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[RELEASE] Acura NSX - Honda NSX
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Re: [RELEASE] Acura NSX - Honda NSX
Update ! New gearbox and adapted hdc and engine files. See first post. Thank you all !
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Wilhelm Hudetz
Irontower- Posts : 337
Join date : 2016-08-25
Age : 68
Location : Vienna, Austria
Re: [RELEASE] Acura NSX - Honda NSX
Yesh! Yesh! Thanks! I'll test it right away!
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
Ok i tried the new phy of it, the loose downshift turn issue is no more, although the maneuverability was suffered more or less like LC500 GT500. But It's fine by me, thank you very much!
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
DTM/Class1 cars share a lot of same parts so there is not much place for individuality and the races wouldn't be so close. No one knows how the cars are realy to drive. There are no data available from the cars and it is not realy possible to adapt physics. 600hp says nothing about the engine and her power curves. If anyone has tried to made complete new physics then he would know how complicated and time consuming this can be. Best is to try it self and if one found the golden egg then please share it here
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Wilhelm Hudetz
Irontower- Posts : 337
Join date : 2016-08-25
Age : 68
Location : Vienna, Austria
Re: [RELEASE] Acura NSX - Honda NSX
Irontower wrote:DTM/Class1 cars share a lot of same parts so there is not much place for individuality and the races wouldn't be so close. No one knows how the cars are realy to drive. There are no data available from the cars and it is not realy possible to adapt physics. 600hp says nothing about the engine and her power curves. If anyone has tried to made complete new physics then he would know how complicated and time consuming this can be. Best is to try it self and if one found the golden egg then please share it here
supergt cars usually hit 300kmh and for quite some time had lmp1 engines. i suggest balancing it that it hits 300 by couple of seconds before reaching the braking point on the fuji straight and try getting the car to match the actual lap times of the track. in this way its almost assured that the agility is just right.
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If everything seems under control, you're just not going fast enough.
If you wait, all that happens is that you get older.
Everything comes to those who wait... except a cat.
- Mario Andretti
Mezmaryse- Posts : 132
Join date : 2018-01-30
Location : Your Local Race Track
Re: [RELEASE] Acura NSX - Honda NSX
Thank you for the update
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Guy Reppert
repaban- Posts : 950
Join date : 2016-09-02
Age : 67
Location : France
Re: [RELEASE] Acura NSX - Honda NSX
Mezmaryse wrote:Irontower wrote:DTM/Class1 cars share a lot of same parts so there is not much place for individuality and the races wouldn't be so close. No one knows how the cars are realy to drive. There are no data available from the cars and it is not realy possible to adapt physics. 600hp says nothing about the engine and her power curves. If anyone has tried to made complete new physics then he would know how complicated and time consuming this can be. Best is to try it self and if one found the golden egg then please share it here
supergt cars usually hit 300kmh and for quite some time had lmp1 engines. i suggest balancing it that it hits 300 by couple of seconds before reaching the braking point on the fuji straight and try getting the car to match the actual lap times of the track. in this way its almost assured that the agility is just right.
Or maybe try the LM if it is to test the top speed? But heck i did tried at Macau, Class One + Srcarvalho's GTR, it's just like balanced all the way
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
just curious, what is with the remaining 2 missing NSX skins?
Are they in the pipeline?
would be a shame not to have a complete 2018 field...
Are they in the pipeline?
would be a shame not to have a complete 2018 field...
Guest- Guest
Re: [RELEASE] Acura NSX - Honda NSX
Umm I was waiting for Mezmaryse's build on Mugen Motul and Epson's skin, but i should make one if otherwise was happened
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
did you talk to him?
it would be a waste of time and talent, if you both would work on the same skins.
it would be a waste of time and talent, if you both would work on the same skins.
Guest- Guest
Re: [RELEASE] Acura NSX - Honda NSX
No, Not yet but i will ask him about itTriebie wrote:did you talk to him?
it would be a waste of time and talent, if you both would work on the same skins.
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
Oookay since Mezmeryase allows me to make the 2018 skins (ALL OF IT) I'll start with MUUUGEEEEN PAAAANNN- *Bzzzt* Mugen Motul NSX, It's still WIP But Lovely as heck when it's done!
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
Lokks very nice
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Guy Reppert
repaban- Posts : 950
Join date : 2016-09-02
Age : 67
Location : France
Re: [RELEASE] Acura NSX - Honda NSX
JoddyFubuki788 wrote:Irontower wrote:no changes on physics to v1 made. Sorry, I can't say anything. I have no problems with it.JoddyFubuki788 wrote:BTW Irontower, i have issues with Honda NSX-GT GT500 for it's performance, so far it was good at testing but it become so slippy and easy to oversteer and spins at First and Second gear, especially in downshift to first. Any thoughts to repair this issue?
I see, meanwhile you should take the Srcarvalho's physics data if you'd like for reference in SGT500 cars, and tbh i did tried replace the preset tyre data with srcarvalho's and after some test, it's good although with oversteers
Today on final testing I tried the setting and adapt the engine to 600hp as the other GT500 cars. On dry conditions it was ok, but in rain it doesn't work. The car was 4-7sec behind the opponents per round! Did you test in rain ?
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Wilhelm Hudetz
Irontower- Posts : 337
Join date : 2016-08-25
Age : 68
Location : Vienna, Austria
Re: [RELEASE] Acura NSX - Honda NSX
Thanks~
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
Irontower wrote:JoddyFubuki788 wrote:Irontower wrote:no changes on physics to v1 made. Sorry, I can't say anything. I have no problems with it.JoddyFubuki788 wrote:BTW Irontower, i have issues with Honda NSX-GT GT500 for it's performance, so far it was good at testing but it become so slippy and easy to oversteer and spins at First and Second gear, especially in downshift to first. Any thoughts to repair this issue?
I see, meanwhile you should take the Srcarvalho's physics data if you'd like for reference in SGT500 cars, and tbh i did tried replace the preset tyre data with srcarvalho's and after some test, it's good although with oversteers
Today on final testing I tried the setting and adapt the engine to 600hp as the other GT500 cars. On dry conditions it was ok, but in rain it doesn't work. The car was 4-7sec behind the opponents per round! Did you test in rain ?
Ah i didn't tested it at rain yet... i shall try it after my livery work is ok
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
Nice work on the Mugen Motul
Try copy-pasting whatever the LC500 has with regards to aero, gearing, engine and suspension over to the NSX.
I'm currently running my own, boosted Class One with the Trackaholics DTM pack, so I simply buffed the DTM physics and applied them to the Super GT cars. That worked, because all 5 cars run within the margin of error, whether wet or dry.
Specs:
1100 hp (9200rpm DTM), 1070 hp (10000rpm SGT)
800 kilos (lmao)
~1:30 lap time on Total Spa with autopilot, just because I wanted them faster than my prototypes
Hope it helped!
Try copy-pasting whatever the LC500 has with regards to aero, gearing, engine and suspension over to the NSX.
I'm currently running my own, boosted Class One with the Trackaholics DTM pack, so I simply buffed the DTM physics and applied them to the Super GT cars. That worked, because all 5 cars run within the margin of error, whether wet or dry.
Specs:
1100 hp (9200rpm DTM), 1070 hp (10000rpm SGT)
800 kilos (lmao)
~1:30 lap time on Total Spa with autopilot, just because I wanted them faster than my prototypes
Hope it helped!
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Trackaholics: wipplers
GT-IMT: qaqumi
F1C - b0ssplszx
reddit - straightouttagrimsby
I mod GTR 2 for fun [You must be registered and logged in to see this image.]
Can help with: finishing off .aud files and messing around with the driver
Adrian Padel- Posts : 13
Join date : 2016-12-17
Age : 23
Location : PHL
Re: [RELEASE] Acura NSX - Honda NSX
Lol, 1000Bhp+ is quite OP for all the protos, but it'll be worth too when GTR GT500 shows up too and all cars joined up
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
Heh, I made GT cars faster than LMPs and F1s because.. why not?
Hopefully the GT-R comes in on February )
Liveries in 2018:
#23 Motul Autech "Red Car" (Matsuda & Quintarelli, Michelin tire)
#12 Calsonic Impul "Blue Car" (Sasaki & Mardenborough, Bridgestone tire)
#3 CraftSport Motul (Motoyama and Chiyo, Michelin tire)
#24 ForumEngineering Advan (de Oliveira and Takaboshi, Yokohama tire)
Hopefully the GT-R comes in on February )
Liveries in 2018:
#23 Motul Autech "Red Car" (Matsuda & Quintarelli, Michelin tire)
#12 Calsonic Impul "Blue Car" (Sasaki & Mardenborough, Bridgestone tire)
#3 CraftSport Motul (Motoyama and Chiyo, Michelin tire)
#24 ForumEngineering Advan (de Oliveira and Takaboshi, Yokohama tire)
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Trackaholics: wipplers
GT-IMT: qaqumi
F1C - b0ssplszx
reddit - straightouttagrimsby
I mod GTR 2 for fun [You must be registered and logged in to see this image.]
Can help with: finishing off .aud files and messing around with the driver
Adrian Padel- Posts : 13
Join date : 2016-12-17
Age : 23
Location : PHL
Re: [RELEASE] Acura NSX - Honda NSX
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What do you guys think of the vinyls? Shall i go on for it's decals?
What do you guys think of the vinyls? Shall i go on for it's decals?
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Joddy Pranata
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JoddyFubuki788- Posts : 127
Join date : 2017-12-24
Age : 25
Location : Palembang, Indonesia
Re: [RELEASE] Acura NSX - Honda NSX
JoddyFubuki788 wrote:[You must be registered and logged in to see this image.]
What do you guys think of the vinyls? Shall i go on for it's decals?
Really Nice work mate, the top of the looks like the Belgium Nation Flag
You make a real nice job with your skins
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Joshua Pfaff [You must be registered and logged in to see this image.]
Joshua1307- Posts : 69
Join date : 2016-03-07
Age : 32
Location : Australia
Re: [RELEASE] Acura NSX - Honda NSX
AWESOME!!!!!!!!
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Raphael Oliveira [You must be registered and logged in to see this image.]
Re: [RELEASE] Acura NSX - Honda NSX
Long Live this Grand Old Game GTR2
Still the best all around racing sim in the world!!!
The fact that were still getting these awesome mods and new skins is proof
Still the best all around racing sim in the world!!!
The fact that were still getting these awesome mods and new skins is proof
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
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