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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM Empty [RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

Post  GTP_furinkazen 25/2/2019, 14:15

The first FRM release of 2019 is here, a conversion of Oulton Park 2015 from RF2 then given a period 1990s aesthetic perfect for any kind of racing!

AIW supports 51 cars across 4 layouts - Fosters, Island, International, and the older International layout without the Chicane at Knickerbrook!

See Readme for further details, bugs etc and feel free to also join the FRM Discord server - [You must be registered and logged in to see this link.]

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README: Converted from Rfactor 2 By Furinkazen

In no particular order thank you to the following for contributions to the track.

Digga, Nuno Lourenco, Matthew Wheeler, Pawe, BillBro, RealRacingRoots.


Special thanks to GTR233 for allowing the following elements of his GTR2 HQ mod:

~HQ Track Marshals



Not for reupload on other sites or edits without permission of the FRM team.


///NOTES

Tougher on FPS than other tracks owing to RF2 origins.

Modelled on mid-late 90s BTCC aesthetics of the track.

Includes 4 variants - Fosters, Island, International with and without chicane.



///KNOWN BUGS

Some track texture flickering, feel free to contact me if you have a solution.



///DISCLAIMER

Not for reupload at any other site other than RD or F1C without permission.


///https://www.facebook.com/FRMFuriRaceMods/


DOWNLOAD (MEGA)
DOWNLOAD (MediaFire)

ALTERNATE TRK FILES FOR THOSE STRUGGLING WITH LOW FPS

Didn't see need to reupload 200mb for a few KB.

MediaFire - [You must be registered and logged in to see this link.]
MEGA - [You must be registered and logged in to see this link.]


Last edited by GTP_furinkazen on 26/2/2019, 14:19; edited 1 time in total (Reason for editing : Mediafire link plus TRK file patch)

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Post  Bad News 25/2/2019, 17:09

Thank you! thumbs

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Post  Crimson764 26/2/2019, 00:08

Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

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Post  GTP_furinkazen 26/2/2019, 00:38

Crimson764 wrote:Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

Interesting, i'm on an i5-8600 3.1ghz, and integrated graphics and getting 60fps plus solo with some dips to 40 in a pack of 30 cars - with the super touring mod which is about same fps as default GTR2 content. Any particular areas of the track that have worse fps than others?

I don't consider the spawn a point a major issue, although I didn't do the AIW.

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Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  Crimson764 26/2/2019, 00:42

GTP_furinkazen wrote:
Crimson764 wrote:Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

Interesting, i'm on an i5-8600 3.1ghz, and integrated graphics and getting 60fps plus solo with some dips to 40 in a pack of 30 cars -  with the super touring mod which is about same fps as default GTR2 content. Any particular areas of the track that have worse fps than others?

I don't consider the spawn a point a major issue, although I didn't do the AIW.

All areas of the track.

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Post  GTP_furinkazen 26/2/2019, 00:47

Crimson764 wrote:
GTP_furinkazen wrote:
Crimson764 wrote:Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

Interesting, i'm on an i5-8600 3.1ghz, and integrated graphics and getting 60fps plus solo with some dips to 40 in a pack of 30 cars -  with the super touring mod which is about same fps as default GTR2 content. Any particular areas of the track that have worse fps than others?

I don't consider the spawn a point a major issue, although I didn't do the AIW.

All areas of the track.

I'll take a look, and also ask if anyone has similar issues.

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Post  templarnot4 26/2/2019, 04:41

Thank you Furi, was a blast to drive and I had no issues with the frame rate running 36 stock cars, for those with frame issues try turning off trackside characters and turning shadows down and see how that affects it.

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Post  Markano97 26/2/2019, 10:47

I like the track but like Crimson, i'm having issues with framerate aswell. I ran an open test session with the BTCC cars and there was so much lag i couldnt drive the car. Now arguably i'm running on an 8yo laptop so its bound to happen, but every other track i have even the fia gt tracks run fine without issues.

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Post  GTP_furinkazen 26/2/2019, 14:20

OP updated - alternate TRK files for those struggling with FPS, and Mediafire mirror for main track.

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Post  Crimson764 26/2/2019, 15:17

templarnot4 wrote:Thank you Furi, was a blast to drive and I had no issues with the frame rate running 36 stock cars, for those with frame issues try turning off trackside characters and turning shadows down and see how that affects it.

With Furi's alternate TRK's and this tip can confirm FPS is normal again. Stays at a consistent 180 FPS (I've capped the game to this figure to avoid glitches.) That's with trackside characters turned off, and shadows on Low with Shadow Quality at Medium. thumps up

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Post  phtephen78961 14/4/2019, 17:18

Thankyou very much! my local circuit, beautifully done  Very Happy

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Post  GTP_furinkazen 14/4/2019, 23:50

phtephen78961 wrote:Thankyou very much! my local circuit, beautifully done  Very Happy

Same here, just an hour and half drive (Blackburn).

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Post  shovas 26/12/2020, 03:42

Was looking forward to a nice version of Oulton but the framerate issues are surprising. Am I missing something? I can get up to 200fps on some tracks (i7-2600k @ 4.2Ghz / 1080) but this one is up and down between 30 and 60. Even tried the high fps TRK files - didn't seem to work.

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Post  nccgtr2 20/3/2021, 19:23

I don't thank people often enough. I had a version of this great UK track called Oulton Park and although i could only have an 18 car race i enjoyed the changes in height and the twisty nature. A few days ago i found this version and i am truly amazed at how improved it is. Big thanks to GTP_furinkazen Cool . i really enjoy the staggering 50 car grid, round the small circuit it gets quite busy! What i like best is how you have added the extra cars in the truck park area. This is like what someone did at Watkins Glen, its great driving round to pitlane. You have spent much time with details like this, thanks. I also enjoy the road cars parked round the track, a good mix of European cars, much better than the SIMBIN tracks have. Its so good for me that i have had many races in just two days. Large grids are great fun, i enjoy starting at the back and seeing how i fair. If the real track is anything close to this you UK people are very lucky to see races there. You have many up and down tight tracks i think, i like driving these.

Maybe this is off topic (apologies) but how easy is it to add more cars/garages?

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Post  GTP_furinkazen 21/3/2021, 15:25

Bit tricky to add more. But... we will have an updated version with better FPS, and AIW released soon!

Also that is actually how the support paddock is laid out, they drive to the holding pen where they emrge at pit exit... Oulton is my local track so had to replicate Wink

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Post  nccgtr2 22/3/2021, 18:44

Hi GTP_furinkazen,

Great to hear you using local knowledge, I will keep an eye out for updates. Smile

With regards to my question about adding cars/garages I was referring to other tracks with low max vehicles.

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Post  holacrosty 24/3/2021, 16:46

Well the fact that someone are making conversions it kinda gives some hope to GTR2.
So i like for that.

But yes unfortunately FPS are terrible. And trk will not fix that.

Now Im not a track guy but maybe mip map needed.
Mip map bias in Virtua_LM tracks are probably the best. You will get no flikering and great looking trees at the distance.

I would check some VLM track and see what mip maping are used on what texture, and try to replicate.
Also I would check their shaders use.

I think conversions are a great way go.
So once you can do it well on one track you can replicate the process. And it becames easier.

All I can do for now is in this post:
[You must be registered and logged in to see this link.]

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Post  GTP_furinkazen 24/3/2021, 19:06

holacrosty wrote:Well the fact that someone are making conversions it kinda gives some hope to GTR2.
So i like for that.

But yes unfortunately FPS are terrible. And trk will not fix that.

Now Im not a track guy but maybe mip map needed.
Mip map bias in Virtua_LM tracks are probably the best. You will get no flikering and great looking trees at the distance.

I would check some VLM track and see what mip maping are used on what texture, and try to replicate.
Also I would check their shaders use.

I think conversions are a great  way go.  
So once you can do it well on one track you can replicate the process. And it becames easier.

All I can do for now is in this post:
[You must be registered and logged in to see this link.]

You are incorrect Smile - Trk has fixed it - it was shadow related - shadowreceivers were turned on by default on every single item on the track, even toilet cubicles.... For reference I'd regularly have the following FPS solo/with a grid of 30 cars.

Snetterton - 300/100
Oulton (old) - 60/35
Now I have 130/60 at least on Oulton.

Agreed tho the VLM tracks look fantastic.

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Post  holacrosty 4/4/2021, 06:08

Ok. If you fixed with .trk FPS must be nice again. Guys will thank you.

I think I never actually try it because track was just awfull looking even with my patch.

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Post  mikeae1 4/4/2021, 13:58

This Oulton Park is for us GTR2 users - high Quality.

A lot of objects - producing shadows, about the complete Area -
the shadowangle to for example 300 - setting is in GTR2 without function.

--> Shadow-Setting - middle, helps, no track-objects produces shadows.

And the Track, Gras, ..... havent a Shader, only T1-Diffuse.

There is a lot to do, but - we shall happy to get rF2 - converting - tracks to GTR2.
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Post  holacrosty 4/4/2021, 16:39

yes I agree there is a lot to do the right way.
But If you have the knoweledge.. why not do it? (of doing tracks)

we all agree Virtua_LM was great.. why not to copy them way?
after all these years I think it would be nice if those that have the hability start to deliver some quality content instead of just doing it for the sake of uploading.

anyway thank for sharing.. we all apreciate your effort in conversions and upload



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Post  GTP_furinkazen 4/4/2021, 19:36

This version that was released was much better FPS than when I got the track originally... before hand it was almost double the file size as well!

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Post  repaban 6/4/2021, 09:41

Nice track thank you

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