Aston Martin DBR9 by Scorpyo and friends

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Aston Martin DBR9 by Scorpyo and friends

Post  Scorpyo on 30/12/2013, 09:00

Aston Martin DBR9 by Scorpyo and friends

I started work on this one with car from Shift 1 but that version have many problems so I quit. Then Shift 2 came out and it has better looking car but I couldn't find 3D modeler willing to do all the things that I want to be done so it was scraped too. Few months ago I found it on my HDD and decided to give it another try as now I can do some small 3D editing and finaly...

This version is a conbination of Shift 1 and Shift 2 car with some parts from Forza 4 car and it cover (almost) every version that vas raced during it's racing life. Almost because there are some details that aren't here or aren't reproduced 100% but it is best that I can do.

Furthermore mapping is edited so now you can paint skins in 2048 x 2048. Due to that you can use only skins that are made for this mod and those skins can't be used on any other mod but that's the price which have to be paid for easier skinning + there's not many skins available for Shift2 DBR9 anyway.

Due to lack of genstring positions driver suit had to be made in different way than usual and it use cpit_01 texture. To change it copy suit style that you want to use from "FP driver suits" folder to your team folder and rename it to XXXXX_AMDBR9_CPIT01.DDS where XXXXX is number of your car.

Another thing for which I didn't have position in genstring is motec. I preffer to have all data that GTR2 can show me on motec as I don't use hud in cockpit and therefore I had made a lot of editing to original motec. If you want to have original motec in your game just rename file "AMDBR9_CPIT.GTR" to "AMDBR9_CPIT_SOMETHING.GTR" and then rename file "AMDBR9_CPIT - Original motec.GTR" to "AMDBR9_CPIT.GTR" and you'll have original motec.

And one more thing that couldn't be in genstring (yes I'm well aware that this car is pretty complicated) is daylights. If you want to use them simply rename file "AMDBR9_TEX.GTR" to "AMDBR9_TEX_SOMETHING.GTR" and then rename file "AMDBR9_TEX - With daylights.GTR" to "AMDBR9_TEX.GTR" and all cars will have headlights that are lit during day.

----------------------------------------------------------------------  INSTALATION  ----------------------------------------------------------------------

Copy all files from GameData folder to GameData folder in your GTR2 instalation and allow overwrite.

----------------------------------------------------------------------  SKINING ----------------------------------------------------------------------

Paintpack with all templates and X file is included.

To better understand parts version you can open included X file and study them there and/or read genstring legend which is at the begining of every .car file.

Another important thing regarding skinning is that you MUST read file "READ ME BEFORE SKINNING!!!.txt" from car folder as there you will find some pretty important informations.

----------------------------------------------------------------------  CREDITS  ----------------------------------------------------------------------

Car models: SMS

Physics: alexkiller8

Sounds: Rusty187 *

* I asked for permission 03.10.2013 but still didn't get a reply and considering that his last login on NoGrip was on 20.04.2013 I suppose that I won't get repy ever but as that is best DBR9 sounds IMHO I have decided to use them anyway. If Rusty contact me and denie permission I'll reupload the mod without his sounds.

3D (re)modeling: Justice8, Zumlee and Scorpyo

Shading layers/Templates: Scorpyo

Skins: Silentgun and Scorpyo

----------------------------------------------------------------------  THANKYOU  ----------------------------------------------------------------------

Big thank you goes to all people who helped me with this mod.

----------------------------------------------------------------------  DOWNLOAD  ----------------------------------------------------------------------

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  99pro on 30/12/2013, 09:04

thank you Smile its beutiful.. good job  thumbs 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  ajrf on 30/12/2013, 09:38

Looks awesome!!

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  CS21476895 on 30/12/2013, 09:40

woohoo!

huge thanks!

btw, we should say what skin we're making beforehand.  Wink 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  skylinemanning on 30/12/2013, 09:47

This is brilliant thank you very much Smile

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  PATR10T on 30/12/2013, 10:12

they arrived here  cheers  thx marijo  thumbs 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  CS21476895 on 30/12/2013, 10:43

I'll be starting Gigawave skins tomorrow, if everyone is ok with it?

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  TopMarque on 30/12/2013, 10:56

Thank you Scorpio and friends - excellent Astons.

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  basukid on 30/12/2013, 13:25

wow affraid affraid affraid What a Face What a Face What a Face party cheers thumbs thumbs thumbs thumps up thumps up thumps up 

aweseome stuff mate. thanks for that!!!

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  basukid on 30/12/2013, 13:38

[You must be registered and logged in to see this link.] wrote:
Due to lack of genstring positions driver suit had to be made in different way than usual and it use cpit_01 texture. To change it copy suit style that you want to use from "FP driver suits" folder to your team folder and rename it to XXXXX_AMDBR9_CPIT01.DDS where XXXXX is number of your car.

Another thing for which I didn't have position in genstring is motec. I preffer to have all data that GTR2 can show me on motec as I don't use hud in cockpit and therefore I had made a lot of editing to original motec. If you want to have original motec in your game just rename file "AMDBR9_CPIT.GTR" to "AMDBR9_CPIT_SOMETHING.GTR" and then rename file "AMDBR9_CPIT - Original motec.GTR" to "AMDBR9_CPIT.GTR" and you'll have original motec.

And one more thing that couldn't be in genstring (yes I'm well aware that this car is pretty complicated) is daylights. If you want to use them simply rename file "AMDBR9_TEX.GTR" to "AMDBR9_TEX_SOMETHING.GTR" and then rename file "AMDBR9_TEX - With daylights.GTR" to "AMDBR9_TEX.GTR" and all cars will have headlights that are lit during day.

I didn't checked your data so far but are running out of genstring numbers with all possibilities?
As I have used in my Porsche 962 conversion for Merlins GRC Mod you can use the following numbers and signs in that order: 123456789:;<=>?
That nakes 15 numbers for me....geek geek 
Maybe you are able to get your mod developed in that way? Wink 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  Peter2012 on 30/12/2013, 13:59

I havnt had a chance to download is the 2005 Le Mans skins inclued?

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  Scorpyo on 30/12/2013, 15:28

[You must be registered and logged in to see this link.] wrote:I didn't checked your data so far but are running out of genstring numbers with all possibilities?
As I have used in my Porsche 962 conversion for Merlins GRC Mod you can use the following numbers and signs in that order: 123456789:;<=>?
That nakes 15 numbers for me....geek geek 
Maybe you are able to get your mod developed in that way? Wink 

Thanks for info, I'll try that

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  skylinemanning on 30/12/2013, 16:10

Early w.i.p Vitaphone Racing LM 2008

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  basukid on 30/12/2013, 17:25

[You must be registered and logged in to see this link.] wrote:Thanks for info, I'll try that

NP mate. I'm glad to help you to get the best out of your work.  Wink thumps up 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  Scorpyo on 30/12/2013, 17:30

[You must be registered and logged in to see this link.] wrote:Early w.i.p Vitaphone Racing LM 2008

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Nice to see such a good reception of my work ;o)

Looks promising so far.

@ Basukid

It works. Thanks a lot m8

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  skylinemanning on 30/12/2013, 20:10

Here is the finished car, I remember doing all the DBR9's from LM 2007 and 2008on the WSGT model, sadly I am unable to re-do them for this version because I start work again meaning I have to leave my PC behind  Sad 

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Last edited by skylinemanning on 30/12/2013, 23:40; edited 1 time in total

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  basukid on 30/12/2013, 20:31

That was quick mate  affraid great  cheers 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  eurostc on 30/12/2013, 21:01

really nice !!  drive 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  "Qny" on 30/12/2013, 23:30

Thank you Scorpyo! The car looks great!

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  mickeyfff on 31/12/2013, 00:42

thank you so much guys, this is amazing, one of my favourite cars  cheers 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  gtracer123 on 31/12/2013, 07:05

[You must be registered and logged in to see this link.] wrote:
Nice to see such a good reception of my work ;o)

Looks promising so far

Awaiting your fictional FIA GT2 championship mod  Cool Cool Wink 
In the meantime, thanks alot for this mod, cars are brilliant.
 cheers thumbs cheers

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  Scorpyo on 31/12/2013, 08:09

Thanks a lot for a great skin James.

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  CS21476895 on 31/12/2013, 08:21

Great job James!

Ok, not much to see, very early WIP. I hope to release at least the LMS version tomorrow.

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  Jalex13 on 31/12/2013, 11:51

thanks a lot scorpyo that aston is just perfect ! Much better than the other model ! cheers 

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Re: Aston Martin DBR9 by Scorpyo and friends

Post  10thMountains on 31/12/2013, 12:52

nice one cameron, hope this car gets at least all endurance skins together  Very Happy 

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