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EEC GT3 Base v2.2 - Updated January 16 , 2018 - Page 7 I_icon_minitime24/10/2024, 21:16 by Chronskic

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» NASCAR 2005 (2004) Mod Question
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Post  Sylphide 19/8/2016, 00:08

CIGT 2016 Skinpack released over in my skins section Very Happy Very Happy

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Post  PATR10T 19/8/2016, 00:15

make a new post on your thread so it jumps up as new one Wink thumps up

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Post  Sylphide 19/8/2016, 04:20

Dont know if this has been reported yet but the 488's FFB is really awkward. It feels normal until you start turning into a corner then the wheel feels like it has reverse effects on and it just immediately wants to go to full lock with no resistance.

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Post  Guest 19/8/2016, 10:29

Sylphide wrote:Dont know if this has been reported yet but the 488's FFB is really awkward. It feels normal until you start turning into a corner then the wheel feels like it has reverse effects on and it just immediately wants to go to full lock with no resistance.

Indeed all the Ferrari's sufffer from the same FFB loss once you turn the wheel past 45 or so degrees

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Post  Manolo 19/8/2016, 10:57

Sylphide wrote:Dont know if this has been reported yet but the 488's FFB is really awkward. It feels normal until you start turning into a corner then the wheel feels like it has reverse effects on and it just immediately wants to go to full lock with no resistance.
^

Please look after caster, it must be at 7 or so. Set it to 10 - 12 and test again.

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Post  SilverSun 19/8/2016, 12:47

In the .hdv file, if you change the SteeringFFBMult value to 0.0 to 1.2. it's better?

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Post  Guest 19/8/2016, 13:04

SilverSun wrote:In the .hdv file, if you change the SteeringFFBMult value to 0.0 to 1.2. it's better?

Apart from the increase in forces that were OK nothing changes. It seems to be throttle related. In neutral there is feedback from the tyres turning on the track. In 1st on very low revs the feedback disappears the moment you turn the wheel, as you increase revs the turn grip effect lasts longer. Is it slip angle and throttle related perhaps?

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Post  Guest 19/8/2016, 14:11

It was reported some strange behavior on the Ferrari a few times, AMS is not liking this physic at all, they need to be redone I guess, but as you all know we got nobody in the physics department...

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Post  PATR10T 19/8/2016, 17:55

so because i dont read anymore about it all car objects what were visible on the mirrors are fixed now?

already preparing another "patch" including a nice update for a car Razz

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Post  Maxellero 19/8/2016, 18:06

I checked Huracan and Renault because those cars were reported and now it's all ok.

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Post  Guest 19/8/2016, 18:08

PATR10T wrote:so because i dont read anymore about it all car objects what were visible on the mirrors are fixed now?

already preparing another "patch" including a nice update for a car Razz
yes are fixed Smile

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Post  Manolo 19/8/2016, 19:58

The sound of the corvette are buggy, too. Coast are tha same like load.

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Post  Sylphide 20/8/2016, 01:45

Maxing out the caster on the 458 helped but the sensation is still there a bit.

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Post  Manolo 20/8/2016, 08:32

I tested the 3rd Ferrari with in the list caster 11 and its almost okay. When you turn the wheel to much and have got steering angle 40°, its normally, that the car goes straight forward.
The physics from all cars are much better, that assetto corsa.

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Post  Manolo 21/8/2016, 18:24

// ENGINE VOLUME MIX

playerEngineVolumeMinimum=0.8
playerEngineVolumeThrottleFraction=0.6
playerEngineVolumeRevFraction=0.05

non-playerEngineVolumeMinimum=0.266
non-playerEngineVolumeThrottleFraction=0.2
non-playerEngineVolumeRevFraction=0.6

// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.05,0.5) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%


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Post  Guest 21/8/2016, 18:55

hi all, so deleted everything, reinstalled AMS, unpacked from BASE 1.0, and all the updates and everything to 1.3, including fix and shared files.
these are the files I downloaded (OP) and unpacked:
Download Mod: http://mega.nz/#!TkxU0KxI!VWT_GH9_46s5sGmAeukXroclB81aVH9RmGxIZXor5fA
Download Mod Update v1.3: http://mega.nz/#!v8QTXYTC!5W5UtS-8sBwBuSB0Yta4p3SsC8mY_OyP_g7t6NGTUZM
Download Mod Update v1.3 fix: http://mega.nz/#!fkgQkaxQ!UF0lah-AiYzBoDhLy0o3jxJRLwsPgL27aiInTzIP3TQ

Download Shared: http://mega.nz/#F!mpgByLbD!DEnHA3_R0i5HmYMDfRLjZg

Download Templates: http://mega.nz/#F!q5IXjSSS!_Gqrt0jt8vkkq9LjoeL8jw

Am I missing something? just don't understand it...and follows every step of the way. (really not much one can do wrong...)


Last edited by rocafella1978 on 21/8/2016, 22:24; edited 1 time in total

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Post  Guest 21/8/2016, 22:11

rfm? there is no rfm in AMS and it is not called ReizaEEC anymore so you are with the wrong mod

Manolo wrote:
// ENGINE VOLUME MIX

playerEngineVolumeMinimum=0.8
playerEngineVolumeThrottleFraction=0.6
playerEngineVolumeRevFraction=0.05

non-playerEngineVolumeMinimum=0.266
non-playerEngineVolumeThrottleFraction=0.2
non-playerEngineVolumeRevFraction=0.6

// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7)  // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.05,0.5) // power sound starts to blend in at 10% throttle, coast sound blends out at 70%

Nice stuff man Smile

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Post  PATR10T 21/8/2016, 22:18

had it changed but looks like was not on the update -.-

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Post  Guest 21/8/2016, 22:28

servus und guten abend PATR10T, verstehe nicht was ich falsch mache dass es nicht klappt...(just don't get it, have installed and tried 3x times now and always same vehicles...same problems with GMOTOR 2 ERROR -> CAR_CUBE_ALUMINIUM -> GLOBAL MATERIAL -> LIGHTS and ROADSDA.

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Post  PATR10T 21/8/2016, 23:05

none of the cars using such a cube map... this is a file used with the sce mod but they dont made it into the ams mod as i changed the materials using the "aluminium" cube map...

you have the sce mod installed too or before? but then you would have a the ferrari 458 folders twice scratch

also why you have a rfm folder? its used in sce but not in ams

show me a screen with the error messages please also please make a trace file

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Post  Bob Cech 22/8/2016, 06:22

I wanted to drive Z4 again but I found out that Z4 and Ginetta had 20kg put on. Whats the reason? So you slowed down Z4 and Ginetta
and other cars got faster. I think each car got some advantage in some respect. If Z4 and Ginetta was faster in SCE, I didnt see people rushing to drive that cars. I tnink Z4 should be the same in AMS.

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Post  Guest 22/8/2016, 06:54

did installation again, started with: EEC GT3 Base v1.0.7z -> moved all into AMS folder.
then unpacked: EEC GT3 Base v1.3 Update.7z -> moved all into AMS folder (overwrite YES)
lastly: EEC GT3 Base v1.3 Update Fix.7z -> moved all into AMS folder (overwrite YES)
then: EEC GT3 Base PitCrew SafetyCar Shared.zip -> moved into their respective places.
1) ...\GameData\Scripts\pits.mas (overwrite yes)
2) ...\GameData\Sounds\PaceCar and ...\GameData\Vehicles\PaceCar
3) ...\GameData\Vehicles\EECMAPS.mas (overwrite yes)
4) ...\GameData\Vehicles\MIRROR.BMP (overwrite yes)

*** did not unpack nor install: EEC AMS Showroom v1.0.7z (did not want this)

so deleted all of AMS related files and folders and repeated steps above and it worked 100%, so whatever was going on before it now done/ "erledigt", settings and all redone and each and every vehicle is working and absolute blast and wonderful! thank you EEC staff for putting this together for AMS!

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Post  PATR10T 22/8/2016, 08:41

the mirror.bmp you dont need, its a smaller one compared to the one whats on the eecmaps.mas because someone requested it Wink

good thats working now

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Post  Guest 22/8/2016, 09:51

Bob Cech wrote:I wanted to drive Z4 again but I found out that Z4 and Ginetta had 20kg put on. Whats the reason? So you slowed down Z4 and Ginetta
and other cars got faster. I think each car got some advantage in some respect. If Z4 and Ginetta was faster in SCE, I didnt see people rushing to drive that cars.  I tnink Z4 should be the same in AMS.
Drivers dont chose faster car Wink
In Gsc ginetta and BMW from another planet Wink

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Post  Guest 22/8/2016, 12:21

PATR10T wrote:the mirror.bmp you dont need, its a smaller one compared to the one whats on the eecmaps.mas  because someone requested it Wink

good thats working now

okay, good to know about MIRROR.BMP. thanks again for your efforts and help. herzlichen dank PATR10T!

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