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FIA GT 2000 - 2009 collection mod [new version of Exige 300RR released]

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Post  harvestmouse 11/7/2020, 00:23

The Freisinger win I remember well.  It rained all race.  911s and rear grip in the rain stuff. Freisinger were ok in 2000, but by then Oreca were producing customer cars for FIA.

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Post  JERACERX 11/7/2020, 01:06

Apollion wrote:I suppose the Freisinger 993 used in 2000 (and some from other teams as well) were able to produce around 600 BHP from their Evo versions?
In Monza they were pretty quick and near the front of the field

Really good info on the power outputs from the different years, now only need to figure out which teams used which versions in all FIA GT seasons Smile

Actually no, in 99 Friesinger had a standard 98 spec 3.6, they just were a really well run team.

I talked to someone who worked at Roock in 2000, he said that the 3.8 was making 550 in endurance trim, the craziest output I've heard from a GT2 Porsche was the DM car at Sebring in 99, I was told that somehow eeked 650 HP out of a 3.6, which probably explains why it didn't last long in the race

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Post  Crimson764 11/7/2020, 03:36

JERACERX wrote:
Apollion wrote:I suppose the Freisinger 993 used in 2000 (and some from other teams as well) were able to produce around 600 BHP from their Evo versions?
In Monza they were pretty quick and near the front of the field

Really good info on the power outputs from the different years, now only need to figure out which teams used which versions in all FIA GT seasons Smile

Actually no, in 99 Friesinger had a standard 98 spec 3.6, they just were a really well run team.

I talked to someone who worked at Roock in 2000, he said that the 3.8 was making 550 in endurance trim, the craziest output I've heard from a GT2 Porsche was the DM car at Sebring in 99, I was told that somehow eeked 650 HP out of a 3.6, which probably explains why it didn't last long in the race

That's interesting because for ALMS 2000, the Roock Porsche as well as other Porsche GT2s that weren't Konrad (which is listed as 500PS in the image below) are listed as having 485PS (475-ish HP) for the Nurburgring event. Granted different series so different restrictors in play, but it does the show the huge difference in power between the Viper (rated at 570PS/562HP) and the Porsche GT2.
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Last edited by Crimson764 on 11/7/2020, 03:42; edited 1 time in total

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Post  JERACERX 11/7/2020, 03:38

Crimson764 wrote:
JERACERX wrote:
Apollion wrote:I suppose the Freisinger 993 used in 2000 (and some from other teams as well) were able to produce around 600 BHP from their Evo versions?
In Monza they were pretty quick and near the front of the field

Really good info on the power outputs from the different years, now only need to figure out which teams used which versions in all FIA GT seasons Smile

Actually no, in 99 Friesinger had a standard 98 spec 3.6, they just were a really well run team.

I talked to someone who worked at Roock in 2000, he said that the 3.8 was making 550 in endurance trim, the craziest output I've heard from a GT2 Porsche was the DM car at Sebring in 99, I was told that somehow eeked 650 HP out of a 3.6, which probably explains why it didn't last long in the race

That's interesting because for ALMS 2000, the Roock Porsche as well as other Porsche GT2s that weren't Konrad (500PS) is listed as having 485PS (475-ish HP) for Nurburgring. Granted different series so different restrictors in play, but it does the show the difference in power between the Viper (570PS/562HP) and the Porsche GT2.
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Yeah I don't trust entry guides, they're wrong a lot of the time, i'd be surprised if Proton managed to get a 3.8L in 2000

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Post  Markano97 12/7/2020, 22:27

#36 is done, #35 is WIP Smile
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Post  Guest 14/7/2020, 09:06

Monza keeps crashing.....is the track in the mod conflicting with a new Monza i found in GT-Italia Modding Team site?

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Post  Markano97 18/7/2020, 21:03

Both Porsche Zentrum Regensburg cars are now done Very Happy
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I've also been going through every Porsche i've done and make necessary additions. fixes and color corrections. Here's some examples of updated skins:
Paragon Motorsports Porsche is now updated with a more accurate color and all missing logos added
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Konrad Porsche #7 updated to the correct Watkins Glen livery
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The Gamon Porsche now has a couple more logos added(for some reason i forgot to add them initially) and has some corrections to the base livery
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Post  Markano97 19/7/2020, 16:45

Autorlando Porsche from 1999 is now completed:
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Post  Guest 19/7/2020, 17:59

Cool! Thanks for your hard work thumps up

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Post  Apollion 19/7/2020, 19:36

Markano, your recent previews are looking really good! Will be great to have the last missing season to play with, cant wait to drive a field of all those beautiful Porsches!

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Post  Markano97 19/7/2020, 22:57

WIP
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Post  Sylphide 20/7/2020, 02:18

Thats a race winner right there.

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Post  Markano97 20/7/2020, 20:53

coffee
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Post  Markano97 22/7/2020, 21:38

3 of the 4 BPR model skins for 1999 are now updated. Colour corrections, base livery fixes, missing logos added where necessary as well as new shadow layers kindly adapted from the Bovi motorsports 1998 and Venturi 1997 skins by [You must be registered and logged in to see this link.]. Very Happy
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Post  repaban 23/7/2020, 12:17

Thank you very nice skins

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Post  Markano97 23/7/2020, 22:59

Decided to do some alternate liveries from Monza today. Smile
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Post  f1cris92 24/7/2020, 01:20

Excellente markano Very Happy
but on the 6th of konrad he ran round 1 and 2
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Post  jscharpf 24/7/2020, 17:58

Thank you for this wonderful mod! It makes me continue to play GTR2 Smile.
I have a couple of questions:

1. In the base game during a full 3 hour race there were usually one or two AI that would drop out due to mechanical issues, as well as an occasional spin out either by themselves or against another AI. I seem to notice that I never see an AI wreck and I never see an AI drop out of the race. The racing is fun, but it seems like the AI just go around the track without ever making a mistake or having a mechanical issue. I'm just wondering, were they improved over the base game?
2. Is the weather scripted in championship mode? The reason I ask is I re-started a career many times just to see if the weather would be different, and it is always clear.
3. Does my teammate have a rating? My teammate seems a little slow, but I can't see any driver file with his name. Is there a way to change his ability or is it just the way it is?

Thanks again, for the large collection of great cars and championship seasons! It will take me a long time to complete 10 championships, then switch to a different car/class and start over lol!

Jeff

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Post  Littlefysh 25/7/2020, 01:22

jscharpf wrote:Thank you for this wonderful mod! It makes me continue to play GTR2 Smile.
I have a couple of questions:

1. In the base game during a full 3 hour race there were usually one or two AI that would drop out due to mechanical issues, as well as an occasional spin out either by themselves or against another AI. I seem to notice that I never see an AI wreck and I never see an AI drop out of the race. The racing is fun, but it seems like the AI just go around the track without ever making a mistake or having a mechanical issue. I'm just wondering, were they improved over the base game?
2. Is the weather scripted in championship mode? The reason I ask is I re-started a career many times just to see if the weather would be different, and it is always clear.
3. Does my teammate have a rating? My teammate seems a little slow, but I can't see any driver file with his name. Is there a way to change his ability or is it just the way it is?

Thanks again, for the large collection of great cars and championship seasons! It will take me a long time to complete 10 championships, then switch to a different car/class and start over lol!

Jeff

Number 2, weather is always clear in races. It's just a limitation that GTR has, I don't know why.
Number 1, the only thing I can think of for this is to make sure reliability settings for races/championships are set to realistic. I've done a couple of races in the 2000 season and had mechanical retirements in both, so it does work.
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Post  jscharpf 25/7/2020, 02:05

ok thanks! I will check my settings.

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Post  Sylphide 25/7/2020, 05:37

Littlefysh wrote:
jscharpf wrote:Thank you for this wonderful mod! It makes me continue to play GTR2 Smile.
I have a couple of questions:

1. In the base game during a full 3 hour race there were usually one or two AI that would drop out due to mechanical issues, as well as an occasional spin out either by themselves or against another AI. I seem to notice that I never see an AI wreck and I never see an AI drop out of the race. The racing is fun, but it seems like the AI just go around the track without ever making a mistake or having a mechanical issue. I'm just wondering, were they improved over the base game?
2. Is the weather scripted in championship mode? The reason I ask is I re-started a career many times just to see if the weather would be different, and it is always clear.
3. Does my teammate have a rating? My teammate seems a little slow, but I can't see any driver file with his name. Is there a way to change his ability or is it just the way it is?

Thanks again, for the large collection of great cars and championship seasons! It will take me a long time to complete 10 championships, then switch to a different car/class and start over lol!

Jeff

Number 2, weather is always clear in races. It's just a limitation that GTR has, I don't know why.

Thats not entirely true, there is a weather patch that fixes this however idk where to find it anymore.

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Post  Maxellero 25/7/2020, 10:38

Littlefysh wrote:Number 2, weather is always clear in races. It's just a limitation that GTR has, I don't know why.
It's not true. You can get wet races. The problem is, during race (unlike other sessions) weather doesn't change, so you won't get a rain mid-race or drying conditions. If it rains at the start, it will rain entire race.

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Post  Littlefysh 25/7/2020, 16:25

That's wonderful information, thankyou! I wasn't aware rain was possible in race, but the lack of changing weather makes that news less positive. I've never found that weather patch, so if someone could post a link or location that would be fantastic. Shame about changing weather though, even if it was as primitive as the PCars dynamic weather I'd take it with a mod like this in a game like this, it'd be well suited for 3 hour races.
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Post  JERACERX 25/7/2020, 17:12

jscharpf wrote:Thank you for this wonderful mod! It makes me continue to play GTR2 Smile.
3. Does my teammate have a rating? My teammate seems a little slow, but I can't see any driver file with his name. Is there a way to change his ability or is it just the way it is?

The mod currently doesn't have any talent files, so the AI just sort of runs to their car's ability right now.

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Post  kk08 25/7/2020, 21:07

There are at least 2 different weather patch. Check the downloads at esport-racing.de

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