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EEC GT3 Base v2.2 - Updated January 16 , 2018
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
add the lastest shared textures
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
PATR10T wrote: what?
the model dont has side windows, the file what is on the windows has just a left one and this is just the net... and of course a front window ^^
I mean that because of no side windows you can easily see the cockpit and it looks bad when there's no windshield texture from inside.
I think I wrote it clearly enough now
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Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
now i got it ^^
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Oh, and Viper CC don't have shiny mirrors And on Viper GT3-R is a small glitch on right mirror (a white part)
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Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah not again
i know how the vipers mirrors look but im really tired of these cars thats why i saw no need to fix it... check the other viper its the same
i know how the vipers mirrors look but im really tired of these cars thats why i saw no need to fix it... check the other viper its the same
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
oooh, come on, you can't leave one car without a feature which is in all other cars
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Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
lol a feature
on some cars its just luck, on some others i had to remap it anyway and on some others i was not in the mood... maybe i will fix it later
on some cars its just luck, on some others i had to remap it anyway and on some others i was not in the mood... maybe i will fix it later
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Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
And there's same thing with Corvette windshield.
And I saw that in Viper CC net texture is goind through windows texture. Is it trelated to material settings?
And I saw that in Viper CC net texture is goind through windows texture. Is it trelated to material settings?
______________________________________________________________________________________________________________________
Lukasz Pala
Maxellero- EEC Team
- Posts : 1851
Join date : 2013-09-16
Age : 29
Location : Poland
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Well, all I can say is WOW! This has proved well worth waiting for and a step forward from previous versions on SCE/GTR2. Everything looks superb and drives even better. Best mod out there for any sim, IMHO. I love the fact that you can really wring the necks of these cars and that each have its own quirks and characteristics that make them unique, despite the similar lap times. Haven't yet found one I don't like...
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Neil Tipton, England
www.RacingCircuits.info
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Finally time to start working on some ITGT skins again
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Troy Barman
Sylphide- Admin
- Posts : 1478
Join date : 2014-07-02
Location : United States
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Great work Daniel! Cars look fantastic. Thanks for all the hard work and time put in.
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Chris Stephens
C_Stephens- Posts : 105
Join date : 2016-01-30
Age : 55
Location : Windsor, ON, Canada
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Daniel will you change something on BoP? Maybe nerf The Huracan for obvious reason?
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
I knew you would reply immediately just kidding The new spec cars are well balanced and the Not so Great balanced Cars are Not available for online Racing anyways
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
I joke with youkuduro95 wrote:I knew you would reply immediately just kidding The new spec cars are well balanced and the Not so Great balanced Cars are Not available for online Racing
Huracan is good balanced,share fl2 physics..so
I think also Ginetta and BMW are fixed
Edit : remember in last league you chose fl2 and you write that is a Snail,now is fast?
Last edited by dbr93 on 9/8/2016, 02:34; edited 1 time in total
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Didnt even knew that Ginetta and Z4 were overpowered
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Read my edit
I think all cars are good balanced :
There are cars easy,medium and difficult :
For example Audi - Amg - Bmw and ginetta are easy to push at the limit
Lambo - Ferrari and McLaren are standard,not difficult but not easy
Nissan Bentley Camaro and C6 need more time
But at the end you can made same lap
I think all cars are good balanced :
There are cars easy,medium and difficult :
For example Audi - Amg - Bmw and ginetta are easy to push at the limit
Lambo - Ferrari and McLaren are standard,not difficult but not easy
Nissan Bentley Camaro and C6 need more time
But at the end you can made same lap
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Well because The Gallardo was slow in a straight, it should be very fast topspeed which luckily was later done, and The Huracan Now also very fast in a straight line
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
??kuduro95 wrote:Well because The Gallardo was slow in a straight, it should be very fast topspeed which luckily was later done, and The Huracan Now also very fast in a straight line
Fl2 physics never change mate
And fl2 and huracan share 1:1 physics
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Ok then it was Placebo effect for me Last season when someone told me FL2 was updated and is faster now
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
But if i chose the Camaro you also ask Daniel to nerf the car?
Always same history
Always same history
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Always trying to get a little advantage against you, like an old F1 driver
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
Could be a different seat position, or even a sound. Trust me these things can have an effect on how fast/slow we can go.kuduro95 wrote:Ok then it was Placebo effect for me Last season when someone told me FL2 was updated and is faster now
I remember back in GTR2 Mile posted an update to how the camera behaves when the car "shakes" over bumps and curbs, there were some curbs I couldn't use because I always spun, after this update I never spun again on these curbs
Guest- Guest
Re: EEC GT3 Base v2.2 - Updated January 16 , 2018
its more like will said as the new cars share the physics of its old predecessor... m6 = alpina, huracan = gallardo, amg = sls, 488 =458, r8 = r8
its often something about the view out of the car and also the sound... i already told to will some time ago, i cant remember what car it was but i was a second faster with a different sound on a car... also on some cars you have to find a good seat position first... on our cars you can say if you like it a lot you will be faster than with something you dont really like bad to explain ^^
on all cars i added a new 3d tire model, for this i had to edit the tbc files (tires) to fit the size of the new 3d tire otherwise the cars would hover over or sink into the ground... i think ther for sure can be small differences on the physic overall now, i dont think you you will feel it or see it that much...
did you remember the big camber on some cars last season? because of the tbc edit this is gone if you have a wrong tire width in the tbc it will cause a big visible camber on the tire...
its often something about the view out of the car and also the sound... i already told to will some time ago, i cant remember what car it was but i was a second faster with a different sound on a car... also on some cars you have to find a good seat position first... on our cars you can say if you like it a lot you will be faster than with something you dont really like bad to explain ^^
on all cars i added a new 3d tire model, for this i had to edit the tbc files (tires) to fit the size of the new 3d tire otherwise the cars would hover over or sink into the ground... i think ther for sure can be small differences on the physic overall now, i dont think you you will feel it or see it that much...
did you remember the big camber on some cars last season? because of the tbc edit this is gone if you have a wrong tire width in the tbc it will cause a big visible camber on the tire...
______________________________________________________________________________________________________________________
Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
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