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GMT2 3ds Max Importer for Automobilista

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GMT2 3ds Max Importer for Automobilista Empty GMT2 3ds Max Importer for Automobilista

Post  Incredible Hulk on 18/4/2020, 22:44

GMT2 Importer for Automobilista v1.01

Hi everyone still modding AMS1 Smile

Not all shaders and materials are tested.
What to do if after opening gmt, applied shader is wrong?
- Enable “Check shader name & ID”
- After importing gmt file, listener will print shader name, shader Max id and shader DX level
- Open MAXScript Listener, enable macrorecorder and change shader. Max will print shader ID
- Check “ShadersList.csv” and repair (columns in “ShadersList.csv” are AMSShaderMaxID,AMSShaderNAMES,AMSShaderDescription and AMSShaderDXLevel)

Performance notes for large directory importing
- Use no smoothing
- Uncheck “Check shader name & ID”
- Close Listener and disable macro recorder in MAXScript Listener.
- Give more memory to MaxScript in customize.
- Restart 3ds Max.

Cheers!

Installation:
- Copy files to appropriate Max folder.
- In 3ds Max click hammer icon, maxscript tha choose gmt2 importer AMS
Uninstall:
- Delete files from Max folders to uninstall.

Original script by Zolt·n Nagy
Tested with max 2010 & 2011 32bit

As I'm new member still not allowed to post links so search on racedepartement
Incredible Hulk
Incredible Hulk

Posts : 1
Join date : 2020-04-18

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