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Cannonball Run GTR2 CTD WTH

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Post  Stefan Bellof.RIP 13/5/2021, 07:31

For ages I am trying to get Cannonball Run to run Very Happy on my game but it always CTD on 3/4 loadingscreen. I wanna ask now on this place if maybe some guy can give me a hint. Everything works fine in my game but just not that amazing track! Here is a Logfile of my yesterdays trial to load the track. Can someobody pls help!? Shocked



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Post  alexmezza 13/5/2021, 09:58

Something wrong in those lines :

game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
ai_db.cpp 2215: Entered AIDatabase::Init()
steward.cpp 4845: Entered Steward::Init()
steward.cpp 1387: Could not find light "PTLIT02"
steward.cpp 1387: Could not find light "PTLIT01"

hwinput.cpp 6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
htree.cpp 367: Gaussian elimination for HAT poly failed once
htree.cpp 367: Gaussian elimination for HAT poly failed once
htree.cpp 367: Gaussian elimination for HAT poly failed once

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Post  Stefan Bellof.RIP 13/5/2021, 10:48

OK thx. But what can I do to fix this!? Rolling Eyes I would be very thankful for help cos I loved this track so much in rFactor before and really miss it in GTR2. Merci! Smile

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Post  sopgt7 15/5/2021, 14:20

Search on the forum:
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and from the above link search PTLIT02.rar, you will find a link to download.
Give it a try, maybe will work.

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Post  Stefan Bellof.RIP 15/5/2021, 15:43

Thx a lot but where to put that file!? Embarassed

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Post  alexmezza 15/5/2021, 23:03

Track folder... Wink

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Post  Stefan Bellof.RIP 16/5/2021, 08:37

So into "Cannonball..." itself!?  And I think I also need PTLIT01  - does anyone have that!? Thx for further help. Smile


Edit: OK I actually found PTLIT01 in another trackfolder and will now try again. Keep your fingers crossed. (Sad smilie coming up I guess but will try anyway).

And here it comes: Sad   Nada.  Rolling Eyes    My question: Can someone who has this track working pls upload it - maybe there is a solution following that path. Maybe I need to edit a .txt file in the track!? Well thx for further support.


And now that I even added both PITLIT01 and PITLIT02 still the same line in crash report:

steward.cpp 1387: Could not find light "PTLIT02"
steward.cpp 1387: Could not find light "PTLIT01"

So if that really is the prob the question remains where to put the files. Rolling Eyes

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Post  alexmezza 17/5/2021, 18:15

Those ones work perfectly => [You must be registered and logged in to see this link.]


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Post  Stefan Bellof.RIP 17/5/2021, 20:02

Not for me they don't- Speechless is what I am.  Sad And btw. is there a way to make Targa Florio work in GTR2!? It only works in PnG3 for me so far. Rolling Eyes


Last edited by Stefan Bellof.RIP on 18/5/2021, 05:36; edited 1 time in total

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Post  alexmezza 17/5/2021, 20:52

Just installed and tested... the GTR2 version works like a charm !!!

Only loading screen takes a very long time... Sleep

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Post  Stefan Bellof.RIP 18/5/2021, 05:39

Good for you. cheers Another track that obviously wants to annoy me is Targa Florio. Only works in PnG3 but when I wanna use it in GTR2 it CTD immediately. Are there experts who know more and can help pls!? Rolling Eyes

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Post  OscarF 19/5/2021, 09:59

More and more I have the suspicion that the problem might be your computer. Both tracks are very heavy on ram and fps. The fault indication with the missing pitlights often appears when the games ctd because of too little  ram. Could you show us some details of your machine to see if this might be the problem. Do you use the 4GB patch? (Btw the problem in Canonball was a wrong version in the shared folder. It had to be teammaps.gtr, not gtl, thats why the error message showed "Gaussian elimination for HAT poly failed"! The trk- files never called for any pitlights, there are no lines with these gmts.) The problem with the Targa Florio mit be a wrong path in the trk-file. Open the trk-file with an editor and control the path. I´m really shure it is pointing to a P&G folder. But if you put that track into a "normal" installation, this folder is missing, so you have to edit the path.

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Post  Stefan Bellof.RIP 19/5/2021, 11:58

Everything else runs very fine. I do use the 4GB patch of course. My specs: Gigaybyte 970A-UD3, AM3+ Mobo, CPU AMD FX 4350 4x4,4 GHz, Grafixcard Nvidia GTX 760 with 4GB VRAM, 1 RAM Corsair Vengeance 4 GB , 1866MHz, XP. PSU Enermax MaxPro II , 700 W. That is not a bad machine at all and I can run every game that is for XP with max settings and no probs. Smile

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Cannonball Run GTR2  CTD   WTH Empty Same problem here !

Post  Patitas_Suaves 27/8/2023, 07:43

I have the same problem, in my case it works with gtr2, but when trying to pass it to gt legends this happens to me, sometimes the game starts, but the car goes to the bottom of the earth.

specialfx.cp 3138: Entered SpecialFX::Enter()
dynman.cpp 632: Entered DynMan::Enter()
plrfile.cpp 3334: Entered PlayerFile::Enter()
sound.cpp 725: Entered Sound::Enter()
hwinput.cpp 6369: Entered HWInput::Enter()
onscreen.cpp 2941: Entered OnScreen::Enter()
game.cpp 717: Entered Game::Setup()
hwinput.cpp 6383: Entered HWInput::Setup()
options.cpp 1561: Entered Options::Setup()
plrfile.cpp 2510: Attempting to save to USERDATA\Zarigueyin\Zarigueyin.TMP
plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Zarigueyin\Zarigueyin.PLR
specialfx.cp 3144: Entered SpecialFX::Setup()
steward.cpp 4585: Entered Steward::Setup()
dynman.cpp 644: Entered DynMan::Setup()
sound.cpp 748: Entered Sound::Setup()
onscreen.cpp 2947: Entered OnScreen::Setup()
vidman.cpp 1184: Entered VidMan::Setup()
plrfile.cpp 3344: Entered PlayerFile::Setup()
plrfile.cpp 2510: Attempting to save to USERDATA\Zarigueyin\Zarigueyin.TMP
plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Zarigueyin\Zarigueyin.PLR
game.cpp 764: Entered Game::Init()
vidman.cpp 1237: Entered VidMan::Init()
searchgrid.c 339: Could not get extents of scene ... numInstances=1
ai_db.cpp 2143: Entered AIDatabase::Init()
steward.cpp 4680: Entered Steward::Init()
steward.cpp 1403: Could not find light "PTLIT02"
steward.cpp 1403: Could not find light "PTLIT01"
hwinput.cpp 6426: Entered HWInput::Init()
specialfx.cp 3255: Entered SpecialFX::Init()

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