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» Help finding/converting GRID tracks, Washington, Chicago, etc
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitimeToday at 18:25 by randomly21

» Hello from Germany
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime19/11/2024, 20:38 by Staabi70

» Hi every one!
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime19/11/2024, 13:31 by max1977

» Hello from Poland!
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime24/10/2024, 19:16 by Chronskic

» BMW M4 GT4 G82 beta versions
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime19/10/2024, 21:17 by vitstalker

» GTWC Mod for gtr2 and motec display
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime11/10/2024, 10:40 by Stoner

» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime4/10/2024, 20:08 by shovas

» [MOD] Real Weather for Crew Chief GTR2 Enhancements Plugin
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime4/10/2024, 20:01 by shovas

» RELEASE: THE STADIUM for GTR2 and POWER & GLORY
RELEASE: AC Shaders for Acura and Honda NSX I_icon_minitime3/10/2024, 10:56 by Jim Clark


RELEASE: AC Shaders for Acura and Honda NSX

+5
Christ Tiansen
So-Cal-Racing
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ChaosZero
racerm
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RELEASE: AC Shaders for Acura and Honda NSX Empty RELEASE: AC Shaders for Acura and Honda NSX

Post  racerm 13/6/2018, 21:24

I normally put AC shaders on all my cars so here are them for the fantastic mod:

[You must be registered and logged in to see this link.]

These files are what is need for you to get the AC textures on the Acura NXS and the Honda NXS.
First you need to have Scorpyo's shader package installed for this to work. Then you need to
BACKUP BOTH OBJ.GTR FILES IN BOTH THE ACURA AND HONDA FOLDERS...BEFORE YOU INSTALL
THESE FILES.....BACKUP THE ORIGINAL FOLDERS BEFORE YOU INSTALL THESE FILES AND PUT
THEM IN A SAFE PLACE.

If you don't like how this looks or you just want the original look back just delete the obj.gtr file
for these cars and place the original obj.gtr file back in their place; although I doubt you will
object to the new look. please enjoy the new look.

RacerM

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LENNIE MITCHELL
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RELEASE: AC Shaders for Acura and Honda NSX Empty Re: RELEASE: AC Shaders for Acura and Honda NSX

Post  ChaosZero 13/6/2018, 21:39

A few screens would've been appreciated to see how they actually look in GTR2.

And a small tutorial on how to apply them on other cars wouldn't have hurt either.

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ぜんにほんジーティーせんしゅけん
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Post  sopgt7 13/6/2018, 23:11

Thanks

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Soporan Vlad

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Post  So-Cal-Racing 14/6/2018, 00:38

Thank You very much Lennie it makes these cars look so much better

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Terry Rupocinski
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Post  Christ Tiansen 14/6/2018, 04:30

Thank You agreed

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Christ Tiansen [You must be registered and logged in to see this image.]
Drive for rFactor 2 , Assetto Corsa Competizione and iRacing
Sim Rig : Thrustmaster T300 RS GT , T-LCM Pedals and Next Level Racing F-GT
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RELEASE: AC Shaders for Acura and Honda NSX Empty Re: RELEASE: AC Shaders for Acura and Honda NSX

Post  sit997 14/6/2018, 05:17

Thank you
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Post  Apollion 14/6/2018, 06:15

I would love a small tutorial on how to pout these shaders on other cars , there are so many to try them on. Could you put some steps in a tutorial?

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Peter van de Kolk
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Apollion

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RELEASE: AC Shaders for Acura and Honda NSX Empty Re: RELEASE: AC Shaders for Acura and Honda NSX

Post  haruo 14/6/2018, 06:40

for how to put shader go here
[You must be registered and logged in to see this link.]
(it already write long time ago, not much guy interest it.)

P.S. it just SRPL/SSTR shader not AC shader
(it impossible to put DX11 shader on DX9 game amd i just said
some SRPL/SSTR shade setting can made look like old AC shader)

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Ouprakon Leeka (aka Haruo)
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Post  repaban 14/6/2018, 07:44

Thank you

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Post  Apollion 14/6/2018, 15:43

Thanks Haruo! Must have missed that. I hope tonight I'll have some time to start figuring this out.
Anyone ever tried these shaders on the default cars? Or even older cars? Cockpits might need some texture updates for best result or doesn't that matter?

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Peter van de Kolk
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