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[RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
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37 posters
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Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
gtracer123 wrote:Seems fine on my low end system but gameplay stutters a lot.
Joe if vadaklaut doesn't mind try My changes I haven't fully tested it but I think I got the
rising and setting sun in the correct place and I altered the loading screen by making it
wide because everyone's got wide screen monitors now. plus I changed a lot of the
shadows to Static for higher fps and I added this years qualifying times
I also changed the track lighting and road grip but I haven't tried to match qualifying times yet
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
try running it with low shadow settings and multi core, this track is heavy because it is converted from rf2gtracer123 wrote:Seems fine on my low end system but gameplay stutters a lot.
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
So-Cal-Racing wrote:gtracer123 wrote:Seems fine on my low end system but gameplay stutters a lot.
Joe if vadaklaut doesn't mind try My changes I haven't fully tested it but I think I got the
rising and setting sun in the correct place and I altered the loading screen by making it
wide because everyone's got wide screen monitors now. plus I changed a lot of the
shadows to Static for higher fps and I added this years qualifying times
I also changed the track lighting and road grip but I haven't tried to match qualifying times yet
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I don't mind at all
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Christian thank you very much for the track, it's beautiful!!!! Thank you very much.
The grass problem I didn't have in my computer, where I can find grass is grass and when I found sand it's sand. The track runs without problems here.
But I think the track is a little bit heavy, I drove alone on a training to see the track in details, I could notice some light slowdowns and few lag hickups, mainly on grid part. I'm afraid to play with other cars on track. And I could see lights on daytime as well, I think this is the reason why on grid part is heavier than the rest of the track, is there a way to turn off the lights during the day?
But I loved the track, nice conversion man! And guys, people here that knows how to manage a track on GTR2 could help him to solve these bugs and optimize it would be nice, the track is worth good.
The grass problem I didn't have in my computer, where I can find grass is grass and when I found sand it's sand. The track runs without problems here.
But I think the track is a little bit heavy, I drove alone on a training to see the track in details, I could notice some light slowdowns and few lag hickups, mainly on grid part. I'm afraid to play with other cars on track. And I could see lights on daytime as well, I think this is the reason why on grid part is heavier than the rest of the track, is there a way to turn off the lights during the day?
But I loved the track, nice conversion man! And guys, people here that knows how to manage a track on GTR2 could help him to solve these bugs and optimize it would be nice, the track is worth good.
Last edited by raphaelnariga on 26/11/2018, 17:51; edited 1 time in total
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Raphael Oliveira [You must be registered and logged in to see this image.]
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thank you very much for this Le Mans track
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JeromeBrown
frederick59- Posts : 230
Join date : 2014-06-15
Location : Le Mans
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Well I already run my races with custom options to save memory, the track just needs more adjustments though. Don't take it personally Christian.
Terry, to have a proper sun rise and its textured horizon remove the sunrise.gmt, keep the sunset one as the textured horizon at sunset gets close to the right place but go back to .GDB file and set the NorthDir= to 0, the sun seems to be in a very accurate position for both sun rise and sun set with that value.
Terry, to have a proper sun rise and its textured horizon remove the sunrise.gmt, keep the sunset one as the textured horizon at sunset gets close to the right place but go back to .GDB file and set the NorthDir= to 0, the sun seems to be in a very accurate position for both sun rise and sun set with that value.
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Joe Saade [You must be registered and logged in to see this image.]
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gtracer123- Posts : 803
Join date : 2013-10-22
Age : 29
Location : Canada
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
for update v0.8 I'm working on better performance , new texture update and new night lights
some screenshots
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sorry bad english :')
some screenshots
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sorry bad english :')
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
That's great to see Christian
I hope You've figured out the odd looking grass and sand textures
But it's very strange that some people like me get it on our PC while others don't
If You still can't fix it the only person I know who might is BillBro
I hope You've figured out the odd looking grass and sand textures
But it's very strange that some people like me get it on our PC while others don't
If You still can't fix it the only person I know who might is BillBro
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Good looking progress mate!
Just noticed that pit limiter activation line is way too deep inside boxes if compare to reality
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It shouldnt be a problem to move "xpitin".gmt to a proper place like on screen in the next update
Just noticed that pit limiter activation line is way too deep inside boxes if compare to reality
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It shouldnt be a problem to move "xpitin".gmt to a proper place like on screen in the next update
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Sergey Lyamin
mrleman- Posts : 354
Join date : 2014-05-31
Age : 33
Location : Saint-Petersburg
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
mrleman wrote:Good looking progress mate!
Just noticed that pit limiter activation line is way too deep inside boxes if compare to reality
[You must be registered and logged in to see this image.]
It shouldnt be a problem to move "xpitin".gmt to a proper place like on screen in the next update
here: [You must be registered and logged in to see this link.]
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
So-Cal-Racing wrote:That's great to see Christian
I hope You've figured out the odd looking grass and sand textures
But it's very strange that some people like me get it on our PC while others don't
If You still can't fix it the only person I know who might is BillBro
ya maybe I need billbro's help, is he still active in this forum?
sorry bad english
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
vadaklaut wrote:So-Cal-Racing wrote:That's great to see Christian
I hope You've figured out the odd looking grass and sand textures
But it's very strange that some people like me get it on our PC while others don't
If You still can't fix it the only person I know who might is BillBro
ya maybe I need billbro's help, is he still active in this forum?
sorry bad english
He is here on the forum under the name BillBro, you can find him with the memberlist button. I'm sure if you send him a PM he should get back to you asap. But do bear in mind he was last active on October 28th. So, there maybe some waiting to do regarding PMs. Another guy I would recommend speaking to about track modding, is RacerM (also on this forum). He knows quite a deal about track modding and I'm sure he'll be able to help you out with your track issues.
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1761
Join date : 2012-05-16
Age : 29
Location : Devon, England
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
I made several changes to the grass and gravel
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
link of New Track Lighting by Sol-Cal-Racing: mediafire.com file/3l2d4xd2219f7xz/Le+Mans+2017+files.zip dont work
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[You must be registered and logged in to see this image.] Rildo Silva
rildoh- Posts : 99
Join date : 2015-05-05
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
rildoh wrote:link of New Track Lighting by Sol-Cal-Racing: mediafire.com file/3l2d4xd2219f7xz/Le+Mans+2017+files.zip dont work
I just tried it and it still works are You having trouble with other mediafire links ?
Thanks Christian for the updates I will check them out soon
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thank You very much Christian that fixed it and it looks great
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
So-Cal-Racing wrote:Thank You very much Christian that fixed it and it looks great
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thank you. for the fix!
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Soporan Vlad
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sopgt7- Posts : 603
Join date : 2012-07-15
Age : 41
Location : Romania, Brasov
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thanks for fix update, nice job!
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Andrei Serban
Serban- Posts : 463
Join date : 2013-11-13
Location : Bucharest, Romania
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Wooohooooo, it is fixed.
And now grass isn't greener at the neighbour's lawn anymore ;o)
And now grass isn't greener at the neighbour's lawn anymore ;o)
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Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 865
Join date : 2012-05-04
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
I can only agree Scorypo. Now the track works fine in game!
So Thanks for this new Le Mans Track!
So Thanks for this new Le Mans Track!
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Greeting Philipp
LeMansDriver22- Posts : 618
Join date : 2014-08-30
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Can somebody help me, please?
The game is still crashing me, other circuits work.
Trace:
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
ai_db.cpp 2215: Entered AIDatabase::Init()
steward.cpp 4845: Entered Steward::Init()
steward.cpp 1387: Could not find light "PTLIT02"
hwinput.cpp 6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
The game is still crashing me, other circuits work.
Trace:
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
ai_db.cpp 2215: Entered AIDatabase::Init()
steward.cpp 4845: Entered Steward::Init()
steward.cpp 1387: Could not find light "PTLIT02"
hwinput.cpp 6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
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Team Czech SCGT, Lubos & Lukas
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Brix- Posts : 66
Join date : 2014-06-21
Age : 68
Location : Brno, Czech Republic
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Brix wrote:Can somebody help me, please?
The game is still crashing me, other circuits work.
Trace:
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
ai_db.cpp 2215: Entered AIDatabase::Init()
steward.cpp 4845: Entered Steward::Init()
steward.cpp 1387: Could not find light "PTLIT02"
hwinput.cpp 6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
try this
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Christian
vadaklaut- Posts : 68
Join date : 2018-11-09
Age : 25
Location : Indonesia
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Thanks for the track
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Artur Meireles
the_racer- Posts : 172
Join date : 2016-09-16
Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa
Would it be possible to have a single link with the track equipped with all the updates, because with all these links there we do not know what to install in the game. For the sake of all of us, It would be good to update your a single link on the first page with including all updates for this track. thank you
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