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[RELEASE] Super Touring World Version 1.6

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[RELEASE] Super Touring World Version 1.6 - Page 18 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 5/12/2016, 21:06

Hello

sugestion for tracks,tyre files and talent files  to encounter the  sometime bad AIW .

At all Tracks at minimum AI Grip 10% better then player grip . later we can balance it,  to get  balcing vs players .

Tyre grip up to 15 % better then player grip .

This condition  give the AI an  overpowered Advantage vs players and better AITorqueStab. Natural AI  moving   we can set by AITorqueStab=(?.??, ?.??, ?.??)

Next is to slow down the  AI  by the Talent files . So  we are able to set  individual skills . Example  F. Biela is faster then Bentcliff  while player can  get bentcliff but must be  real good to get Biela .

Results from Testing silverstone Internaltional ( for the old rabbits here like toca 2) .

New Settings  in HDC .
Front and Rear Antiswaybar
FrontAntiSwayRange=(50000.0, 5000.0, 180) : ( range is changed up to 180 )
RearAntiSwayRange=(50000.0, 5000.0, 180) : ( range is changed up to 180 )
At each axle
SpringRange=(80000.0, 2000.0, 200)
SlowBumpRange=(2000.0, 100.0, 50)
FastBumpRange=(1000.0, 100.0, 50)
SlowReboundRange=(3000.0, 100.0, 50)
FastReboundRange=(2000.0, 100.0, 50)

Both sides in front
FrictionTorque=30.50 if not driveline then 1.5
Both sides in rear
FrictionTorque=40.50  if not driveline then 2.5
This  give FWD and RWD a Speed Avantage vs  AWD  while  FWD is a little faster then RWD.
But  we must give the Friction resistance back by lowering " Rolling Resistance" from tyers .
like this changes.
"Soft Compound" front and rear
RollingResistance=600.0 ( reduced from 1400)
"Hard Compound"front and rear
RollingResistance=580.0 ( reduced from 1400)
u see  that hard compont have a little less  rolling resisance ,  thats a little to real tyers .
The  accelarating and breaking performance we can set here AITorqueStab=(Lat,long,vert) by changing  long.  unique at the FWD,RWD,AWD.
Audi A4
[FRONT]                                 [REAR]
CamberSetting=27               CamberSetting=38
PressureSetting=15             PressureSetting=5
SpringSetting=80                 SpringSetting=40
SlowBumpSetting=11          SlowBumpSetting=15
FastBumpSetting=9             FastBumpSetting=12
SlowReboundSetting=10    SlowReboundSetting=8
FastReboundSetting=7       FastReboundSetting=6
FrontAntiSwaySetting=36
RearAntiSwaySetting=6
FrontToeInSetting=22
RearToeInSetting=21

time after  first  7rounds min  1.23.691

Hope  u find some interesting parts to  enjoy yourself , with this 2 ct .

Greets eltom

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Post  GTP_furinkazen 5/12/2016, 21:15

eltom wrote:Hello

sugestion for tracks,tyre files and talent files  to encounter the  sometime bad AIW .

At all Tracks at minimum AI Grip 10% better then player grip . later we can balance it,  to get  balcing vs players .

Tyre grip up to 15 % better then player grip .

This condition  give the AI an  overpowered Advantage vs players and better AITorqueStab. Natural AI  moving   we can set by AITorqueStab=(?.??, ?.??, ?.??)

Next is to slow down the  AI  by the Talent files . So  we are able to set  individual skills . Example  F. Biela is faster then Bentcliff  while player can  get bentcliff but must be  real good to get Biela .

Results from Testing silverstone Internaltional ( for the old rabbits here like toca 2) .

New Settings  in HDC .
Front and Rear Antiswaybar
FrontAntiSwayRange=(50000.0, 5000.0, 180) : ( range is changed up to 180 )
RearAntiSwayRange=(50000.0, 5000.0, 180) : ( range is changed up to 180 )
At each axle
SpringRange=(80000.0, 2000.0, 200)
SlowBumpRange=(2000.0, 100.0, 50)
FastBumpRange=(1000.0, 100.0, 50)
SlowReboundRange=(3000.0, 100.0, 50)
FastReboundRange=(2000.0, 100.0, 50)

Both sides in front
FrictionTorque=30.50 if not driveline then 1.5
Both sides in rear
FrictionTorque=40.50  if not driveline then 2.5
This  give FWD and RWD a Speed Avantage vs  AWD  while  FWD is a little faster then RWD.
But  we must give the Friction resistance back by lowering " Rolling Resistance" from tyers .
like this changes.
"Soft Compound" front and rear
RollingResistance=600.0 ( reduced from 1400)
"Hard Compound"front and rear
RollingResistance=580.0 ( reduced from 1400)
u see  that hard compont have a little less  rolling resisance ,  thats a little to real tyers .
The  accelarating and breaking performance we can set here AITorqueStab=(Lat,long,vert) by changing  long.  unique at the FWD,RWD,AWD.
Audi A4
[FRONT]                                 [REAR]
CamberSetting=27               CamberSetting=38
PressureSetting=15             PressureSetting=5
SpringSetting=80                 SpringSetting=40
SlowBumpSetting=11          SlowBumpSetting=15
FastBumpSetting=9             FastBumpSetting=12
SlowReboundSetting=10    SlowReboundSetting=8
FastReboundSetting=7       FastReboundSetting=6
FrontAntiSwaySetting=36
RearAntiSwaySetting=6
FrontToeInSetting=22
RearToeInSetting=21

time after  first  7rounds min  1.23.691

Hope  u find some interesting parts to  enjoy yourself , with this 2 ct .

Greets eltom

Talent file wise, they are already done and fine - I find myself (and I am not the fastest driver at all) on a controller I am generally most races competing with bottom manufacturer ars and top indy entries.

Also remember - Player Grip can be defined in GDB, as can AI level... then you also want lap times comparable to real life.

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Post  jr82 6/12/2016, 00:39

simspeed_racing wrote:Only the talent files need to be moved.  They are not 100% perfect at replicating real life and no matter how good the talent files  are other factors will still come into force such as engine power, weight, base drag on the body aero.
all good, i just wasn't sure if i was doing it properly. Smile

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Post  Jarodparker 6/12/2016, 02:50

I don't understand why accelerate AI with grip and after slow down with talent ! Talent is good like that because Bincliffe is lower than Biela.

I think AI is good like that, it is closer for all type of cars, 4WD have difficult in straight line and AI isn't a tank when you push it and sometimes it doing alone error. In my mixing ST mod, I have minimum 23 differents cars per season (46 cars on grid) and when I compare all cars and all drivers, the game is logic. Sometimes the worst drivers of a team doing the better championship but it's the life, the game is little lotery depending of differents elements but it kept a base who are logic and I like that.

At Spa, I have difficult to do the topspeed with Audi when I do the the same topseed at the middle of straight line with laguna.

If you are less rolling resistance, your tyre heating less and you use it less -> you win time on race ->AI become more easy.

For the setup in .HDC, that is the choice of everybody and depending on track. In EEC league I have doing a laptime one seconde fastest of all driver (except Kevin) on Red Bull Ring without rear antiroll bar !

Behind this post, I have test Silverstone international for the first time in GTR with laguna 98. I have just change the fuel, steering lock at 6° because I have joypad and the gearbow little short. Not touch at setup 2 !

Result ? 1.21.840 at my third lap.



With Audi 97 : 1.21.850



Difference between FWD and 4WD on equilibrate track : 0.010 secondes. I don't know how doing a mod who works most fine of that !

I don't know how GTP is fastest but for me, I have participate of Gran Turismo world cup, always in top 2 laptime in EEC server and multiple world record in multiple racing game like Donington at Toca 2 for example, but I have very beautiful race with AI in GTR2.
I don't think I win at Spa if I do 120% and psycho AI (I play always with psycho AI), I do pole position with 113-115% maximum with the best car.

I think AI in GTR is the best AI I have ever seen, it's not a stupid dummies tank who not see and crash you as AMS or ... Pcars on xbox one.

The alone problem we have with AI, it's the gravel problem and it's to having the same % AI level at all tracks because if I play with 110% at Donington, I need to play with 116% at Magny-cours. That change that easely with AIgrip in gdb files.

You have a lot of idea and that is a good quality but not lost you in multiple idea who go in multiples directions. If you change one things of a car, it's possible that is best for BTCC but not for FFSA or STW and I think for the first time since I know this mod, we not need big update in the physics or AI. Maybe just little fix for little bug or more realism but in reality the mod works very fine and the most of problem come from the source code of the game.

I have see the post of eurostc but you do an error with Roadwetgrip=0.90 because just less 10% of grip in storm, that is not real. The author of game do 0.75 but I think it's worst in the reality with the worst condition.


Last edited by Jarodparker on 6/12/2016, 04:29; edited 1 time in total

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Post  jr82 6/12/2016, 04:23

jr82 wrote:
simspeed_racing wrote:Only the talent files need to be moved.  They are not 100% perfect at replicating real life and no matter how good the talent files  are other factors will still come into force such as engine power, weight, base drag on the body aero.
all good, i just wasn't sure if i was doing it properly. Smile
just on this, the '94 BMW is .5-1.0 sec faster than anything else.
i couldn't find the file where i can adjust this.

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Post  simspeed_racing 6/12/2016, 08:55

I will check the HDC. I added weight to a lot of the RWD but might not of changed the 1994 car. Also if I remember rightly the 94 BMW has a slightly higher body aero number - 310 rather than 305.

[You must be registered and logged in to see this link.] and eltom I agree with Jarodparker that overall AI is close and provides good racing.
I do not agree with adjusting track grip in the GDB file as there are so many tracks out there, it affects every other car/mod and provides false results. I could spend time working on the physics perfecting them on a track with adjusted grip and people who download would get a different result.

I am prepared to try the suggested settings in regards to the tyre file and I agree that the suspension could be harder, in fact I had been experimenting with the RWDS and it improved them significantly. I will also try the different torque stab settings, there is always a risk of making the AI too unstable though when these are messed with.
However I will not be rushing to release anything. People can do what they like once they have downloaded the mod, I change almost every other mod I download in some way so by all means make suggestions or upload your own personal adjustments but I think the mod as it stands is in a good place. I am not a technical person, my knowledge of cars is woeful too I just want to bring the super touring to this game and have some fun racing.

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Post  jr82 6/12/2016, 09:10

simspeed_racing wrote:I will check the HDC. I added weight to a lot of the RWD but might not of changed the 1994 car.  Also if I remember rightly the 94 BMW has a slightly higher body aero number  - 310 rather than 305.  

[You must be registered and logged in to see this link.]  and eltom   I agree with Jarodparker that overall AI is close and provides good racing.
I do not agree with adjusting track grip in the GDB file as there are so many tracks out there, it affects every other car/mod and provides false results. I could spend  time working on the physics  perfecting them on a track with adjusted grip and people who download would get a different result.

I am prepared to try the suggested settings in regards to the tyre file and I agree that the suspension could be harder, in fact I had been experimenting with the RWDS and it improved them significantly.   I will also try the different torque stab settings, there is always a risk of making the AI too unstable though when these are messed with.
However I will not be rushing to release anything.  People can do what they like once they have downloaded the mod, I change almost every other mod I download in some way so by all means make suggestions or upload your own personal adjustments but I think the mod as it stands is in a good place.  I am not a technical person, my knowledge of cars is woeful  too  I just want to bring the super touring to this game  and have some fun racing.
you have certainly achieved that, the mod is awesome.

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Post  simspeed_racing 6/12/2016, 16:01

The 1994 BMW also has a 315BHP engine which much higher than the other 1994 cars so it might explain why it is too fast. It also weighs 1055kg rather than 1095kg like the others and the BodyDragBase=(0.310) is slightly higher than other 1994 cars.
I'd suggest just swapping the engine with another car to begin with, the BHP is listed in most .ENG files.

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Post  jr82 7/12/2016, 01:57

simspeed_racing wrote:The 1994 BMW also has a 315BHP engine which much higher than the other 1994 cars so it might explain why it is too fast.  It also weighs 1055kg rather than 1095kg like the others and the BodyDragBase=(0.310) is slightly higher than other 1994 cars.
I'd suggest just swapping the engine with another car to begin with,  the BHP is listed in most .ENG files.
Bingo! think we found our problem.
is it the "BMW_ST_1994.eng file?
most others are around 300bhp from that year so around the same value will fine or given it is'a also lighter & better aero would it need to be less still? 290ish for example? also how does the aero compare with the '94 Alfa which was also an "aero" car that year?
is it the top line in the file that needs to be updated?

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Post  Jarodparker 7/12/2016, 02:09

jr82 have reason, I have test for compared BMW and Laguna, 155 and Mondeo. The 3 FWD is almost the same.

At Spa :

BMW : 2.23.147
Laguna : 2.23.456

At Donington :

BMW : 1.35.916
Laguna : 1.36.526



But at Donington, I drift like a pig for winning 0.5 sec and I don't think my tyre during 15 laps with this style driving. Maybe with steering wheel it's most easy to do a good lap and kept his tyre, I don't know.

I think .eng who are 310hp is good, it's a light adjustement because it's possible BMW is better in qualy but lowest in race.

edit : Maybe the .eng ok Skoda Octavia, 308hp and almost the same torque

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Post  GTP_furinkazen 7/12/2016, 02:16

Jarodparker wrote:jr82 have reason, I have test for compared BMW and Laguna, 155 and Mondeo. The 3 FWD is almost the same.

At Spa :

BMW : 2.23.147
Laguna : 2.23.456

At Donington :

BMW : 1.35.916
Laguna : 1.36.526



But at Donington, I drift like a pig for winning 0.5 sec and I don't think my tyre during 15 laps with this style driving. Maybe with steering wheel it's most easy to do a good lap and kept his tyre, I don't know.

I think .eng who are 310hp is good, it's a light adjustement because it's possible BMW is better in qualy but lowest in race.

Tonight I have compiled a listing of almost 50 different engine specifications for super touring cars. I'm updating my install as I speak, if Simon wishes to have these files when they are done he is more than welcome to.

Jarod, and anyone else, if you want details please send me a Message.

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Post  jr82 7/12/2016, 03:17

GTP_furinkazen wrote:
Jarodparker wrote:jr82 have reason, I have test for compared BMW and Laguna, 155 and Mondeo. The 3 FWD is almost the same.

At Spa :

BMW : 2.23.147
Laguna : 2.23.456

At Donington :

BMW : 1.35.916
Laguna : 1.36.526



But at Donington, I drift like a pig for winning 0.5 sec and I don't think my tyre during 15 laps with this style driving. Maybe with steering wheel it's most easy to do a good lap and kept his tyre, I don't know.

I think .eng who are 310hp is good, it's a light adjustement because it's possible BMW is better in qualy but lowest in race.

Tonight I have compiled a listing of almost 50 different engine specifications for super touring cars. I'm updating my install as I speak, if Simon wishes to have these files when they are done he is more than welcome to.

Jarod, and anyone else, if you want details please send me a Message.
yer no worries, will this be in an updated file or we need to do it manually?

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Post  simspeed_racing 7/12/2016, 05:57

jr82 wrote:
simspeed_racing wrote:The 1994 BMW also has a 315BHP engine which much higher than the other 1994 cars so it might explain why it is too fast.  It also weighs 1055kg rather than 1095kg like the others and the BodyDragBase=(0.310) is slightly higher than other 1994 cars.
I'd suggest just swapping the engine with another car to begin with,  the BHP is listed in most .ENG files.
Bingo! think we found our problem.
is it the "BMW_ST_1994.eng file?
most others are around 300bhp from that year so around the same value will fine or given it is'a also lighter & better aero would it need to be less still? 290ish for example? also how does the aero compare with the '94 Alfa which was also an "aero" car that year?
is it the top line in the file that needs to be updated?


To swap the engine you can copy the entire contents of one .ENG file to another.  In this case it is the BMW_ST_1994.eng.  
You can identify which engine file is used by opening the .HDC file and scrolling down to the engine section.

Code:
[ENGINE]
RevLimitAvailable=1
SpeedLimiter=1                      // Whether a pitlane speed limiter is available
Normal=BMW_ST_1994
RestrictorPlate=BMW_ST_1994

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Post  jr82 7/12/2016, 06:18

simspeed_racing wrote:
jr82 wrote:
simspeed_racing wrote:The 1994 BMW also has a 315BHP engine which much higher than the other 1994 cars so it might explain why it is too fast.  It also weighs 1055kg rather than 1095kg like the others and the BodyDragBase=(0.310) is slightly higher than other 1994 cars.
I'd suggest just swapping the engine with another car to begin with,  the BHP is listed in most .ENG files.
Bingo! think we found our problem.
is it the "BMW_ST_1994.eng file?
most others are around 300bhp from that year so around the same value will fine or given it is'a also lighter & better aero would it need to be less still? 290ish for example? also how does the aero compare with the '94 Alfa which was also an "aero" car that year?
is it the top line in the file that needs to be updated?


To swap the engine you can copy the entire contents of one .ENG file to another.  In this case it is the BMW_ST_1994.eng.  
You can identify which engine file is used by opening the .HDC file and scrolling down to the engine section.

Code:
[ENGINE]
RevLimitAvailable=1
SpeedLimiter=1                      // Whether a pitlane speed limiter is available
Normal=BMW_ST_1994
RestrictorPlate=BMW_ST_1994

sweet, how do you switch drivers performance? for example in '97 Burt is much stronger than Rydell is. is possible to just swap them over?

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Post  simspeed_racing 7/12/2016, 06:32

You can, you'd need to rename the RCD files and change the name inside the files. The top line must match the name of the .CAR file. The abbreviation line can be anything.

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Post  jr82 7/12/2016, 06:52

simspeed_racing wrote:You can, you'd need to rename the RCD files and change the name inside the files.  The top line must match the name of the .CAR file.  The abbreviation line can be anything.
ah yes, in '98 Matt Neal is a front runner too. is his car the "Nissan Primera STW" file?

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Post  simspeed_racing 7/12/2016, 08:31

No that is using NISSAN_PRIMERA_1997 If you open the .CAR file you can see which .HDC file it points to. In this case it shows HDVehicle=NISSAN_PRIMERA_1997.hdc

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Post  jr82 7/12/2016, 09:02

simspeed_racing wrote:No that is using NISSAN_PRIMERA_1997  If you open the .CAR file you can see which .HDC file it points to.  In this case it shows HDVehicle=NISSAN_PRIMERA_1997.hdc
so at the start of that file it says "// Engine File Modified by 'Engine Shop'
// 4/29/2016 11:43:41 AM Max HP 309.0" if i just add a lesser # there it will make the differance? ditto with the '94 BMW?

the '98 season the results are fairly random tho the top/midfield cars take the pts etc. just Neal is a front runner & needs to be slowed just a touch.


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Post  simspeed_racing 7/12/2016, 09:21

No the BHP line doesn't change anything, if you want to change the engine you need to copy the entire engine file. So if you want to lower it maybe copy the contents of the Honda Accord 1995 engine file (292bhp) to the Nissan 97 engine file.

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Post  jr82 7/12/2016, 10:48

simspeed_racing wrote:No the BHP line doesn't change anything, if you want to change the engine you need to copy the entire engine file.  So if you want to lower it  maybe copy the contents of the  Honda Accord 1995 engine file  (292bhp) to the Nissan 97 engine file.
not a bad idea, would that affect the '97 Nissan's tho?

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Post  GTP_furinkazen 7/12/2016, 14:15

jr82 wrote:
simspeed_racing wrote:No the BHP line doesn't change anything, if you want to change the engine you need to copy the entire engine file.  So if you want to lower it  maybe copy the contents of the  Honda Accord 1995 engine file  (292bhp) to the Nissan 97 engine file.
not a bad idea, would that affect the '97 Nissan's tho?

This morning I have re-done the engine HP levels to mirror real life and as Simon has said to me, the Nissand and Ford are very fast - at Thruxton with BTCC 1998 Nissan and Ford (with Neal and Mansell!) were 1-2-3-4-5-6. However this can be offset somewhat with the body drag base. I'm currently testing new settings.

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Post  jr82 7/12/2016, 15:11

GTP_furinkazen wrote:
jr82 wrote:
simspeed_racing wrote:No the BHP line doesn't change anything, if you want to change the engine you need to copy the entire engine file.  So if you want to lower it  maybe copy the contents of the  Honda Accord 1995 engine file  (292bhp) to the Nissan 97 engine file.
not a bad idea, would that affect the '97 Nissan's tho?

This morning I have re-done the engine HP levels to mirror real life and as Simon has said to me, the Nissand and Ford are very fast - at Thruxton with BTCC 1998 Nissan and Ford (with Neal and Mansell!) were 1-2-3-4-5-6. However this can be offset somewhat with the body drag base. I'm currently testing new settings.
i have just completed going through each season,the format is 1 race at each track round (12-13 altogether) acc time quali then 5 lap race (edited via championship files) & also had weather set to changeable at all rounds.
findings all up were as follows
94 - BMW up top 1 sec faster than anything else Alfa (Tarquini) doing well if he's in the top 5
95 - Ford the top car here even tho they struggled in real season, Renault a touch slow (prop swap thier eng files over could be the go, i will try it out & see how it goes)
96 - pretty much spot on, Biela won WC without dominating so it was kept interesting,
97 -  close season between Biela & the 2 Renaults, Burt was next up & Rydell was doing well to be top 10 (might swap thier driver files over & see how that goes)
98 - fairly random results tho top/midfield teams took the pts etc. Fords were quick & Neal was a bit too quick, was also quicker than Leslie/Ried.
99 - Honda the dominant car (even Peter Cox was winning races off front row starts) & Nissan were a bit slower than normal tho there were a few wet quali sessions so will have to re-chech that one.
00 - Honda/Ford close title battle, Tarquini won WC, Vauxhall a bit off the pace.

if you like i can try some adjustments (HP as i have no idea how to do the aero) & get back to you on how it all goes?

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Post  simspeed_racing 7/12/2016, 15:36

I think I've decided that I'm not going to make any changes to the mod physics.
There are several people with different ideas of how thing should be, which is great but it creates a real headache for me. So if people want to upload their own changes or take on how thing should be there will be no objection from me.
I think that using real BHP will not improve realism significantly when the aero and suspension are identical for all the cars (within each drivetrain) You could spend days testing different settings making all the cars unique but I'm not prepared to do that.
If there is another update to the base mod from me it will be only for graphical updates, new wheel styles or models should they be made. There will be more skin packs to come but I don't want to be endlessly updating the mod, there has been enough of that anyway and right now I'm burnt out on it and sim racing in general so I will try to get the HSCC 2016 pack released before Christmas but that will be it from me this year.

Also can I steer any further discussion on this to the WIP skin and discussion thread [You must be registered and logged in to see this link.]

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Post  GTP_furinkazen 7/12/2016, 15:38

jr82 wrote:
GTP_furinkazen wrote:
jr82 wrote:
simspeed_racing wrote:No the BHP line doesn't change anything, if you want to change the engine you need to copy the entire engine file.  So if you want to lower it  maybe copy the contents of the  Honda Accord 1995 engine file  (292bhp) to the Nissan 97 engine file.
not a bad idea, would that affect the '97 Nissan's tho?

This morning I have re-done the engine HP levels to mirror real life and as Simon has said to me, the Nissand and Ford are very fast - at Thruxton with BTCC 1998 Nissan and Ford (with Neal and Mansell!) were 1-2-3-4-5-6. However this can be offset somewhat with the body drag base. I'm currently testing new settings.
i have just completed going through each season,the format is 1 race at each track round (12-13 altogether) acc time quali then 5 lap race (edited via championship files) & also had weather set to changeable at all rounds.
findings all up were as follows
94 - BMW up top 1 sec faster than anything else Alfa (Tarquini) doing well if he's in the top 5
95 - Ford the top car here even tho they struggled in real season, Renault a touch slow (prop swap thier eng files over could be the go, i will try it out & see how it goes)
96 - pretty much spot on, Biela won WC without dominating so it was kept interesting,
97 -  close season between Biela & the 2 Renaults, Burt was next up & Rydell was doing well to be top 10 (might swap thier driver files over & see how that goes)
98 - fairly random results tho top/midfield teams took the pts etc. Fords were quick & Neal was a bit too quick, was also quicker than Leslie/Ried.
99 - Honda the dominant car (even Peter Cox was winning races off front row starts) & Nissan were a bit slower than normal tho there were a few wet quali sessions so will have to re-chech that one.
00 - Honda/Ford close title battle, Tarquini won WC, Vauxhall a bit off the pace.

if you like i can try some adjustments (HP as i have no idea how to do the aero) & get back to you on how it all goes?

Bear in mind my new files are all upgraded, 99 Nissan is a few HP down. Use of "ComparativeTime" helps simulating quali.

Also sometimes GTR2 will only use the first Talent file it picks up (at least in race weekend mode).. for example you mention Rydell and Kelvin Burt. The game will look at each folder in order, for example with Rydell it will use the BTCC 1994 folder Rydell first over the 1997 one because it is first in order. To ensure a true simulation of the talent files I would back up the entire folder, and delete all folders in it apart from the series you are racing, and switch them depending what you drive.

About your notes:

1994 - I think BMW's already been mentioned as being little quick. Also Alfa had a different engine file not referenced in the HDC (albeit with less power).

1995 - Ford I found quick as well.

1996 - Audi dominance as it should be.

1997 - Renault maybe tiny bit too slow?

1998 - Draw the lottery - notice Cleland / Vauxhall maybe slightly weak.

1999 - I do know Nissan engine isn't as powerful for 99 as it should be.

2000 - Weren't Vauxhall genuinely a bit rubbish then anyway?

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Post  Jarodparker 7/12/2016, 21:26

I don't use BTCC pack but in my mixing pack, game is very logic.

The alone change we need in physics is just little less power of BMW 94 but I see that tomorrow, and just added the 94 .eng of Alfa 155 in the 93 and 94.HDC.

In my game I have changed a little the AIgrip for RWD : 1.14 at front and 1.15 for rear. Original is 1.16 and 1.18 but most you have big difference between front and rear, most the AI have understeer -> it lost time and become a tank.

I don't use "comparative time" for testing, I do multiple AI race and I see what the game doing. This setup work fine in my game but it's possible that not correspond of a pack like BTCC, STW or something else.

Simon, I understand you are totally burn out of this mod, you works on this since few years, thanks for your donation of your lifetime thumbs

I think the physics of mod is finish, just fix little error like good Alfa engine in the good hdc and other little things but I don't see the interest to change a lot a mod who works very fine.

If person want answer me, quote my message and answer me in WIP topic, it's for not going to the limit page of the topic (42 if my memories is good)

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