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[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime25/4/2024, 01:18 by VitinKratos

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[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime22/4/2024, 16:42 by vadhil

» Itaipava GT Brasil 2010 V1.3
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» Looking for NASCAR skins?
[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime28/3/2024, 17:03 by why_not_simracer

» Help needed FRM TOURING CARS
[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime24/3/2024, 15:42 by fjs

» La Dehesa Conversion from rFactor for GTR2
[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime24/3/2024, 04:11 by hundo

» introduce
[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime22/3/2024, 12:04 by teufteuf72

» Hello from Japan
[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 I_icon_minitime21/3/2024, 09:12 by GRtoyotafan2


[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19

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[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 13 Empty Re: [RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19

Post  CrivitzChris 10/3/2015, 21:38

GTR2Dude wrote:Trying to paint the new Audi R8 Ultra template and having a problem with black marks on the left side of car near the rear fender front and back when viewing in game, anyone else having this problem? Thanks.

I'll have to take a look at mine when I get home. I didn't notice it initially.

basukid wrote:BTW, you don't need to paint in 4096 size.

But it looks so much better! lol!

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Post  GeForce06 11/3/2015, 00:19

maybe someone got some nice working G25 settings chirp

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Post  basukid 12/3/2015, 07:28

Vantage frontgrill paintable seperated for upper grill, lower grill and the uppergrill frame Twisted Evil

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Maybe I will do the same with the Porsche 2013 grills scratch

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Post  alexmezza 12/3/2015, 08:50

Looks nice... thumbs

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Post  Guest 12/3/2015, 16:29

OK this is the default test car for the Audi R8 Ultra. I didn't want to show my paint so you can see it's not something to do with the template or the size of the template. Thanks for the help.[You must be registered and logged in to see this image.]

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Post  PATR10T 12/3/2015, 17:28

Game options to high or full

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Post  Guest 12/3/2015, 18:02

Yes they are set on max.

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Post  basukid 12/3/2015, 20:23

GTR2Dude wrote:OK this is the default test car for the Audi R8 Ultra. I didn't want to show my paint so you can see it's not something to do with the template or the size of the template. Thanks for the help.[You must be registered and logged in to see this image.]

Confirmed. Those black boxes ar missing vertices on the model bsod Checked it at 3dsimed and they are there. Neutral And only at the ULTRA 2013 Model

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Post  Guest 12/3/2015, 20:28

So basukid is there a fix or paint as is, thanks bud. Cool

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Post  basukid 12/3/2015, 21:09

GTR2Dude wrote:So basukid is there a fix or paint as is, thanks bud. Cool

Not by me for now. Maybe Daniel? scratch Keep it that way mate.... maybe we can find a way to fix it quickly.

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Post  Guest 12/3/2015, 21:11

Thank you Andreas for all you do for this mod. If you can fix it great if not no biggy. thumbs

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Post  basukid 12/3/2015, 21:12

Aston Martin Vantage V12 GT3 Update 3.05 by Basukid:

Unzip the content into your XX:\GTR2\GameData\Teams\EEC GT3 directory and let the Aston Martin V12 Vantage folder overwrite. It contains only the updated files.

Painters/Skinners be aware of the new template for the window which includes the remapped grill parts. The Body 2 template isn't used aynmore for the frontgrill.

Update 3.05 by Basukid:
-Remapped frontgrillparts to be fully paintable. Now lower grill, upper grill and upper grillframe are seperated paintable
-updated Window-Template with grilltexture stuff

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Post  Guest 12/3/2015, 21:33

Great update, thanks. Very Happy

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Post  PATR10T 12/3/2015, 22:29

everything is as it should be

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Post  Guest 12/3/2015, 23:05

Not to get into any debate but I have two high end computers and the car is the same on both of them, maybe you can share your secret with the rest of us. Very Happy Just kidding about your secret but I'M still not sure why both my computers show the same issue only with the Ultra. Wink

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Post  PATR10T 12/3/2015, 23:08

my ultra is fine, the car is the same just on gsc instead of gtr2... i checked our gtr2 league ultra and its the same like with my car on gsc, everything is fine, no missing faces etc


edit: dont know what andreas did on the cars, maybe thats the prob? try my original car without update

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Post  Guest 13/3/2015, 01:10

That worked PATR10T, I put the original files back in the game and the car looks fine. cheers cheers

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Post  basukid 13/3/2015, 05:05

Sad Sad sadly my fault. I gues when it happend. Damn it... bsod bsod bsod bsod


EDit: Fix uploaded. Unzip directly into your \GameData\Teams\EEC GT3\Audi R8 LMS folder and let the Audi_R8Ultra_OBJ.gtr overwrite.

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Post  PATR10T 13/3/2015, 07:55

Razz Razz Razz Razz Razz Razz Razz Razz

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Post  Guest 13/3/2015, 14:31

Smile Thanks for the update basukid thumps up

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Post  ThatAudiFan 14/3/2015, 16:22

For some stupid reason I get a CTD with the all the Audi's... scratch scratch I'm using Andreas' v3.05 + v3.06 OBJ fix...

vidman.cpp   1011: Entered VidMan::Enter()
specialfx.cp 3577: Entered SpecialFX::Enter()
dynman.cpp    597: Entered DynMan::Enter()
plrfile.cpp  3783: Entered PlayerFile::Enter()
sound.cpp     700: Entered Sound::Enter()
hwinput.cpp  6527: Entered HWInput::Enter()
onscreen.cpp 3155: Entered OnScreen::Enter()
game.cpp      726: Entered Game::Setup()
hwinput.cpp  6541: Entered HWInput::Setup()
options.cpp  1657: Entered Options::Setup()
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp  4718: Entered Steward::Setup()
dynman.cpp    609: Entered DynMan::Setup()
sound.cpp     723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp   1152: Entered VidMan::Setup()
plrfile.cpp  3793: Entered PlayerFile::Setup()
plrfile.cpp  2936: Attempting to save to USERDATA\Harm Roelofs\Harm Roelofs.TMP
plrfile.cpp  2959: Retcode: 0 for renaming to USERDATA\Harm Roelofs\Harm Roelofs.PLR
game.cpp      770: Entered Game::Init()
vidman.cpp   1205: Entered VidMan::Init()
ai_db.cpp    2215: Entered AIDatabase::Init()
steward.cpp  4856: Entered Steward::Init()
hwinput.cpp  6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
dynman.cpp    639: Entered DynMan::Init()
slot.cpp      284: Entered Slot::Init()
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR - R8 GTM\SAFETYCAR.CAS)
slot.cpp      284: Entered Slot::Init()
pitmod.cpp    197: Entered PitAction::Init
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\EEC GT3\AUDI R8 LMS\2014 VLN PHOENIX RACING\..\AUDI_R8ULTRA.CAS)
vehgfx.cpp   2631: Unable to read C:\USERS\GEBRUIKER\DOCUMENTS\GTR2\USERDATA\LOG_DEDICATED\vehgen.scn: Error loading mesh file AUDI_R8ULTRA_WINGLET_LF_2_2.GMT to memory
vehgfx.cpp   2684: Could not find instance "SLOT000"

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Post  PATR10T 14/3/2015, 16:34

because a winglet_2_2 dosnt exist Wink check the cas file

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Post  ThatAudiFan 14/3/2015, 16:53

PATR10T wrote:because a winglet_2_2 dosnt exist Wink check the cas file
I guess I'm looking for a line with winglet_2_2 in it, and then completely erase that line?

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Post  PATR10T 14/3/2015, 17:36

no

theres always a _<X> and it looks like theres a double _<X>_<X> , you have to remove one of them

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Post  ThatAudiFan 14/3/2015, 17:42

Ahhh, alright, now I get it. I'm not that good with CAS-files Very Happy
Thanks Dan!!

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