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FIA GT 2000 - 2009 collection mod [new version of Exige 300RR released]

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Post  Sylphide on Sat Mar 09, 2019 12:01 am

[You must be registered and logged in to see this link.] wrote:So I beleive there are cars that carry the Evoluzione pack of the 575 and I found it really wierd to have a 550 Evo but not a 575 Evo.
Anyways only 2 chassis received the Evo package, I belive it's these ones.
Chassis #2218 & #2220:
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The only thing that I found that REALLY differentiates the regular 575 and the Evo is the rear diffuser which has WAY more dividers than the regular 575.

Should be an easy fix.

Tell me what you guys think about this.

The effort required to add a few more polygons is not worth the time in all honesty. However I doubt anyone wouldve noticed this if you hadnt of pointed it out.

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Post  Serban on Sat Mar 09, 2019 12:58 pm

Thanks a lot to all those who have worked and helped on 97-98 carpack, that era is by far my favorite period of fia gt championship, great work!

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Post  Juim1j on Sat Mar 09, 2019 1:08 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:So I beleive there are cars that carry the Evoluzione pack of the 575 and I found it really wierd to have a 550 Evo but not a 575 Evo.
Anyways only 2 chassis received the Evo package, I belive it's these ones.
Chassis #2218 & #2220:
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The only thing that I found that REALLY differentiates the regular 575 and the Evo is the rear diffuser which has WAY more dividers than the regular 575.

Should be an easy fix.

Tell me what you guys think about this.

The effort required to add a few more polygons is not worth the time in all honesty. However I doubt anyone wouldve noticed this if you hadnt of pointed it out.

Actually the changes are already done it's a simple .GTR file fix to change the cars' names Smile
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Post  maxstokes1 on Sat Mar 09, 2019 1:44 pm

This is easily up there with P&G and Super Touring World in some of the best mods ever created for GTR2.
It's incredible that you can have the entire history of a championship in one game (the only other thing that achieved this is F1C VB if I'm not mistaken)

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Post  Littlefysh on Sun Mar 10, 2019 9:51 am

Fantastic work on the 97/98 addition. Truly a treat to have a field of cars like this, especially when most are all from scratch and of such a high quality! drive

Thankyou so much for this, I look forward to everything and anything this team puts out.

party

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Post  Shinra on Sun Mar 10, 2019 1:35 pm

Thanks a lot for the 97-98 carpack! I've been playing the 00-09 set for quite a long time, and it's just amazing. I've been giving the early years a try and I have a rather interesting graphic issue with the Callaway Corvette, the Honda NSX GT2 (not the GT500 version) and the Venturi 600. Their taillights look like TV static noise (including the rapid flickering). For the Callaway Corvette, this also happens with its frontlights, some parts of the interior and some parts of the rear end. I'm attaching some pictures for you to see.

To be more specific, if I run GTR2 and go to the showroom, this doesn't happen, but the moment I load any track, this graphic issue comes up and then it also appears in the showroom until after I exit the game (not only the race) and restart it again. To give you more info (possibly unrelated, but still), I am not experiencing the same issue with these cars in the BPR mod. In fact, I do not have any other mods installed, just a clean install with 00-09 and 97-98.

Apart from this, everything works fine. No CTDs or issues like that. It's an absolute blast, so thank you again!

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Post  Maxellero on Sun Mar 10, 2019 3:10 pm

This is the weirdest issue I've ever seen. I have no idea what may cause this because material settings for these cars are the same or similar to other cars. Does this problem appear on Supra? Because it's also from BPR mod.

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Post  templarnot4 on Sun Mar 10, 2019 6:57 pm

[You must be registered and logged in to see this link.] wrote:This is the weirdest issue I've ever seen. I have no idea what may cause this because material settings for these cars are the same or similar to other cars. Does this problem appear on Supra? Because it's also from BPR mod.


It is an issue thaat i also had which i put down to my graphics card not liking something but I only had it on the version of the bpr mod with the visual updates so i had to replace the obj.gtr files with the original ones but for some reason the 964 rsr and the supra didn't have that problem

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Post  Shinra on Mon Mar 11, 2019 2:36 am

[You must be registered and logged in to see this link.] wrote:This is the weirdest issue I've ever seen. I have no idea what may cause this because material settings for these cars are the same or similar to other cars. Does this problem appear on Supra? Because it's also from BPR mod.

Hi there! No, the problem doesn't appear on the Supra. Only these three models.
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Post  templarnot4 on Mon Mar 11, 2019 2:58 am

[You must be registered and logged in to see this link.] wrote:
Hi there! No, the problem doesn't appear on the Supra. Only these three models.

[You must be registered and logged in to see this link.] give this a try its the obj files that I use since I also had the same problems

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Post  Shinra on Mon Mar 11, 2019 3:42 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] give this a try its the obj files that I use since I also had the same problems

This totally fixed it! Thanks a bunch for the help! I figured it was something going on with this graphics card and the ISImotor games, because something similar also happens in GTR Evo with the exhaust pipes of some cars (mainly the Super Touring mods).
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Post  MaseBase on Mon Mar 11, 2019 8:53 pm

None of the Porsche 911 GT1 variants have sound. Is there a fix?

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Post  Tano on Tue Mar 12, 2019 5:45 pm

Fantastic job!

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Post  Nobody73 on Wed Mar 27, 2019 3:20 pm

WIP Smile
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Post  Serban on Wed Mar 27, 2019 3:40 pm

Nice job on Oreca viper!

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Post  intelpower on Wed Mar 27, 2019 7:14 pm




nice one  , except Homestead  the won every race of FIA GT 99  so pretty much total dominance

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Post  Markano97 on Thu Mar 28, 2019 9:35 am

I'm pretty sure its a 1998 spec Oreca Viper. In 1999 they had lineltex numberplates. Great work Nobody73!!

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Post  Maxellero on Thu Mar 28, 2019 10:49 am

Small announcement:
Due to last semester on uni plus having a part-time job I decided to put work on 1997-1999 trackpack and later projects on hold till holidays.

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Post  99pro on Thu Mar 28, 2019 10:58 am

Oh well.. shame not seeing my bitter any time soom.. But a good call! Real life matters the most.. take care! When you are back i might have a stradale szz , mosler intruder and bitter all mappes and ready for you

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Post  Shinra on Thu Mar 28, 2019 3:41 pm

No problem, mate. Real-life commitments come first.
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Post  Matt5488 on Sun Mar 31, 2019 7:42 am


Good work mate this is fantastic.

Has anyone had any problems with the Ferrari NGT, 360 etc not appearing.. shows up in the menus etc but no car model is pictured and the "loading" hand symbol is flashing.

Any help much appreciated.

Matt.

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Post  theravenousbeast on Thu Apr 04, 2019 8:57 pm

Hey!! Awesome to see this released, thanks to all involved.

Got a bit of an issue though, AI's a bit mental, moreso that usual. Can anyone post their AI settings in the .plr files? I had been tweaking them for the supertourers but obviously they need to be a bit more careful with GTs.

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Post  Maxellero on Fri Apr 05, 2019 6:45 pm

These are settings I have on my main profile
Spoiler:
AI Driver Strength="100"
AI Power Calibration="0" // Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)
AI Additional Fuel Mult="0.97000" // Additional fuel multiplier for AIs because of their driving style
AI Brake Power Usage="0.98000" // Fraction of theoretical brake power that AI attempt to use
AI Brake Grip Usage="0.97000" // Fraction of theoretical brake grip that AI attempt to use
AI Corner Grip Usage="0.93000" // Fraction of theoretical cornering grip that AI attempt to use
AI Max Load="40000.00000" // Maximum total load to set up theoretical performance tables
AI Min Radius="20.00000" // Minimum radius turn to set up theoretical performance tables
AI to AI Collision Rate="20" // Detection rate per second (1-40) for AI-to-AI collisions
Player Car Equal="1"
Message Center Detail="3"
Commentary Detail="2"
Play Movies="1"
Locked Pit Cam="0"
Pitlane Control System="0"
Race Stint Offset="0" // Offset each scheduled pitstop in case you want to carry extra fuel
Support="0"
Autocalibrate AI Mode="0"
Vehicle Specific AI Setups="1" // If 1, search specific vehicle directory for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling back on game.gdb defaults
Default Player Setup="1" // If 1, attempts to ensure player has default setup
AI Realism="1.30000"

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Post  sopgt7 on Sat Apr 06, 2019 11:15 am

Thanks for the latest!!!

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Post  datak71 on Sat Apr 06, 2019 1:30 pm

THANK YOU SOOOOOO MUCH FOR THIS!!! one of the best mod / pack ever! ...and HOURRRA for the 97/98 car pack, we have at last good models for the Porsche GT1/GT1 Evo, and at last a CLK GTR! The old model from Wildman's FIA GT 97 mod (a pure wonderfull mod, BTW, thanks again to him) was more like a CLK LM looking like a GTR... ...and those sounds!!!! PERFECT JOB GUYS! cheers clap party

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