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EEC GT3 Base v2.2 - Updated January 16 , 2018
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
CIGT 2016 Skinpack released over in my skins section
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Troy Barman
Sylphide- Admin
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Location : United States
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
make a new post on your thread so it jumps up as new one
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Daniel Ludwig
PATR10T- EEC Team
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Dont know if this has been reported yet but the 488's FFB is really awkward. It feels normal until you start turning into a corner then the wheel feels like it has reverse effects on and it just immediately wants to go to full lock with no resistance.
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Troy Barman
Sylphide- Admin
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Location : United States
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Sylphide wrote:Dont know if this has been reported yet but the 488's FFB is really awkward. It feels normal until you start turning into a corner then the wheel feels like it has reverse effects on and it just immediately wants to go to full lock with no resistance.
Indeed all the Ferrari's sufffer from the same FFB loss once you turn the wheel past 45 or so degrees
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
^Sylphide wrote:Dont know if this has been reported yet but the 488's FFB is really awkward. It feels normal until you start turning into a corner then the wheel feels like it has reverse effects on and it just immediately wants to go to full lock with no resistance.
Please look after caster, it must be at 7 or so. Set it to 10 - 12 and test again.
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Manolo- Posts : 34
Join date : 2016-07-24
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
In the .hdv file, if you change the SteeringFFBMult value to 0.0 to 1.2. it's better?
SilverSun- Posts : 433
Join date : 2012-05-21
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
SilverSun wrote:In the .hdv file, if you change the SteeringFFBMult value to 0.0 to 1.2. it's better?
Apart from the increase in forces that were OK nothing changes. It seems to be throttle related. In neutral there is feedback from the tyres turning on the track. In 1st on very low revs the feedback disappears the moment you turn the wheel, as you increase revs the turn grip effect lasts longer. Is it slip angle and throttle related perhaps?
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
It was reported some strange behavior on the Ferrari a few times, AMS is not liking this physic at all, they need to be redone I guess, but as you all know we got nobody in the physics department...
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
so because i dont read anymore about it all car objects what were visible on the mirrors are fixed now?
already preparing another "patch" including a nice update for a car
already preparing another "patch" including a nice update for a car
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Daniel Ludwig
PATR10T- EEC Team
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
I checked Huracan and Renault because those cars were reported and now it's all ok.
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Lukasz Pala
Maxellero- EEC Team
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
yes are fixedPATR10T wrote:so because i dont read anymore about it all car objects what were visible on the mirrors are fixed now?
already preparing another "patch" including a nice update for a car
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
The sound of the corvette are buggy, too. Coast are tha same like load.
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Manolo- Posts : 34
Join date : 2016-07-24
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Maxing out the caster on the 458 helped but the sensation is still there a bit.
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Troy Barman
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
I tested the 3rd Ferrari with in the list caster 11 and its almost okay. When you turn the wheel to much and have got steering angle 40°, its normally, that the car goes straight forward.
The physics from all cars are much better, that assetto corsa.
The physics from all cars are much better, that assetto corsa.
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Manolo- Posts : 34
Join date : 2016-07-24
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
// ENGINE VOLUME MIX
playerEngineVolumeMinimum=0.8
playerEngineVolumeThrottleFraction=0.6
playerEngineVolumeRevFraction=0.05
non-playerEngineVolumeMinimum=0.266
non-playerEngineVolumeThrottleFraction=0.2
non-playerEngineVolumeRevFraction=0.6
// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.05,0.5) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
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Manolo- Posts : 34
Join date : 2016-07-24
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
hi all, so deleted everything, reinstalled AMS, unpacked from BASE 1.0, and all the updates and everything to 1.3, including fix and shared files.
these are the files I downloaded (OP) and unpacked:
Download Mod: http://mega.nz/#!TkxU0KxI!VWT_GH9_46s5sGmAeukXroclB81aVH9RmGxIZXor5fA
Download Mod Update v1.3: http://mega.nz/#!v8QTXYTC!5W5UtS-8sBwBuSB0Yta4p3SsC8mY_OyP_g7t6NGTUZM
Download Mod Update v1.3 fix: http://mega.nz/#!fkgQkaxQ!UF0lah-AiYzBoDhLy0o3jxJRLwsPgL27aiInTzIP3TQ
Download Shared: http://mega.nz/#F!mpgByLbD!DEnHA3_R0i5HmYMDfRLjZg
Download Templates: http://mega.nz/#F!q5IXjSSS!_Gqrt0jt8vkkq9LjoeL8jw
Am I missing something? just don't understand it...and follows every step of the way. (really not much one can do wrong...)
these are the files I downloaded (OP) and unpacked:
Download Mod: http://mega.nz/#!TkxU0KxI!VWT_GH9_46s5sGmAeukXroclB81aVH9RmGxIZXor5fA
Download Mod Update v1.3: http://mega.nz/#!v8QTXYTC!5W5UtS-8sBwBuSB0Yta4p3SsC8mY_OyP_g7t6NGTUZM
Download Mod Update v1.3 fix: http://mega.nz/#!fkgQkaxQ!UF0lah-AiYzBoDhLy0o3jxJRLwsPgL27aiInTzIP3TQ
Download Shared: http://mega.nz/#F!mpgByLbD!DEnHA3_R0i5HmYMDfRLjZg
Download Templates: http://mega.nz/#F!q5IXjSSS!_Gqrt0jt8vkkq9LjoeL8jw
Am I missing something? just don't understand it...and follows every step of the way. (really not much one can do wrong...)
Last edited by rocafella1978 on 21/8/2016, 22:24; edited 1 time in total
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
rfm? there is no rfm in AMS and it is not called ReizaEEC anymore so you are with the wrong mod
Nice stuff manManolo wrote:// ENGINE VOLUME MIX
playerEngineVolumeMinimum=0.8
playerEngineVolumeThrottleFraction=0.6
playerEngineVolumeRevFraction=0.05
non-playerEngineVolumeMinimum=0.266
non-playerEngineVolumeThrottleFraction=0.2
non-playerEngineVolumeRevFraction=0.6
// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.05,0.5) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
had it changed but looks like was not on the update -.-
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Daniel Ludwig
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
servus und guten abend PATR10T, verstehe nicht was ich falsch mache dass es nicht klappt...(just don't get it, have installed and tried 3x times now and always same vehicles...same problems with GMOTOR 2 ERROR -> CAR_CUBE_ALUMINIUM -> GLOBAL MATERIAL -> LIGHTS and ROADSDA.
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
none of the cars using such a cube map... this is a file used with the sce mod but they dont made it into the ams mod as i changed the materials using the "aluminium" cube map...
you have the sce mod installed too or before? but then you would have a the ferrari 458 folders twice
also why you have a rfm folder? its used in sce but not in ams
show me a screen with the error messages please also please make a trace file
you have the sce mod installed too or before? but then you would have a the ferrari 458 folders twice
also why you have a rfm folder? its used in sce but not in ams
show me a screen with the error messages please also please make a trace file
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Daniel Ludwig
PATR10T- EEC Team
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Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
I wanted to drive Z4 again but I found out that Z4 and Ginetta had 20kg put on. Whats the reason? So you slowed down Z4 and Ginetta
and other cars got faster. I think each car got some advantage in some respect. If Z4 and Ginetta was faster in SCE, I didnt see people rushing to drive that cars. I tnink Z4 should be the same in AMS.
and other cars got faster. I think each car got some advantage in some respect. If Z4 and Ginetta was faster in SCE, I didnt see people rushing to drive that cars. I tnink Z4 should be the same in AMS.
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Bob Cech
Bob Cech- Posts : 232
Join date : 2016-02-27
Age : 61
Location : Cape Town, South Africa
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
did installation again, started with: EEC GT3 Base v1.0.7z -> moved all into AMS folder.
then unpacked: EEC GT3 Base v1.3 Update.7z -> moved all into AMS folder (overwrite YES)
lastly: EEC GT3 Base v1.3 Update Fix.7z -> moved all into AMS folder (overwrite YES)
then: EEC GT3 Base PitCrew SafetyCar Shared.zip -> moved into their respective places.
1) ...\GameData\Scripts\pits.mas (overwrite yes)
2) ...\GameData\Sounds\PaceCar and ...\GameData\Vehicles\PaceCar
3) ...\GameData\Vehicles\EECMAPS.mas (overwrite yes)
4) ...\GameData\Vehicles\MIRROR.BMP (overwrite yes)
*** did not unpack nor install: EEC AMS Showroom v1.0.7z (did not want this)
so deleted all of AMS related files and folders and repeated steps above and it worked 100%, so whatever was going on before it now done/ "erledigt", settings and all redone and each and every vehicle is working and absolute blast and wonderful! thank you EEC staff for putting this together for AMS!
then unpacked: EEC GT3 Base v1.3 Update.7z -> moved all into AMS folder (overwrite YES)
lastly: EEC GT3 Base v1.3 Update Fix.7z -> moved all into AMS folder (overwrite YES)
then: EEC GT3 Base PitCrew SafetyCar Shared.zip -> moved into their respective places.
1) ...\GameData\Scripts\pits.mas (overwrite yes)
2) ...\GameData\Sounds\PaceCar and ...\GameData\Vehicles\PaceCar
3) ...\GameData\Vehicles\EECMAPS.mas (overwrite yes)
4) ...\GameData\Vehicles\MIRROR.BMP (overwrite yes)
*** did not unpack nor install: EEC AMS Showroom v1.0.7z (did not want this)
so deleted all of AMS related files and folders and repeated steps above and it worked 100%, so whatever was going on before it now done/ "erledigt", settings and all redone and each and every vehicle is working and absolute blast and wonderful! thank you EEC staff for putting this together for AMS!
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
the mirror.bmp you dont need, its a smaller one compared to the one whats on the eecmaps.mas because someone requested it
good thats working now
good thats working now
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
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Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Drivers dont chose faster carBob Cech wrote:I wanted to drive Z4 again but I found out that Z4 and Ginetta had 20kg put on. Whats the reason? So you slowed down Z4 and Ginetta
and other cars got faster. I think each car got some advantage in some respect. If Z4 and Ginetta was faster in SCE, I didnt see people rushing to drive that cars. I tnink Z4 should be the same in AMS.
In Gsc ginetta and BMW from another planet
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
PATR10T wrote:the mirror.bmp you dont need, its a smaller one compared to the one whats on the eecmaps.mas because someone requested it
good thats working now
okay, good to know about MIRROR.BMP. thanks again for your efforts and help. herzlichen dank PATR10T!
Guest- Guest
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