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[Update-Release] Total Spa 2013 2.5
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[Update-Release] Total Spa 2013 2.5
Total Spa 2013 (Version 2.5) for GTR2 by ilu2404
[You must be registered and logged in to see this image.]
Original Track for Codemaster F1 2011
Original rfactor Conversion by Triebie
Permission given by Triebie
After I've been asked to do a better Spa Track for Online Racing, I decided to overhaul the Total Spa Track.
It had bad FPS but it looked so nice and it would've been bad to leave it as a Track for High Performance
Computers only. So, this is what I did:
- remapped wrongly mapped parts of the circuit
- adjusted to 2013 Layout (concrete surfaces at some corners
- improved mapping and textures to give the track a much better look
- 58 shadow objects for great performance and a nice look
- all grandstands filled with spectators (only in Qualy and Race visible)
- spectators are also placed in Start/Finish Area beside the grandstands (only in Qualy and Race visible)
- corrected curb at Les Combes Entry
- newly set Omni Nightlights
- several ShadowReceiver adjusted on objects to improve performance
- Track cut into lots of smaller pieces for more performance
- Trackdetail Level Adjustments included:
---> Full: Maximum Details
---> High: Side Objects removed
---> Medium: Fences removed (they are heavy on performance!)
---> Low: Worst case Scenario (only for the track needed parts, no grandstands, etc.)
- fixed Skyboxi
- highly improved AIW for perfect racing against the AI (with a very clean pit entry too )
- 86 Cars possible in Endurance Layout (long pits), 40 cars possible in GP Layout (short pits)
- and lots of other stuff!
I've also included the specialfx.tec from our EEC Online Races which gives you on the track a much better
experience. A backup of the original Simbin specialfx.tec is included so you can restore the file.
Known Issues:
- It might be still possible that the AI takes one of the red bananas in the Bus Stop and may spin.
If you want to improve this track even more, please send me a message!
Changes in v2.5
Just drop it into your GTR2 Install. If you have already the Total Spa 2.0 Version, just overwrite it. It's the full track.
Enjoy!
ilu2404
[You must be registered and logged in to see this image.]
Original Track for Codemaster F1 2011
Original rfactor Conversion by Triebie
Permission given by Triebie
After I've been asked to do a better Spa Track for Online Racing, I decided to overhaul the Total Spa Track.
It had bad FPS but it looked so nice and it would've been bad to leave it as a Track for High Performance
Computers only. So, this is what I did:
- remapped wrongly mapped parts of the circuit
- adjusted to 2013 Layout (concrete surfaces at some corners
- improved mapping and textures to give the track a much better look
- 58 shadow objects for great performance and a nice look
- all grandstands filled with spectators (only in Qualy and Race visible)
- spectators are also placed in Start/Finish Area beside the grandstands (only in Qualy and Race visible)
- corrected curb at Les Combes Entry
- newly set Omni Nightlights
- several ShadowReceiver adjusted on objects to improve performance
- Track cut into lots of smaller pieces for more performance
- Trackdetail Level Adjustments included:
---> Full: Maximum Details
---> High: Side Objects removed
---> Medium: Fences removed (they are heavy on performance!)
---> Low: Worst case Scenario (only for the track needed parts, no grandstands, etc.)
- fixed Skyboxi
- highly improved AIW for perfect racing against the AI (with a very clean pit entry too )
- 86 Cars possible in Endurance Layout (long pits), 40 cars possible in GP Layout (short pits)
- and lots of other stuff!
experience. A backup of the original Simbin specialfx.tec is included so you can restore the file.
Known Issues:
- It might be still possible that the AI takes one of the red bananas in the Bus Stop and may spin.
If you want to improve this track even more, please send me a message!
Changes in v2.5
- Highly improved Performance without removing any object (+100% at least)
- changed some mappings of the track
- changed scene lighting
- splitted objects for more performance at all
- fixed lighting issues at night
- improved some bump maps
- improved detail reduction
- removed many objects from the mirror for more performance
- fixed GP AIW
Just drop it into your GTR2 Install. If you have already the Total Spa 2.0 Version, just overwrite it. It's the full track.
Enjoy!
ilu2404
Total Spa 2013 2.5
Last edited by ilu2404 on 25/12/2014, 15:47; edited 1 time in total
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
Thanks for this! I love Spa and it will be good to give this version a go.
______________________________________________________________________________________________________________________
Pete Richardson
GTR2 & Reiza driver spanner twirler
Pete Richardson- Posts : 60
Join date : 2013-08-02
Age : 41
Re: [Update-Release] Total Spa 2013 2.5
Great one Uli, will try it when I have some time (very busy these days)
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
This track is great, perfect for "normal PC's", AI is so fast, just perfect, thank you very much!
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
Thanks ilu.
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Chi Ng [You must be registered and logged in to see this image.]
Everfresh Cranberry- Posts : 26
Join date : 2013-02-23
Location : Canada
Re: [Update-Release] Total Spa 2013 2.5
Really nice. Thank you.
______________________________________________________________________________________________________________________
Darrell Norris
oldman- Posts : 89
Join date : 2013-04-13
Age : 75
Location : Australia
Re: [Update-Release] Total Spa 2013 2.5
86 grid field!!!! YYYYEEEESSSS
Finally we can run Spa events with so many cars! Game doesn't crash on qualifying Friendly FPS, tested it on my laptop i5 2.5Ghz, 4GB RAM and ATI mobility HD 5470. There's no telling how good it's going to be on my desktop.
Really really nice, been looking for a Spa track like that since years.
Thank you very much everyone involved into this.
Finally we can run Spa events with so many cars! Game doesn't crash on qualifying Friendly FPS, tested it on my laptop i5 2.5Ghz, 4GB RAM and ATI mobility HD 5470. There's no telling how good it's going to be on my desktop.
Really really nice, been looking for a Spa track like that since years.
Thank you very much everyone involved into this.
______________________________________________________________________________________________________________________
Joe Saade [You must be registered and logged in to see this image.]
Audi - Truth in 24 - by Len Riojas - [You must be registered and logged in to see this link.]
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Audi - Truth in 24 II- by AudiofAmerica - [You must be registered and logged in to see this link.]
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Audi - Truth in 24 II- by AudiofAmerica - [You must be registered and logged in to see this link.]
gtracer123- Posts : 803
Join date : 2013-10-22
Age : 29
Location : Canada
Re: [Update-Release] Total Spa 2013 2.5
Thanks a lot for your great work with this track. Really nice update!!!!
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
Just a question, I'm absolutely in love with this track, since the very first version, but I have an huge problem
I'm several seconds slower than AI whatever mod I use.
Is something wrong in my setting, simulation AI 105-110% strengh or in my poor driving skills?
I had to reduce AI grip to have some fun.
I noticed when I have 280 on top speed AI could do 300 and more, and the older spa versions aren't a reliable parameter, this is bigger, better, this is the real Spa!
I'm several seconds slower than AI whatever mod I use.
Is something wrong in my setting, simulation AI 105-110% strengh or in my poor driving skills?
I had to reduce AI grip to have some fun.
I noticed when I have 280 on top speed AI could do 300 and more, and the older spa versions aren't a reliable parameter, this is bigger, better, this is the real Spa!
______________________________________________________________________________________________________________________
Giacomo Sergiampietri [You must be registered and logged in to see this link.]
giaserg- Posts : 624
Join date : 2012-05-20
Re: [Update-Release] Total Spa 2013 2.5
Well, as you may know from my tracks, the AI is usually very fast. If the AI is too fast for you, you can adjust the AIW on your own. Open it with a texteditor and look for these lines:
WorstAdjust=(0.9000)
MidAdjust=(1.1300)
BestAdjust=(1.3000)
QualRatio=(1.1200)
RaceRatio=(1.1500)
All those lines are 10% above GTR2 Standard, but they guarantee that you won't have it easy in the race. Lower these values a bit to what think is a good level.
I always do these tests with AI Level ingame on 100%.
The Reason why the AI can do +20 km/h from your topspeed is an AI physics issue. If I got it right from an experienced member at Nogrip, the BodyAero might be too high. It's the BodyFore Parameter that shouldn't be too high because this pushes the car a lot onto the ground and it lowers your topspeed while the AI doesn't care about it. But I haven't tried it yet to be able to say, if it's exactly that value.
WorstAdjust=(0.9000)
MidAdjust=(1.1300)
BestAdjust=(1.3000)
QualRatio=(1.1200)
RaceRatio=(1.1500)
All those lines are 10% above GTR2 Standard, but they guarantee that you won't have it easy in the race. Lower these values a bit to what think is a good level.
I always do these tests with AI Level ingame on 100%.
The Reason why the AI can do +20 km/h from your topspeed is an AI physics issue. If I got it right from an experienced member at Nogrip, the BodyAero might be too high. It's the BodyFore Parameter that shouldn't be too high because this pushes the car a lot onto the ground and it lowers your topspeed while the AI doesn't care about it. But I haven't tried it yet to be able to say, if it's exactly that value.
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
Very interesting, can't wait to try it. I'll reduce this value little by little until I find a competitive AI level without being too fast for me.
Thank you
Higher top speed of the AI is not an issue, is challenging indeed, usually we have the opposite problem
A question, is there in the AIW some line for increasing the traffic, increasing the spread of laptimes between pro and slower cars.
Thank you
Higher top speed of the AI is not an issue, is challenging indeed, usually we have the opposite problem
A question, is there in the AIW some line for increasing the traffic, increasing the spread of laptimes between pro and slower cars.
______________________________________________________________________________________________________________________
Giacomo Sergiampietri [You must be registered and logged in to see this link.]
giaserg- Posts : 624
Join date : 2012-05-20
Re: [Update-Release] Total Spa 2013 2.5
Nope, but you can adjust, how long the AI stays in the draft by adjusting this line:
AIDraftStickiness=(0.3000)
I don't remember it 100%, but if I'm right, with a lower value, the AI stays longer in the draft.
Also for some better racing is this line:
drivinglines=1
Depending on the width of the track you can set it to 2 or 3, so the AI will drive more lines in a fight.
LaneSpacing=5.00
In combination with this line, you can adjust, how far the AI is side by side from each other.
My experience is that drivinglines=2 and LaneSpacing between 4.5-5.5 works best.
AIDraftStickiness=(0.3000)
I don't remember it 100%, but if I'm right, with a lower value, the AI stays longer in the draft.
Also for some better racing is this line:
drivinglines=1
Depending on the width of the track you can set it to 2 or 3, so the AI will drive more lines in a fight.
LaneSpacing=5.00
In combination with this line, you can adjust, how far the AI is side by side from each other.
My experience is that drivinglines=2 and LaneSpacing between 4.5-5.5 works best.
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
these should be very important values on the traffic,
combined with very very high values for the comparativetime in each .car, of slower classes
maybe I can sort out the effect of the tipical traffic of endurance races I want
I'll try by attempts as soon as I'm home
thank you
combined with very very high values for the comparativetime in each .car, of slower classes
maybe I can sort out the effect of the tipical traffic of endurance races I want
I'll try by attempts as soon as I'm home
thank you
______________________________________________________________________________________________________________________
Giacomo Sergiampietri [You must be registered and logged in to see this link.]
giaserg- Posts : 624
Join date : 2012-05-20
Re: [Update-Release] Total Spa 2013 2.5
Oki doke! Can you report after adjusting what settings you finally use for this track? I think this would be great for everyone.
And one more thing to optimize the pit entry for the AI a bit. There is a code that automatically brakes the AI down to the exact speed limit. This AIW I've done in a time I didn't know, so I've tweaked it in a different way.
Search for this line in the 24 hour version:
wp_event=(0.200,0,0)
And for this line in the GP Version:
wp_event=(0.260,0,0)
Change both to:
wp_event=(1.000,1,18)
And one more thing to optimize the pit entry for the AI a bit. There is a code that automatically brakes the AI down to the exact speed limit. This AIW I've done in a time I didn't know, so I've tweaked it in a different way.
Search for this line in the 24 hour version:
wp_event=(0.200,0,0)
And for this line in the GP Version:
wp_event=(0.260,0,0)
Change both to:
wp_event=(1.000,1,18)
Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
I will, sure
______________________________________________________________________________________________________________________
Giacomo Sergiampietri [You must be registered and logged in to see this link.]
giaserg- Posts : 624
Join date : 2012-05-20
Re: [Update-Release] Total Spa 2013 2.5
uli may you pleass help me with my problem? i have an problem that at some tracks so arent the points given out in championship mode even if they are the chapionship gdb. marked by the should be dropped as doulbe points but even if it says double points so arent any point given out... may you pleass explain to me if a specefic part of the track :gdb or aiw are controlling the points sharing system... im sorry if the post is wrong due to this isint a task/help topic but it would be great if you could share a tip or maybe 2?
______________________________________________________________________________________________________________________
Chubowerpower
99pro- Posts : 1613
Join date : 2013-01-23
Location : some where its sunny!
Re: [Update-Release] Total Spa 2013 2.5
It has nothing to do with the AIW nor the Tracks gdb.
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Guest- Guest
Re: [Update-Release] Total Spa 2013 2.5
ilu2404 wrote:Nope, but you can adjust, how long the AI stays in the draft by adjusting this line:
AIDraftStickiness=(0.3000)
I don't remember it 100%, but if I'm right, with a lower value, the AI stays longer in the draft.
Also for some better racing is this line:
drivinglines=1
Depending on the width of the track you can set it to 2 or 3, so the AI will drive more lines in a fight.
LaneSpacing=5.00
In combination with this line, you can adjust, how far the AI is side by side from each other.
My experience is that drivinglines=2 and LaneSpacing between 4.5-5.5 works best.
In which file should those lines be?
______________________________________________________________________________________________________________________
Joe Saade [You must be registered and logged in to see this image.]
Audi - Truth in 24 - by Len Riojas - [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
Audi - Truth in 24 II- by AudiofAmerica - [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
Audi - Truth in 24 II- by AudiofAmerica - [You must be registered and logged in to see this link.]
gtracer123- Posts : 803
Join date : 2013-10-22
Age : 29
Location : Canada
Re: [Update-Release] Total Spa 2013 2.5
I'm afraid I'm in the same boat even though I have re-read the conversation ailu2404 wrote:-.-
Did you read the full conversation?
few times now
Guest- Guest
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