them to choose the right saders and textures.

Although I still dont have total control of the 24hs cycle, I managed to acomplish the alignment of sun light, ambient light and shadows direction for 24hs racing.


(Because it is wrong)

So what my "patch" it has to offers:

- New shaders (SRPL L20 and couple more)
- Correct geolocation (wich is a disaster system)
- Alignment of sun light / ambient light / shadows direction at full 24hs.
- Realistic colours correction and intensity balance.
- 1 set of HD Skies for scene colour matching.


- Better Fog implementation (still not linear).
- Better shadows (reduced overlapping and almost no flikering)





- New Cubemaps.

- And I still dont see a hit on FPS, but they kinda look more stable now. And sometimes I think they get better, but I need to check on that.

So here only 3 sshots I can upload:

[You must be registered and logged in to see this image.]


Last edited by holacrosty on 9/12/2020, 15:08; edited 1 time in total (Reason for editing : wrong text colour)

holacrosty

Posts : 43
Join date : 2017-09-04
Age : 34

simspeed_racing, PassiveObsessive and farhanrf like this post

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Post  farhanrf 9/12/2020, 17:10

hello awesome job and welcome

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Rizky Farhan
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farhanrf

Posts : 12
Join date : 2020-10-07
Age : 27
Location : indonesia

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Post  harvestmouse 9/12/2020, 17:13

Just found your introduction post:

[You must be registered and logged in to see this link.]

Lets upvote this guy!

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Lee Day
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