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FRM FURI RACE MODS - LE MANS 2017 WIP
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Page 4 of 5 • 1, 2, 3, 4, 5
BTCC TRACK PACK FINAL VERSION RELEASE!
RELEASE: BTCC TRACKPACK 4.0 - THE FINAL VERSION.
12 months after I started messing about with Oulton Park and Knockhill for fun, I have finished my largest ever project. The BTCC TRACKPACK is finished. Download links to 3.0 will be deleted. So, what is new inbetween 3.0 and 4.0?
The first thing is a new track, an overhauled version of Pembrey for GTR2 with new AIW (JMadria) and road resurfacing as well as fixing some errors and making some spectators a little less suicidal.
Thruxton's transformation is complete with a period accurate pit exit that puts you right into the firing line of the oncoming field into the first corner. Also enjoy working on your cars in the new paddock area back of the track, fine tuned by JMadria.
Knockhill also has another tweak, as JMadria improves an already formidable AI into kerb hopping monsters. Over at Brands Hatch AI are going to be more offensive into Paddock Hill bend.
There's a lot more tinkering "under the hood" as well in 4.0. All championships GDB's have been checked with some errors fixed and adjusted, and certain events have been given there actual race weekend name from the period.
Everything's been bug tested, fixed, and done to death. A major thanks to contributors GTPorsche, RACECAR, Sylphide, RallyMorten, JMAdria for varying roles and this leaves just one thing left - download the 2 files, check that readme, and get racing.
PART 1
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PART 2
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Furi - FRM MODDING TEAM
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12 months after I started messing about with Oulton Park and Knockhill for fun, I have finished my largest ever project. The BTCC TRACKPACK is finished. Download links to 3.0 will be deleted. So, what is new inbetween 3.0 and 4.0?
The first thing is a new track, an overhauled version of Pembrey for GTR2 with new AIW (JMadria) and road resurfacing as well as fixing some errors and making some spectators a little less suicidal.
Thruxton's transformation is complete with a period accurate pit exit that puts you right into the firing line of the oncoming field into the first corner. Also enjoy working on your cars in the new paddock area back of the track, fine tuned by JMadria.
Knockhill also has another tweak, as JMadria improves an already formidable AI into kerb hopping monsters. Over at Brands Hatch AI are going to be more offensive into Paddock Hill bend.
There's a lot more tinkering "under the hood" as well in 4.0. All championships GDB's have been checked with some errors fixed and adjusted, and certain events have been given there actual race weekend name from the period.
Everything's been bug tested, fixed, and done to death. A major thanks to contributors GTPorsche, RACECAR, Sylphide, RallyMorten, JMAdria for varying roles and this leaves just one thing left - download the 2 files, check that readme, and get racing.
PART 1
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PART 2
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Furi - FRM MODDING TEAM
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______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Just downloading...
Thanks, Alex
Thanks, Alex
______________________________________________________________________________________________________________________
Angel Cañas [You must be registered and logged in to see this image.]
angeleinma- Posts : 510
Join date : 2014-03-14
Age : 55
Location : Madrid, Spain
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Thank you
______________________________________________________________________________________________________________________
[You must be registered and logged in to see this image.] Seppo Lehtonen
Vanaja- Posts : 58
Join date : 2016-10-14
Age : 50
Location : Finland
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Thank you very much for this great job...
I have a little issue : I can't find the national layout in track selection.
Only available :
- Silverstone Grand Prix 90s
- Silverstone International 90s
Is it just me or anyone else has this problem ?
Well thanks in advance for reply...
I have a little issue : I can't find the national layout in track selection.
Only available :
- Silverstone Grand Prix 90s
- Silverstone International 90s
Is it just me or anyone else has this problem ?
Well thanks in advance for reply...
______________________________________________________________________________________________________________________
Alexandre Mezzacasa
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alexmezza- Posts : 3036
Join date : 2014-06-07
Age : 50
Location : France
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Seems I'm the only one in trouble with National layout.
Thanks anyway !!!
Thanks anyway !!!
______________________________________________________________________________________________________________________
Alexandre Mezzacasa
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alexmezza- Posts : 3036
Join date : 2014-06-07
Age : 50
Location : France
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Thank you for your Dubai 2017 track!
Great to see more cars on track, than by the original track from GTR2.
Great to see more cars on track, than by the original track from GTR2.
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Greeting Philipp
LeMansDriver22- Posts : 618
Join date : 2014-08-30
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
"Everything's been bug tested, fixed, and done to death. "
Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.
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Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.
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Guest- Guest
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Same issue at Knockhill, and here the cars get knocked and get damaged.
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Guest- Guest
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
LarsonFan42 wrote:"Everything's been bug tested, fixed, and done to death. "
Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.
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Never encountered this bug myself, anyone else here with the same issue?
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
GTP_furinkazen wrote:LarsonFan42 wrote:"Everything's been bug tested, fixed, and done to death. "
Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.
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Never encountered this bug myself, anyone else here with the same issue?
it's shitty Simbin programing specific to GTL/ GTR2 that can be exarbated by some tracks , mods with low powered cars often have it , the AI simply doesn't stay on gas pedal long enough and car doesn't move out of garage
GTP_furinkazen this bug appears only if you let the natural session progress or time acceleration , if you use SKIP session this bug doesn't show up
what it helps is to try to set lower 1st default gear for the AI , and also experiment with this line in ENG file LaunchRPMLogic=(6000.0, 7000.0) maybe with other figures it works with more torque
, if it's track specific it ususaly cos the garage exit is in a slope and a lower 1st gear may be not enough, if the problematic car has it on default SImbin track like Monza/ Imola etc torque is too low on the launch RPM and 1st gear too high
what it defentely helps is more torque on the AI launch range but that would require editing the ENG files so would be the very last thing to do
the first thing to experiment is to see if it's just a certain model of car affected or all do it
intelpower- Posts : 903
Join date : 2016-02-09
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
intelpower wrote:GTP_furinkazen wrote:LarsonFan42 wrote:"Everything's been bug tested, fixed, and done to death. "
Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.
[You must be registered and logged in to see this link.]
Never encountered this bug myself, anyone else here with the same issue?
it's shitty Simbin programing specific to GTL/ GTR2 that can be exarbated by some tracks , mods with low powered cars often have it , the AI simply doesn't stay on gas pedal long enough and car doesn't move out of garage
GTP_furinkazen this bug appears only if you let the natural session progress or time acceleration , if you use SKIP session this bug doesn't show up
what it helps is to try to set lower 1st default gear for the AI , and also experiment with this line in ENG file LaunchRPMLogic=(6000.0, 7000.0) maybe with other figures it works with more torque
, if it's track specific it ususaly cos the garage exit is in a slope and a lower 1st gear may be not enough, if the problematic car has it on default SImbin track like Monza/ Imola etc torque is too low on the launch RPM and 1st gear too high
what it defentely helps is more torque on the AI launch range but that would require editing the ENG files so would be the very last thing to do
the first thing to experiment is to see if it's just a certain model of car affected or all do it
Is this why at default Spa cars often get stuck in the pits?
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
you can check what I mean if you switch into a AI car , it revs up to the launch RPM clutch is let go and if car moves just a little or not at all the Ai doesn't continue to accelerate it just let's go....
it's just shitty Simbin programing, I have't seen this issue with a single Rfactor mod
if it moves just a bit the car is teleported back into pit garage space and must start over the result AI cars dont' t go out to practice
there was a discussion here and the most fail safe way was more torque in ENG file for the launch but dunno if maybe a shorter first gear might be enough
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on the other hand if it's just one garage at Brands GP maybe check if the garage exit is in a upwards slope and maybe somehow edit the track so it isn't anymore ?
it's just shitty Simbin programing, I have't seen this issue with a single Rfactor mod
if it moves just a bit the car is teleported back into pit garage space and must start over the result AI cars dont' t go out to practice
there was a discussion here and the most fail safe way was more torque in ENG file for the launch but dunno if maybe a shorter first gear might be enough
[You must be registered and logged in to see this link.]
on the other hand if it's just one garage at Brands GP maybe check if the garage exit is in a upwards slope and maybe somehow edit the track so it isn't anymore ?
intelpower- Posts : 903
Join date : 2016-02-09
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Thanks for the STW and BTCC track packs. Love how you changed them up to represent the era for the Super Touring mod.
Off to try them out.
Off to try them out.
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Peter Burrows, Canada
PeteB- Posts : 22
Join date : 2017-03-15
Age : 41
Location : Canada
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
A version 4.0 update is in the works!
"But you said this was the last one?"
Yep, but a true craftsman never stops - this should be when done a small (in file size) update focusing on a couple AIW and GDB tweaks.
"But you said this was the last one?"
Yep, but a true craftsman never stops - this should be when done a small (in file size) update focusing on a couple AIW and GDB tweaks.
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
RELEASE: MACAU 90s
RELEASE: Macau 90s for GTR2!
An Easter treat for a project that was delayed for months due too many AI issues... finally Macau Guia 90s is out for GTR2 enjoy!
CHANGELOG: Macau 90s (Original Track base Community Modders version)
~New marshals
~Repainted trackside barriers
~Removal of some barriers and catchfences to reflect the period Macau look.
~Addition of Race07 cams by PatrickRamirez
~AIW changes by Jmadria that fix AI issues and improve performance
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An Easter treat for a project that was delayed for months due too many AI issues... finally Macau Guia 90s is out for GTR2 enjoy!
CHANGELOG: Macau 90s (Original Track base Community Modders version)
~New marshals
~Repainted trackside barriers
~Removal of some barriers and catchfences to reflect the period Macau look.
~Addition of Race07 cams by PatrickRamirez
~AIW changes by Jmadria that fix AI issues and improve performance
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[You must be registered and logged in to see this link.]
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Thank you...
______________________________________________________________________________________________________________________
Alexandre Mezzacasa
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alexmezza- Posts : 3036
Join date : 2014-06-07
Age : 50
Location : France
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Make sure at Turn 2 you don't have 9 car pile ups like me
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
If Alex doesn't mind here's a wide screen LOD for the 1990's Macao track
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If Your playing GTR2 at 1920 X 1080 this will look normal
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If Your playing GTR2 at 1920 X 1080 this will look normal
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______________________________________________________________________________________________________________________
Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
So-Cal-Racing wrote:If Alex doesn't mind here's a wide screen LOD for the 1990's Macao track
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If Your playing GTR2 at 1920 X 1080 this will look normal
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I'm going to somepoint re-update the file with your new lighting, and i'll stick this in as an alternate LOD
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
I'm leaving you all for a couple weeks due to (planned) personal commitments... this is some of what is to come in July (with more news later this month) for all you Super Touring Car fanatics... Take it easy until then! #Furi
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______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
WIP: LE MANS 2017!
WIP: Le Mans 2017!
Editing the 2016 Le Mans layout with correct barrier changes and run-off areas as well as other performance-increasing fps. Working only on track layout, sponsorship and banners for a later date.
Requiring the following at the moment - all of which are beyond my talents (help please?)
~Michelin Scoring Tower
~Blue/yellow striped tarmac textures
~AIW tweaks.
If you can help, Inbox me please!
[You must be registered and logged in to see this image.]
Editing the 2016 Le Mans layout with correct barrier changes and run-off areas as well as other performance-increasing fps. Working only on track layout, sponsorship and banners for a later date.
Requiring the following at the moment - all of which are beyond my talents (help please?)
~Michelin Scoring Tower
~Blue/yellow striped tarmac textures
~AIW tweaks.
If you can help, Inbox me please!
[You must be registered and logged in to see this image.]
______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: FRM FURI RACE MODS - LE MANS 2017 WIP
Thank you for you work
repaban- Posts : 950
Join date : 2016-09-02
Age : 67
Location : France
z1000a2- Posts : 40
Join date : 2016-07-04
Age : 60
Location : Berlin
Page 4 of 5 • 1, 2, 3, 4, 5
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