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» Help finding/converting GRID tracks, Washington, Chicago, etc
Gtr2 DX9 tracks I_icon_minitimeYesterday at 19:25 by randomly21

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» BMW M4 GT4 G82 beta versions
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» GTWC Mod for gtr2 and motec display
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» [DATA] Real weather data for GTR2 original tracks and more 1979 - 2023
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Gtr2 DX9 tracks

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Irontower
syhlif32
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Gtr2 DX9 tracks Empty Gtr2 DX9 tracks

Post  syhlif32 26/6/2020, 16:21

Been annoying me a long time the dull look of the Gtr2 tracks.
Found out a long time ago that the main problem was  faults in the shaders .
But have  failed to fix it with the GFX.gtr
In the archive there are descriptions of the issues and how to fix it.
So this is one solution that is easy to use and implement


the download is the  Gtr2 Base tracks GMTs changed to Dx9 as most are limited to dx8 by default.

Anderstorp also got a texture update and a .trk file update due to some faults in the track file.
Add the animations file for more people by the Pit lane.

Included are also how to do tracks in 3dsimed.
The loose gfx.gtr are an slightly updated gfx 170a for those that are using the gfx 1.70 I have uploaded on RD. It is overloading the dx9 textures with light.
You can also use the base gfx.    

In the options folder :
The Gtr2.exe are from the WEC mod on this site slightly modified as Gtr2 wants to use Dx7 shaders for the Menus and the HUD. This Gtr2.exe allows part of the code to be modified and I have point them to use the dx9 version of the shaders.    

This morning I made the EEC Nordschleife  Dx9 in less than 15 minutes , including some bump maps around the GP circuit. That is how easy it is.
This track got too much ambient light mornings and evenings in dx9.
I know somebody are working on improving the track so will leave it to them.

The advantages making tracks dx9 are more consistent lights . Slightly higher fps for most computers.
A small load of 5-8% are moved from Cpu to Gpu so if you are already limited by Gpu you might not get that.
The effect of more fps are mainly in racing against a large field .
Hope you will enjoy them and report any issues.


Version 1.1
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Should have it all fixed by now.
Been a little under the weather and  then could not  link from the  upload.
Changed the structure a little bit by including the clear dds file lose in the shared folder and also included in each object folder.
So no more need for a new Misc.gtr  
The  tracks them self are the same as uploaded on RD.


Last edited by syhlif32 on 11/7/2020, 14:27; edited 2 times in total (Reason for editing : New corrected files on upload.)

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syhlif32

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Post  Irontower 26/6/2020, 20:35

Take a quick look at this but there are problems.
Your mich.gtr isn't found by any track because it's not added to the trk file.
You also converted the marbles.gmt files which didn't work correct after this.
At Imola there are only three textures.
More I didn't look.
Once more this would need to rework around 200 tracks for me.
Never would do this...

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Post  syhlif32 26/6/2020, 21:40

Made a mistake in gamedata/location/shared

the file MICH.gtr should be MISC.gtr

Same content as the original + !A_Clear.dds

There are no changes to imola textures

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Post  harvestmouse 27/6/2020, 00:09

I can relate to the idea. There is something dull/boring/missing in GTR2.

Like there's an element of excitement missing that is there in some other games.

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Post  Irontower 27/6/2020, 00:52

syhlif32 wrote:Made a mistake in gamedata/location/shared

the file MICH.gtr should be MISC.gtr

Same content as the original + !A_Clear.dds

There are no changes to imola textures

This is what you write in your track changes text:

Imola:
Objects to DX9
All grass changed from 3 tex to 4 Tex
Changed grass_adddx8 to Grass_AddDx9.dds
Was included in the map file so no textures added.
Some of the texture flicker sorted itself by the Dx9 change.But gave up on the last two flicker items
Think it is a good improvement to this track.

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Post  Peter2012 27/6/2020, 18:04

This is a wonderful idea and i think it could be something wonderful 


but its not for me but me, im having some major issues with it like most tracks not working and crashing the start of the load, Tracks like, Monza, Doni, Spa, Imola and Spain dont work and im having problems loading races from other tracks as well,


I'm sure its not the mods fault more mine but is there anyone who can post the vanilla tracks and files to go back to as it was before please?


again its not the mod you have made just i prefer the way it was before 


Thank You 

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Peter Rez

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Post  sopgt7 27/6/2020, 18:34

Thanks

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Post  syhlif32 27/6/2020, 19:04

Made a patch for the incorrect naming in first post and a complete download with the right naming for misc.gtr.

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Post  Irontower 27/6/2020, 19:44

Marbles are not corrected, they change permanently.
Track changes text is not correct...

This mod is not usable, sorry

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Post  syhlif32 28/6/2020, 00:36

Fixed the issue with the Marbles but wait for more faults before updating link.

The f...... text will not be changed so if will remain useless to you!

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Post  Irontower 28/6/2020, 04:30

Useless? How should I compare things when I didn't know exactly what to compare?
I wanna see the difference in grass textures you said/write but I didn't because there are no changes.

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Post  Peter2012 29/6/2020, 13:24

Hey sorry to ask again but my game keeps crashing on things it didn't before! 


i need the stock GTR2 files please to put my game back to what it was, Nearly all my stock GTR2 tracks crash and i was running 42 car grids now im stuck at 26, can someone please help.

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Post  Irontower 1/7/2020, 06:35

deleted


Last edited by Irontower on 12/7/2020, 03:12; edited 1 time in total
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Post  syhlif32 11/7/2020, 23:01

Updated first post.
Should all work !

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Post  holacrosty 10/12/2020, 12:17

Actually it works.
I still have it on my original tracks.

The thing is that some tracks are made to work with textures under dx8 shaders.
So when you point them to dx9 some textures get messed up.

I understand that even "track editor software" messed up your things by the time you export all your work.

Now my new "patch" has make a huge difference for me. (by forcing SRPL shaders to all dx9 tracks)
And it needs, to fully work, that tracks have dx9 shaders and tested and developed with my new "patch".

So I encourage you to do dx9 track for us (specially if it takes you 15 min nords.. I have been playing with 3dsimed 3 and I get nothing, i am way too far)

And if you have the EEC NOrds already done.. pls send me the link and I will post the sshots with the explaination of your idea, wich is correct.

Now you cannot leave us behind without a texture update if its needed for the track too.

I have also trouble with Imola2004 track but it was the only one. at least for me.

The thing is with my new "patch" a lot of things get better but on some tracks... I think solution is to suggest to make a fresh instal only for my "patch" and for dx9 tracks.
Then they choose what tracks look actually better.

But for better looking (dx9 and some dx8) tracks.. I know my new "lighting and shaders patch" is needed.
Although the ideal is tracks done with dx9 shaders.
So pls share you DX9 for nords!! Smile salutes bjarne. Hope you finished your VR stuff. I see on RD it was a hot topic.


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