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GTR2 Crew Chief, Native VR and Enhancements project

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Post  The Iron Wolf 14/1/2021, 18:44

Hello,

I wanted to share with you something me (in colaboration with Sparten) have been working on since August 2020.  GTR2 now has a deep Crew Chief and native VR support.  More info here:
[You must be registered and logged in to see this link.]

The above thread contains all the instructions on setup, limitations, known issues and detailed descriptions of the additional features. This effort is kind of similar to RFE effort for rFactor 1, but, obviously, for Steam version of GTR2, with primary focus on offline and fixes/enhancements all around the game.

While VR work is pretty much done (and it looks surprisingly good, producing clear and sharp image), I am still working on various additional features and tweaks to the game itself.  The above thread will be updated with the details once new stuff comes out.

Cheers!


Last edited by The Iron Wolf on 30/3/2021, 20:58; edited 2 times in total

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Vytautas Leonavičius
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GTR2 CC, Native VR and Enhancements project: [You must be registered and logged in to see this link.]
The Iron Wolf
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http://thecrewchief.org

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Post  ridwancemen 5/3/2021, 02:13

Awesome news, can`t hardly wait for GTR2 with the CrewChief in it. Thank you, The Iron Wolf
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Post  The Iron Wolf 5/3/2021, 02:45

[You must be registered and logged in to see this link.] wrote:Awesome news, can`t hardly wait for GTR2 with the CrewChief in it. Thank you, The Iron Wolf
Just to be clear - no need to wait Smile  It is already a reality, you can use it today. And, I am working on multiple game tweaks, just got simple flat spots working on my internal build.

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Vytautas Leonavičius
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GTR2 CC, Native VR and Enhancements project: [You must be registered and logged in to see this link.]
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Post  ChaosZero 5/3/2021, 12:11

Will all of this stuff ever be ported to rF1 as well?

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Post  Peter2012 5/3/2021, 14:50

I could never get this to work along with the XD plug in but u love it for RFactor 2 and Assetto Corsa Competizione

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Post  The Iron Wolf 5/3/2021, 16:45

[You must be registered and logged in to see this link.] wrote:Will all of this stuff ever be ported to rF1 as well?
No, not by me, sorry.  My sole focus is GTR2.  That said, I believe AMS has most of the things I added/plan to add, so if you prefer rF1 route, there's an easy solution that does not require months of work - AMS (it's also higher quality than my voodoo) Smile

[You must be registered and logged in to see this link.] wrote:I could never get this to work along with the XD plug in but u love it for RFactor 2 and Assetto Corsa Competizione
Not familiar with XD, but I imagine it uses the NOCD binary, right?  In case you're not aware, you can build any UI you want with the SimHub.  I believe recent versions even added track  maps.  But yes, it is work Smile

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