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EEC LeMans Series v1.7 (24.10.2016)
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24 posters
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Re: EEC LeMans Series v1.7 (24.10.2016)
I am loving the cars so far, however, the ai cars won't load in correctly and then the game crashes, please help!
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Boris Bishoff
undefined undefined- Posts : 15
Join date : 2016-02-11
Re: EEC LeMans Series v1.7 (24.10.2016)
Basuchi wrote:I'll take some video footage onboard and from the outside on friday or sunday. But that is more or less the same problem as with the 997 in the first version for GSCE.
i cant reproduce it O_o
i drove a lot laps with the gt3 version and also with the gte and never saw a problem... did you changed something on the setup?
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC LeMans Series v1.7 (24.10.2016)
Can't see how it is related but worth to check since it's the only thing I didn't check that deep
Seb open the HDV of the Ferrari and delete these 2 lines in Controls
UpshiftAlgorithm=(0.975,0.0)
DownshiftAlgorithm=(0.91,0.70,0.60)
Check if this bug happens.
The other thing I can think about is these lines in TBC
WearGrip1=(0.998,0.96,0.95,0.946,0.942,0.938,0.934,0.93)
WearGrip2=(0.926,0.922,0.918,0.914,0.895,0.87,0.79,0.7)
Change to
WearGrip1=(0.998,0.997,1.003,1.000,0.995,0.992,0.990,0.989)
WearGrip2=(1.028,1.031,1.033,1.020,1.015,1.005,0.997,0.994)
(I'd hate if it was the second)
Seb open the HDV of the Ferrari and delete these 2 lines in Controls
UpshiftAlgorithm=(0.975,0.0)
DownshiftAlgorithm=(0.91,0.70,0.60)
Check if this bug happens.
The other thing I can think about is these lines in TBC
WearGrip1=(0.998,0.96,0.95,0.946,0.942,0.938,0.934,0.93)
WearGrip2=(0.926,0.922,0.918,0.914,0.895,0.87,0.79,0.7)
Change to
WearGrip1=(0.998,0.997,1.003,1.000,0.995,0.992,0.990,0.989)
WearGrip2=(1.028,1.031,1.033,1.020,1.015,1.005,0.997,0.994)
(I'd hate if it was the second)
How many AI? Which track? It works fine hereundefined undefined wrote:I am loving the cars so far, however, the ai cars won't load in correctly and then the game crashes, please help!
Last edited by Kalinin on 13/7/2016, 22:30; edited 1 time in total
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
Another small thing - Aston don't have shiny mirrors from the outside view
#details
#details
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Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC LeMans Series v1.7 (24.10.2016)
the mirror mirror or the body part of the mirror?
edit: looks like i mapped them on the wrong part of the misc.dds...
edit: looks like i mapped them on the wrong part of the misc.dds...
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Daniel Ludwig
PATR10T- EEC Team
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Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC LeMans Series v1.7 (24.10.2016)
@ Kalinin , every amount of ai and every track.
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Boris Bishoff
undefined undefined- Posts : 15
Join date : 2016-02-11
Re: EEC LeMans Series v1.7 (24.10.2016)
Are you sure you installed the shared textures? As I said it works fine here.
Do a trace please
Do a trace please
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
I have this message on medium settings, appears also in low
The mirror mirrorPATR10T wrote:the mirror mirror or the body part of the mirror?
Last edited by Maxellero on 13/7/2016, 23:13; edited 1 time in total
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Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC LeMans Series v1.7 (24.10.2016)
Thats it!Maxellero wrote:I have this message on medium settings, appears also in low
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Boris Bishoff
undefined undefined- Posts : 15
Join date : 2016-02-11
Re: EEC LeMans Series v1.7 (24.10.2016)
because splitter lodc_o dosnt exist... when creating the gen files i saw it and deleted this so why this is still in there? O_o
you can change it by your own with removing the _O behind lodc
must be for alpine
<LOW> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.00) ShadowReceiver=True
<LOW> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(400.0) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(500.0) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODA_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(600.0) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODA_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.00) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(700.0) ShadowReceiver=True
and for oreca
<LOW> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.00) ShadowReceiver=True
<LOW> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(400.0) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(500.0) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODA_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(600.0) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODA_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.00) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(700.0) ShadowReceiver=True
you can change it by your own with removing the _O behind lodc
must be for alpine
<LOW> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.00) ShadowReceiver=True
<LOW> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(400.0) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(500.0) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODA_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(600.0) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODA_A.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.00) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODB_A.GMT CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(700.0) ShadowReceiver=True
and for oreca
<LOW> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.00) ShadowReceiver=True
<LOW> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(400.0) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True
<MED> MeshFile=Oreca_03_SPLITTER_LODC.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(500.0) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODA_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<HIGH> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(600.0) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODA_O.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.00) ShadowReceiver=True
<MAX> MeshFile=Oreca_03_SPLITTER_LODB_O.GMT CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(700.0) ShadowReceiver=True
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC LeMans Series v1.7 (24.10.2016)
Can you give more details on how you did it Weber? I can't reproduce this bug here, the car is running fine. Any setup change you did?
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
I didn't do any changes to the setup whatsoever. When standing and turning the wheel over 50% of the maximum rotation, the steering snaps and starts to wave around like crazy. My FFB is set to 180 Hz and 70%.
As I said, I will do a video shortly but I am not home today, so I can do it on friday the earliest.
As I said, I will do a video shortly but I am not home today, so I can do it on friday the earliest.
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Sebastian Weber
#36 - HC Racing - Audi R8 LMS - 2016/2017 GT Sprint
#3 - Corvette Racing - Corvette C7.R - 2016/2017 ALMS
- 3rd 2015 Le Mans Series GTE Pro Driver's Championship
- 3rd 2015/2016 GT Sprint Driver's Championship
- WINNER 2015/2016 GT Sprint Team's Championship
Basuchi- Posts : 231
Join date : 2014-06-07
Age : 36
Location : Berlin, Germany
Re: EEC LeMans Series v1.7 (24.10.2016)
i tried everything yesterday to reproduce it but didnt worked...
i run 360hz ffb with 60%
i tried with standard setup and also highered the steering lock to 20° , my t300 is set on driver to 430° and also ingame steering is on 430°
i run 360hz ffb with 60%
i tried with standard setup and also highered the steering lock to 20° , my t300 is set on driver to 430° and also ingame steering is on 430°
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC LeMans Series v1.7 (24.10.2016)
updated to v1.2
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC LeMans Series v1.7 (24.10.2016)
Thank you guys.
I think everyone who owns the game has been waiting for this.
Great job guys and the quality is amazing as usual.
I think everyone who owns the game has been waiting for this.
Great job guys and the quality is amazing as usual.
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
If it's FFB related could be due to increased rates in AMS (considering it didn't happen in SCE), in this case nothing I can do mate can only recommend to use a bit less force till this issue stop happening or try to find something that could fix it in the realfeel ini. Same as Daniel I couldn't get this bug to happen here, I also use 360hz but way less force otherwise the wheel would break my desk lolBasuchi wrote:I didn't do any changes to the setup whatsoever. When standing and turning the wheel over 50% of the maximum rotation, the steering snaps and starts to wave around like crazy. My FFB is set to 180 Hz and 70%.
As I said, I will do a video shortly but I am not home today, so I can do it on friday the earliest.
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
hotpup wrote:Thank you guys.
I think everyone who owns the game has been waiting for this.
Great job guys and the quality is amazing as usual.
You do realize that this isn't the big one yet right?
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
You didn't fix Aston mirrorsPATR10T wrote:updated to v1.2
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Lukasz Pala
Maxellero- EEC Team
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Age : 29
Location : Poland
Re: EEC LeMans Series v1.7 (24.10.2016)
Am i the only one who thinks that the GT GTE is seriously overpowerd compared to the other GTE's?
Guest- Guest
Re: EEC LeMans Series v1.7 (24.10.2016)
Awesome job PATR10T. Thank you very much.
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Simon Russell
Russo997GT3RSR- Posts : 153
Join date : 2012-06-13
Age : 36
Location : Australia
Re: EEC LeMans Series v1.7 (24.10.2016)
Thanks for all your hard work Daniel. I've only managed to drive it for a few minutes but looks and drives great in AMS. Figures a mod gets released for AMS and i am leaving for the weekend so no time to enjoy it.
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Chris Stephens
C_Stephens- Posts : 105
Join date : 2016-01-30
Age : 55
Location : Windsor, ON, Canada
Re: EEC LeMans Series v1.7 (24.10.2016)
I've tested all GTE cars on Red Bull Ring and Ford looks like it's way faster but it isn't. It's still the fastest car - about 0.150s faster than Porsche.Gilles Leblanc wrote:Am i the only one who thinks that the GT GTE is seriously overpowerd compared to the other GTE's?
Ford 1:28.8
Porsche 1:28.9
Aston Martin 1:29.1
Corvette 1:29.2
Ferrari 1:29.3
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Lukasz Pala
Maxellero- EEC Team
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Age : 29
Location : Poland
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