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» Hello from Poland!
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime24/10/2024, 19:16 by Chronskic

» BMW M4 GT4 G82 beta versions
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime19/10/2024, 21:17 by vitstalker

» GTWC Mod for gtr2 and motec display
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime11/10/2024, 10:40 by Stoner

» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime4/10/2024, 20:08 by shovas

» [MOD] Real Weather for Crew Chief GTR2 Enhancements Plugin
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime4/10/2024, 20:01 by shovas

» RELEASE: THE STADIUM for GTR2 and POWER & GLORY
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime3/10/2024, 10:56 by Jim Clark

» Hello From italy !!!!
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime28/9/2024, 16:46 by Onofrio

» Argo JM16
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime24/9/2024, 16:39 by Vonbakker

» NASCAR 2005 (2004) Mod Question
[RELEASE] Super Touring World Version 1.6 - Page 24 I_icon_minitime22/9/2024, 06:20 by Jonny6833


[RELEASE] Super Touring World Version 1.6

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  jr82 24/8/2017, 08:46

GTP_furinkazen wrote:
jr82 wrote:
Markano97 wrote:Thank you for the kind words mate!! Indeed racing with these cars is definately thrilling. Very Happy
I can't get GTR2 to work online but if i can figure it out are there races online with this mod?

Someone I know has got it working online, when V2.0 is out, perhaps a few of us can do some races? drive
I'm all in for some of that.

jr82

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 24/8/2017, 18:00

Me too!

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Jarodparker 24/8/2017, 18:22

+1 chirp

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 7/9/2017, 02:02

online racing sounds fun. if someone has a guide on how it can be done with this mod, that would be great Smile

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Crimson764 7/9/2017, 16:55

GTP_furinkazen wrote:
jr82 wrote:
Markano97 wrote:Thank you for the kind words mate!! Indeed racing with these cars is definately thrilling. Very Happy
I can't get GTR2 to work online but if i can figure it out are there races online with this mod?

Someone I know has got it working online, when V2.0 is out, perhaps a few of us can do some races? drive

I'd be interested in that! You can count me in too. Cool

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Cancelled all my meetings and friendships for this

Post  Guest 22/9/2017, 14:30

bounce bounce bounce bounce
This is truely great great stuff. I saw some pix of a VW Golf TDI. Or is it cancelled due to the diesel-scandal?

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Markano97 22/9/2017, 16:32

Hahaha good one. No the golf will be coming to the mod both gti and gtd versions.
Thank you for the kind words!! Very Happy

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Help with tracefile

Post  Petrus 24/9/2017, 19:38

There is no EXT_DRIVER_STYLE31.GMT in cas.file! What to do? No
This problem touches 3 cars-Nissan Sunny, Toyota Corolla and Honda Civic.

O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
O_BaseGz.cpp 8758: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading mesh file NISSAN_SUNNY_CHASSIS_EXPRO0.GMT to memory
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp  4707: Entered Steward::Setup()
dynman.cpp    609: Entered DynMan::Setup()
sound.cpp     723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp   1152: Entered VidMan::Setup()
plrfile.cpp  3793: Entered PlayerFile::Setup()
plrfile.cpp  2936: Attempting to save to USERDATA\Петрусько\Петрусько.TMP
plrfile.cpp  2959: Retcode: 0 for renaming to USERDATA\Петрусько\Петрусько.PLR
game.cpp      770: Entered Game::Init()
vidman.cpp   1205: Entered VidMan::Init()
weather.cpp  2921: Could not write to file USERDATA\LOG\weather.txt
ai_db.cpp    2215: Entered AIDatabase::Init()
steward.cpp  4845: Entered Steward::Init()
hwinput.cpp  6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
dynman.cpp    639: Entered DynMan::Init()
slot.cpp      284: Entered Slot::Init()
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS)
slot.cpp      284: Entered Slot::Init()
pitmod.cpp    197: Entered PitAction::Init
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\SUPERTOURING\NISSAN SUNNY\MACAU 1995\..\NISSAN_SUNNY.CAS)
vehgfx.cpp   2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file EXT_DRIVER_STYLE31.GMT to memory
vehgfx.cpp   2684: Could not find instance "SLOT000"

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Touring car world

Post  LH1969 25/9/2017, 22:25

Very Happy Hello, i try to download the base file via these link but this message are send the transfer are impossible because the file is to big..can someone help me .


Last edited by LH1969 on 27/9/2017, 09:21; edited 1 time in total

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  alexmezza 26/9/2017, 05:14

LH1969 wrote:Hello, i try to download the base file via these link but this message are send the transfer are impossible because the file is to big..can someone help me .

You have to go here before : [You must be registered and logged in to see this link.]




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Post  repaban 14/11/2017, 16:36

Nice cars thanks a lot

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Post  Guest 16/12/2017, 13:01

Great mod, really enjoyable, thanks for all your time and effort.

Graeme

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  GTP_furinkazen 18/12/2017, 18:26

From FRM FB page: [You must be registered and logged in to see this link.]

Long post incoming, but important one.

Last couple weeks have seen little mod progress, combination of flu and university work delays because of it to blame.

Thanks to the guys over at PM3DM Asseto Corsa Modding Group I got some actual set-up information sheets for Honda, Ford, Audi, and also info on BMW. Physics have been therefore updated again with these values.

3D modelling is 99% complete. Couple cars still need some details adding but otherwise its done.

Markano hasn't been able to complete all his reworks yet due to time constraints of his own - however all skinpacks that are complete will be added into the mod. HSTCC / Historics will be released afterwards as they need some updates.

Talent files have been tweaked a bit. Previous versions had multiple copies of each driver per season, which for the last version of the mod worked perfectly. However as ST2.0 has more car performance changes and differences, the Talent files shall be streamlined into one for each driver.

Track pack has been delayed, mostly again due to availability of people for working on things due to IRL commitments.

Tweaks being done on menu audio - ToCA2 SFX are in, and sound recordings to get you in a "period" mood - you'll see when you download the mod, classic commentaries mixed with some audio kindly provided by Youtubers who've been to recent HSTCC events

Hopefully, a minimum of a taster of the mod with a single skinset or two will be out for christmas and in new year the full version will be out.

Post-release, the mod will continue to be fully supported with updates and revisions where appropriate, on this page a website that's WIP. Mirror links will be set up as well.

Also new year will see after release the next stage of the BTCC experience for GTR2, with permissions granted to do an overhaul and update of the BTC era 2001-2003 mod, with plans to extend that to 2006.

All in all, future looks positive. I cannot apologise enough for delays but as we all know real life has a habit of throwing spanners in the works... but I would advise you to dust off your steering wheels / gamepads / keyboards very soon!

Furi.

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/12/2017, 11:30

Hi Furi, Having a few alpha map issues:

1. Windshield sun visor clipping tree line textures causing flickering - especially Monza
2. Wingmirror surround texture clips into track edging - again, Monza will show this issue

I am able to fix the DDS windscreen but where is the wingmirror texture placement or which DDS file is it on?

Thanks Graeme

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  GTP_furinkazen 22/12/2017, 11:40

X3DD3X wrote:Hi Furi, Having a few alpha map issues:

1. Windshield sun visor clipping tree line textures causing flickering - especially Monza
2. Wingmirror surround texture clips into track edging - again, Monza will show this issue

I am able to fix the DDS  windscreen but where is the wingmirror texture placement or which DDS file is it on?

Thanks Graeme

I'll have a look.

Just a note - the version in this thread is not the version I have done, my version hasn't been uploaded.. (yet) Wink

Also vehicle handling model now final.

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/12/2017, 18:13

After testing a few more vehicles, it seems to be the Ford Mondeo that has the sun visor issue and any car that has a flat black wing mirror suffers from track edge glitching.

I don't think this occurs on all tracks but if you test the Mondeo at Monza you should see the issues.

Thanks Graeme

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  GTP_furinkazen 8/1/2018, 12:58

Been very busy sorting out for exams. Projected release date is end of Jan - first week February.

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Founder of: FRL Furi Race Leagues with 44 career race wins online.
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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/1/2018, 13:02

Newbie here,

I've just searched the forums for my issue but cant find it.

I get a black windscreen in cockpit view on most cars and cant see out. Anybody else had this?

Awesome mod BTW. 100% immersion for me :-)

Guest
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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/1/2018, 15:18

bazwaterboy - The easiest fix is to set Shadows to HIGH instead of FULL and the awkward way is to edit the .cas files for each vehicle.

Try the Video / Shadow setting to see if that fixes your issue first.

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/1/2018, 17:14

I tried that and it doesn't make any difference.

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/1/2018, 18:02

What happens when you drive out of the pit building?

Its usually the cockpit glass that causes the problem, what I can remember changing the .cas files lines ShadowReceiver=True to ShadowReceiver=False fixed the issue for me.
But the Video Settings - Shadows from FULL to HIGH should disable cockpit shadows?

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Guest 22/1/2018, 19:16

I thought that too. I left the garage but still no difference.
In the end I // out all the dirtscreen instances in every CAS file.

Sorted Very Happy

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  drr6 24/1/2018, 18:32

This is great guys, a lot of thanks to everyone involved.

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  Crimson764 24/1/2018, 19:26

bazwaterboy wrote:I tried that and it doesn't make any difference.

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In your Teams folder, if you have any loose SCREEN_DIRTXX.dds files, XX meaning number, usually between 00 and 05, in this case, remove them. However do back them up if you want to readd them later. Chances are they don’t work with the Supertouring mod.

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[RELEASE] Super Touring World Version 1.6 - Page 24 Empty Re: [RELEASE] Super Touring World Version 1.6

Post  GTP_furinkazen 24/1/2018, 23:56

New mod 2.0 releases sunday.

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