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Circuit de la Sarthe Le Mans 2018 (re-conversion) I_icon_minitime19/11/2024, 21:38 by Staabi70

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Circuit de la Sarthe Le Mans 2018 (re-conversion) I_icon_minitime19/10/2024, 23:17 by vitstalker

» GTWC Mod for gtr2 and motec display
Circuit de la Sarthe Le Mans 2018 (re-conversion) I_icon_minitime11/10/2024, 12:40 by Stoner

» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
Circuit de la Sarthe Le Mans 2018 (re-conversion) I_icon_minitime4/10/2024, 22:08 by shovas

» [MOD] Real Weather for Crew Chief GTR2 Enhancements Plugin
Circuit de la Sarthe Le Mans 2018 (re-conversion) I_icon_minitime4/10/2024, 22:01 by shovas

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Circuit de la Sarthe Le Mans 2018 (re-conversion) I_icon_minitime28/9/2024, 18:46 by Onofrio


Circuit de la Sarthe Le Mans 2018 (re-conversion)

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Circuit de la Sarthe Le Mans 2018 (re-conversion) Empty Circuit de la Sarthe Le Mans 2018 (re-conversion)

Post  vadhil 15/6/2024, 05:30

CREDITS :
_2019 update by GogglesX for GTR2
(>>>I convert from here: https://esport-racing.de/le-mans-2019/<<<)
_AI Waypoints fix from WCP Extra Lemans
- Base track: Le Mans 2012 by zolee145 for rFactor; GTR2 Conversion by Rainmaker, LaChub
- Many items used from: Le Mans 2017 conversion from rFactor2 and AC by vadaklaut
- MMA & GANT track level board gmts: from USCC Sebring by ?
- Building across from Auberge des Hunaudières: from Lemans 2013 by yetisaj
- Some buildings along Mulsanne straight/Hunaudières: from VLM Le Mans 1977-1979
- Camera tower and Bibendum from Mosport 2012 (CTMP) by PWF, Neel Jani & Boblebric
- Non-animated marshalls from Zandvoort2010 converted to GTR2 by ??? (no readme in version I got them from)
- SUV, Leader Price building, and flags on top of pit grandstand: from Le Mans 2009 by RacerM

what I'm doing:
- fix the colours of entire trees
- fix clipping some objects visible
- changing textures and a lot of shaders
- some minors texture colour fix and recreate
- AMS skies as usual, same as Magny Cours by Patrick Giranthon
- correction on lattitude and north cordinate position
- fix nightlight intensity and overall shadows (they were awfully pixelated before)

Circuit de la Sarthe Le Mans 2018 (re-conversion) GRAB_009
Circuit de la Sarthe Le Mans 2018 (re-conversion) GRAB_015
Circuit de la Sarthe Le Mans 2018 (re-conversion) GRAB_012
Circuit de la Sarthe Le Mans 2018 (re-conversion) GRAB_014

Download via DropBox (direct)
https://rfactormodsopen.blogspot.com/2024/06/AMS-lemans2018-reconversion.html


Last edited by vadhil on 7/10/2024, 08:51; edited 1 time in total

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Mark Wazowski
vadhil
vadhil

Posts : 62
Join date : 2019-05-29
Age : 23
Location : Indonesia

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Post  Triebie 17/6/2024, 12:43

looking good but you could add Reiza shaders to the track asphalt, should be more like the real one then
Triebie
Triebie

Posts : 38
Join date : 2023-03-11

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Post  vadhil 18/6/2024, 09:02

Triebie wrote:looking good but you could add Reiza shaders to the track asphalt, should be more like the real one then
Thank you for the suggestion, making reiza asphalt shaders is my limit because when I tried decrypt existing reiza tracks the shaders went gone and I cant copy it...

But atleast reiza asphalt is present

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Mark Wazowski
vadhil
vadhil

Posts : 62
Join date : 2019-05-29
Age : 23
Location : Indonesia

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Post  Triebie 18/6/2024, 20:15

you need to have a "hardwareshaders" folder in your SimEd folder with the Reiza shaders inside, then the shaders stay intact when you decrypt the files.
Do you have that folder?
Triebie
Triebie

Posts : 38
Join date : 2023-03-11

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Post  vadhil 23/6/2024, 13:14

Triebie wrote:you need to have a "hardwareshaders" folder in your SimEd folder with the Reiza shaders inside, then the shaders stay intact when you decrypt the files.
Do you have that folder?
wow I didn't knew that either,,, thank you for pointing it,,, I will have to try trial error with it 

Thank you for pointing out the problem

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Mark Wazowski
vadhil
vadhil

Posts : 62
Join date : 2019-05-29
Age : 23
Location : Indonesia

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