[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

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[Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 08:25

Porsche 991 RSR 2013/2014

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Download Car

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porsche 991 rsr 2013/2014

model from real racing 3
template by me, shading layer by DM2zzion
2013 michelin tyres by me
lm and wec liveries by muhlai
gdb files from grid mod by gt-imt
physic from 997 rsr evo by gt-imt (our own physic is just for online racing and the ai will have much problems to control the car, with original grid mod physic the car is competentive to the other grid cars also)


was converted and made for our online mod on eec and i just made a fast update to work as standalone with grid gt mod so all needed files are packed with the car instead of using our own stex and talent files...
it comes with our damage system and a own dmg file (when the car will have a damage on a front light the light glass is broken too ;)and when its loosing its rearwing there isnt a shadow for it on track also, just for example)

check the genstring help.txt for a genstring explain

have fun
greets PATR10T

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Addon:

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Last edited by PATR10T on 24/4/2014, 09:07; edited 6 times in total

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 08:30

theres just the orignial livery and a updated for the second car in so i hope our great skinners here will make some nice ones Smile

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  humpmedumpme on 8/4/2014, 08:37

thanks Daniel thumbs 

Why the comment about possibly remove the thread @f1c where you posted it?

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 08:42

6month rule there ;)dont know when this car was first released, so before theres any trouble they can delete it

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  humpmedumpme on 8/4/2014, 08:44

ahhh...that would do it. I have no idea either. Guess we'll see lol! 

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  ChaosZero on 8/4/2014, 09:15

Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  mickeyfff on 8/4/2014, 09:16

Wow!!! thanks heaps for this car, my favorite Porsche of the last 10 years! always fun to drive

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 09:17

ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  ChaosZero on 8/4/2014, 09:21

PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  giaserg on 8/4/2014, 09:46

thumbs thumbs Thank you

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 10:05

ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

you dont talked about the darche from endurance x?


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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  RichWard on 8/4/2014, 11:02

Thanks Dan thumps up 

The car was released in September 2013 for Real Racing 3 so you should be ok with the 6 month rule.

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  Xtra-Large on 8/4/2014, 11:22

Thank you very much for this great car , its a great work  cheers  cheers 

Unfortunatly I have DISCGLOW missing or something

CTD=

vehgfx.cpp   2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material DISCGLOW
vehgfx.cpp   2684: Could not find instance "SLOT000"

Anyone else happen the same???



Last edited by Xtra-Large on 8/4/2014, 11:36; edited 2 times in total

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  ChaosZero on 8/4/2014, 11:30

PATR10T wrote:
ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

you dont talked about the darche from endurance x?

No?
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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  Xtra-Large on 8/4/2014, 11:37

Xtra-Large wrote:Thank you very much for this great car , its a great work  cheers  cheers 

Unfortunatly I have DISCGLOW missing or something

CTD=

vehgfx.cpp   2631: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material DISCGLOW
vehgfx.cpp   2684: Could not find instance "SLOT000"

Anyone else happen the same???


EDIT= now works fine with EEC DISCGLOW , The car looks so great in game  Very Happy

Thank you!!

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 11:44

fix added

diskglow.dds isnt a gtr2 standart file and always when i pack the cars for public i forget it, sry Very Happy

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  99pro on 8/4/2014, 11:45

thanks patr1ot for this marvelous beast!  thumbs 

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  PATR10T on 8/4/2014, 11:48

ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:
PATR10T wrote:
ChaosZero wrote:Hope some skinners will do the missing liveries now! Nice conversion, I drove the original rF mod and it was simply stupid, physic wise..

Nice work btw. thumbs

the grid physics are not the best too ^^

feel free to convert this car for rf if you want Wink
Still better than a rally physic as it's where I got it from.  scratchin 

I see the model is the same I have, just a minor template difference. Will see, atm I'm waiting the C7 to turn it in a semi-fictional C7R..

you dont talked about the darche from endurance x?

No?
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so its a rr3 convert too?

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  ChaosZero on 8/4/2014, 12:14

Seems like it is..

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  krayze on 8/4/2014, 14:13

Mine still doesn't work. It's appear in Grid mod list but i can't see the car in showroom.

CTD:
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\GRID_GT\PORSCHE 991 RSR\PORSCHE AG TEAM MANTHEY\..\PORSCHE_991_RSR.CAS)
vehgfx.cpp   2631: Unable to read D:\MY DOCUMENTS\GTR2\USERDATA\LOG\vehgen.scn: Error creating projector HL_2_PLR
vehgfx.cpp   2684: Could not find instance "SLOT000"

Any idea what is the problem ?
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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  Maxellero on 8/4/2014, 14:38

You rocks, man! Thanks for this great car
drive 

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  brazzo79 on 8/4/2014, 15:01

Many thanks for the new RSR.
I was really waiting for it.
Great work.


Last edited by brazzo79 on 9/4/2014, 08:08; edited 1 time in total

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  So-Cal-Racing on 8/4/2014, 16:26

Thank You very much Daniel

For those of You who can't stand being far away from the steering wheel like Me, in the car file replace it with this

Eyepoint=(0.380, 1.030, 0.300)
CameraTarget=(0.000, 1.050, 0.400)
MaxSeatRear=0.15
MaxSeatFront=-0.15
MaxSeatUp=0.06
MaxSeatDown=-0.06

Also I've changed the car sound to the Flat 6 mod aud ( ESGTC_Flat6GT3SC.aud )

In My opinion it sounds more realistic

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  eurostc on 8/4/2014, 17:45

many thanx for the work on this !!!  cheers 

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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

Post  toto090369 on 8/4/2014, 18:31

I love it! PORSCHE FOREVER cheers
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Re: [Release] Porsche 991 RSR 2013/2014 - Update 20.04.14

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