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FIA GT 2000 - 2009 collection mod [new version of Exige 300RR released] - Page 25 I_icon_minitimeWed Apr 24, 2024 12:18 pm by VitinKratos

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» Hello from Japan
FIA GT 2000 - 2009 collection mod [new version of Exige 300RR released] - Page 25 I_icon_minitimeWed Mar 20, 2024 9:12 pm by GRtoyotafan2


FIA GT 2000 - 2009 collection mod [new version of Exige 300RR released]

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What version of Exige do you want?

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Total Votes : 90
 
 
Poll closed

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Post  templarnot4 Mon Oct 08, 2018 12:21 pm

alexmezza wrote:
templarnot4 wrote:Been looking into my texture issue on the 993 supercup

What's the problem exactly ?


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The textures on the brakelights and front lights at the bottom are constantly flickering even with the game paused.

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Post  Sylphide Mon Oct 08, 2018 12:56 pm

Time to dig deeper into blender since i gotta remap everything....

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Post  Maxellero Tue Oct 09, 2018 5:27 am

Damn it's gonna be a lot of work.

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Post  Sylphide Tue Oct 09, 2018 3:24 pm

Maxellero wrote:Damn it's gonna be a lot of work.

It helps a ton being a skinner and UV mapping your own models. I've actually learned quite a bit already and have found out the corner cutting techniques people use to UV Map some cars like 458 and why its a bitch to paint. Plus now I can fit a ton of parts onto one texture material Very Happy Very Happy Very Happy Very Happy

But i've got 3 questions.

1. Does anyone know the entire material list you can use for GTR2? It was on NoGrip but I never saved the list to a text document...
2. What should I be doing for the front grill/brake ducts and rear bumper vents because Idk if i should map it to the windows to have transparency or to my BODY2 texture.
3. Anybody have interior shots from the Mustang? I have to skin everything because the original textures arnt extractable.

Chassis like 85% remapped.
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Post  JERACERX Tue Oct 09, 2018 3:30 pm

Here's your interior shots:
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(Yes I am a huge nerd when it comes to this car)

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Post  ChaosZero Tue Oct 09, 2018 7:58 pm

There's also the page of the team that used to race these, with rare photos and whatnot.
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As far as mapping, how do you cope with exporting? Everytime I export in .3ds after mapping something, every material loses its transparency setting and must be set manually again. I have a couple of cars that are ready to go, but need to be mapped so that I can paint them and this is the only obstacle.

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Post  alexmezza Tue Oct 09, 2018 8:21 pm

Sylphide wrote:
1. Does anyone know the entire material list you can use for GTR2? It was on NoGrip but I never saved the list to a text document...

wc_team_body1_pl (emap_plastic)
wc_team_body1_pa (emap_paint)
wc_team_body1_al (emap_aluminium)
wc_team_body1_cr (emap_chrome)
wc_team_body1_gl (emap_glass)
wc_team_body1_fl (no emap)

wc_team_body2_pl
wc_team_body2_pa
wc_team_body2_al
wc_team_body2_cr
wc_team_body2_gl
wc_team_body2_fl

wc_team_windows_pl
wc_team_windows_pa
wc_team_windows_al
wc_team_windows_cr
wc_team_windows_gl
wc_team_windows_fl

wc_cpit_01a
wc_cpit_01b
wc_cpit_01c
wc_cpit_01d
wc_cpit_01e

wc_cpit_02a
wc_cpit_02b
wc_cpit_02c
wc_cpit_02d
wc_cpit_02e

wc_cpit_03a
wc_cpit_03b
wc_cpit_03c
wc_cpit_03d
wc_cpit_03e

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Post  Sylphide Tue Oct 09, 2018 11:56 pm

ChaosZero wrote:There's also the page of the team that used to race these, with rare photos and whatnot.
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As far as mapping, how do you cope with exporting? Everytime I export in .3ds after mapping something, every material loses its transparency setting and must be set manually again. I have a couple of cars that are ready to go, but need to be mapped so that I can paint them and this is the only obstacle.

I export stuff out of blender as a .obj to open up in 3DSimEd which is where I then set all my materials. The major problem I have is smoothing the model to what it originally was. Like the brake ducts on the mustang were nicely smoothed and after exporting and bringing it back into 3dSim after fixes the smoothing is different and doesn't look as good.

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Post  ChaosZero Wed Oct 10, 2018 1:39 am

That might just be because the model is too low res to begin with. Perhaps I'll have better luck with something made in the 21st century, rather than the 20th.

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Post  JERACERX Wed Oct 10, 2018 11:44 am

Looks at what just happens to be for sale:
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Post  Maxellero Wed Oct 10, 2018 11:47 am

Both chicanes are done (the 2nd one still needs tyrewall). I redid the first chicane to make it looking more like real one. Now my biggest concern is, how the hell I'm gonna make AI not to cause mayhem on first lap going through the chicane after the start lol!
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Post  Sylphide Wed Oct 10, 2018 12:10 pm

alexmezza wrote:
Sylphide wrote:
1. Does anyone know the entire material list you can use for GTR2? It was on NoGrip but I never saved the list to a text document...

wc_team_body1_pl (emap_plastic)
wc_team_body1_pa (emap_paint)
wc_team_body1_al (emap_aluminium)
wc_team_body1_cr (emap_chrome)
wc_team_body1_gl (emap_glass)
wc_team_body1_fl (no emap)

wc_team_body2_pl
wc_team_body2_pa
wc_team_body2_al
wc_team_body2_cr
wc_team_body2_gl
wc_team_body2_fl

wc_team_windows_pl
wc_team_windows_pa
wc_team_windows_al
wc_team_windows_cr
wc_team_windows_gl
wc_team_windows_fl

wc_cpit_01a
wc_cpit_01b
wc_cpit_01c
wc_cpit_01d
wc_cpit_01e

wc_cpit_02a
wc_cpit_02b
wc_cpit_02c
wc_cpit_02d
wc_cpit_02e

wc_cpit_03a
wc_cpit_03b
wc_cpit_03c
wc_cpit_03d
wc_cpit_03e

So for the body you can only have a max of 6 files then correct?

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Post  kk08 Wed Oct 10, 2018 10:03 pm

yes

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Post  sopgt7 Wed Oct 10, 2018 11:33 pm

Thanks for the latest patch

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Post  Maxellero Wed Oct 10, 2018 11:46 pm

Sylphide wrote:So for the body you can only have a max of 6 files then correct?
When it comes to paintable textures, yes. Other than that you can use how much you want.

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Post  Nobody73 Sun Oct 14, 2018 7:57 am

wip Smile
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Post  ajrf Sun Oct 14, 2018 8:16 am

OMG. That looks good.

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Post  JERACERX Sun Oct 14, 2018 8:21 am

Nobody73 wrote:wip Smile
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Which model is that? It looks 1000 times better than the awkward squished 1997 one.

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Post  Sylphide Sun Oct 14, 2018 8:23 am

Its the PerfectDark SCC version. I used the same one with the different nose for the 1998 version. I didnt like SCCA's version.

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Post  Nobody73 Sun Oct 14, 2018 9:12 am

This is the model of the old FIA GT 97 Mod, I just reworked it and improved the proportions a bit. Smile

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Post  JERACERX Sun Oct 14, 2018 2:08 pm

Speaking of editing proportions, I got to thinking that maybe we could better recreate Dick Greer's Oldsmobile if we take the Cup90 model and edit the proportions slightly so that it looks less like a stock car and more like a Trans Am car. It would basically mean making the car wider, making it slightly shorter, and giving the hood more of a slope. I couldnl try to see what I can do, but I still don't know how to actually get my models into the game. I just think that having an unchanged stock car would look a little silly on the grid.

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Post  Sylphide Sun Oct 14, 2018 3:06 pm

Starting to take shape....

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Post  templarnot4 Sun Oct 14, 2018 4:52 pm

Sylphide wrote:Starting to take shape....

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Looks great can't wait to see how it looks ingame

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Post  divxx Sun Oct 14, 2018 5:45 pm

Nobody73 wrote:This is the model of the old FIA GT 97 Mod, I just reworked it and improved the proportions a bit. Smile

Really glad to see you've taken on this project Rico. Big fan of all your work.

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Post  oldman Sun Oct 14, 2018 7:58 pm

Yes. Thank you for the new patch.

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