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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 I_icon_minitime24/10/2024, 22:16 by Chronskic

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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 I_icon_minitime22/9/2024, 09:20 by Jonny6833


[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 Empty [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T 8/4/2014, 09:25

Porsche 991 RSR 2013/2014

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Download Car

Download Template


porsche 991 rsr 2013/2014

model from real racing 3
template by me, shading layer by DM2zzion
2013 michelin tyres by me
lm and wec liveries by muhlai
gdb files from grid mod by gt-imt
physic from 997 rsr evo by gt-imt (our own physic is just for online racing and the ai will have much problems to control the car, with original grid mod physic the car is competentive to the other grid cars also)


was converted and made for our online mod on eec and i just made a fast update to work as standalone with grid gt mod so all needed files are packed with the car instead of using our own stex and talent files...
it comes with our damage system and a own dmg file (when the car will have a damage on a front light the light glass is broken too ;)and when its loosing its rearwing there isnt a shadow for it on track also, just for example)

check the genstring help.txt for a genstring explain

have fun
greets PATR10T

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Addon:

[You must be registered and logged in to see this link.] Falken Tyre TUSC Livery by dk99


Last edited by PATR10T on 24/4/2014, 10:07; edited 6 times in total

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[You must be registered and logged in to see this image.] Daniel Ludwig
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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 Empty Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T 8/4/2014, 09:30

theres just the orignial livery and a updated for the second car in so i hope our great skinners here will make some nice ones Smile

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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 Empty Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  Guest 8/4/2014, 09:37

thanks Daniel thumbs 

Why the comment about possibly remove the thread @f1c where you posted it?

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Post  PATR10T 8/4/2014, 09:42

6month rule there ;)dont know when this car was first released, so before theres any trouble they can delete it

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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 Empty Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  Guest 8/4/2014, 09:44

ahhh...that would do it. I have no idea either. Guess we'll see lol! 

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Post  ChaosZero 8/4/2014, 10:15

Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

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Post  mickeyfff 8/4/2014, 10:16

Wow!!! thanks heaps for this car, my favorite Porsche of the last 10 years! always fun to drive

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Post  PATR10T 8/4/2014, 10:17

ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink

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[You must be registered and logged in to see this image.] Daniel Ludwig
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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14 Empty Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  ChaosZero 8/4/2014, 10:21

PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

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Post  giaserg 8/4/2014, 10:46

thumbs thumbs Thank you

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Post  PATR10T 8/4/2014, 11:05

ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

you dont talked about the darche from endurance x?


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[You must be registered and logged in to see this image.] Daniel Ludwig
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Post  Guest 8/4/2014, 12:02

Thanks Dan thumps up 

The car was released in September 2013 for Real Racing 3 so you should be ok with the 6 month rule.

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Post  Xtra-Large 8/4/2014, 12:22

Thank you very much for this great car , its a great work  cheers  cheers 

Unfortunatly I have DISCGLOW missing or something

CTD=

vehgfx.cpp   2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material DISCGLOW
vehgfx.cpp   2684: Could not find instance "SLOT000"

Anyone else happen the same???



Last edited by Xtra-Large on 8/4/2014, 12:36; edited 2 times in total

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Post  ChaosZero 8/4/2014, 12:30

PATR10T wrote:
ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

you dont talked about the darche from endurance x?

No?
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Post  Xtra-Large 8/4/2014, 12:37

Xtra-Large wrote:Thank you very much for this great car , its a great work  cheers  cheers 

Unfortunatly I have DISCGLOW missing or something

CTD=

vehgfx.cpp   2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material DISCGLOW
vehgfx.cpp   2684: Could not find instance "SLOT000"

Anyone else happen the same???


EDIT= now works fine with EEC DISCGLOW , The car looks so great in game  Very Happy

Thank you!!

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Post  PATR10T 8/4/2014, 12:44

fix added

diskglow.dds isnt a gtr2 standart file and always when i pack the cars for public i forget it, sry Very Happy

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Post  99pro 8/4/2014, 12:45

thanks patr1ot for this marvelous beast!  thumbs 

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Post  PATR10T 8/4/2014, 12:48

ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

you dont talked about the darche from endurance x?

No?
[You must be registered and logged in to see this link.]

so its a rr3 convert too?

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[You must be registered and logged in to see this image.] Daniel Ludwig
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Post  ChaosZero 8/4/2014, 13:14

Seems like it is..

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Post  Guest 8/4/2014, 15:13

Mine still doesn't work. It's appear in Grid mod list but i can't see the car in showroom.

CTD:
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 991 RSR\PORSCHE AG TEAM MANTHEY\..\PORSCHE_991_RSR.CAS)
vehgfx.cpp   2631: Unable to read D:\MY DOCUMENTS\GTR2\USERDATA\LOG\vehgen.scn: Error creating projector HL_2_PLR
vehgfx.cpp   2684: Could not find instance "SLOT000"

Any idea what is the problem ?

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Post  Maxellero 8/4/2014, 15:38

You rocks, man! Thanks for this great car
drive 

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Post  Guest 8/4/2014, 16:01

Many thanks for the new RSR.
I was really waiting for it.
Great work.


Last edited by brazzo79 on 9/4/2014, 09:08; edited 1 time in total

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Post  So-Cal-Racing 8/4/2014, 17:26

Thank You very much Daniel

For those of You who can't stand being far away from the steering wheel like Me, in the car file replace it with this

Eyepoint=(0.380, 1.030, 0.300)
CameraTarget=(0.000, 1.050, 0.400)
MaxSeatRear=0.15
MaxSeatFront=-0.15
MaxSeatUp=0.06
MaxSeatDown=-0.06

Also I've changed the car sound to the Flat 6 mod aud ( ESGTC_Flat6GT3SC.aud )

In My opinion it sounds more realistic

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Post  eurostc 8/4/2014, 18:45

many thanx for the work on this !!!  cheers 

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Post  toto090369 8/4/2014, 19:31

I love it! PORSCHE FOREVER cheers
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