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Sliven International Circuit  Conversion from rFactor for GTR2 v.1.02 I_icon_minitimeFri 25 Oct 2024 - 6:16 by Chronskic

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Sliven International Circuit Conversion from rFactor for GTR2 v.1.02

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Post  hundo Thu 7 Sep 2023 - 0:56

Sliven International Circuit

Update v. 1.01 - Fix textures for material roada269.

Update v. 1.02 - Change track lighting; More road grip; Change wide loading screen, Change track camera. I want to thank So-Cal-Racing for this update. Surely everyone thanks you for that. Thx, m8.

Conversion from rFactor for GTR2/GTL/Race 07 by Sergio Hundo

I want to thank nikolov71, creator of the track for rFactor, for permission to convert his track. And a well-deserved congratulations. Personally, I really like the track. I made several modifications, including adding other objects to the track (I took it from a track created by Barcika and improved by Neel Janni. Thanks to you and the great artists who created the objects and shared them through the BTB xpacks). I converted this track using a more up-to-date specialfx.tec file, so use what I make available. This file was made by abrimaal (thanks for your work, m8!). I won't relate what I did on the track. There were many, so I'd rather you watch the video or test it. It is worth it.

The track has a grid and garage for 40 cars. I set the fuel limit for long runs with factor 16 in the AIW file.

Known Issues:
- I identified a certain delay (it seems that the car is a little stuck in place...) when the player's car leaves the garage, in the practice, qualifying and warmup stages. But it's only a few seconds, then the car leaves normally. This only happens when the AI ​​is in charge of the car.
- The original track in rFactor has an error in registering the placement of cars on the track. I fixed this by replacing the file location position of xsector1. If anyone notices any questions about this, please let me know.
- In the Race 07 version I managed to add marshals, but in the GTR2 and GTL versions it gave an error and I decided to leave it without them. I believe that there is something that needs to be better configured in the R07 version, but this can be done at another opportunity or by someone who has more experience with this.

Attention! About specialfx.tec file:
If you don't have this file updated, you need to copy it from the folder "put this file in Locations folder !!!" and paste it in the Locations folder, as there are effects on the track that are not configured in the original file. As a suggestion, use this file as it is the most up-to-date.

Following a request from the creator of the track, here is a link to the rFactor version:
[You must be registered and logged in to see this link.]

If the original creator of the track when identifying this conversion to GTR2 and request their removal from any website hosted by me, this will be done immediately, therefore, hosting on another website without my knowledge is not allowed.

The purpose of all this is to provide entertainment, without any financial or commercial return. Have fun ! This is enough.

Instalation:
Unzip rar file with Winrar or similar program and paste in Location folder in GTR2. Enjoy !!!

Sergio Hundo
[You must be registered and logged in to see this link.]


Download: [You must be registered and logged in to see this link.]


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Last edited by hundo on Fri 8 Sep 2023 - 20:09; edited 3 times in total (Reason for editing : Update v. 1.01 - Fix textures for material roada269 / Update v. 1.02 - Change track lighting; More road grip; Change wide loading screen, Change track camera.)

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Post  repaban Thu 7 Sep 2023 - 17:44

Avery nice track,thank you fo you work thumbs

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Post  sit997 Fri 8 Sep 2023 - 0:27

Thank you
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Post  shovas Fri 8 Sep 2023 - 10:04

Thank you for this new track!

Can someone explain to me what the specialfx.tec file is all about? This one is from 2021. Is it really the newest? What do I do if I use HQ Anniversary Patch's version? What if I have other conflicting versions? Etc.

Thanks

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Post  hundo Fri 8 Sep 2023 - 20:06

shovas wrote:Thank you for this new track!

Can someone explain to me what the specialfx.tec file is all about? This one is from 2021. Is it really the newest? What do I do if I use HQ Anniversary Patch's version? What if I have other conflicting versions? Etc.

Thanks


Hi, Shovas. The special fx.tec file configures various effects registers on the track. As it says in the file itself: "This file defines terrain feedback and special effects". Including sparks, rainsspray, dirtscreen and lens flare. When we refer to a more up-to-date file, it means that there are other records of these effects that exist in other games that use this file. The important thing is that the original records are maintained. Now, if you have tracks where there have been specific settings by the track's author or someone else, I suggest you use it anyway and experiment if there are any relevant changes to those effects.

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Post  zat1300 Sat 9 Sep 2023 - 6:43

Thank you for the track.

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Post  silent_gxg Tue 12 Sep 2023 - 20:37

Great work! Thank you!

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George Stoicescu
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Post  Roberto Mulsanne Mon 18 Sep 2023 - 0:14

Great work! Thank you so much!
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