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GT1 legends by Scorpyo and friends
Page 3 of 3
Page 3 of 3 • 1, 2, 3
Re: GT1 legends by Scorpyo and friends
[You must be registered and logged in to see this link.] wrote:Sorry for the bump, I have a small problem with the Aston Martin. With Rico's latest FIA GT skinpack, I've put those skins on this version of the car as I believe, this is the right version for it. And they should show up with Lukasz's FIA GT mod, but when I try to load them in the showroom, they don't load. The trace file comes up with this line repeated several times:I've put in the required files from the GT3 mod, as well ensuring all the files needed for this mod is there and that seems to be the case as far as I'm aware. But I keep getting this message. Any ideas?
- Code:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material MISC
![]()
You are asking for help in a wrong thread as you clearly say that problems started when you added stuff from someone else to my mod.
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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
Scorpyo- Posts : 787
Join date : 2012-05-04
Re: GT1 legends by Scorpyo and friends
Is there a reason why you think they would fit? One's the DBR9 GT1 car and I'm guessing the other is the DBRS9 the GT3 car.
However if the skin format looks the same, rewrite the .car file to match the GT1 cars.
However if the skin format looks the same, rewrite the .car file to match the GT1 cars.
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[You must be registered and logged in to see this image.]
Lee Day
harvestmouse- Posts : 933
Join date : 2013-10-08
Age : 43
Location : Surrey UK
Re: GT1 legends by Scorpyo and friends
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.] wrote:Sorry for the bump, I have a small problem with the Aston Martin. With Rico's latest FIA GT skinpack, I've put those skins on this version of the car as I believe, this is the right version for it. And they should show up with Lukasz's FIA GT mod, but when I try to load them in the showroom, they don't load. The trace file comes up with this line repeated several times:I've put in the required files from the GT3 mod, as well ensuring all the files needed for this mod is there and that seems to be the case as far as I'm aware. But I keep getting this message. Any ideas?
- Code:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material MISC
![]()
You are asking for help in a wrong thread as you clearly say that problems started when you added stuff from someone else to my mod.
No matter. I was able to fix it in the end, no thanks to you. The problem was a missing texture file; "AMDBR9_MISC.dds" I substituted in one of the files that was just a black square and now it works. Nothing to do with your car being in someone else's mod at all.
Nope, the skins are definitely for the DBR9 (GT1). They match Scorpyo's textures totally.[You must be registered and logged in to see this link.] wrote:Is there a reason why you think they would fit? One's the DBR9 GT1 car and I'm guessing the other is the DBRS9 the GT3 car.
However if the skin format looks the same, rewrite the .car file to match the GT1 cars.
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Kris Simton [You must be registered and logged in to see this image.]
Crimson764- Posts : 1715
Join date : 2012-05-16
Age : 26
Location : Devon, England
Re: GT1 legends by Scorpyo and friends
[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this link.] wrote:Sorry for the bump, I have a small problem with the Aston Martin. With Rico's latest FIA GT skinpack, I've put those skins on this version of the car as I believe, this is the right version for it. And they should show up with Lukasz's FIA GT mod, but when I try to load them in the showroom, they don't load. The trace file comes up with this line repeated several times:I've put in the required files from the GT3 mod, as well ensuring all the files needed for this mod is there and that seems to be the case as far as I'm aware. But I keep getting this message. Any ideas?
- Code:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material MISC
![]()
You are asking for help in a wrong thread as you clearly say that problems started when you added stuff from someone else to my mod.
No matter. I was able to fix it in the end, no thanks to you. The problem was a missing texture file; "AMDBR9_MISC.dds" I substituted in one of the files that was just a black square and now it works. Nothing to do with your car being in someone else's mod at all.Nope, the skins are definitely for the DBR9 (GT1). They match Scorpyo's textures totally.[You must be registered and logged in to see this link.] wrote:Is there a reason why you think they would fit? One's the DBR9 GT1 car and I'm guessing the other is the DBRS9 the GT3 car.
However if the skin format looks the same, rewrite the .car file to match the GT1 cars.
sorry, the problem is with my skinpack, i forgot a file for the new front bumpers. I will fix that quickly.
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My name is Rico Weiß alias Nobody73 [You must be registered and logged in to see this image.]
Nobody73- Posts : 152
Join date : 2013-01-22
Age : 47
Location : Sachsen Germany
Re: GT1 legends by Scorpyo and friends
Ok, you mentioned 'GT3 mod' so that's why I thought what I thought.
Anyway...............I don't think this is worth fighting over guys, peace.
Anyway...............I don't think this is worth fighting over guys, peace.
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[You must be registered and logged in to see this image.]
Lee Day
harvestmouse- Posts : 933
Join date : 2013-10-08
Age : 43
Location : Surrey UK
Re: GT1 legends by Scorpyo and friends
Hey Scorpyo Can you help me where can I download the latest pack of shaders that you normally include in your mods. Thanks in advance.
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LENNIE MITCHELL
racerm- Posts : 331
Join date : 2012-10-25
Re: GT1 legends by Scorpyo and friends
[You must be registered and logged in to see this link.] wrote:Hey Scorpyo Can you help me where can I download the latest pack of shaders that you normally include in your mods. Thanks in advance.
There is no latest shaders pack. I was using SRPL shaders that I got from TFL back in days when it existed. Nit was always same one so if you have any of my old mods that used SRPL shaders you should have it.
But I didn't used SRPL shaders in this mod and you don't need them for it. That's why I didn't included them in this mod.
P.S. If you still need them for something else, drop me a PM and I'll upload them for you.
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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
Scorpyo- Posts : 787
Join date : 2012-05-04
Re: GT1 legends by Scorpyo and friends
Hello Scorpyo.
For people who installing mods it's necessary the shaders?
What the pourpose of the shaders?
I have the SRPL and the SRT installed in GTR2 main directory.
It's right?
For people who installing mods it's necessary the shaders?
What the pourpose of the shaders?
I have the SRPL and the SRT installed in GTR2 main directory.
It's right?
Mr. Seek- Posts : 9
Join date : 2019-10-27
Re: GT1 legends by Scorpyo and friends
[You must be registered and logged in to see this link.] wrote:Hello Scorpyo.
For people who installing mods it's necessary the shaders?
What the pourpose of the shaders?
I have the SRPL and the SRT installed in GTR2 main directory.
It's right?
As I reply to Lennie above, this mod doesn't use any custom shaders and you don't need them for this mod to run.
But for any mod that requires them you will have to have them installed in your main GTR2 directory.
Their purpose is to give different look of materials in GTR2.
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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
Scorpyo- Posts : 787
Join date : 2012-05-04
Re: GT1 legends by Scorpyo and friends
Some mods come with SRPL and SRT shaders.
Do these shaders work for all mods that need them?
Or are there different versions?
I'm a bit confused with this.
Thanks again.
Do these shaders work for all mods that need them?
Or are there different versions?
I'm a bit confused with this.
Thanks again.
Mr. Seek- Posts : 9
Join date : 2019-10-27
Re: GT1 legends by Scorpyo and friends
They should be same...
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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
Scorpyo- Posts : 787
Join date : 2012-05-04
Re: GT1 legends by Scorpyo and friends
So sorry for taking so long to respond. Thanks for helping me to understand Scorpyo.
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LENNIE MITCHELL
racerm- Posts : 331
Join date : 2012-10-25
Re: GT1 legends by Scorpyo and friends
[You must be registered and logged in to see this link.] wrote:They should be same...
Thanks Scorp
Mr. Seek- Posts : 9
Join date : 2019-10-27
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» MARVEL LEGENDS ARES WAVE IN AUSTRALIA
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» Hanging with friends!
» Marvel Legends 2012!
» Marvel Legends you would like to see
» Anyone have these Marvel Legends for sale??
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