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Bundy Beach Conversion from rFactor to GTR2
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Bundy Beach Conversion from rFactor to GTR2
Bundy Beach
05 lay-out's (Bundy 500, Bundy City, Bundy Club, Bundy TT and Bundy TT Reverse)
Conversion from rFactor to GTR2/GTL/Race 07 by Sergio Hundo
Thanks Legendsatlunch, the track creator to rFactor, for permission. Congratulations for your great work and have given for us the opportunity to run that track in GTR2. You deserve my respect and recognizing.
Update Bundy Beach - Textures for specialfx.tec file:
The specialfx.tec file works with textures that are in the Teams folder. To avoid any kind of error regarding the track, I put all the textures that I have installed in my game and that are used by this file. That way there will be no errors, because the track runs normally for me.
Installation:
Copy them all and paste only the ones you don't have in the Teams folder (always backup your files first!!!).
Download: [You must be registered and logged in to see this link.]
Increase Performance for GTR2:
Following the suggestion of kk08, from EEC GTR2, which changed the shadow settings of Dynamic to Static and increased the game's performance, I made these changes in the .trk files of each circuit and i share for those who had this type of problem.
Thanks for the suggestion, kk08!
Installation: Replace the files in the track folder. Enjoy!!!
Download: [You must be registered and logged in to see this link.]
Known Issues:
- If necessary, use the specialfx.tec file (that's what I've tested all the tracks on) which is contained in the "specialfx.tec (use if necessary)" folder. Make backup before of your file. I did test with the specialfx.tec original and the game crashed.
- I noticed a strange error only in a part of the Bundy City circuit and in a part of the tracks that cross the city. Car shadows (same as undershadow) reflect off buildings (only on top of buildings and strangely only on some mods), being seen only in the swingman camera (default PgUp key). In the cockpit view this is not noticed. I don't know what causes this or how to fix it. If anyone knows, please help me to solve it. Thanks in advance.
- On Bundy TT and Reverse tracks in night races, in some parts of the track, shadows appear and disappear on the road (on asphalt). This only happens in a small part of the entire range of these tracks and it happens only in the more "rural" area, outside the city.
- The guardrails and terrain fences (and only in some parts) are not solid (I made several attempts to correct them, all without success: I changed the name of the material, the object, I copied and pasted suggestions from another track, I changed the texture and its settings, I generated different .HAT files... but nothing fixed it.
- The concrete barriers in some corners, which border some parts of the Bundy 500 circuit, are not solid for the AI's, but for the player they are. I made new path line settings for the AI's in the AIW Editor, but it didn't fix it. If anyone knows how to tix this, let me know, teach me and I thanks in advance.
- At one point in the city and in the pit, some white lines on the asphalt looked a little shimmery, not a big deal.
I want to thank Darren, who did tests on all the circuits and contributed a lot with the observations regarding the "hits and misses". Thanks a lot, Darren!
The purpose of all this is to provide entertainment, without any financial or commercial return. Have fun ! This is enough.
Instalation:
Unzip rar file with Winrar or similar program and paste in Location folder in GTR2. Enjoy !!!
Sergio Hundo
[You must be registered and logged in to see this link.]
Download: [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
05 lay-out's (Bundy 500, Bundy City, Bundy Club, Bundy TT and Bundy TT Reverse)
Conversion from rFactor to GTR2/GTL/Race 07 by Sergio Hundo
Thanks Legendsatlunch, the track creator to rFactor, for permission. Congratulations for your great work and have given for us the opportunity to run that track in GTR2. You deserve my respect and recognizing.
Update Bundy Beach - Textures for specialfx.tec file:
The specialfx.tec file works with textures that are in the Teams folder. To avoid any kind of error regarding the track, I put all the textures that I have installed in my game and that are used by this file. That way there will be no errors, because the track runs normally for me.
Installation:
Copy them all and paste only the ones you don't have in the Teams folder (always backup your files first!!!).
Download: [You must be registered and logged in to see this link.]
Increase Performance for GTR2:
Following the suggestion of kk08, from EEC GTR2, which changed the shadow settings of Dynamic to Static and increased the game's performance, I made these changes in the .trk files of each circuit and i share for those who had this type of problem.
Thanks for the suggestion, kk08!
Installation: Replace the files in the track folder. Enjoy!!!
Download: [You must be registered and logged in to see this link.]
Known Issues:
- If necessary, use the specialfx.tec file (that's what I've tested all the tracks on) which is contained in the "specialfx.tec (use if necessary)" folder. Make backup before of your file. I did test with the specialfx.tec original and the game crashed.
- I noticed a strange error only in a part of the Bundy City circuit and in a part of the tracks that cross the city. Car shadows (same as undershadow) reflect off buildings (only on top of buildings and strangely only on some mods), being seen only in the swingman camera (default PgUp key). In the cockpit view this is not noticed. I don't know what causes this or how to fix it. If anyone knows, please help me to solve it. Thanks in advance.
- On Bundy TT and Reverse tracks in night races, in some parts of the track, shadows appear and disappear on the road (on asphalt). This only happens in a small part of the entire range of these tracks and it happens only in the more "rural" area, outside the city.
- The guardrails and terrain fences (and only in some parts) are not solid (I made several attempts to correct them, all without success: I changed the name of the material, the object, I copied and pasted suggestions from another track, I changed the texture and its settings, I generated different .HAT files... but nothing fixed it.
- The concrete barriers in some corners, which border some parts of the Bundy 500 circuit, are not solid for the AI's, but for the player they are. I made new path line settings for the AI's in the AIW Editor, but it didn't fix it. If anyone knows how to tix this, let me know, teach me and I thanks in advance.
- At one point in the city and in the pit, some white lines on the asphalt looked a little shimmery, not a big deal.
I want to thank Darren, who did tests on all the circuits and contributed a lot with the observations regarding the "hits and misses". Thanks a lot, Darren!
The purpose of all this is to provide entertainment, without any financial or commercial return. Have fun ! This is enough.
Instalation:
Unzip rar file with Winrar or similar program and paste in Location folder in GTR2. Enjoy !!!
Sergio Hundo
[You must be registered and logged in to see this link.]
Download: [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
Last edited by hundo on 22/1/2022, 19:32; edited 3 times in total (Reason for editing : Update for Increase Performance to GTR2; Update for fix textures Issues)
hundo- Posts : 42
Join date : 2019-12-30
kk08 and PowerSlider like this post
Re: Bundy Beach Conversion from rFactor to GTR2
The track is great and I'm sure the last issues will be fixed. In the meanwhile please change the shadows from Dynamic to Static. My game went from 15 fps to 130 fps on the city layout.
Great job!
Great job!
______________________________________________________________________________________________________________________
Giovanni Carbonaro, Italy
kk08- Posts : 913
Join date : 2013-01-03
hundo likes this post
Re: Bundy Beach Conversion from rFactor to GTR2
kk08 wrote:The track is great and I'm sure the last issues will be fixed. In the meanwhile please change the shadows from Dynamic to Static. My game went from 15 fps to 130 fps on the city layout.
Great job!
Hi, kk08. I made a file with this change for all circuits and put the link in the description for everyone who has the same problem. Thanks a lot for the suggestion!
hundo- Posts : 42
Join date : 2019-12-30
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