New topics
Most active topics
Most Viewed Topics
My "Lighting Patch" screenshots
3 posters
Page 1 of 1
My "Lighting Patch" screenshots
Hi. From argentina.
I have done my presentation before. But I still need more reputation to post. BTW Iam rewriting all because lost internet conection. Sorry my english.
Well, since I meet GTR2(years ago) I have always been wondered if it could be graphically improved with the minimum hit on FPS.
So for the last year or so, I have been taken the time to work on a project I called the "Holacrosty Lighting Patch".
The main goal is to enjoy and to set a standard for track/car builders so they can really know how their work looks under the correct circumstances for them to choose the right saders and textures.
Although I still dont have total control of the 24hs cycle, I managed to acomplish the alignment of sun light, ambient light and shadows direction for 24hs racing.
(Because it is wrong)
So what my "patch" it has to offers:
- New shaders (SRPL L20 and couple more)
- Correct geolocation (wich is a disaster system)
- Alignment of sun light / ambient light / shadows direction at full 24hs.
- Realistic colours correction and intensity balance.
- 1 set of HD Skies for scene colour matching.
- Better Fog implementation (still not linear).
- Better shadows (reduced overlapping and almost no flikering)
- New Cubemaps.
- And I still dont see a hit on FPS, but they kinda look more stable now. And sometimes I think they get better, but I need to check on that.
So here only 3 sshots I can upload:
[You must be registered and logged in to see this image.]
I have done my presentation before. But I still need more reputation to post. BTW Iam rewriting all because lost internet conection. Sorry my english.
Well, since I meet GTR2(years ago) I have always been wondered if it could be graphically improved with the minimum hit on FPS.
So for the last year or so, I have been taken the time to work on a project I called the "Holacrosty Lighting Patch".
The main goal is to enjoy and to set a standard for track/car builders so they can really know how their work looks under the correct circumstances for them to choose the right saders and textures.
Although I still dont have total control of the 24hs cycle, I managed to acomplish the alignment of sun light, ambient light and shadows direction for 24hs racing.
(Because it is wrong)
So what my "patch" it has to offers:
- New shaders (SRPL L20 and couple more)
- Correct geolocation (wich is a disaster system)
- Alignment of sun light / ambient light / shadows direction at full 24hs.
- Realistic colours correction and intensity balance.
- 1 set of HD Skies for scene colour matching.
- Better Fog implementation (still not linear).
- Better shadows (reduced overlapping and almost no flikering)
- New Cubemaps.
- And I still dont see a hit on FPS, but they kinda look more stable now. And sometimes I think they get better, but I need to check on that.
So here only 3 sshots I can upload:
[You must be registered and logged in to see this image.]
Last edited by holacrosty on 9/12/2020, 15:08; edited 1 time in total (Reason for editing : wrong text colour)
holacrosty- Posts : 43
Join date : 2017-09-04
Age : 33
simspeed_racing, PassiveObsessive and farhanrf like this post
Re: My "Lighting Patch" screenshots
hello awesome job and welcome
______________________________________________________________________________________________________________________
Rizky Farhan
farhanrf- Posts : 13
Join date : 2020-10-07
Age : 27
Location : indonesia
Re: My "Lighting Patch" screenshots
Just found your introduction post:
[You must be registered and logged in to see this link.]
Lets upvote this guy!
[You must be registered and logged in to see this link.]
Lets upvote this guy!
______________________________________________________________________________________________________________________
[You must be registered and logged in to see this image.]
Lee Day
harvestmouse- Posts : 1217
Join date : 2013-10-08
Age : 46
Location : Surrey UK
Similar topics
» GTR2 New Shaders & Lighting Patch 1.5 by holacrosty
» [Release] Updated Sun Positions and Lighting
» Release Audi TT Cup 2015 v2.0 25/11/2016
» How to add screenshots ???
» WEC 2022-2023 Mod AMS Open Link Release
» [Release] Updated Sun Positions and Lighting
» Release Audi TT Cup 2015 v2.0 25/11/2016
» How to add screenshots ???
» WEC 2022-2023 Mod AMS Open Link Release
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
29/4/2024, 11:28 by Leen-q
» From the Netherlands
29/4/2024, 11:22 by Leen-q
» No wheels in cockpitview when driving singleseaters
29/4/2024, 05:27 by Illy26
» introduce
25/4/2024, 01:18 by VitinKratos
» SuperGT GT300 2018-2019 3d Models
22/4/2024, 16:42 by vadhil
» Itaipava GT Brasil 2010 V1.3
4/4/2024, 11:59 by Orteva
» South East
28/3/2024, 22:53 by sandersk
» Looking for NASCAR skins?
28/3/2024, 17:03 by why_not_simracer
» Help needed FRM TOURING CARS
24/3/2024, 15:42 by fjs