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Easiest way to even up cars physics?
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Easiest way to even up cars physics?
Hey guys,
Using a custom championship to run the cars from the IMSA 2017 season, but noticing that the cars are way out of time with each other and on some track the cars are insanely faster then they were in real life aswell>
What would be the cause this generally, a combined problem of engine files, track AIW and physics?
If so what would be the easiest way of 1, making the lap times reflect the real ones, 2 evening up car performance.
Cheers.
Using a custom championship to run the cars from the IMSA 2017 season, but noticing that the cars are way out of time with each other and on some track the cars are insanely faster then they were in real life aswell>
What would be the cause this generally, a combined problem of engine files, track AIW and physics?
If so what would be the easiest way of 1, making the lap times reflect the real ones, 2 evening up car performance.
Cheers.
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Ross Mc Neice
TheCount- Posts : 176
Join date : 2013-06-10
Location : Ireland
Re: Easiest way to even up cars physics?
If you dont want to change much just lower the HP and/or increase the Mass of the car in the .hdc
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Troy Barman
Sylphide- Admin
- Posts : 1424
Join date : 2014-07-02
Location : United States
Re: Easiest way to even up cars physics?
[You must be registered and logged in to see this link.] wrote:If you dont want to change much just lower the HP and/or increase the Mass of the car in the .hdc
Interesting
How accurate could one make realistic lap times with this technique?
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Ross Mc Neice
TheCount- Posts : 176
Join date : 2013-06-10
Location : Ireland
Re: Easiest way to even up cars physics?
the best way is to adjust the ai grip levels in the tyr files...assuming its not a 1 tire fits all scenario of course.
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Phil Jones aka hmmguy
A recent survey showed 10 out of 9 people suck at math [You must be registered and logged in to see this image.]
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humpmedumpme- Posts : 925
Join date : 2013-05-03
Age : 59
Location : Abbotsford
Re: Easiest way to even up cars physics?
[You must be registered and logged in to see this link.] wrote:the best way is to adjust the ai grip levels in the tyr files...assuming its not a 1 tire fits all scenario of course.
What values need to be changed?
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Ross Mc Neice
TheCount- Posts : 176
Join date : 2013-06-10
Location : Ireland
Re: Easiest way to even up cars physics?
RIGHT:
DryLatLong=(1.401, 1.708)
WetLatLong=(1.386, 1.418)
Radius=0.370
RadiusRPM=1.01e-6
Width=0.152
SpringBase=57500.0
SpringkPa=635.00
Damper=1550.0
SpeedEffects=(325.5,10.0)
LoadSens=(-3.10e-6, 0.40, 23500.0)
LatPeak=(0.0877, 0.325, 10500.0)
LongPeak=(0.0877, 0.325, 10500.0)
HeatBasePeak=(0.17,0.5)
LatCurve="Lateral"
BrakingCurve="Braking"
TractiveCurve="Accel"
CamberLatLong=(0.50, 0.05, 0.11)
RollingResistance=3550.0
Heating=(14.00e-1, 4.00e-3)
Transfer=(8.00e-3, 2.00e-3, 2.00e-4)
HeatDistrib=(14.00,250.0)
AirTreadRate=0.020
WearRate=0.090e-6
Softness=0.55
AISens=(0.50,25650.0)
AIGripMult=0.950
AIPeakSlip=0.135
AIWear=0.405e-7
Temperatures=(99.0,20.0)
OptimumPressureBase=100.0
OptimumPressureMult=0.0306
GripTempPress=(1.0, 0.55, 0.40)
AIGripMult=
that line at both front rear.
DryLatLong=(1.401, 1.708)
WetLatLong=(1.386, 1.418)
Radius=0.370
RadiusRPM=1.01e-6
Width=0.152
SpringBase=57500.0
SpringkPa=635.00
Damper=1550.0
SpeedEffects=(325.5,10.0)
LoadSens=(-3.10e-6, 0.40, 23500.0)
LatPeak=(0.0877, 0.325, 10500.0)
LongPeak=(0.0877, 0.325, 10500.0)
HeatBasePeak=(0.17,0.5)
LatCurve="Lateral"
BrakingCurve="Braking"
TractiveCurve="Accel"
CamberLatLong=(0.50, 0.05, 0.11)
RollingResistance=3550.0
Heating=(14.00e-1, 4.00e-3)
Transfer=(8.00e-3, 2.00e-3, 2.00e-4)
HeatDistrib=(14.00,250.0)
AirTreadRate=0.020
WearRate=0.090e-6
Softness=0.55
AISens=(0.50,25650.0)
AIGripMult=0.950
AIPeakSlip=0.135
AIWear=0.405e-7
Temperatures=(99.0,20.0)
OptimumPressureBase=100.0
OptimumPressureMult=0.0306
GripTempPress=(1.0, 0.55, 0.40)
AIGripMult=
that line at both front rear.
______________________________________________________________________________________________________________________
Phil Jones aka hmmguy
A recent survey showed 10 out of 9 people suck at math [You must be registered and logged in to see this image.]
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humpmedumpme- Posts : 925
Join date : 2013-05-03
Age : 59
Location : Abbotsford
Re: Easiest way to even up cars physics?
Where can I find HP value?[You must be registered and logged in to see this link.] wrote:If you dont want to change much just lower the HP and/or increase the Mass of the car in the .hdc
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Bartek Kowalski
incar- Posts : 8
Join date : 2017-10-19
Re: Easiest way to even up cars physics?
Would that Tyre idea work with the Scorypo C7R it's just a tad too quick for the rest of the GTLM field? I mean like 2 seonds faster at Daytona lol
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Peter Rez
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Peter2012- Posts : 991
Join date : 2012-06-14
Age : 30
Re: Easiest way to even up cars physics?
[You must be registered and logged in to see this link.] wrote:Would that Tyre idea work with the Scorypo C7R it's just a tad too quick for the rest of the GTLM field? I mean like 2 seonds faster at Daytona lol
It depends. Is that the only car to use that tyr file? If so then absolutely it would work. If it's shared by other cars then no as they too would be affected by whatever changes you make. If that is the case you could make a new tyr file just for the C7R and make the change then. Just be sure to change whatever you named the new tyr file to match the name in the C7R hdc.
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Phil Jones aka hmmguy
A recent survey showed 10 out of 9 people suck at math [You must be registered and logged in to see this image.]
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humpmedumpme- Posts : 925
Join date : 2013-05-03
Age : 59
Location : Abbotsford
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