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[RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
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joeschmoe
GogglesX
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monitorjorge
Roberto Mulsanne
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37 posters
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Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thank you very much, amazing job!
Roberto Mulsanne- Posts : 119
Join date : 2018-03-16
Age : 66
Location : Rio de Janeiro/Brazil
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thank you very much, amazing job!
Roberto Mulsanne- Posts : 119
Join date : 2018-03-16
Age : 66
Location : Rio de Janeiro/Brazil
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
thank you very much!
incredible job !
incredible job !
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monitorjorge- Posts : 115
Join date : 2012-09-20
Age : 39
Location : Sao Paulo, Brazil
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Is the Grass and Gravel fix DX9 only because it's not working for me. I'm forced to use DX8 due to 'driver stopped responding' crashes that are only solved when I use DX8 shaders.
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Matthew from Canada | John 3:16 | SinnerSaved.ca | Simwiki.net | Simwiki.net Discord
shovas- Posts : 139
Join date : 2017-09-15
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
The description says 60 max vehicles, but when i try to race with 60 vehicles a lot of issues occur. Firstly, during qualifying at least 4 cars won't leave their pitboxes and don't set a qualifying time.
During the pitstops in the race it's absolute chaos in pitlane. Cars teleporting into eachother, cars flying through the air and flipping upside down etc. The result is at every pitstop about 6 to 8 cars will retire. so after a few stops basically the entire field will be out.
Has this problem ever been fixed? Or can anyone point me in the right direction on how to fix it, so i can fix it myself?
During the pitstops in the race it's absolute chaos in pitlane. Cars teleporting into eachother, cars flying through the air and flipping upside down etc. The result is at every pitstop about 6 to 8 cars will retire. so after a few stops basically the entire field will be out.
Has this problem ever been fixed? Or can anyone point me in the right direction on how to fix it, so i can fix it myself?
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Bart Stockschen
Bart255- Posts : 54
Join date : 2015-08-11
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
I believe the maximum number of cars you can run is 56 to avoid those problems. In the gdb file change this line: Max Vehicles = 56
GogglesX- Posts : 5
Join date : 2018-08-22
Age : 51
Location : United States
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
This looks like a really nice version. Thank You for the efforts!
joeschmoe- Posts : 72
Join date : 2015-05-07
Location : Laguna Seca
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
It is really fatastic I have to say, considering track detail and correctness.
But we might in need of some polishing on AIW especially pitbox and garage box. In race, two cars may pit in exactly same pitbox and "blend" with each other
But we might in need of some polishing on AIW especially pitbox and garage box. In race, two cars may pit in exactly same pitbox and "blend" with each other
kimiaimar- Posts : 16
Join date : 2015-06-03
Location : China PR
funny grass
the grass looks like glass and neon lights after the "fix"....before the fix there is no ground....
Guest- Guest
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
the track is amazing thank you very much
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Rizky Farhan
farhanrf- Posts : 12
Join date : 2020-10-07
Age : 27
Location : indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
hey [You must be registered and logged in to see this link.] thanks for sharing for GTR2.
Im improving googlesx 1.5 version and I like your trees, can I use them? because yours are the best.
OK I EDIT. Your version is the best version at all. Great conversion man.
The asphalt, it is laser scanned? I think it is because I have the same great grip feeling with the GTR2 NOS_2016 from AC too.
so Im improving your version now. Mostly shaders, bumpmaps, speculars, texture file format, mipmaps, etc.
Your version is clean and has no errors. And the asphalt looks great.
I think is probably the best lemans track for gtr2. So thanks.
Im improving googlesx 1.5 version and I like your trees, can I use them? because yours are the best.
OK I EDIT. Your version is the best version at all. Great conversion man.
The asphalt, it is laser scanned? I think it is because I have the same great grip feeling with the GTR2 NOS_2016 from AC too.
so Im improving your version now. Mostly shaders, bumpmaps, speculars, texture file format, mipmaps, etc.
Your version is clean and has no errors. And the asphalt looks great.
I think is probably the best lemans track for gtr2. So thanks.
holacrosty- Posts : 43
Join date : 2017-09-04
Age : 34
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
well I have to rectified what I said in comment before because I find big errors that have been workaround (grass and gravel) but not really fixed with the "Grass fix" and I cannot fix them also.
Some must have been wrong, maybe with the original or some went wrong with the conversion when choosing that custom weird shader.
Maybe re-convert and re-choose those shaders should be enough for gravel and grass.
Here some pics of what I was doing with trees.
Icalled it the "flikering solution" :
[You must be registered and logged in to see this image.]
Some must have been wrong, maybe with the original or some went wrong with the conversion when choosing that custom weird shader.
Maybe re-convert and re-choose those shaders should be enough for gravel and grass.
Here some pics of what I was doing with trees.
Icalled it the "flikering solution" :
[You must be registered and logged in to see this image.]
holacrosty- Posts : 43
Join date : 2017-09-04
Age : 34
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