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The mods I have been working on
+16
Fish Gaming
miuqana
roguk
franken12
CGD
anels9
mceci1
Matt. Sibanyoni
skylineforever
Scorpyo
bansheeX07
delaguila86
C_Stephens
joeschmoe
Vanaja
bundy526
20 posters
Page 2 of 10
Page 2 of 10 • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Re: The mods I have been working on
Hi @legendsatlunch I see the link is not working anymore. Do you have a nice one?
Thanks in advance!
Thanks in advance!
delaguila86- Posts : 2
Join date : 2023-01-27
legendsatlunch likes this post
Links
I have tried some of the mods from mediafire links and they've been absolutely brilliant!! The MEGA link doesn't seem to be active at the moment, any chance it'll be back up soon? Cheers!! Thank you for your amazingg work.
bansheeX07- Posts : 9
Join date : 2023-02-02
legendsatlunch likes this post
Re: The mods I have been working on
I'll check the link, I may have messed it up whilst making folders for the V9 mod. Thanks for letting me know. Thank you for the kind words, Helps alot to know if people are enjoying what I do... I try to do my best.. Cheers
Update on the V8's . I am about halfway through the tracks still. Cars are done and look great.. hopefully I get time on the weekend to more to it...
Cheers Paul
Update on the V8's . I am about halfway through the tracks still. Cars are done and look great.. hopefully I get time on the weekend to more to it...
Cheers Paul
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
The Mega link is fixed, I had to change the naming of the mod from Shift2_cars to S2_cars . I was getting nameing length errors in the trace file, so I shortened the naming. Only folder name and srs naming has changed. to save D/ling againg rename the cars folder and grab the new srs and tga files from mega. all future updates and adonns will have this new naming.. I have had to split some mods up too. When you get to a certain amount of cars in a mod the game falls over, the sportz mod now has 55 cars in it and it crashes the game on track loading, reduce cars to around 30 and all is fine. I have started an experiment with the veh and srs files to try and over come this.
The issue comes from having each car having its own Classes entry so the OpponentFilter works.
I am trying to add an overal class for the mod and individual carname, Classes="carname modname" . hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..
The issue comes from having each car having its own Classes entry so the OpponentFilter works.
I am trying to add an overal class for the mod and individual carname, Classes="carname modname" . hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
bansheeX07 likes this post
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
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Marijo Pecigus
Scorpyo- Posts : 865
Join date : 2012-05-04
Re: The mods I have been working on
Hahahaha That was quick, you were close Scorpyo. I'm doing the Hot Pursuit 2 game NFS4, thought about 3, maybe I can combine the 2. I'll have to look at the car list for 3. I have most of the cars for it, though for a couple I have had to use a bit of creative licence. Making all the cop cars atm.
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Matt. Sibanyoni likes this post
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Matt. Sibanyoni likes this post
Re: The mods I have been working on
legendsatlunch wrote:The Mega link is fixed, I had to change the naming of the mod from Shift2_cars to S2_cars . I was getting nameing length errors in the trace file, so I shortened the naming. Only folder name and srs naming has changed. to save D/ling againg rename the cars folder and grab the new srs and tga files from mega. all future updates and adonns will have this new naming.. I have had to split some mods up too. When you get to a certain amount of cars in a mod the game falls over, the sportz mod now has 55 cars in it and it crashes the game on track loading, reduce cars to around 30 and all is fine. I have started an experiment with the veh and srs files to try and over come this.
The issue comes from having each car having its own Classes entry so the OpponentFilter works.
I am trying to add an overal class for the mod and individual carname, Classes="carname modname" . hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..
Thank you for the links!! So gladd they're active again. I download the "Sportz" mod today, the game just shuts off when i load into a race or test day. I tried to pick single opponents as well but to no avail. Is there anything i can do to fix this error? Again thanks for your dedication and work on these mods, really keeping automobilista 1 alive!!
bansheeX07- Posts : 9
Join date : 2023-02-02
Re: The mods I have been working on
bansheeX07 wrote:legendsatlunch wrote:The Mega link is fixed, I had to change the naming of the mod from Shift2_cars to S2_cars . I was getting nameing length errors in the trace file, so I shortened the naming. Only folder name and srs naming has changed. to save D/ling againg rename the cars folder and grab the new srs and tga files from mega. all future updates and adonns will have this new naming.. I have had to split some mods up too. When you get to a certain amount of cars in a mod the game falls over, the sportz mod now has 55 cars in it and it crashes the game on track loading, reduce cars to around 30 and all is fine. I have started an experiment with the veh and srs files to try and over come this.
The issue comes from having each car having its own Classes entry so the OpponentFilter works.
I am trying to add an overal class for the mod and individual carname, Classes="carname modname" . hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..
Thank you for the links!! So gladd they're active again. I download the "Sportz" mod today, the game just shuts off when i load into a race or test day. I tried to pick single opponents as well but to no avail. Is there anything i can do to fix this error? Again thanks for your dedication and work on these mods, really keeping automobilista 1 alive!!
Thankyou, I think the problem is too many cars. try cutting it back to 30 cars, Leave the cars in the folder, just remove them from the srs.
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
legendsatlunch wrote:Hahahaha That was quick, you were close Scorpyo. I'm doing the Hot Pursuit 2 game NFS4...
Actually Hot Pursuit 2 was NFS VI
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Marijo Pecigus
Scorpyo- Posts : 865
Join date : 2012-05-04
Re: The mods I have been working on
You are correct lol my bad...
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
GPNeville likes this post
Re: The mods I have been working on
legendsatlunch wrote:You are correct lol my bad...
NP, it wasn't even important. I posted that as a joke...
But... considering what you are doing it would be really nice if we can have some of NFS tracks in our games.
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Marijo Pecigus
Scorpyo- Posts : 865
Join date : 2012-05-04
legendsatlunch likes this post
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
GPNeville likes this post
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Vanaja likes this post
Re: The mods I have been working on
legendsatlunch wrote:So I've done a thing ...
A long time ago I did the GTR2 conversion , it was average. so I have redone it from scratch. It's much better.. I have done my GTR2 tracks aswell. I have also been doing ' The Pits , Gasoline Alley ' mod..
Have no idea if any of these have been done already.
Hi Good work. You finish this mod ? Did you convert them from gtr2 or some other game ? if you interest, i have some skins...
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Matthieu"Matt"Elisabeth
skylineforever- Posts : 163
Join date : 2014-05-23
Age : 32
Location : French Guyana
legendsatlunch likes this post
Re: The mods I have been working on
Can't wait for the GTL mod
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Matthew Sibanyoni, creator and team leader, GTG5 by BYL Team and Classic Motorsport Hub
legendsatlunch likes this post
Re: The mods I have been working on
That would be awesome Thankyou. I have done them from Rfactor converts. The GTR2 mod is done, i'm unsure about the engine materials in the GasolineAlley mod.. I have also nearly completed the Hot pursuit mod. I'm using temporary internet atm, so an upload may be a little way off. but I will happily grab skins and add them for when I do.. Thanks again
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Matt. Sibanyoni likes this post
Re: The mods I have been working on
It'll be awesome to follow your work. I hope in the future there is content for us to expand some of the Australian Motorsports stuff into the AMS sphere.
mceci1- Posts : 28
Join date : 2019-04-01
Re: The mods I have been working on
The GTL+ mod is coming along nicely, all gtl cars are done. I have another 2 mods to add ( half way through) plus 4 more AMM cars.
The GTR2 mod now has Opponent filters working. Matt has sent a few teams to add, many thanks Matt.
The GTR2 mod now has Opponent filters working. Matt has sent a few teams to add, many thanks Matt.
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
Re: The mods I have been working on
@paul, have you put in the awesome v8 m3 gtr?
anels9- Posts : 48
Join date : 2023-02-22
Re: The mods I have been working on
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Paul Newman
legendsatlunch- Posts : 179
Join date : 2018-11-06
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