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Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
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Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
AC Mercedes AMG GT3 by Scorpyo and friends
------------- UPDATE 2016_08_19 -------------
Rear wing is replaced with proper one and body is replaced with one which have holes for exhaust cooling and due to that all skins that had holes painted are redone. Both changes are done by gpfan.
Another change is that black rims are now shiny.
Download link is same as for all my GT3 cars. When you open the folder you can choose to download complete mod or just updated files.
------------- EXCERPT FROM README FILE -------------
I know that it was a long wait but I sincerely hope that it was worth waiting. ;o)
Make sure that you have installed both SRPL shader pack and UIAssets.gtr file. If you don't install them game won't CTD but you won't be able to see that car how it is intended, especially motec.
I know that some (most?) of you don't like to change default game files with custom ones but only difference with my version of UIAssets.gtr and original one is that my verison don't have FNTCMTS.BMP file in it. That file was probably left in there by mistake as without it all cars works without any problem and I have much more flexibility when I'm creating motecs. So far I was able to avoid that problem in all my mods but with this car it was impossible and from now on it WILL be needed for all my mods.
------------- DOWNLOAD LINK -------------
Same as for Lamborghini Huracan GT3 and McLaren 650S GT3. Link will open folder with all 3 cars and their paintpacks.
[You must be registered and logged in to see this link.]
------------- SCREENSHOTS -------------
[You must be registered and logged in to see this image.]
------------- UPDATE 2016_08_19 -------------
Rear wing is replaced with proper one and body is replaced with one which have holes for exhaust cooling and due to that all skins that had holes painted are redone. Both changes are done by gpfan.
Another change is that black rims are now shiny.
Download link is same as for all my GT3 cars. When you open the folder you can choose to download complete mod or just updated files.
------------- EXCERPT FROM README FILE -------------
I know that it was a long wait but I sincerely hope that it was worth waiting. ;o)
Make sure that you have installed both SRPL shader pack and UIAssets.gtr file. If you don't install them game won't CTD but you won't be able to see that car how it is intended, especially motec.
I know that some (most?) of you don't like to change default game files with custom ones but only difference with my version of UIAssets.gtr and original one is that my verison don't have FNTCMTS.BMP file in it. That file was probably left in there by mistake as without it all cars works without any problem and I have much more flexibility when I'm creating motecs. So far I was able to avoid that problem in all my mods but with this car it was impossible and from now on it WILL be needed for all my mods.
------------- DOWNLOAD LINK -------------
Same as for Lamborghini Huracan GT3 and McLaren 650S GT3. Link will open folder with all 3 cars and their paintpacks.
[You must be registered and logged in to see this link.]
------------- SCREENSHOTS -------------
[You must be registered and logged in to see this image.]
Last edited by Scorpyo on 19/8/2016, 13:29; edited 2 times in total
______________________________________________________________________________________________________________________
Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 863
Join date : 2012-05-04
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Very nice addition to GTR2 - thanks very much
______________________________________________________________________________________________________________________
[You must be registered and logged in to see this image.] Simon Gardner
Simspeed Racing Facebook
simspeed_racing- Posts : 591
Join date : 2013-04-17
Age : 38
Location : UK
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
nice car, big thanks
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Matthieu"Matt"Elisabeth
skylineforever- Posts : 163
Join date : 2014-05-23
Age : 32
Location : French Guyana
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Now this is the way it should be done!!!
With commitment to quality and to keep GTR2 the best all around racing sim in the world
Respect is the best praise I can think of
With commitment to quality and to keep GTR2 the best all around racing sim in the world
Respect is the best praise I can think of
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Thanks
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Mladen Popovic
Darko Plavi- Posts : 130
Join date : 2015-04-04
Age : 30
Location : Belgrade, Serbia
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
FANTASTIC JOB . Thanks
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Petr Černý
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Silentgun- Posts : 239
Join date : 2012-06-17
Age : 59
Location : Czech republic, Prag
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
FINALLY! I was worried seeing the new GT3 cars being released for the other games, thank you my friend, absolutely brilliant work as always.
Now road to the Audi R8 LMS 2016.
Now road to the Audi R8 LMS 2016.
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Raphael Oliveira [You must be registered and logged in to see this image.]
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
This is completly amazing work its unreal how good it looks and ahah well by unreal i actually mean how very real sorry the way people say things haha
but yeah i have a probelm seems i can either have the Merc or the Lambo cant have both! the lambo wont load in but the amg will? anyone else
but yeah i have a probelm seems i can either have the Merc or the Lambo cant have both! the lambo wont load in but the amg will? anyone else
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Vist my Flickr page for weekly updated racing photo's
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Peter Rez
EEC GT Open| Result 2nd
EEC WTCC | Result 2nd
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EEC LDC | Winner Scirocco GT24
EEC GTS | 5TH Place Molser
Peter2012- Posts : 1019
Join date : 2012-06-14
Age : 34
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Silentgun wrote:FANTASTIC JOB . Thanks
Thanks m8.
Now if only I could manage to convince one great painter from Czech to paint some skins for it ;o)
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Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 863
Join date : 2012-05-04
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
many thanks very beautiful! thank again
Guest- Guest
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Thanks alot to everyone who worked on this car, awesome job!
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Andrei Serban
Serban- Posts : 463
Join date : 2013-11-13
Location : Bucharest, Romania
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Scorpyo wrote:Silentgun wrote:FANTASTIC JOB . Thanks
Thanks m8.
Now if only I could manage to convince one great painter from Czech to paint some skins for it ;o)
Certainly, some skins to be me
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Petr Černý
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Silentgun- Posts : 239
Join date : 2012-06-17
Age : 59
Location : Czech republic, Prag
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Thank God and you for being such a great modder and never give up from GTR2. Perfect work as always!!
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Carlos Gaudelio
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Gaudelio26- Posts : 902
Join date : 2012-08-19
Age : 32
Location : Curitiba, Brazil
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Downloading now!
Looks like this'll be amazing. Will get skinning tonight for British GT 2016 skin from Spa!
Thanks mate.
Looks like this'll be amazing. Will get skinning tonight for British GT 2016 skin from Spa!
Thanks mate.
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James Smee
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Suffolk, UK
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Suffolk, UK
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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
For those of us with less powerful systems, how can you reduced LOD on a model? My FPS slows to a crawl and memory use is sky high with any GT3... is there a way I can change it?
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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Thanks, Marijo..
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Arnold Triyudho
ernie2492- Posts : 264
Join date : 2015-03-07
Age : 32
Location : Surabaya, Indonesia
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
GTP_furinkazen wrote:For those of us with less powerful systems, how can you reduced LOD on a model? My FPS slows to a crawl and memory use is sky high with any GT3... is there a way I can change it?
go to cas file
change name of all body part and tire gmt from LOD1 to LOD2
i got max 125 FPS (70-90 average) in time trial test at Enna in mid graphic setting
(Geforce 610 2GB with 8 yrs 2.53ghz Dual core CPU and 2GB + ram PC)
ex
- Spoiler:
//===================== Mercedes AMG GT3 =========================
SearchPath=<TEAMDIR>..\..\..\
SearchPath=<TEAMDIR>..\..\
SearchPath=<TEAMDIR>..\
SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>
MASFile=AMG_GT3_OBJ.GTR
MASFile=AMG_GT3_TEX.GTR
MASFile=AMG_GT3_CPIT.GTR
MASFile=AMG_GT3_WHEELS.GTR
MASFile=STEX.GTR
MASFile=TALENT.GTR
ReflectPlane=(0.0, -1.0, 0.0, 0.000)
Instance=SLOT<ID>
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_COLLISION.GMT Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(0.0)
<LOW> MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, AmbientShadA.dds) LODIn=(0.0) LODOut=(100.0)
<MED> MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, AmbientShadA.dds) LODIn=(0.0) LODOut=(120.0)
<HIGH> MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 512, 512, AmbientShadA.dds) LODIn=(0.0) LODOut=(140.0)
<MAX> MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 512, 512, AmbientShadA.dds) LODIn=(0.0) LODOut=(160.0)
<SPIN> MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
<SPIN> MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_CPIT_EXT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_GLASS_LOD1_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=AMG_GT3_BODY_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_BOOT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_CPIT_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_MOTEC.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_SEATBELT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_DOOR_L_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_DOOR_R_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_GLASS_LOD1_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_GLASS_BLACK_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_LIGHTS_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_SEAT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_WIPER_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_WINDOWS_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_EXPOFLOOR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<LOW> MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_BODY_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_BOOT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_CPIT_EXT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_CPIT_EXT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_GLASS_LOD3_<5>.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_LIGHTS_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(0.0)
<LOW> MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_WIPER_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<MED> MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<MED> MeshFile=AMG_GT3_CPIT_EXT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<MED> MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
<MED> MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(50.0)
<MED> MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(50.0)
<MED> MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
<MED> MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0)
<HIGH> MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.0) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.0) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_CPIT_EXT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.0) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(70.0)
<HIGH> MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
<HIGH> MeshFile=AMG_GT3_WINDOWS_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)
<MAX> MeshFile=AMG_GT3_BODY_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_BODY_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_BOOT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_BOOT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_CPIT_EXT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_CPIT_EXT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_CPIT_EXT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_DOOR_L_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_DOOR_R_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_GLASS_LOD1_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_GLASS_LOD3_<5>.GMT CollTarget=False HATTarget=False LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_GLASS_BLACK_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_LIGHTS_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_LIGHTS_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_WIPER_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_WIPER_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_WINDOWS_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) ShadowReceiver=True LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(40.0) ShadowReceiver=True LODOut=(700.0)
Actor=VEHICLE
//----------------------------------------= COCKPIT =----------------------------------------\\
<NOTSPIN><DASHHIGH> Instance=COCKPIT
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_CPIT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_BODY_CPIT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_BUMPER_F_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_WINDOWS_CPIT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_MIRRORS_CPIT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_MOTEC.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_WIPER_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> }
<NOTSPIN><DASHHIGH> Instance=MOTEC
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_MOTEC.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> }
<NOTSPIN><DASHHIGH> Instance=RAINSCREEN
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_RAINSCREEN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> }
<NOTSPIN><DASHHIGH> Instance=DIRTSCREEN
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_DIRTSCREEN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> }
//----------------------------------------= SWHEEL =----------------------------------------\\
Instance=WHEELEXT
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_SWHEEL_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00)
<EXPO> MeshFile=AMG_GT3_SWHEEL_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00) Reflect=True
<NOTSPIN> MeshFile=AMG_GT3_SWHEEL_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.00)
}
Instance=WHEEL
{
Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_SWHEEL.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(1.00)
}
//----------------------------------------= DRIVER =----------------------------------------\\
Instance=EXTDRIVERBODY
{
Moveable=True
<LOW> MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<MED> MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
<HIGH> MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(70.0)
<MAX> MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(80.0)
}
Instance=EXTDRIVERHEAD
{
Moveable=True
<LOW> MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<MED> MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
<HIGH> MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(70.0)
<MAX> MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(80.0)
}
Instance=FPDRIVER
{
Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=INT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False SHADOWReceiver=True LODIn=(0.0) LODOut=(2.00)
}
//----------------------------------------= DETAILS =----------------------------------------\\
Instance=SIMPLEENGINE // will get turned off if any parts fall off (see damage.ini)
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_SIMPLEENGINE.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(898.00)
<EXPO> MeshFile=AMG_GT3_SIMPLEENGINE.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(898.00)
<NOTSPIN>MeshFile=AMG_GT3_SIMPLEENGINE.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
}
Instance=DETAILEDENGINE // will get turned on if any parts fall off (see damage.ini)
{
Moveable=True Render=False
<LOW> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(400.0)
<MED> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
<HIGH> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0)
<MAX> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
}
//----------------------------------------= EFFECTS =----------------------------------------\\
Instance=BACKFIRE
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_BACKFIRE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
}
Projector=HL_2_PLR
{
Moveable=True Active=False Pos=(0.0, 0.10, -77.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_2_PLR.DDS
}
Projector=HL_1_PLR
{
Moveable=True Active=False Pos=(-0.482, 0.10, -77.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_1_PLR.DDS
}
Projector=HL_2_AI
{
Moveable=True Active=False Pos=(0.0, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_2_AI.DDS
}
Projector=HL_1_AI
{
Moveable=True Active=False Pos=(-0.482, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_1_AI.DDS
}
//----------------------------------------= LIGHTS =----------------------------------------\\
Instance=DEBRIS0 // HEADLIGHT LEFT
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_LIGHT_LF_<5>.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
}
Instance=DEBRIS1 // HEADLIGHT RIGHT
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_LIGHT_RF_<5>.GMT HATTarget=False LODIn=(0.0) LODOut=(500.0)
}
Instance=DEBRIS2 // BRAKELIGHT LEFT
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_LIGHT_LR.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
}
Instance=DEBRIS3 // BRAKELIGHT RIGHT
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_LIGHT_RR.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
}
Instance=DEBRIS4 // REVERSELIGHT
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_LIGHT_REVERSE.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
}
//----------------------------------------= DETACHABLES =----------------------------------------\\
Instance=FWING
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<SPIN> MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=AMG_GT3_BUMPER_F_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<LOW> MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_BUMPER_F_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<LOW> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<MED> MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<MED> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
<MED> MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(50.0)
<HIGH> MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(00.0) LODOut=(70.0)
<HIGH> MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(70.0)
<MAX> MeshFile=AMG_GT3_BUMPER_F_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_BUMPER_F_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
<MAX> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
}
Instance=RWING
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=AMG_GT3_WING_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<LOW> MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_WING_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<HIGH> MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
<MAX> MeshFile=AMG_GT3_WING_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_WING_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
}
//----------------------------------------= ADDITIONAL DETACHABLES =----------------------------------------\\
Instance=DEBRIS5 // HOOD VISIBLE FROM THE COCKPIT VIEW
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=AMG_GT3_HOOD_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<LOW> MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_HOOD_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<HIGH> MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
<MAX> MeshFile=AMG_GT3_HOOD_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_HOOD_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
}
Instance=DEBRIS6 // REAR BUMPER
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=AMG_GT3_BUMPER_R_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<LOW> MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
<LOW> MeshFile=AMG_GT3_BUMPER_R_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
<HIGH> MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
<MAX> MeshFile=AMG_GT3_BUMPER_R_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
<MAX> MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
<MAX> MeshFile=AMG_GT3_BUMPER_R_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
}
//----------------------------------------= WHEELS =----------------------------------------\\
Instance=LFTIRE
{
Moveable=True
<LOW> MeshFile=AMG_GT3_RIM_<3>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
<LOW> MeshFile=AMG_GT3_TYRE_<4>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)
<MED> MeshFile=AMG_GT3_RIM_<3>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_TYRE_<4>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_RIM_<3>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_TYRE_<4>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_DISC_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_RIM_<3>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_TYRE_<4>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_DISC_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<MAX> MeshFile=AMG_GT3_DISCGLOW_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}
Instance=LFSPINDLE
{
Moveable=True
<HIGH> MeshFile=AMG_GT3_CALIPER_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_CALIPER_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
}
Instance=RFTIRE
{
Moveable=True
<LOW> MeshFile=AMG_GT3_RIM_<3>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
<LOW> MeshFile=AMG_GT3_TYRE_<4>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)
<MED> MeshFile=AMG_GT3_RIM_<3>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_TYRE_<4>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_RIM_<3>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_TYRE_<4>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_DISC_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_RIM_<3>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_TYRE_<4>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_DISC_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<MAX> MeshFile=AMG_GT3_DISCGLOW_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}
Instance=RFSPINDLE
{
Moveable=True
<HIGH> MeshFile=AMG_GT3_CALIPER_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_CALIPER_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
}
Instance=LRTIRE
{
Moveable=True
<LOW> MeshFile=AMG_GT3_RIM_<3>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
<LOW> MeshFile=AMG_GT3_TYRE_<4>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)
<MED> MeshFile=AMG_GT3_RIM_<3>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_TYRE_<4>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_RIM_<3>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_TYRE_<4>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_DISC_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_RIM_<3>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_TYRE_<4>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_DISC_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<MAX> MeshFile=AMG_GT3_DISCGLOW_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}
Instance=LRSPINDLE
{
Moveable=True
<HIGH> MeshFile=AMG_GT3_CALIPER_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_CALIPER_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
}
Instance=RRTIRE
{
Moveable=True
<LOW> MeshFile=AMG_GT3_RIM_<3>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
<LOW> MeshFile=AMG_GT3_TYRE_<4>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)
<MED> MeshFile=AMG_GT3_RIM_<3>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<MED> MeshFile=AMG_GT3_TYRE_<4>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
<HIGH> MeshFile=AMG_GT3_RIM_<3>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_TYRE_<4>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
<HIGH> MeshFile=AMG_GT3_DISC_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_RIM_<3>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_TYRE_<4>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
<MAX> MeshFile=AMG_GT3_DISC_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<MAX> MeshFile=AMG_GT3_DISCGLOW_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}
Instance=RRSPINDLE
{
Moveable=True
<HIGH> MeshFile=AMG_GT3_CALIPER_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=AMG_GT3_CALIPER_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
}
Instance=WHEELS EXPO
{
Moveable=True
<SPIN> MeshFile=AMG_GT3_RIMS_EXPO_<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<SPIN> MeshFile=AMG_GT3_TYRES_<4>_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<SPIN> MeshFile=AMG_GT3_BRAKES_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<EXPO> MeshFile=AMG_GT3_RIMS_EXPO_<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_TYRES_<4>_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
<EXPO> MeshFile=AMG_GT3_BRAKES_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
}
}
______________________________________________________________________________________________________________________
Ouprakon Leeka (aka Haruo)
haruo- Posts : 190
Join date : 2014-06-10
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Awesome job Scorpyo. Thank you very much.
______________________________________________________________________________________________________________________
Simon Russell [You must be registered and logged in to see this image.]
Russo997GT3RSR- Posts : 153
Join date : 2012-06-13
Age : 36
Location : Australia
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Thanks for the release!!!
______________________________________________________________________________________________________________________
João Anaquim [You must be registered and logged in to see this image.]
GTR2 fan
miuqana- Posts : 718
Join date : 2013-02-21
Age : 35
Location : Portugal
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Thanks
______________________________________________________________________________________________________________________
Joris De Schrijver [You must be registered and logged in to see this image.]
dzjodzjo- Posts : 33
Join date : 2015-07-18
Age : 40
Location : Belgium
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Tried the GT3, and I am a happy man now. One of my favourite GT3 cars from 2016 line-up. Thanks a lot, Marijo!!
Meanwhile, a little WIP in honour to this year's crazy Nurburgring 24H...[You must be registered and logged in to see this image.]
Meanwhile, a little WIP in honour to this year's crazy Nurburgring 24H...[You must be registered and logged in to see this image.]
______________________________________________________________________________________________________________________
Antonius Tyaswidyono
tyasmoerti- Posts : 19
Join date : 2015-01-27
Age : 31
Location : Indonesia
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
great release once again!! does anyone have the updated uiassets file? or do i need to just delete the font file and it will work?
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Spyros papadopoulos greece
roby13- Posts : 71
Join date : 2013-10-05
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
Scorpyo releases are always an event. And they never disappoint! Thank you.
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Dan T.
divxx- Posts : 242
Join date : 2014-05-28
Location : California, USA
Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19
I have a strange glitch with this... Very odd.
Trying to create a new skin with the folder name '2016 British GT Black Falcon' and the car does not show up anywhere ingame with the correct .car file added with the correct class values etc. The car file works in any other folder, but as soon as I use that folder name the car doesn't show!
Any ideas? Very frustrating!
If someone can try and create this folder and add a car in it, see if it works, please help!
Trying to create a new skin with the folder name '2016 British GT Black Falcon' and the car does not show up anywhere ingame with the correct .car file added with the correct class values etc. The car file works in any other folder, but as soon as I use that folder name the car doesn't show!
Any ideas? Very frustrating!
If someone can try and create this folder and add a car in it, see if it works, please help!
Last edited by jsmee on 14/7/2016, 23:10; edited 1 time in total
______________________________________________________________________________________________________________________
James Smee
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Suffolk, UK
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Suffolk, UK
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