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Post  templarnot4 on 17/7/2019, 03:18

Thank you for Hockenheim and for some reason the audio for the BMW Z3 GT only comes out of the left side and checking the wav files sounds like its an aud file problem.

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Post  Maxellero on 17/7/2019, 12:14

Hmm, I don't have this problem so I don't know what may cause that scratch

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Post  Markano97 on 17/7/2019, 18:04

May i list a big i found with the Bitters. When they are on a distance ahead the body disappears and only a few parts show as can be seen in this capture. I hope i'm not the only one with this bug Rolling Eyes
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Post  Maxellero on 17/7/2019, 18:30

I see, there is typo in CAS file. To fix that, change this:
Spoiler:
<MED>    MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<LOW>    MeshFile=Bitter_diff_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.00) LODOut=(200.0)
<LOW>    MeshFile=Bitter_diff_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(500.0)
 
<HIGH>   MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
<HIGH>   MeshFile=Bitter_diff_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.00) LODOut=(200.0)
<HIGH>   MeshFile=Bitter_diff_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(600.0)


<MAX>    MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(100.0)
<MAX>    MeshFile=Bitter_diff_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.00) LODOut=(200.0)
<MAX>    MeshFile=Bitter_diff_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(700.0)

 <EXPO>  MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
 <SPIN>   MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)

<LOW>    MeshFile=Bitter_body_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<LOW>    MeshFile=Bitter_body_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(20.00) LODOut=(100.0)
<LOW>    MeshFile=Bitter_body_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.00) LODOut=(300.0)

<MED>    MeshFile=Bitter_body_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<LOW>    MeshFile=Bitter_body_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.00) LODOut=(200.0)
<LOW>    MeshFile=Bitter_body_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(500.0)

to this:

Spoiler:
<MED>    MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<MED>    MeshFile=Bitter_diff_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.00) LODOut=(200.0)
<MED>    MeshFile=Bitter_diff_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(500.0)
 
<HIGH>   MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
<HIGH>   MeshFile=Bitter_diff_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.00) LODOut=(200.0)
<HIGH>   MeshFile=Bitter_diff_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(600.0)


<MAX>    MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(100.0)
<MAX>    MeshFile=Bitter_diff_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.00) LODOut=(200.0)
<MAX>    MeshFile=Bitter_diff_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(700.0)

 <EXPO>  MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
 <SPIN>   MeshFile=Bitter_diff_loda.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)

<LOW>    MeshFile=Bitter_body_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(20.0)
<LOW>    MeshFile=Bitter_body_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(20.00) LODOut=(100.0)
<LOW>    MeshFile=Bitter_body_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(100.00) LODOut=(300.0)

<MED>    MeshFile=Bitter_body_loda.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<MED>    MeshFile=Bitter_body_lodb.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.00) LODOut=(200.0)
<MED>    MeshFile=Bitter_body_lodc.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(200.00) LODOut=(500.0)

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Post  Markano97 on 17/7/2019, 19:06

The problem is now fixed! Thank you for your help! Very Happy

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Post  99pro on 17/7/2019, 23:41

Just curios wheres the typo?

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Post  Crimson764 on 18/7/2019, 01:42

[You must be registered and logged in to see this link.] wrote:Just curios wheres the typo?
In the cas it mentions <MED> <LOW> <LOW>, it's supposed to be 3x <MED>. Otherwise the LODs conflict with each other because they've already been defined and it doesn't know which one to use.

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Post  99pro on 18/7/2019, 09:28

Ah yes i see ty

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Post  Maxellero on 18/7/2019, 12:31

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Just curios wheres the typo?
In the cas it mentions <MED> <LOW> <LOW>, it's supposed to be 3x <MED>. Otherwise the LODs conflict with each other because they've already been defined and it doesn't know which one to use.
Nah, it would load them both then. The problem Markos had was that he had medium settings. And because lower LODs were wrongly assigned to low settings instead of medium, there was nothing to display when higher LOD went out of loading range.

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Post  intelpower on 18/7/2019, 18:31

the very same problem is in the BPR  mod with the Alpine 610  

on medium car details body is mssing (on track)    or in a LOD with the original CAS

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Post  Markano97 on 18/7/2019, 19:52

Well the Alpine isn't in this mod....

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Post  dano1990 on 3/8/2019, 15:28

Amazing mod, great to see people keeping GTR2 alive, thank you

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Post  repaban on 3/8/2019, 17:52

Very nice mod thank you

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Post  Maxellero on 3/8/2019, 18:08

Does anyone have experience with making extra pit lane paths for american-style pits? I've encountered a problem which cause CTD when the race starts.

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Post  Maxellero on 8/8/2019, 19:36

A small preview of what you can expect in near future Very Happy
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Post  repaban on 8/8/2019, 23:18

Very nice

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Post  templarnot4 on 9/8/2019, 03:28

I like how that is looking

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Post  ajrf on 9/8/2019, 12:14

Looking good

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Post  Apollion on 9/8/2019, 13:43

Ooh, upgrade of Homestead coming? Would be nice!

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Post  Maxellero on 10/8/2019, 12:48

Homestead has been released, 5 tracks left Very Happy
I included new version of menu minimap and preview map, tell me what you think about them.
Also, if you have any suggestions what to put on loading screen or want to help me with, it tell me.

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Post  franken12 on 10/8/2019, 13:11

Phantastic work.
Thanks for all your efforts.


Last edited by franken12 on 10/8/2019, 17:59; edited 1 time in total

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Post  Crimson764 on 10/8/2019, 13:48

Nice work on Homestead Lukasz. Only suggestion I have is the sector lengths are a bit out of whack though. Sector 1 goes from the startline to the backstraight, which is about half the lap. Leaving Sector 2 to be very short from the left hander off the backstraight to just before the next left leading to the final chicane.

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Post  templarnot4 on 10/8/2019, 15:58

Thank you for Homestead

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Post  Serban on 10/8/2019, 16:20

Thanks for Homestead, nice work!

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Post  Maxellero on 10/8/2019, 16:51

[You must be registered and logged in to see this link.] wrote:Nice work on Homestead Lukasz. Only suggestion I have is the sector lengths are a bit out of whack though. Sector 1 goes from the startline to the backstraight, which is about half the lap. Leaving Sector 2 to be very short from the left hander off the backstraight to just before the next left leading to the final chicane.
Yeah I know about that. Tho moving them now means I'd have to redo entire AIW file again. And it doesn't affect gameplay significantly so I'd leave it as it is.

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