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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeWed Apr 24, 2024 11:18 pm by VitinKratos

» SuperGT GT300 2018-2019 3d Models
[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeMon Apr 22, 2024 2:42 pm by vadhil

» Itaipava GT Brasil 2010 V1.3
[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeThu Apr 04, 2024 9:59 am by Orteva

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeThu Mar 28, 2024 9:53 pm by sandersk

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeThu Mar 28, 2024 4:03 pm by why_not_simracer

» Help needed FRM TOURING CARS
[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeSun Mar 24, 2024 2:42 pm by fjs

» La Dehesa Conversion from rFactor for GTR2
[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeSun Mar 24, 2024 3:11 am by hundo

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeFri Mar 22, 2024 11:04 am by teufteuf72

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 I_icon_minitimeThu Mar 21, 2024 8:12 am by GRtoyotafan2


[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 Empty porsche 997 gt3 enduracers problem

Post  pipino cuevas Sun Dec 27, 2020 8:46 pm

update: the new tir file WORKS !!!
all types of compounds work !!!

Even so, as I said above, it would be better if all this is compiled or arranged with the best of realisms or at least the closest to the original enduracers.
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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 Empty Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends

Post  matbitbol Sun Dec 27, 2020 8:56 pm

OK happy your issues are fixed. This Enduracers Flat 6 for GTR2 is a conversion from the Rfactor mod of Enduracers that PATR10T did and that Nascarfreak and friends have packaged into Enduracers Flat & Mod Conversion for GTR2 Version 2.0
Enduracers team is now on RFactor 2 and never released themselves any version for GTR2 if I am not mistaken. Now up to you to contact PATR10T and/or Nascarfreak to request "official" fixes for this GTR2 conversion.

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 Empty porsche 997 gt3 enduracers problem

Post  pipino cuevas Sun Dec 27, 2020 9:43 pm

I know, I understand.

basukid, PATR10T and Nascarfreak, please, if you at least put the link in the original post, I will feel happier.
but if it is not much annoying, correct those 2 bugs, in an "official" way. (see previous comments)

thank you very much to all. (I will not answer anymore) goodbye to all.
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Post  pipino cuevas Sun Dec 27, 2020 11:01 pm

matbitbol wrote:For your question 2, go to the GDB files -SIM_Porsche_997_ALMS, SIM_Porsche_997_CarreraCup, SIM_Porsche_997_Supercup

Check for this line : Time Scaled Weather = 0 // OFF = 0, ON = 1
and set it to 1 : Time Scaled Weather = 1 // OFF = 0, ON = 1

That's it.

Mat
negative, no, it hasn't worked.

that value says "time scaled WEATHER" (it's weather, not day)
I put 1, but nothing happened. If I select a race time, the race starts at that time, but the sun does not advance in the sky and there is no sunset. I have noticed, and the accelerated time is activated in x10, I tried it in x60, in default cars it works and progresses, but in this mod it does not. (no matter the circuits, it happens in all, defaults and mods circuits)
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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 Empty Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends

Post  matbitbol Mon Dec 28, 2020 12:02 am

My bad, go into the gdb files

1- In this section  :

IgnoreTrackFilter

Replace :
Time Scale Factor = 1.0
by
Time Scale Factor = 180


2- In DefaultScoring section, replace the existing by this one :

DefaultScoring
{
 RacePitKPH = 60
 NormalPitKPH = 60
 Practice1Day = Friday
 Practice1Start = 11:00
 Practice1Duration = 90
 Practice2Day = Friday
 Practice2Start = 15:00
 Practice2Duration = 90
 Qualify1Day = Saturday
 Qualify1Start = 11:00
 Qualify1Duration = 45
 Qualify1Laps = 6
 Qualify2Day = Saturday
 Qualify2Start = 13:00
 Qualify2Duration = 45
 Qualify2Laps = 6
 WarmupDay = Sunday
 WarmupStart = 9:00
 WarmupDuration = 15
 RaceDay = Sunday
 RaceStart = 11:00
 RaceLaps = 999
 RaceTime = 165
 RaceTimeScaled = 165
}

Just tested and works fine.

Mat

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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 Empty porsche 997 gt3 enduracers problem

Post  pipino cuevas Thu Dec 31, 2020 4:02 pm

tested ... the dynamic DAY now works. the sun advances and it sets. but ... it is very very fast. I know how the sun advances even when the time accelerates quickly, in a race the sun will set and it will be only once in the race. ... with this modification the sun advances, but the cycle is very fast, it dawns up to 4 times in a race.

2-the xbox 360 ffb is very rare, at high speed and when turning the vibration is very intense, and when braking it almost disappears, it seems to float in soap.
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[Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends - Page 4 Empty Re: [Release] Porsche 997 GT3 Cup (Enduracers flat6) v2.1 by Nascarfreak and Friends

Post  matbitbol Thu Dec 31, 2020 5:01 pm

if it goes 4 times too fast, then divide this by 4

Time Scale Factor = 180

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Post  Part_Smile Fri Jun 17, 2022 3:00 am

Great mod! But the skin packs do not work for me, as they seem to be for the 2.0 version.
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Post  harvestmouse Fri Jun 17, 2022 8:21 am

Is there a genstring issue?

Open up a car file from the mod and one from the skin you want to use and check the first 4 or 5 lines. Are there any notable differences?

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Post  Part_Smile Fri Jun 17, 2022 10:02 pm

harvestmouse wrote:Is there a genstring issue?

Open up a car file from the mod and one from the skin you want to use and check the first 4 or 5 lines.  Are there any notable differences?

By lines I think you mean characters in the car file? But yes there are differences.
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Post  harvestmouse Fri Jun 17, 2022 11:12 pm

Paste these 3 lines, from the top of the .car file

HDVehicle=
Graphics=
GenString=

or simply to test it, temporarily replace the ones on a skin that doesn't work with one that does work. See what happens then.

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Post  Part_Smile Sat Jun 18, 2022 6:17 am

harvestmouse wrote:Paste these 3 lines, from the top of the .car file

HDVehicle=
Graphics=
GenString=

or simply to test it, temporarily replace the ones  on a skin that doesn't work with one that does work.  See what happens then.

There aren't.. any .txt files in the car files?
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Post  harvestmouse Sat Jun 18, 2022 8:03 am

So in the original post Basukid wrote 'Templates can be used from the Enduracers Site, so no need to upload them here again.' Which means I don't think he changed the skin format at all. This means the skins should be able to work on any verson.

So I'm guessing you've downloaded all the fixes to make your version 2.1? You could for accuracy have 2 different versions or try my fix and see if that's suitable.

In the .car file somewhere near the top will be these 3 lines

HDVehicle=honda_nsx_jgtc500.hdc
Graphics=honda_nsx_jgtc500.cas
GenString=1101

The first line directs it to a .hdc file (if you do not have the .hdc file the game will crash, so if you change it to a .hdc file you have, it won't crash).

Same with a .cas file

The Genstring number is a code for which parts to use. Tire brand, wheel brand, type of rear wing etc So if Basukid made changes here, new and old genstrings may not be compatible.



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