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GRID Mod 6.0 / 5.X and GRID GT

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  ChaosZero on 26/6/2014, 13:27

I think he completely missed the R-One. He used lights from a R18 and real car used 908 lights from Oreca's 908..

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  momo2012 on 26/6/2014, 14:36

[You must be registered and logged in to see this link.] wrote:I think he completely missed the R-One. He used lights from a R18 and real car used 908 lights from Oreca's 908..

i'm agree

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  PATR10T on 27/6/2014, 16:20

downloaded both and opened on 3dsimed

i have to say before i use them i prefer not to have them -.-

if someone has the skills to remodel stuff and do cars like these why the hell he dont finish it? why dont spend some two more days to make it complete?  Mad 

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  lari20 on 27/6/2014, 18:17

[You must be registered and logged in to see this link.] wrote:I think he completely missed the R-One. He used lights from a R18 and real car used 908 lights from Oreca's 908..
he updated the light

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  giaserg on 27/6/2014, 18:43

[You must be registered and logged in to see this link.] wrote:downloaded both and opened on 3dsimed

i have to say before i use them i prefer not to have them -.-

if someone has the skills to remodel stuff and do cars like these why the hell he dont finish it? why dont spend some two more days to make it complete?  Mad 

I think these are his first releases at all. Some constructive critics can help him to improve.
In the end, we have to say this guy has skills, and a good potential!!

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  PATR10T on 27/6/2014, 19:21

i never saw something finished Wink

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  momo2012 on 28/6/2014, 02:36

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:downloaded both and opened on 3dsimed

i have to say before i use them i prefer not to have them -.-

if someone has the skills to remodel stuff and do cars like these why the hell he dont finish it? why dont spend some two more days to make it complete?  Mad 

I think these are his first releases at all. Some constructive critics can help him to improve.
In the end, we have to say this guy has skills, and a good potential!!

 thumbs agreed 

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  Guest on 30/6/2014, 20:24

How can I get the template?
I'm looking for a template of (Oreca03 especially) LMP2 vehicle.
To the original painting!

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  Viperconcept on 6/7/2014, 00:48

the file of the Viper is no more, please put it back bounce 
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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  PATR10T on 6/7/2014, 11:04

updated viper, added audi

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  Viperconcept on 6/7/2014, 11:47

Thank you so much, i love you so much. party
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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  SearleD on 6/7/2014, 13:00

Thanks for the Audi link Daniel  thumps up 

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  PATR10T on 6/7/2014, 13:25

like i said some time ago, dont say thx to me, i just add the links here

say thx to "unknown" for sending the stuff to me Wink

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  99pro on 12/7/2014, 19:39

WEC, ELMS and LeMans 2014 LMP2 Oreca03 Pack
skins by NCIS73 and saschalolxd

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  Guest on 12/7/2014, 19:46


New vehicle! I was waiting for!
How did you make the skins of these?
If there is a template data such as psd, and I want all means.

Guest
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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  99pro on 12/7/2014, 19:49

monster wrote:
[You must be registered and logged in to see this link.] wrote:WEC, ELMS and LeMans 2014 LMP2 Oreca03 Pack
skins by NCIS73 and saschalolxd

[You must be registered and logged in to see this link.]


[You must be registered and logged in to see this link.]

New vehicle! I was waiting for!
How did you make the skins of these?
If there is a template data such as psd, and I want all means.

I havent done these but some at gt imt and f1 classic did them so ask them for a template Smile

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  Guest on 12/7/2014, 20:00

@99pro wrote:
monster wrote:

New vehicle! I was waiting for!
How did you make the skins of these?
If there is a template data such as psd, and I want all means.

I havent done these but some at gt imt and f1 classic did them so ask them for a template Smile
Thanks for the reply.
Template is not found me ... but I tried to search.
I wonder Is there a way to make the skin data without using the template?
Please tell me you have a good solution if.
Thank you.

Guest
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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  f1mate_fisichella on 12/7/2014, 22:33

I have the new Zytek skins! Anyway who knows how to manage the "Runtime Error" issue? I go to race, every car and the track is ok, but the game crashes Sad (I went with these cars at LeMans)

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  TopMarque on 13/7/2014, 09:10

Runtime Error's usually mean you do not have enough addressable memory to run the game.  Suggest you download CFF Explorer - NTCore which will allow you to change the amount of addressable memory the game can use to greater than 2Gb.  

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The process is easy to do:

Click on "Open" and find the the GTR2.exe game you have problems with and

Click on the GTR2.exe file.  This will open a new drop down menu.

Right click on "NT Headers".

Right click on "File Header" in the drop down box.

Right click on the blue "Click Here" box adjacent to "Characteristics".

A new box will appear - click on "App can handle >2gb addressest" so a tick appears in the box.

Save the changes.

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  f1mate_fisichella on 13/7/2014, 10:36

[You must be registered and logged in to see this link.] wrote:Runtime Error's usually mean you do not have enough addressable memory to run the game.  Suggest you download CFF Explorer - NTCore which will allow you to change the amount of addressable memory the game can use to greater than 2Gb.  

[You must be registered and logged in to see this link.]

The process is easy to do:

Click on "Open" and find the the GTR2.exe game you have problems with and

Click on the GTR2.exe file.  This will open a new drop down menu.

Right click on "NT Headers".

Right click on "File Header" in the drop down box.

Right click on the blue "Click Here" box adjacent to "Characteristics".

A new box will appear - click on "App can handle >2gb addressest" so a tick appears in the box.

Save the changes.

Same error... Possible that don't enough 4GB RAM? But thanks anyway!

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  frederick59 on 13/7/2014, 13:05

Maybe it's because you have 32 bits system

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  jbleeco on 15/7/2014, 01:56

I kept getting the Microsoft Runtime Error and I did some research and tried this .......

Right click and choose properties.....then select the compatibility tab and in the compatibility mode click "Run this program in compatibility mode" select "Windows XP Service Pack 2"

After that then right click on the icon again and "Run as Administrator"

Runtime Error would always occur on all Lemans tracks and when I ran fields of 40+ cars always maintained good fps

So far results are good.....No Errors at all.

Good Luck  thumbs 

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  srcarvalho on 19/7/2014, 17:52

nevermind it's ok now!!!

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  PATR10T on 20/7/2014, 19:27

added zumlees 991 rsr

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Re: GRID Mod 6.0 / 5.X and GRID GT

Post  f1mate_fisichella on 21/7/2014, 19:18

PATR10T: I found an Endurancers conversion by Merlin, with the OLD GT1 cars (like C6.r, Lambo, Saleen, DBR9) and I change it to be compatible with GRID Mod. Does it need?

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Re: GRID Mod 6.0 / 5.X and GRID GT

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