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GT1 legends by Scorpyo and friends

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GT1 legends by Scorpyo and friends - Page 3 Empty Re: GT1 legends by Scorpyo and friends

Post  Scorpyo on 15/6/2020, 09:29

[You must be registered and logged in to see this link.] wrote:Sorry for the bump, I have a small problem with the Aston Martin. With Rico's latest FIA GT skinpack, I've put those skins on this version of the car as I believe, this is the right version for it. And they should show up with Lukasz's FIA GT mod, but when I try to load them in the showroom, they don't load. The trace file comes up with this line repeated several times:

Code:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material MISC
I've put in the required files from the GT3 mod, as well ensuring all the files needed for this mod is there and that seems to be the case as far as I'm aware. But I keep getting this message. Any ideas? scratch

You are asking for help in a wrong thread as you clearly say that problems started when you added stuff from someone else to my mod.

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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
Scorpyo
Scorpyo

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Post  harvestmouse on 15/6/2020, 12:06

Is there a reason why you think they would fit? One's the DBR9 GT1 car and I'm guessing the other is the DBRS9 the GT3 car.

However if the skin format looks the same, rewrite the .car file to match the GT1 cars.

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Lee Day
harvestmouse
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Post  Crimson764 on 15/6/2020, 14:35

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Sorry for the bump, I have a small problem with the Aston Martin. With Rico's latest FIA GT skinpack, I've put those skins on this version of the car as I believe, this is the right version for it. And they should show up with Lukasz's FIA GT mod, but when I try to load them in the showroom, they don't load. The trace file comes up with this line repeated several times:

Code:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material MISC
I've put in the required files from the GT3 mod, as well ensuring all the files needed for this mod is there and that seems to be the case as far as I'm aware. But I keep getting this message. Any ideas? scratch

You are asking for help in a wrong thread as you clearly say that problems started when you added stuff from someone else to my mod.

No matter. I was able to fix it in the end, no thanks to you. The problem was a missing texture file; "AMDBR9_MISC.dds" I substituted in one of the files that was just a black square and now it works. Nothing to do with your car being in someone else's mod at all.

[You must be registered and logged in to see this link.] wrote:Is there a reason why you think they would fit?  One's the DBR9 GT1 car and I'm guessing the other is the DBRS9 the GT3 car.

However if the skin format looks the same, rewrite the .car file to match the GT1 cars.
Nope, the skins are definitely for the DBR9 (GT1). They match Scorpyo's textures totally.

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Crimson764
Crimson764

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Post  Nobody73 on 15/6/2020, 17:46

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Sorry for the bump, I have a small problem with the Aston Martin. With Rico's latest FIA GT skinpack, I've put those skins on this version of the car as I believe, this is the right version for it. And they should show up with Lukasz's FIA GT mod, but when I try to load them in the showroom, they don't load. The trace file comes up with this line repeated several times:

Code:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material MISC
I've put in the required files from the GT3 mod, as well ensuring all the files needed for this mod is there and that seems to be the case as far as I'm aware. But I keep getting this message. Any ideas? scratch

You are asking for help in a wrong thread as you clearly say that problems started when you added stuff from someone else to my mod.

No matter. I was able to fix it in the end, no thanks to you. The problem was a missing texture file; "AMDBR9_MISC.dds" I substituted in one of the files that was just a black square and now it works. Nothing to do with your car being in someone else's mod at all.

[You must be registered and logged in to see this link.] wrote:Is there a reason why you think they would fit?  One's the DBR9 GT1 car and I'm guessing the other is the DBRS9 the GT3 car.

However if the skin format looks the same, rewrite the .car file to match the GT1 cars.
Nope, the skins are definitely for the DBR9 (GT1). They match Scorpyo's textures totally.


sorry, the problem is with my skinpack, i forgot a file for the new front bumpers. I will fix that quickly.

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My name is Rico Weiß alias Nobody73 [You must be registered and logged in to see this image.]
Nobody73
Nobody73

Posts : 150
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Post  harvestmouse on 15/6/2020, 21:01

Ok, you mentioned 'GT3 mod' so that's why I thought what I thought.

Anyway...............I don't think this is worth fighting over guys, peace.

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Lee Day
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Post  racerm on 16/6/2020, 03:16

Hey Scorpyo Can you help me where can I download the latest pack of shaders that you normally include in your mods. Thanks in advance.

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LENNIE MITCHELL
racerm
racerm

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Post  Scorpyo on 16/6/2020, 09:28

[You must be registered and logged in to see this link.] wrote:Hey Scorpyo Can you help me where can I download the latest pack of shaders that you normally include in your mods. Thanks in advance.

There is no latest shaders pack. I was using SRPL shaders that I got from TFL back in days when it existed. Nit was always same one so if you have any of my old mods that used SRPL shaders you should have it.

But I didn't used SRPL shaders in this mod and you don't need them for it. That's why I didn't included them in this mod.

P.S. If you still need them for something else, drop me a PM and I'll upload them for you.

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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
Scorpyo
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Post  Mr. Seek on 18/6/2020, 21:13

Hello Scorpyo.
For people who installing mods it's necessary the shaders?
What the pourpose of the shaders?
I have the SRPL and the SRT installed in GTR2 main directory.
It's right?

Mr. Seek

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Post  Scorpyo on 19/6/2020, 08:35

[You must be registered and logged in to see this link.] wrote:Hello Scorpyo.
For people who installing mods it's necessary the shaders?
What the pourpose of the shaders?
I have the SRPL and the SRT installed in GTR2 main directory.
It's right?

As I reply to Lennie above, this mod doesn't use any custom shaders and you don't need them for this mod to run.

But for any mod that requires them you will have to have them installed in your main GTR2 directory.

Their purpose is to give different look of materials in GTR2.

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Marijo Pecigus [You must be registered and logged in to see this image.] [You must be registered and logged in to see this image.]
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Post  Mr. Seek on 19/6/2020, 08:53

Some mods come with SRPL and SRT shaders.
Do these shaders work for all mods that need them?
Or are there different versions?
I'm a bit confused with this.
Thanks again.

Mr. Seek

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Post  Scorpyo on 19/6/2020, 09:14

They should be same...

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Post  racerm on 19/6/2020, 21:24

So sorry for taking so long to respond. Thanks for helping me to understand Scorpyo.

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LENNIE MITCHELL
racerm
racerm

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Post  Mr. Seek on 19/6/2020, 21:26

[You must be registered and logged in to see this link.] wrote:They should be same...

Thanks Scorp

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