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[Release] Porsche 997 GT3 Cup (Enduracers flat6)
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Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Just released for this mod at F1C by cimbo.
Hi, I made Skinpack + Sound from original EnduR.
Pack included:
2012 German Carrera Cup
2012 British Carrera Cup
2012 Italian Carrera Cup
2013 French Carrera Cup
2013 Porsche Mobile 1 Super Cup
+
Original Sound from EnduR for Carrera Cup And Super Cup
Download Link:
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Have Fun
Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Black swan racing Long beach 2010 by me
Ps : you will have to replace the whole genstring and the classe line because i'm not using the same mod
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Ps : you will have to replace the whole genstring and the classe line because i'm not using the same mod
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Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
2011 PCC GB by Enduracers converted to the GTR2 version:
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I have included a simple .GDB file I use on my install.
TM
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I have included a simple .GDB file I use on my install.
TM
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Mike Hoare
TopMarque- Posts : 505
Join date : 2012-08-19
Age : 76
Location : UK
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Thanks again!
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James Smee
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Suffolk, UK
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Suffolk, UK
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Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Great mod!! Thanks to all involved in making this for GTR 2.
Just one thing, how do i fix this in hood/bonnet view?
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Just one thing, how do i fix this in hood/bonnet view?
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Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
open the car files and change this line: CameraTarget=(0.000, 0.550, 0.350) to CameraTarget=(0.000, 0.950, 0.350)
you have to make it for every car you want to drive
you have to make it for every car you want to drive
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[You must be registered and logged in to see this image.] Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Got it!, thanks for your help
Just got done racing against AI at Anglesey Circuit, lots of fun.
Just got done racing against AI at Anglesey Circuit, lots of fun.
Guest- Guest
Real MoTeC for Porsche Cup
I've working on a more Real Motec for this game, especially real leds, real working leds, and some workarounds for missing "modes" on motec underline. Here is what i could archieve after various hours and tests.
New Motec Led Texture, All Colors Avaliable now. (with new Alpha for each)
Real Motec Leds order (acording to the Motec leds Sticker that goes right above the ADL and under the Motec Leds module) EDIT: Actually only GTR porsche mods have this sticker, but anyway, the lights order are basically the same:
Shift lights: GREEN, YELLOW, RED.
Real Leds for pit speed, all leds blinks RED.
Led Alerts for BLUE, YELLOW and BLACK flags.
New Fonts (all remade vectorizing an image of a real motec ADL)
Small ajustments on background color with light ON and OFF.
Ajustment on shift point marking on Motec Bars to match the real one and the shift lights.
Remapping of "Low fuel" "Pits ready" (now just PITS) and ENGINE alerts on motec underline display to use the real motec font and size.
Repositioning of fonts in ".car" file. (should be used as a template to create other cars)
Ajusting shift lights and bars range to match the real point and to match revs between RPM and background marking numbers (0,3,5,6,7,8,9), accually with match above 6000 rpm, but i think thats is the point i starts to really matter. (i figured a way to make it perfect, BUT it envolves some calculations and, most important and so far what keeps not getting it is the need of aprox. 150 bar materials on motec.gmt to have enought materials to fill the different paces for bars to lit between the diferent segments (0-3, 3-5, 5-6, 6-7, 7-8, 8-9). If anyone could help me make a motec with 150 rpmbar materials AND A ".car" file with "Display1RPMBars=150" to work, i think i can make another realistic improvement.
Anyway, here is what i got so far. If anyone is interested i can upload it, and maybe Patriot can make it an upgrade to this conversion. I can upload all my photoshop, illustrator and jpgs used as a source for anyone who wants to use it as base for motec to other cars.
I don't care about credits for my work, anyone of you can use the source files, improve it, use it on other cars, own sites, foruns and etc. No need to worry about giving my name or anything. I just wanted to make improvements for my own and decided to share with you guys if you wanted.
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New Motec Led Texture, All Colors Avaliable now. (with new Alpha for each)
Real Motec Leds order (
Shift lights: GREEN, YELLOW, RED.
Real Leds for pit speed, all leds blinks RED.
Led Alerts for BLUE, YELLOW and BLACK flags.
New Fonts (all remade vectorizing an image of a real motec ADL)
Small ajustments on background color with light ON and OFF.
Ajustment on shift point marking on Motec Bars to match the real one and the shift lights.
Remapping of "Low fuel" "Pits ready" (now just PITS) and ENGINE alerts on motec underline display to use the real motec font and size.
Repositioning of fonts in ".car" file. (should be used as a template to create other cars)
Ajusting shift lights and bars range to match the real point and to match revs between RPM and background marking numbers (0,3,5,6,7,8,9), accually with match above 6000 rpm, but i think thats is the point i starts to really matter. (i figured a way to make it perfect, BUT it envolves some calculations and, most important and so far what keeps not getting it is the need of aprox. 150 bar materials on motec.gmt to have enought materials to fill the different paces for bars to lit between the diferent segments (0-3, 3-5, 5-6, 6-7, 7-8, 8-9). If anyone could help me make a motec with 150 rpmbar materials AND A ".car" file with "Display1RPMBars=150" to work, i think i can make another realistic improvement.
Anyway, here is what i got so far. If anyone is interested i can upload it, and maybe Patriot can make it an upgrade to this conversion. I can upload all my photoshop, illustrator and jpgs used as a source for anyone who wants to use it as base for motec to other cars.
I don't care about credits for my work, anyone of you can use the source files, improve it, use it on other cars, own sites, foruns and etc. No need to worry about giving my name or anything. I just wanted to make improvements for my own and decided to share with you guys if you wanted.
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Last edited by MacGyver666 on 17/2/2014, 01:21; edited 1 time in total
Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Nice update...
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Marc Majnes
eurostc- Posts : 750
Join date : 2012-08-20
Location : Nr Austin Texas
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Here is my real motec upgrade to this convertions/modification. (Contains all ".car" files in mod already with the modifications need and this "cameraTarget" fix that Patriot just mentioned.)
Link: Real Motec
Here is the files created (photoshop psds, Illustrator ai for vectoring, textures and jpgs used as source)
Link: Files created and Sources
No need to say thanks, credits or anything, just get it, use it and have fun with it. And maybe use the source files to make you own mods, upgrades and improvements.
I will soon release this upgrade for other porsches on their respective posts to be used if the original modders wants to.
Link: Real Motec
Here is the files created (photoshop psds, Illustrator ai for vectoring, textures and jpgs used as source)
Link: Files created and Sources
No need to say thanks, credits or anything, just get it, use it and have fun with it. And maybe use the source files to make you own mods, upgrades and improvements.
I will soon release this upgrade for other porsches on their respective posts to be used if the original modders wants to.
Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
"No need to say thanks"
But I will anyway
Thank You very much!!!
But I will anyway
Thank You very much!!!
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Terry Rupocinski
So-Cal-Racing- Posts : 1188
Join date : 2012-11-28
Age : 62
Location : North Carolina
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
i still updated it for our ldc online series, with a red warning light left and right beside the motec added badges with naming for it too, I can make a pic when im at home
the ones right now are just converted, not really updated for gtr2... in rf you csn do some more things on motec so it needs a lot work to it right here... its good to see other members like you. WHO are making such great updates, thx!
the ones right now are just converted, not really updated for gtr2... in rf you csn do some more things on motec so it needs a lot work to it right here... its good to see other members like you. WHO are making such great updates, thx!
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[You must be registered and logged in to see this image.] Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
PATR10T wrote:i still updated it for our ldc online series, with a red warning light left and right beside the motec :Dadded badges with naming for it too, I can make a pic when im at home
the ones right now are just converted, not really updated for gtr2... in rf you csn do some more things on motec so it needs a lot work to it right here... its good to see other members like you. WHO are making such great updates, thx!
Actually i have a more "complete" motec lights version which i used as base to build this one, i mean, i first made a motec for the GTR porsche with this warning red lights you mentioned, with purple lights one light towads the center (2nd and 7th lights), those based on real motecs, and following the motec sticker of lights inside the car, and just to use another function on motec lights, i've made the 3rd and 6th lights go pink for pit request, and cyan for pit ready. But to make this one, i had to use the material names (ledlf, ledsl and ledpsy) on the text messages on the lower line of motec display instead of the normal "modes" (laptime, tyre temp, brake temp and water and oil temps) that i removed to follow the same layout of the original motec on Flat6 motecs.
As i said before, i will release the other motec. By now it fits the GT-IMT porsche 911 GT3 RSR. So i think it might fit a lot other porsches around, i also make it to fit on Scorpyo's Fictional GT2 Porsche. I will very soon release them o their respective posts. Feel free to upgrade it and re-release it anywhere you want.
Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Hey Guys here my 2 GT3 Cup Porsche i Hope you like it.
First one:
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Second one:
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Downloadlinks follows tomorrow......
good night greets Proxy
First one:
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Second one:
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Downloadlinks follows tomorrow......
good night greets Proxy
Guest- Guest
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Thanks for all the great work on these awsome Porsche
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JeromeBrown
frederick59- Posts : 230
Join date : 2014-06-15
Location : Le Mans
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Here is the Porsche Dempsey Racing for TUSCC, include The "NEW Continental Tyre" Logo, feel free to use that new logo in every car or mod you want, no problem with that
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Enjoy it!!!
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Enjoy it!!!
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Last edited by Xtra-Large on 12/7/2014, 11:28; edited 1 time in total
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Lucas Paoletti a.k.a X-L [You must be registered and logged in to see this image.]
Xtra-Large- Posts : 1153
Join date : 2012-05-17
Age : 46
Location : Argentina
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
I like what I see...
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Alexandre Mezzacasa
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alexmezza- Posts : 3032
Join date : 2014-06-07
Age : 50
Location : France
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Xtra-Large wrote:Here is the Porsche Dempsey Racing for TUSCC, include The "NEW Continental Tyre" Logo, feel free to use that new logo in every car or mod you want, no problem with that
Enjoy it!!!
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I'm in trouble with them
vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\PORSCHE 997 GT3 CUP\2014 DEMPSEY RACING\..\PORSCHE_997CUP.CAS)
vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading mesh file INT_DRIVER_STYLEA2.GMT to memory
vehgfx.cpp 2684: Could not find instance "SLOT00
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Sérgio Carvalho
srcarvalho- Posts : 618
Join date : 2012-10-04
Age : 57
Location : Brazil
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Do you have installed the addons for the first page??? try download and try again to see what happen
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Lucas Paoletti a.k.a X-L [You must be registered and logged in to see this image.]
Xtra-Large- Posts : 1153
Join date : 2012-05-17
Age : 46
Location : Argentina
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Xtra-Large wrote:Do you have installed the addons for the first page??? try download and try again to see what happen
thxs. worked now!!!
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Sérgio Carvalho
srcarvalho- Posts : 618
Join date : 2012-10-04
Age : 57
Location : Brazil
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
HI there....
2014_Alex Job Racing (22,23)
2014_Snow Racing (58)
Include The NEW Continental Tire Logo , also updated The Dempsey Racing .car files
Enjoy it
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2014_Alex Job Racing (22,23)
2014_Snow Racing (58)
Include The NEW Continental Tire Logo , also updated The Dempsey Racing .car files
Enjoy it
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[You must be registered and logged in to see this link.]
______________________________________________________________________________________________________________________
Lucas Paoletti a.k.a X-L [You must be registered and logged in to see this image.]
Xtra-Large- Posts : 1153
Join date : 2012-05-17
Age : 46
Location : Argentina
Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6)
Nice work, thank you.
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Team Czech SCGT, Lubos & Lukas
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Brix- Posts : 66
Join date : 2014-06-21
Age : 68
Location : Brno, Czech Republic
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