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» GTWC Mod for gtr2 and motec display
3Ds Max I_icon_minitime11/10/2024, 12:40 by Stoner

» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
3Ds Max I_icon_minitime4/10/2024, 22:08 by shovas

» [MOD] Real Weather for Crew Chief GTR2 Enhancements Plugin
3Ds Max I_icon_minitime4/10/2024, 22:01 by shovas

» RELEASE: THE STADIUM for GTR2 and POWER & GLORY
3Ds Max I_icon_minitime3/10/2024, 12:56 by Jim Clark

» Hello From italy !!!!
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» Argo JM16
3Ds Max I_icon_minitime24/9/2024, 18:39 by Vonbakker

» NASCAR 2005 (2004) Mod Question
3Ds Max I_icon_minitime22/9/2024, 08:20 by Jonny6833

» Hallo Everyone!
3Ds Max I_icon_minitime22/9/2024, 08:03 by foch

» Converting tracks from rfactor and AC to GTR2
3Ds Max I_icon_minitime5/9/2024, 17:55 by canois


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Post  Guest 3/2/2013, 15:11

Hi all!

I have one Question about 3DsMax. I am currently working on the new Daytona Prototypes for GTR2. But there are now Buleprints avaiable, as i expected. So i collected some Pictures in the [You must be registered and logged in to see this link.] But they all are in Perspective View (3D). How can i adjust the camera in 3dsMax, or use this pictures as a way like Buleprints, so i can creat the 3d without any
distortions?

Thx for your help
vibi1994

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3Ds Max Empty Re: 3Ds Max

Post  Guest 19/4/2013, 08:12

Here is a link for you, that maybe helps you...!
onnovanbraam . com/index.php?tutorials/blueprint_setup/

Oh, i can't post links here for 7 days

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