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The mods I have been working on

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Fish Gaming
miuqana
roguk
franken12
CGD
anels9
mceci1
Matt. Sibanyoni
skylineforever
Scorpyo
bansheeX07
delaguila86
C_Stephens
joeschmoe
Vanaja
bundy526
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Post  delaguila86 2/2/2023, 15:49

Hi @legendsatlunch I see the link is not working anymore. Do you have a nice one?
Thanks in advance!

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Post  bansheeX07 2/2/2023, 17:12

I have tried some of the mods from mediafire links and they've been absolutely brilliant!! The MEGA link doesn't seem to be active at the moment, any chance it'll be back up soon? Cheers!! Thank you for your amazingg work.

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Post  legendsatlunch 3/2/2023, 06:35

I'll check the link, I may have messed it up whilst making folders for the V9 mod. Thanks for letting me know. Thank you for the kind words, Helps alot to know if people are enjoying what I do... I try to do my best.. Cheers
Update on the V8's . I am about halfway through the tracks still. Cars are done and look great.. hopefully I get time on the weekend to more to it...
Cheers Paul

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legendsatlunch
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Post  legendsatlunch 3/2/2023, 06:59

The Mega link is fixed, I had to change the naming of the mod from Shift2_cars to S2_cars . I was getting nameing length errors in the trace file, so I shortened the naming. Only folder name and srs naming has changed. to save D/ling againg rename the cars folder and grab the new srs and tga files from mega. all future updates and adonns will have this new naming.. I have had to split some mods up too. When you get to a certain amount of cars in a mod the game falls over, the sportz mod now has 55 cars in it and it crashes the game on track loading, reduce cars to around 30 and all is fine. I have started an experiment with the veh and srs files to try and over come this.
The issue comes from having each car having its own Classes entry so the OpponentFilter works.
I am trying to add an overal class for the mod and individual carname, Classes="carname modname" . hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..

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legendsatlunch
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Post  legendsatlunch 3/2/2023, 07:15

So who can guess the game inspiring this mod..... should be fun online..... Very Happy

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legendsatlunch
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Post  Scorpyo 3/2/2023, 08:09

legendsatlunch wrote:So who can guess the game  inspiring  this mod.....    should be fun online..... Very Happy

The mods I have been working on - Page 2 Screen15

NFS Hot Pursuit, original one, also known as NFS III

Will you also make the civilian SV?

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Marijo Pecigus The mods I have been working on - Page 2 Croati11 The mods I have been working on - Page 2 Zagreb11
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Post  legendsatlunch 3/2/2023, 08:37

Hahahaha That was quick, you were close Scorpyo. I'm doing the Hot Pursuit 2 game NFS4, thought about 3, maybe I can combine the 2. I'll have to look at the car list for 3. I have most of the cars for it, though for a couple I have had to use a bit of creative licence. Making all the cop cars atm.

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Post  legendsatlunch 3/2/2023, 08:50

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Post  legendsatlunch 3/2/2023, 09:45

I do have this From GTR2 to replace the Shelby Filler. Haven't started on it yet.

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Post  bansheeX07 3/2/2023, 15:51

legendsatlunch wrote:The Mega link is fixed,  I had to change the naming of the mod from  Shift2_cars  to  S2_cars . I was getting nameing length errors in the trace file, so I shortened the naming.  Only folder name and srs naming has changed. to save D/ling againg rename the cars folder and grab the new srs and tga files from mega. all future updates and adonns will have this new naming..  I have had to split some mods up too.  When you get to a certain amount of cars in a mod the game falls over,  the sportz mod now has 55 cars in it  and it crashes the game on track loading, reduce cars to around 30 and all is fine.   I have started  an experiment with the veh and srs files to try and over come this.
The issue comes from having each car having its own Classes entry so the OpponentFilter works.  
I am trying to add  an overal class for the mod and individual carname,   Classes="carname  modname" .   hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..  

Thank you for the links!! So gladd they're active again. I download the "Sportz" mod today, the game just shuts off when i load into a race or test day. I tried to pick single opponents as well but to no avail. Is there anything i can do to fix this error? Again thanks for your dedication and work on these mods, really keeping automobilista 1 alive!!

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Post  legendsatlunch 3/2/2023, 16:37

bansheeX07 wrote:
legendsatlunch wrote:The Mega link is fixed,  I had to change the naming of the mod from  Shift2_cars  to  S2_cars . I was getting nameing length errors in the trace file, so I shortened the naming.  Only folder name and srs naming has changed. to save D/ling againg rename the cars folder and grab the new srs and tga files from mega. all future updates and adonns will have this new naming..  I have had to split some mods up too.  When you get to a certain amount of cars in a mod the game falls over,  the sportz mod now has 55 cars in it  and it crashes the game on track loading, reduce cars to around 30 and all is fine.   I have started  an experiment with the veh and srs files to try and over come this.
The issue comes from having each car having its own Classes entry so the OpponentFilter works.  
I am trying to add  an overal class for the mod and individual carname,   Classes="carname  modname" .   hopefully the game will sort the carnames for the OpponentFilter and the momdname for the srs..  

Thank you for the links!! So gladd they're active again. I download the "Sportz" mod today, the game just shuts off when i load into a race or test day. I tried to pick single opponents as well but to no avail. Is there anything i can do to fix this error? Again thanks for your dedication and work on these mods, really keeping automobilista 1 alive!!

Thankyou, I think the problem is too many cars. try cutting it back to 30 cars, Leave the cars in the folder, just remove them from the srs.

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Post  legendsatlunch 4/2/2023, 06:43

5 cop cars to go...

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Post  Scorpyo 4/2/2023, 09:01

legendsatlunch wrote:Hahahaha That was quick,  you were close Scorpyo.   I'm doing the Hot Pursuit 2 game NFS4...

Actually Hot Pursuit 2 was NFS VI geek

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Post  legendsatlunch 4/2/2023, 09:47

You are correct lol my bad...   Very Happy

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Post  legendsatlunch 5/2/2023, 08:29



Very Happy

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Post  Scorpyo 5/2/2023, 09:28

legendsatlunch wrote:You are correct lol my bad...   Very Happy

NP, it wasn't even important. I posted that as a joke...

But... considering what you are doing it would be really nice if we can have some of NFS tracks in our games.

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Post  legendsatlunch 24/2/2023, 11:48

So I've done a thing Very Happy ...
A long time ago I did the GTR2 conversion , it was average. so I have redone it from scratch. It's much better.. I have done my GTR2 tracks aswell. I have also been doing ' The Pits , Gasoline Alley ' mod..

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Have no idea if any of these have been done already.

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Post  legendsatlunch 24/2/2023, 11:55

The main thing I'm working on atm is a Full GTL + additions.

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Theses are what I have in game and complete. Have the TC-65 to do, and thena selection of Muscle cars from the PMC mod and the Grid Challenge mod some gorgeous cars in that..

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Post  skylineforever 24/2/2023, 15:07

legendsatlunch wrote:So I've done a thing Very Happy ...
A long time ago I did the GTR2 conversion , it was average. so I have redone it from scratch.  It's much better.. I have done my GTR2 tracks aswell.   I have also been doing    ' The Pits ,  Gasoline Alley  '  mod..

The mods I have been working on - Page 2 Screen17

The mods I have been working on - Page 2 Screen16

The mods I have been working on - Page 2 Screen18

Have no idea if any of these have been done already.

Hi Good work. You finish this mod ? Did you convert them from gtr2 or some other game ? if you interest, i have some skins...

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Post  Matt. Sibanyoni 24/2/2023, 17:07

Can't wait for the GTL mod

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Matthew Sibanyoni, creator and team leader, GTG5 by BYL Team and Classic Motorsport Hub
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http://classicmotorsporthub.org/releases/gtg5/

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Post  legendsatlunch 24/2/2023, 17:17

That would be awesome Thankyou. I have done them from Rfactor converts. The GTR2 mod is done, i'm unsure about the engine materials in the GasolineAlley mod.. I have also nearly completed the Hot pursuit mod. I'm using temporary internet atm, so an upload may be a little way off. but I will happily grab skins and add them for when I do.. Thanks again

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Post  mceci1 25/2/2023, 13:17

It'll be awesome to follow your work. I hope in the future there is content for us to expand some of the Australian Motorsports stuff into the AMS sphere.

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Post  legendsatlunch 27/2/2023, 06:23

The GTL+ mod is coming along nicely, all gtl cars are done. I have another 2 mods to add ( half way through) plus 4 more AMM cars.
The GTR2 mod now has Opponent filters working. Matt has sent a few teams to add, many thanks Matt. Very Happy

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Post  anels9 27/2/2023, 14:46

@paul, have you put in the awesome v8 m3 gtr?

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Post  legendsatlunch 28/2/2023, 01:17

Anels9,  If you mean the 24hr m3 gtr then yes.    I have added the cars from 2 mods that I have. I think its the complete GTR2 car set. I haven't added any other cars to it.  want to keep it vanilla GTR2

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