Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

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Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Scorpyo on 14/7/2016, 13:14

AC Mercedes AMG GT3 by Scorpyo and friends

------------- UPDATE 2016_08_19 -------------

Rear wing is replaced with proper one and body is replaced with one which have holes for exhaust cooling and due to that all skins that had holes painted are redone. Both changes are done by gpfan.

Another change is that black rims are now shiny.

Download link is same as for all my GT3 cars. When you open the folder you can choose to download complete mod or just updated files.

------------- EXCERPT FROM README FILE -------------

I know that it was a long wait but I sincerely hope that it was worth waiting. ;o)

Make sure that you have installed both SRPL shader pack and UIAssets.gtr file. If you don't install them game won't CTD but you won't be able to see that car how it is intended, especially motec.

I know that some (most?) of you don't like to change default game files with custom ones but only difference with my version of UIAssets.gtr and original one is that my verison don't have FNTCMTS.BMP file in it. That file was probably left in there by mistake as without it all cars works without any problem and I have much more flexibility when I'm creating motecs. So far I was able to avoid that problem in all my mods but with this car it was impossible and from now on it WILL be needed for all my mods.

------------- DOWNLOAD LINK -------------

Same as for Lamborghini Huracan GT3 and McLaren 650S GT3. Link will open folder with all 3 cars and their paintpacks.

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------------- SCREENSHOTS -------------

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Last edited by Scorpyo on 19/8/2016, 13:29; edited 2 times in total

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  simspeed_racing on 14/7/2016, 13:25

Very nice addition to GTR2 - thanks very much cheers

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  skylineforever on 14/7/2016, 13:35

nice car, big thanks Smile cheers

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  So-Cal-Racing on 14/7/2016, 14:11

Now this is the way it should be done!!!

With commitment to quality and to keep GTR2 the best all around racing sim in the world

Respect is the best praise I can think of party

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Darko Plavi on 14/7/2016, 16:27

Thanks santa

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Silentgun on 14/7/2016, 16:47

FANTASTIC JOB . Thanks Very Happy

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  O-ZERO_Racing on 14/7/2016, 17:12

Wow thanks Scorpyo!

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  raphaelnariga on 14/7/2016, 17:18

FINALLY! I was worried seeing the new GT3 cars being released for the other games, thank you my friend, absolutely brilliant work as always.

Now road to the Audi R8 LMS 2016.

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Peter2012 on 14/7/2016, 17:55

This is completly amazing work its unreal how good it looks and ahah well by unreal i actually mean how very real sorry the way people say things haha

but yeah i have a probelm seems i can either have the Merc or the Lambo cant have both! the lambo wont load in but the amg will? anyone else

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Scorpyo on 14/7/2016, 17:56

[You must be registered and logged in to see this link.] wrote:FANTASTIC JOB . Thanks Very Happy

Thanks m8.

Now if only I could manage to convince one great painter from Czech to paint some skins for it ;o)

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  iceman1992 on 14/7/2016, 18:01

many thanks very beautiful! thank again Wink

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Serban on 14/7/2016, 18:15

Thanks alot to everyone who worked on this car, awesome job!

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Silentgun on 14/7/2016, 19:15

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:FANTASTIC JOB . Thanks Very Happy

Thanks m8.

Now if only I could manage to convince one great painter from Czech to paint some skins for it ;o)

Certainly, some skins to be me Very Happy

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Gaudelio26 on 14/7/2016, 19:23

Thank God and you for being such a great modder and never give up from GTR2. Perfect work as always!!

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  jsmee on 14/7/2016, 19:36

Downloading now!

Looks like this'll be amazing. Will get skinning tonight for British GT 2016 skin from Spa!

Thanks mate.

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  GTP_furinkazen on 14/7/2016, 19:39

For those of us with less powerful systems, how can you reduced LOD on a model? My FPS slows to a crawl and memory use is sky high with any GT3... is there a way I can change it?

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  ernie2492 on 14/7/2016, 19:53

Thanks, Marijo..

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  haruo on 14/7/2016, 20:15

[You must be registered and logged in to see this link.] wrote:For those of us with less powerful systems, how can you reduced LOD on a model? My FPS slows to a crawl and memory use is sky high with any GT3... is there a way I can change it?

go to cas file
change name of all body part and tire gmt from LOD1 to LOD2
i got max 125 FPS (70-90 average) in time trial test at Enna in mid graphic setting
(Geforce 610 2GB with 8 yrs 2.53ghz Dual core CPU and 2GB + ram PC)
ex
Spoiler:

//=====================  Mercedes AMG GT3  =========================

SearchPath=<TEAMDIR>..\..\..\
SearchPath=<TEAMDIR>..\..\
SearchPath=<TEAMDIR>..\
SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>

MASFile=AMG_GT3_OBJ.GTR
MASFile=AMG_GT3_TEX.GTR
MASFile=AMG_GT3_CPIT.GTR
MASFile=AMG_GT3_WHEELS.GTR
MASFile=STEX.GTR
MASFile=TALENT.GTR

ReflectPlane=(0.0, -1.0, 0.0, 0.000)

Instance=SLOT<ID>
{
 Moveable=True
 <NOTSPIN> MeshFile=AMG_GT3_COLLISION.GMT Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(0.0)

 <LOW>   MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, AmbientShadA.dds) LODIn=(0.0) LODOut=(100.0)
 <MED>   MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, AmbientShadA.dds) LODIn=(0.0) LODOut=(120.0)
 <HIGH>   MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 512, 512, AmbientShadA.dds) LODIn=(0.0) LODOut=(140.0)
 <MAX>    MeshFile=AMG_GT3_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 512, 512, AmbientShadA.dds) LODIn=(0.0) LODOut=(160.0)

 <SPIN>   MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
 <SPIN>   MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_CPIT_EXT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_GLASS_LOD1_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

 <EXPO>  MeshFile=AMG_GT3_BODY_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_BOOT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_CPIT_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_MOTEC.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_SEATBELT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_DOOR_L_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_DOOR_R_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_GLASS_LOD1_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_GLASS_BLACK_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_LIGHTS_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_SEAT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_WIPER_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_WINDOWS_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_EXPOFLOOR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

 <LOW>   MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_BODY_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_BOOT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_CPIT_EXT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_CPIT_EXT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_GLASS_LOD3_<5>.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_LIGHTS_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(0.0)
 <LOW>   MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_WIPER_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)

 <MED>   MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
 <MED>   MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
 <MED>   MeshFile=AMG_GT3_CPIT_EXT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
 <MED>   MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)

 <MED>   MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(50.0)
 <MED>   MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(50.0)
 <MED>   MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
 <MED>   MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0)

 <HIGH>   MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.0) LODOut=(300.0)
 <HIGH>   MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.0) LODOut=(300.0)
 <HIGH>   MeshFile=AMG_GT3_CPIT_EXT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.0) LODOut=(300.0)
 <HIGH>   MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)
 <HIGH>   MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(70.0)
 <HIGH>   MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
 <HIGH>   MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
 <HIGH>   MeshFile=AMG_GT3_WINDOWS_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)

 <MAX>   MeshFile=AMG_GT3_BODY_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_BODY_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_BODY_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_BOOT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_BOOT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_BOOT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_CPIT_EXT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_CPIT_EXT_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_CPIT_EXT_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_DOOR_L_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_DOOR_R_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_GLASS_LOD1_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_GLASS_LOD2_<5>.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_GLASS_LOD3_<5>.GMT CollTarget=False HATTarget=False LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_GLASS_BLACK_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_GLASS_BLACK_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_LIGHTS_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_LIGHTS_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_LIGHTS_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_MIRRORS_EXT_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_WIPER_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_WIPER_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_WIPER_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_WINDOWS_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) ShadowReceiver=True LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_WINDOWS_LOD2.GMT CollTarget=False HATTarget=False LODIn=(40.0) ShadowReceiver=True LODOut=(700.0)

Actor=VEHICLE

//----------------------------------------=  COCKPIT  =----------------------------------------\\

<NOTSPIN><DASHHIGH>  Instance=COCKPIT
<NOTSPIN><DASHHIGH>  {
<NOTSPIN><DASHHIGH>    Moveable=True
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_CPIT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_BODY_CPIT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_BUMPER_F_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_WINDOWS_CPIT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_MIRRORS_CPIT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_MOTEC.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_WIPER_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>  }

<NOTSPIN><DASHHIGH>  Instance=MOTEC
<NOTSPIN><DASHHIGH>  {
<NOTSPIN><DASHHIGH>    Moveable=True
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_MOTEC.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>  }

<NOTSPIN><DASHHIGH>  Instance=RAINSCREEN
<NOTSPIN><DASHHIGH>  {
<NOTSPIN><DASHHIGH>    Moveable=True
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_RAINSCREEN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>  }

<NOTSPIN><DASHHIGH>  Instance=DIRTSCREEN
<NOTSPIN><DASHHIGH>  {
<NOTSPIN><DASHHIGH>    Moveable=True
<NOTSPIN><DASHHIGH>    MeshFile=AMG_GT3_DIRTSCREEN.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH>  }

//----------------------------------------=  SWHEEL  =----------------------------------------\\

 Instance=WHEELEXT
 {
   Moveable=True
  <SPIN> MeshFile=AMG_GT3_SWHEEL_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00)
  <EXPO> MeshFile=AMG_GT3_SWHEEL_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00) Reflect=True

  <NOTSPIN> MeshFile=AMG_GT3_SWHEEL_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.00)
 }

 Instance=WHEEL
 {
   Moveable=True
  <NOTSPIN><DASHHIGH> MeshFile=AMG_GT3_SWHEEL.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(1.00)
 }

//----------------------------------------=  DRIVER  =----------------------------------------\\

 Instance=EXTDRIVERBODY
 {
  Moveable=True
  <LOW>  MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
  <MED>  MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
  <HIGH> MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(70.0)
  <MAX>  MeshFile=EXT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(80.0)
}

 Instance=EXTDRIVERHEAD
 {
  Moveable=True
  <LOW>  MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
  <MED>  MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
  <HIGH> MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(70.0)
  <MAX>  MeshFile=DRIVER_HELMET.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(80.0)
 }

 Instance=FPDRIVER
 {
   Moveable=True
  <NOTSPIN><DASHHIGH> MeshFile=INT_DRIVER_STYLE<12>.GMT CollTarget=False HATTarget=False SHADOWReceiver=True LODIn=(0.0) LODOut=(2.00)
 }

//----------------------------------------=  DETAILS  =----------------------------------------\\

Instance=SIMPLEENGINE  // will get turned off if any parts fall off (see damage.ini)
{
  Moveable=True
  <SPIN> MeshFile=AMG_GT3_SIMPLEENGINE.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(898.00)
  <EXPO> MeshFile=AMG_GT3_SIMPLEENGINE.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(898.00)

  <NOTSPIN>MeshFile=AMG_GT3_SIMPLEENGINE.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
}

Instance=DETAILEDENGINE  // will get turned on if any parts fall off (see damage.ini)
{
  Moveable=True Render=False
  <LOW>  MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
  <LOW>  MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(400.0)

  <MED>  MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)

  <HIGH> MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)

  <MAX>  MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0)
  <MAX>  MeshFile=AMG_GT3_DETAILEDENGINE.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)
}

//----------------------------------------=  EFFECTS  =----------------------------------------\\

Instance=BACKFIRE
{
Moveable=True
<NOTSPIN> MeshFile=AMG_GT3_BACKFIRE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
}

Projector=HL_2_PLR
{
Moveable=True Active=False Pos=(0.0, 0.10, -77.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_2_PLR.DDS
}

Projector=HL_1_PLR
{
Moveable=True Active=False Pos=(-0.482, 0.10, -77.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_1_PLR.DDS
}

Projector=HL_2_AI
{
Moveable=True Active=False Pos=(0.0, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_2_AI.DDS
}

Projector=HL_1_AI
{
Moveable=True Active=False Pos=(-0.482, 0.10, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=<5>HL_1_AI.DDS
}

//----------------------------------------=  LIGHTS  =----------------------------------------\\

 Instance=DEBRIS0 // HEADLIGHT LEFT
 {
   Moveable=True
   <NOTSPIN>  MeshFile=AMG_GT3_LIGHT_LF_<5>.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
 }

 Instance=DEBRIS1 // HEADLIGHT RIGHT
{
   Moveable=True
   <NOTSPIN>  MeshFile=AMG_GT3_LIGHT_RF_<5>.GMT HATTarget=False LODIn=(0.0) LODOut=(500.0)
 }

 Instance=DEBRIS2 // BRAKELIGHT LEFT
 {
   Moveable=True
   <NOTSPIN> MeshFile=AMG_GT3_LIGHT_LR.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
 }

 Instance=DEBRIS3 // BRAKELIGHT RIGHT
 {
   Moveable=True
   <NOTSPIN> MeshFile=AMG_GT3_LIGHT_RR.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
 }

 Instance=DEBRIS4 // REVERSELIGHT
 {
   Moveable=True
   <NOTSPIN> MeshFile=AMG_GT3_LIGHT_REVERSE.GMT CollTarget=False LODIn=(0.0) LODOut=(500.0)
 }

//----------------------------------------=  DETACHABLES  =----------------------------------------\\


Instance=FWING
 {
   Moveable=True
 <SPIN>   MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
 <SPIN>   MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

 <EXPO>  MeshFile=AMG_GT3_BUMPER_F_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
 <EXPO>  MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True

 <LOW>   MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_BUMPER_F_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)
 <LOW>   MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)

  <MED>   MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
  <MED>   MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
 <MED>   MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(50.0)

  <HIGH>   MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
  <HIGH>   MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(00.0) LODOut=(70.0)
 <HIGH>   MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(70.0)

 <MAX>   MeshFile=AMG_GT3_BUMPER_F_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_BUMPER_F_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_BUMPER_F_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 <MAX>   MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_ENDULIGHTS_<5>_LOD2.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_ENDULIGHTS_GLASS_<5>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(100.0)
 }

Instance=RWING
 {
   Moveable=True
 <SPIN>   MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

 <EXPO>  MeshFile=AMG_GT3_WING_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True

 <LOW>   MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_WING_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)

  <MED>   MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)

  <HIGH>   MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

 <MAX>   MeshFile=AMG_GT3_WING_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_WING_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_WING_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 }

//----------------------------------------= ADDITIONAL DETACHABLES =----------------------------------------\\  

Instance=DEBRIS5 // HOOD VISIBLE FROM THE COCKPIT VIEW
{
   Moveable=True
 <SPIN>   MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

 <EXPO>  MeshFile=AMG_GT3_HOOD_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True

 <LOW>   MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_HOOD_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)

 <MED>   MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)

 <HIGH>   MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

 <MAX>   MeshFile=AMG_GT3_HOOD_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_HOOD_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_HOOD_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 }

Instance=DEBRIS6 // REAR BUMPER
{
   Moveable=True
 <SPIN>   MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

 <EXPO>  MeshFile=AMG_GT3_BUMPER_R_LOD1.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True

 <LOW>   MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.0)
 <LOW>   MeshFile=AMG_GT3_BUMPER_R_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(300.0)

 <MED>   MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(250.0)
 
 <HIGH>   MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

 <MAX>   MeshFile=AMG_GT3_BUMPER_R_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(40.0)
 <MAX>   MeshFile=AMG_GT3_BUMPER_R_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(100.0)
 <MAX>   MeshFile=AMG_GT3_BUMPER_R_LOD3.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.0) LODOut=(700.0)
 }

//----------------------------------------=  WHEELS  =----------------------------------------\\

 Instance=LFTIRE
 {
 Moveable=True
 <LOW>  MeshFile=AMG_GT3_RIM_<3>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
 <LOW>  MeshFile=AMG_GT3_TYRE_<4>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)
 
 <MED>  MeshFile=AMG_GT3_RIM_<3>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
 <MED>  MeshFile=AMG_GT3_TYRE_<4>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)

 <HIGH> MeshFile=AMG_GT3_RIM_<3>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_TYRE_<4>_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_DISC_LF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_RIM_<3>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
 <MAX>  MeshFile=AMG_GT3_TYRE_<4>_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
 <MAX> MeshFile=AMG_GT3_DISC_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 <MAX> MeshFile=AMG_GT3_DISCGLOW_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
 }

 Instance=LFSPINDLE
 {
 Moveable=True
 <HIGH> MeshFile=AMG_GT3_CALIPER_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_CALIPER_LF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 }

 Instance=RFTIRE
 {
 Moveable=True
 <LOW>  MeshFile=AMG_GT3_RIM_<3>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
 <LOW>  MeshFile=AMG_GT3_TYRE_<4>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)

 <MED>  MeshFile=AMG_GT3_RIM_<3>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
 <MED>  MeshFile=AMG_GT3_TYRE_<4>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)

 <HIGH> MeshFile=AMG_GT3_RIM_<3>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_TYRE_<4>_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_DISC_RF_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_RIM_<3>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
 <MAX>  MeshFile=AMG_GT3_TYRE_<4>_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
 <MAX> MeshFile=AMG_GT3_DISC_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 <MAX> MeshFile=AMG_GT3_DISCGLOW_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
 }

 Instance=RFSPINDLE
 {
 Moveable=True
 <HIGH> MeshFile=AMG_GT3_CALIPER_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_CALIPER_RF_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 }

 Instance=LRTIRE
 {
 Moveable=True
 <LOW>  MeshFile=AMG_GT3_RIM_<3>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
 <LOW>  MeshFile=AMG_GT3_TYRE_<4>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)

 <MED>  MeshFile=AMG_GT3_RIM_<3>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
 <MED>  MeshFile=AMG_GT3_TYRE_<4>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)

 <HIGH> MeshFile=AMG_GT3_RIM_<3>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_TYRE_<4>_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_DISC_LR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_RIM_<3>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
 <MAX>  MeshFile=AMG_GT3_TYRE_<4>_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
 <MAX> MeshFile=AMG_GT3_DISC_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 <MAX> MeshFile=AMG_GT3_DISCGLOW_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
 }

 Instance=LRSPINDLE
 {
 Moveable=True
 <HIGH> MeshFile=AMG_GT3_CALIPER_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_CALIPER_LR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 }

 Instance=RRTIRE
 {
 Moveable=True
 <LOW>  MeshFile=AMG_GT3_RIM_<3>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(200.0)
 <LOW>  MeshFile=AMG_GT3_TYRE_<4>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(00.00) LODOut=(200.0)

 <MED>  MeshFile=AMG_GT3_RIM_<3>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)
 <MED>  MeshFile=AMG_GT3_TYRE_<4>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(300.0)

 <HIGH> MeshFile=AMG_GT3_RIM_<3>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_TYRE_<4>_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(400.0)
 <HIGH> MeshFile=AMG_GT3_DISC_RR_LOD2.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
 
 <MAX>  MeshFile=AMG_GT3_RIM_<3>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(500.0)
 <MAX>  MeshFile=AMG_GT3_TYRE_<4>_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(500.0)
 <MAX> MeshFile=AMG_GT3_DISC_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 <MAX> MeshFile=AMG_GT3_DISCGLOW_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
 }

 Instance=RRSPINDLE
 {
 Moveable=True
 <HIGH> MeshFile=AMG_GT3_CALIPER_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)

 <MAX>  MeshFile=AMG_GT3_CALIPER_RR_LOD1.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
 }


 Instance=WHEELS EXPO
 {
 Moveable=True

 <SPIN> MeshFile=AMG_GT3_RIMS_EXPO_<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
 <SPIN> MeshFile=AMG_GT3_TYRES_<4>_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
 <SPIN> MeshFile=AMG_GT3_BRAKES_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)

 <EXPO> MeshFile=AMG_GT3_RIMS_EXPO_<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
 <EXPO> MeshFile=AMG_GT3_TYRES_<4>_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
 <EXPO> MeshFile=AMG_GT3_BRAKES_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True
 }

}


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Ouprakon Leeka (aka Haruo)
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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  Russo997GT3RSR on 14/7/2016, 20:44

Awesome job Scorpyo. Thank you very much.
Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy cheers cheers cheers cheers cheers cheers cheers

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  miuqana on 14/7/2016, 20:45

Thanks for the release!!!

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  dzjodzjo on 14/7/2016, 20:53

Thanks

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  tyasmoerti on 14/7/2016, 21:15

Tried the GT3, and I am a happy man now. One of my favourite GT3 cars from 2016 line-up. Thanks a lot, Marijo!!

Meanwhile, a little WIP in honour to this year's crazy Nurburgring 24H...[You must be registered and logged in to see this image.]

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Antonius Tyaswidyono

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  roby13 on 14/7/2016, 21:24

great release once again!! does anyone have the updated uiassets file? or do i need to just delete the font file and it will work?

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  divxx on 14/7/2016, 21:31

Scorpyo releases are always an event. And they never disappoint! Thank you.

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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

Post  jsmee on 14/7/2016, 21:32

I have a strange glitch with this... Very odd.

Trying to create a new skin with the folder name '2016 British GT Black Falcon' and the car does not show up anywhere ingame with the correct .car file added with the correct class values etc. The car file works in any other folder, but as soon as I use that folder name the car doesn't show!

Any ideas? Very frustrating!

If someone can try and create this folder and add a car in it, see if it works, please help!


Last edited by jsmee on 14/7/2016, 23:10; edited 1 time in total

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James Smee
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Re: Mercedes AMG GT3 by Scorpyo and friends UPDATE 2016_08_19

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