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Aston Martin DBR9 by Scorpyo and friends
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Aston Martin DBR9 by Scorpyo and friends
Aston Martin DBR9 by Scorpyo and friends
I started work on this one with car from Shift 1 but that version have many problems so I quit. Then Shift 2 came out and it has better looking car but I couldn't find 3D modeler willing to do all the things that I want to be done so it was scraped too. Few months ago I found it on my HDD and decided to give it another try as now I can do some small 3D editing and finaly...
This version is a conbination of Shift 1 and Shift 2 car with some parts from Forza 4 car and it cover (almost) every version that vas raced during it's racing life. Almost because there are some details that aren't here or aren't reproduced 100% but it is best that I can do.
Furthermore mapping is edited so now you can paint skins in 2048 x 2048. Due to that you can use only skins that are made for this mod and those skins can't be used on any other mod but that's the price which have to be paid for easier skinning + there's not many skins available for Shift2 DBR9 anyway.
Due to lack of genstring positions driver suit had to be made in different way than usual and it use cpit_01 texture. To change it copy suit style that you want to use from "FP driver suits" folder to your team folder and rename it to XXXXX_AMDBR9_CPIT01.DDS where XXXXX is number of your car.
Another thing for which I didn't have position in genstring is motec. I preffer to have all data that GTR2 can show me on motec as I don't use hud in cockpit and therefore I had made a lot of editing to original motec. If you want to have original motec in your game just rename file "AMDBR9_CPIT.GTR" to "AMDBR9_CPIT_SOMETHING.GTR" and then rename file "AMDBR9_CPIT - Original motec.GTR" to "AMDBR9_CPIT.GTR" and you'll have original motec.
And one more thing that couldn't be in genstring (yes I'm well aware that this car is pretty complicated) is daylights. If you want to use them simply rename file "AMDBR9_TEX.GTR" to "AMDBR9_TEX_SOMETHING.GTR" and then rename file "AMDBR9_TEX - With daylights.GTR" to "AMDBR9_TEX.GTR" and all cars will have headlights that are lit during day.
---------------------------------------------------------------------- INSTALATION ----------------------------------------------------------------------
Copy all files from GameData folder to GameData folder in your GTR2 instalation and allow overwrite.
---------------------------------------------------------------------- SKINING ----------------------------------------------------------------------
Paintpack with all templates and X file is included.
To better understand parts version you can open included X file and study them there and/or read genstring legend which is at the begining of every .car file.
Another important thing regarding skinning is that you MUST read file "READ ME BEFORE SKINNING!!!.txt" from car folder as there you will find some pretty important informations.
---------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------
Car models: SMS
Physics: alexkiller8
Sounds: Rusty187 *
* I asked for permission 03.10.2013 but still didn't get a reply and considering that his last login on NoGrip was on 20.04.2013 I suppose that I won't get repy ever but as that is best DBR9 sounds IMHO I have decided to use them anyway. If Rusty contact me and denie permission I'll reupload the mod without his sounds.
3D (re)modeling: Justice8, Zumlee and Scorpyo
Shading layers/Templates: Scorpyo
Skins: Silentgun and Scorpyo
---------------------------------------------------------------------- THANKYOU ----------------------------------------------------------------------
Big thank you goes to all people who helped me with this mod.
---------------------------------------------------------------------- DOWNLOAD ----------------------------------------------------------------------
[You must be registered and logged in to see this link.]
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I started work on this one with car from Shift 1 but that version have many problems so I quit. Then Shift 2 came out and it has better looking car but I couldn't find 3D modeler willing to do all the things that I want to be done so it was scraped too. Few months ago I found it on my HDD and decided to give it another try as now I can do some small 3D editing and finaly...
This version is a conbination of Shift 1 and Shift 2 car with some parts from Forza 4 car and it cover (almost) every version that vas raced during it's racing life. Almost because there are some details that aren't here or aren't reproduced 100% but it is best that I can do.
Furthermore mapping is edited so now you can paint skins in 2048 x 2048. Due to that you can use only skins that are made for this mod and those skins can't be used on any other mod but that's the price which have to be paid for easier skinning + there's not many skins available for Shift2 DBR9 anyway.
Due to lack of genstring positions driver suit had to be made in different way than usual and it use cpit_01 texture. To change it copy suit style that you want to use from "FP driver suits" folder to your team folder and rename it to XXXXX_AMDBR9_CPIT01.DDS where XXXXX is number of your car.
Another thing for which I didn't have position in genstring is motec. I preffer to have all data that GTR2 can show me on motec as I don't use hud in cockpit and therefore I had made a lot of editing to original motec. If you want to have original motec in your game just rename file "AMDBR9_CPIT.GTR" to "AMDBR9_CPIT_SOMETHING.GTR" and then rename file "AMDBR9_CPIT - Original motec.GTR" to "AMDBR9_CPIT.GTR" and you'll have original motec.
And one more thing that couldn't be in genstring (yes I'm well aware that this car is pretty complicated) is daylights. If you want to use them simply rename file "AMDBR9_TEX.GTR" to "AMDBR9_TEX_SOMETHING.GTR" and then rename file "AMDBR9_TEX - With daylights.GTR" to "AMDBR9_TEX.GTR" and all cars will have headlights that are lit during day.
---------------------------------------------------------------------- INSTALATION ----------------------------------------------------------------------
Copy all files from GameData folder to GameData folder in your GTR2 instalation and allow overwrite.
---------------------------------------------------------------------- SKINING ----------------------------------------------------------------------
Paintpack with all templates and X file is included.
To better understand parts version you can open included X file and study them there and/or read genstring legend which is at the begining of every .car file.
Another important thing regarding skinning is that you MUST read file "READ ME BEFORE SKINNING!!!.txt" from car folder as there you will find some pretty important informations.
---------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------
Car models: SMS
Physics: alexkiller8
Sounds: Rusty187 *
* I asked for permission 03.10.2013 but still didn't get a reply and considering that his last login on NoGrip was on 20.04.2013 I suppose that I won't get repy ever but as that is best DBR9 sounds IMHO I have decided to use them anyway. If Rusty contact me and denie permission I'll reupload the mod without his sounds.
3D (re)modeling: Justice8, Zumlee and Scorpyo
Shading layers/Templates: Scorpyo
Skins: Silentgun and Scorpyo
---------------------------------------------------------------------- THANKYOU ----------------------------------------------------------------------
Big thank you goes to all people who helped me with this mod.
---------------------------------------------------------------------- DOWNLOAD ----------------------------------------------------------------------
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]
______________________________________________________________________________________________________________________
Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 863
Join date : 2012-05-04
Re: Aston Martin DBR9 by Scorpyo and friends
thank you its beutiful.. good job
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Chubowerpower
99pro- Posts : 1613
Join date : 2013-01-23
Location : some where its sunny!
Re: Aston Martin DBR9 by Scorpyo and friends
Looks awesome!!
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Antonio José Ramos [You must be registered and logged in to see this image.]
Amateur car converter from gtr2 to rF
ajrf- Posts : 301
Join date : 2013-10-01
Age : 32
Location : Albacete, Spain
Re: Aston Martin DBR9 by Scorpyo and friends
woohoo!
huge thanks!
btw, we should say what skin we're making beforehand.
huge thanks!
btw, we should say what skin we're making beforehand.
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Cameron Sansano
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2016-2017 EEC GT Series - #9 Ford Chip Ganassi Racing - Ford GT GT3 - 2nd Overall [You must be registered and logged in to see this image.]
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Re: Aston Martin DBR9 by Scorpyo and friends
This is brilliant thank you very much
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Re: Aston Martin DBR9 by Scorpyo and friends
they arrived here thx marijo
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[You must be registered and logged in to see this image.] Daniel Ludwig
PATR10T- EEC Team
- Posts : 9024
Join date : 2012-05-14
Age : 43
Location : Germany
Re: Aston Martin DBR9 by Scorpyo and friends
I'll be starting Gigawave skins tomorrow, if everyone is ok with it?
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Cameron Sansano
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2016-2017 EEC GT Series - #9 Ford Chip Ganassi Racing - Ford GT GT3 - 2nd Overall [You must be registered and logged in to see this image.]
2016-2017 EEC Le Mans Series - #9 Ford Chip Ganassi Racing - Ford GT - 1st in GTE [You must be registered and logged in to see this image.]
Re: Aston Martin DBR9 by Scorpyo and friends
Thank you Scorpio and friends - excellent Astons.
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Mike Hoare
TopMarque- Posts : 505
Join date : 2012-08-19
Age : 76
Location : UK
Re: Aston Martin DBR9 by Scorpyo and friends
wow
aweseome stuff mate. thanks for that!!!
aweseome stuff mate. thanks for that!!!
______________________________________________________________________________________________________________________
Andreas Werner aka Nascarfreak [You must be registered and logged in to see this image.]
basukid- EEC Team
- Posts : 940
Join date : 2012-05-26
Age : 48
Location : Germany
Re: Aston Martin DBR9 by Scorpyo and friends
Scorpyo wrote:
Due to lack of genstring positions driver suit had to be made in different way than usual and it use cpit_01 texture. To change it copy suit style that you want to use from "FP driver suits" folder to your team folder and rename it to XXXXX_AMDBR9_CPIT01.DDS where XXXXX is number of your car.
Another thing for which I didn't have position in genstring is motec. I preffer to have all data that GTR2 can show me on motec as I don't use hud in cockpit and therefore I had made a lot of editing to original motec. If you want to have original motec in your game just rename file "AMDBR9_CPIT.GTR" to "AMDBR9_CPIT_SOMETHING.GTR" and then rename file "AMDBR9_CPIT - Original motec.GTR" to "AMDBR9_CPIT.GTR" and you'll have original motec.
And one more thing that couldn't be in genstring (yes I'm well aware that this car is pretty complicated) is daylights. If you want to use them simply rename file "AMDBR9_TEX.GTR" to "AMDBR9_TEX_SOMETHING.GTR" and then rename file "AMDBR9_TEX - With daylights.GTR" to "AMDBR9_TEX.GTR" and all cars will have headlights that are lit during day.
I didn't checked your data so far but are running out of genstring numbers with all possibilities?
As I have used in my Porsche 962 conversion for Merlins GRC Mod you can use the following numbers and signs in that order: 123456789:;<=>?
That nakes 15 numbers for me....
Maybe you are able to get your mod developed in that way?
______________________________________________________________________________________________________________________
Andreas Werner aka Nascarfreak [You must be registered and logged in to see this image.]
basukid- EEC Team
- Posts : 940
Join date : 2012-05-26
Age : 48
Location : Germany
Re: Aston Martin DBR9 by Scorpyo and friends
I havnt had a chance to download is the 2005 Le Mans skins inclued?
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Peter Rez
EEC GT Open| Result 2nd
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Peter2012- Posts : 1019
Join date : 2012-06-14
Age : 34
Re: Aston Martin DBR9 by Scorpyo and friends
basukid wrote:I didn't checked your data so far but are running out of genstring numbers with all possibilities?
As I have used in my Porsche 962 conversion for Merlins GRC Mod you can use the following numbers and signs in that order: 123456789:;<=>?
That nakes 15 numbers for me....
Maybe you are able to get your mod developed in that way?
Thanks for info, I'll try that
______________________________________________________________________________________________________________________
Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 863
Join date : 2012-05-04
Re: Aston Martin DBR9 by Scorpyo and friends
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Re: Aston Martin DBR9 by Scorpyo and friends
Scorpyo wrote:Thanks for info, I'll try that
NP mate. I'm glad to help you to get the best out of your work.
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Andreas Werner aka Nascarfreak [You must be registered and logged in to see this image.]
basukid- EEC Team
- Posts : 940
Join date : 2012-05-26
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Location : Germany
Re: Aston Martin DBR9 by Scorpyo and friends
skylinemanning wrote:Early w.i.p Vitaphone Racing LM 2008
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Nice to see such a good reception of my work ;o)
Looks promising so far.
@ Basukid
It works. Thanks a lot m8
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Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 863
Join date : 2012-05-04
Re: Aston Martin DBR9 by Scorpyo and friends
Here is the finished car, I remember doing all the DBR9's from LM 2007 and 2008on the WSGT model, sadly I am unable to re-do them for this version because I start work again meaning I have to leave my PC behind
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Last edited by skylinemanning on 30/12/2013, 23:40; edited 1 time in total
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Re: Aston Martin DBR9 by Scorpyo and friends
That was quick mate great
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Andreas Werner aka Nascarfreak [You must be registered and logged in to see this image.]
basukid- EEC Team
- Posts : 940
Join date : 2012-05-26
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Location : Germany
Re: Aston Martin DBR9 by Scorpyo and friends
really nice !!
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Marc Majnes
eurostc- Posts : 750
Join date : 2012-08-20
Location : Nr Austin Texas
Re: Aston Martin DBR9 by Scorpyo and friends
Thank you Scorpyo! The car looks great!
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Roberto Cunego
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"Qny"- Posts : 112
Join date : 2012-05-20
Age : 32
Re: Aston Martin DBR9 by Scorpyo and friends
thank you so much guys, this is amazing, one of my favourite cars
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Michael Ford
mickeyfff- Posts : 232
Join date : 2012-09-08
Age : 40
Location : Toowoomba, Australia
Re: Aston Martin DBR9 by Scorpyo and friends
Scorpyo wrote:
Nice to see such a good reception of my work ;o)
Looks promising so far
Awaiting your fictional FIA GT2 championship mod
In the meantime, thanks alot for this mod, cars are brilliant.
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gtracer123- Posts : 803
Join date : 2013-10-22
Age : 29
Location : Canada
Re: Aston Martin DBR9 by Scorpyo and friends
Thanks a lot for a great skin James.
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Marijo Pecigus [You must be registered and logged in to see this image.]
Scorpyo- Posts : 863
Join date : 2012-05-04
Re: Aston Martin DBR9 by Scorpyo and friends
Great job James!
Ok, not much to see, very early WIP. I hope to release at least the LMS version tomorrow.
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Ok, not much to see, very early WIP. I hope to release at least the LMS version tomorrow.
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Cameron Sansano
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2016-2017 EEC GT Series - #9 Ford Chip Ganassi Racing - Ford GT GT3 - 2nd Overall [You must be registered and logged in to see this image.]
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Re: Aston Martin DBR9 by Scorpyo and friends
thanks a lot scorpyo that aston is just perfect ! Much better than the other model !
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Re: Aston Martin DBR9 by Scorpyo and friends
nice one cameron, hope this car gets at least all endurance skins together
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[You must be registered and logged in to see this image.] Gergö Leist
10thMountains- Posts : 114
Join date : 2012-07-30
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