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Updated - EEC Endurance Series Base Mod V2.3
+21
6:11:13
harvestmouse
gle
Scorpyo
aderonis
CGD
incar
rich54
Durge Driven
DrKruntz
Maxellero
CrivitzChris
skylineforever
Marauder
freakyfast86
ClimaxF1
C_Stephens
Fringe22
deceda
repaban
ThatAudiFan
25 posters
Page 3 of 4
Page 3 of 4 • 1, 2, 3, 4
Re: Updated - EEC Endurance Series Base Mod V2.3
Guys, I would make some suggestions for the next versions of the MOD (if possible):
- In .srs file, put the Practice 2 and 3 (or 3 and 4) like a Qualifying for the other classes (DP/ P2) and the official qualifying with the last class.
Ex.: Practice 2 = Qualifying DP/P2; Practice 3 = Qualifying GTE; Qualifying = Qualyfiyng GTD.
So, the qualifyings will be separated in each session in the sim.
For best utilization, in Multiplayer.ini, put, on the line (Allow Hotlap Completion) the values for the drives can be a finish a hotlap with the time is over (adding the values).
Other question is, in this line (TimedRaceNonLeaderLaps = 1). With this value, when the time is over, the first car to cross the finish line takes the checkered flag (even if not the first place).
If put 2, probably this is will be right (If the first place retires in last lap, the second place will be passed to the win).
For this last, requires more tests, but would be a good solution in the original .srs file in mod.
Case need more help (even knowing you know-how), I'm here!
- In .srs file, put the Practice 2 and 3 (or 3 and 4) like a Qualifying for the other classes (DP/ P2) and the official qualifying with the last class.
Ex.: Practice 2 = Qualifying DP/P2; Practice 3 = Qualifying GTE; Qualifying = Qualyfiyng GTD.
So, the qualifyings will be separated in each session in the sim.
For best utilization, in Multiplayer.ini, put, on the line (Allow Hotlap Completion) the values for the drives can be a finish a hotlap with the time is over (adding the values).
Other question is, in this line (TimedRaceNonLeaderLaps = 1). With this value, when the time is over, the first car to cross the finish line takes the checkered flag (even if not the first place).
If put 2, probably this is will be right (If the first place retires in last lap, the second place will be passed to the win).
For this last, requires more tests, but would be a good solution in the original .srs file in mod.
Case need more help (even knowing you know-how), I'm here!
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
No tests needed on that last one, that's what Reiza did to all their mods and what we had in our previous leagues. Probably just a unwanted change
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
Thank You
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Peter Krahe - Sydney, AUSTRALIA
DurgeDriven "DD"
Durge Driven- Posts : 26
Join date : 2016-08-19
Re: Updated - EEC Endurance Series Base Mod V2.3
TimedRaceNonLeaderLaps = 1 was the setting in LMS series last year. I understand the srs file description and concern. When we went with a setting of 2 we started having an extra lap added to the race so I reverted to the original setting. I don't remember problems in LMS last year with this setting?
Open for a change but it sounded like people liked the old setting better. I can update it to 2, just need to hear from the team here.
On the multiple practice sessions as quali, that's interesting. Do the grid positions stay the same from session to session? What if someone goes out by mistake? Does every player have to update their multiplayer.ini file to make it work that way?
I plan to set quali laps with a maximum so if someone stays out too long they will get a DQ (like what happened to Karl Sunday). I can't do that with practice sessions. But it is an interesting concept. Just want to know if it's been tested.
Open for a change but it sounded like people liked the old setting better. I can update it to 2, just need to hear from the team here.
On the multiple practice sessions as quali, that's interesting. Do the grid positions stay the same from session to session? What if someone goes out by mistake? Does every player have to update their multiplayer.ini file to make it work that way?
I plan to set quali laps with a maximum so if someone stays out too long they will get a DQ (like what happened to Karl Sunday). I can't do that with practice sessions. But it is an interesting concept. Just want to know if it's been tested.
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
Having it on 1 cause that problem where someone may get a checkered flag before the leader actually finish the race, remember this happened in the past with people running even P4 (battling for P3) and then their battle for a better position was finished before the race ended
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
decpau wrote: TimedRaceNonLeaderLaps = 1 was the setting in LMS series last year. I understand the srs file description and concern. When we went with a setting of 2 we started having an extra lap added to the race so I reverted to the original setting. I don't remember problems in LMS last year with this setting?
Open for a change but it sounded like people liked the old setting better. I can update it to 2, just need to hear from the team here.
On the multiple practice sessions as quali, that's interesting. Do the grid positions stay the same from session to session? What if someone goes out by mistake? Does every player have to update their multiplayer.ini file to make it work that way?
I plan to set quali laps with a maximum so if someone stays out too long they will get a DQ (like what happened to Karl Sunday). I can't do that with practice sessions. But it is an interesting concept. Just want to know if it's been tested.
On the multiple practice sessions as quali, that's interesting. Do the grid positions stay the same from session to session? Yes. If none driver down the server, the positions are guaranteed (to this, a suggestion is put the slower class in first qualifying).
What if someone goes out by mistake? Unfortunately, the sim can not differentiate this.
Does every player have to update their multiplayer.ini file to make it work that way? No. Only the server have update.
About max laps in Practice, the sim doesn't consider this configuration.
It's a cases to think about. I put the idea to be discussed. I like to help those who do a good job!
I'll test more things and if I can, I'll post them here.
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
Kalinin wrote:Having it on 1 cause that problem where someone may get a checkered flag before the leader actually finish the race, remember this happened in the past with people running even P4 (battling for P3) and then their battle for a better position was finished before the race ended
I'll set it to 2 in the Race Skin pack srs.
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
Thanks for this great work!
Last edited by DrKruntz on 14/6/2018, 23:32; edited 1 time in total
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Stefano Cocco
DrKruntz- Posts : 16
Join date : 2016-08-19
Age : 63
Location : Rieti - Italia
Re: Updated - EEC Endurance Series Base Mod V2.3
Thank You
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Peter Krahe - Sydney, AUSTRALIA
DurgeDriven "DD"
Durge Driven- Posts : 26
Join date : 2016-08-19
Re: Updated - EEC Endurance Series Base Mod V2.3
decpau wrote:Update to Version 2.3
See first post
Is this a valid update? With everything that has gone on is this an udpate or just a reaction by Paul to revert the physics back to before he worked on the BOP.
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Chris Stephens
C_Stephens- Posts : 105
Join date : 2016-01-30
Age : 55
Location : Windsor, ON, Canada
Re: Updated - EEC Endurance Series Base Mod V2.3
hi !
sorry to ask but i can not find a way to have some skins for this excellent mod.
Please can someone help me ?
thank you !!
sorry to ask but i can not find a way to have some skins for this excellent mod.
Please can someone help me ?
thank you !!
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
mkv wrote:hi !
sorry to ask but i can not find a way to have some skins for this excellent mod.
Please can someone help me ?
thank you !!
You just joined this forum and already asking for things. Take your time and look around. To me it seems like all you are here for is to take.
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Richard Kost-
rich54- Posts : 824
Join date : 2012-05-17
Age : 70
Location : Pennsylvania-USA
Re: Updated - EEC Endurance Series Base Mod V2.3
rich54 wrote:mkv wrote:hi !
sorry to ask but i can not find a way to have some skins for this excellent mod.
Please can someone help me ?
thank you !!
You just joined this forum and already asking for things. Take your time and look around. To me it seems like all you are here for is to take.
Yes I m new on the forum but I play with the mod since many months.
Yes I join a forum and I ask for things . It is not the goal of a forum?
Sure i'm here to take all i can and then i will send them to the CIA.
C'mon -_-'
I'm here to participate to races through the orga
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
I have one question because I`m little bit confused: Do I need to install " EEC LeMans Series v1.7" mod first? or is it in EEC Endurance mod already?
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Bartek Kowalski
incar- Posts : 8
Join date : 2017-10-19
Re: Updated - EEC Endurance Series Base Mod V2.3
I’m new to ams mods, can someone please tell me how to install this ?
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
Kiss_my_haas wrote:I’m new to ams mods, can someone please tell me how to install this ?
GOOGLE.....How i install mods in automobilista. Easy and fast )))
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
I have, I’m still confused, i tried to do it on my own but the game keeps crashing ever since I did. Step by step instructions would be greatly appreciated
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
1 - download the file
2 - move the content of the file into your AMS folder
2 - move the content of the file into your AMS folder
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Constantin Grimminger
Austria
Re: Updated - EEC Endurance Series Base Mod V2.3
Kiss_my_haas wrote:I have, I’m still confused, i tried to do it on my own but the game keeps crashing ever since I did. Step by step instructions would be greatly appreciated
1.X:\xxxx\Steam\steamapps\common\Automobilista\GameData\Vehicles\
2.X:\xxxx\Steam\steamapps\common\Automobilista\GameData\Sounds\
3.X:\xxxxx\Steam\steamapps\common\Automobilista\Series\
x=drive you want it in ex. C the xxxxx=ProgramFiles (x86)
There are 2 series files that must go in. There are 2 sound files that must go in and there are 5 vehicle files that must go in.
Hope this helps
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Richard Kost-
rich54- Posts : 824
Join date : 2012-05-17
Age : 70
Location : Pennsylvania-USA
Re: Updated - EEC Endurance Series Base Mod V2.3
rich54 wrote:Kiss_my_haas wrote:I have, I’m still confused, i tried to do it on my own but the game keeps crashing ever since I did. Step by step instructions would be greatly appreciated
1.X:\xxxx\Steam\steamapps\common\Automobilista\GameData\Vehicles\
2.X:\xxxx\Steam\steamapps\common\Automobilista\GameData\Sounds\
3.X:\xxxxx\Steam\steamapps\common\Automobilista\Series\
x=drive you want it in ex. C the xxxxx=ProgramFiles (x86)
There are 2 series files that must go in. There are 2 sound files that must go in and there are 5 vehicle files that must go in.
Hope this helps
Step by Step )))) lol
Guest- Guest
Re: Updated - EEC Endurance Series Base Mod V2.3
Kiss_my_haas wrote:I have, I’m still confused, i tried to do it on my own but the game keeps crashing ever since I did. Step by step instructions would be greatly appreciated
Does the game work now?
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Richard Kost-
rich54- Posts : 824
Join date : 2012-05-17
Age : 70
Location : Pennsylvania-USA
Re: Updated - EEC Endurance Series Base Mod V2.3
Hey guys!
I have a sound problem in multiplayer mode, mostly with all GT3 cars. It's like a clipping/distorsion sound. I've already tried all the post processing combinations available in AMS, and it remains the same. Anything I can do?
Awesome mod btw!
I have a sound problem in multiplayer mode, mostly with all GT3 cars. It's like a clipping/distorsion sound. I've already tried all the post processing combinations available in AMS, and it remains the same. Anything I can do?
Awesome mod btw!
Guest- Guest
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